• 0

    posted a message on Forge - uploads everytime - is it possible to use without net connect?
    The forge works , but to use it - I must be connected as it downloads various things, is there a way to get all the things it wants to download so I do not have to be online to use it?



    Here's the log:

    2013-04-28 20:09:14 [INFO] [ForgeModLoader] Forge Mod Loader version 5.1.43.679 for Minecraft 1.5.1 loading
    2013-04-28 20:09:14 [INFO] [ForgeModLoader] Java is Java HotSpot(TM) Client VM, version 1.7.0_17, running on Windows 7:x86:6.1, installed at C:\Program Files\Java\jre7
    2013-04-28 20:09:14 [FINE] [ForgeModLoader] Java classpath at launch is C:\Users\Playhavock\Downloads\Minecraft.exe
    2013-04-28 20:09:14 [FINE] [ForgeModLoader] Java library path at launch is C:\Program Files\Java\jre7\bin;C:\Windows\Sun\Java\bin;C:\Windows\system32;C:\Windows;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Java\jre7\bin;.
    2013-04-28 20:09:14 [FINE] [ForgeModLoader] Enabling runtime deobfuscation
    2013-04-28 20:09:14 [FINEST] [ForgeModLoader] All core mods are successfully located
    2013-04-28 20:09:14 [FINEST] [ForgeModLoader] Discovering coremods
    2013-04-28 20:09:14 [FINEST] [ForgeModLoader] Found library file argo-small-3.2.jar present and correct in lib dir
    2013-04-28 20:09:14 [FINEST] [ForgeModLoader] Found library file guava-14.0-rc3.jar present and correct in lib dir
    2013-04-28 20:09:14 [FINEST] [ForgeModLoader] Found library file asm-all-4.1.jar present and correct in lib dir
    2013-04-28 20:09:14 [FINEST] [ForgeModLoader] Found library file bcprov-jdk15on-148.jar present and correct in lib dir
    2013-04-28 20:09:14 [FINEST] [ForgeModLoader] Found library file deobfuscation_data_1.5.1.zip present and correct in lib dir
    2013-04-28 20:09:14 [FINEST] [ForgeModLoader] Downloading file http://files.minecraftforge.net/fmllibs/scala-library.jar
    2013-04-28 20:09:14 [INFO] [ForgeModLoader] Downloading file http://files.minecraftforge.net/fmllibs/scala-library.jar
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] There was a problem downloading the file scala-library.jar automatically. Perhaps you have an environment without internet access. You will need to download the file manually or restart and let it try again
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] There were errors during initial FML setup. Some files failed to download or were otherwise corrupted. You will need to manually obtain the following files from these download links and ensure your lib directory is clean.
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/argo-small-3.2.jar
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/guava-14.0-rc3.jar
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/asm-all-4.1.jar
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/bcprov-jdk15on-148.jar
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/deobfuscation_data_1.5.1.zip
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/scala-library.jar
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] <===========>
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] The following is the errors that caused the setup to fail. They may help you diagnose and resolve the issue
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] A download error occured
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] <<< ==== >>>
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] The following is diagnostic information for developers to review.
    2013-04-28 20:09:14 [SEVERE] [ForgeModLoader] Error details
    java.lang.RuntimeException: A download error occured
    at cpw.mods.fml.relauncher.RelaunchLibraryManager.downloadFile(RelaunchLibraryManager.java:548)
    at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:165)
    at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172)
    at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:259)
    at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:229)
    at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25)
    at net.minecraft.Launcher.replace(Launcher.java:136)
    at net.minecraft.Launcher$1.run(Launcher.java:79)
    Caused by: java.net.UnknownHostException: files.minecraftforge.net
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchLibraryManager.downloadFile(RelaunchLibraryManager.java:532)
    ... 7 more
    Caused by: java.net.UnknownHostException: files.minecraftforge.net
    at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
    at java.net.PlainSocketImpl.connect(Unknown Source)
    at java.net.SocksSocketImpl.connect(Unknown Source)
    at java.net.Socket.connect(Unknown Source)
    at sun.net.NetworkClient.doConnect(Unknown Source)
    at sun.net.www.http.HttpClient.openServer(Unknown Source)
    at sun.net.www.http.HttpClient.openServer(Unknown Source)
    at sun.net.www.http.HttpClient.&lt;init&gt;(Unknown Source)
    at sun.net.www.http.HttpClient.New(Unknown Source)
    at sun.net.www.http.HttpClient.New(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source)
    at java.net.URLConnection.getHeaderFieldLong(Unknown Source)
    at java.net.URLConnection.getContentLengthLong(Unknown Source)
    at java.net.URLConnection.getContentLength(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchLibraryManager.downloadFile(RelaunchLibraryManager.java:531)
    ... 7 more
    2013-04-28 20:09:21 [INFO] [STDERR] Exception in thread "Thread-5" java.lang.RuntimeException: java.lang.RuntimeException: A fatal error occured and FML cannot continue
    2013-04-28 20:09:21 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:192)
    2013-04-28 20:09:21 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:259)
    2013-04-28 20:09:21 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:229)
    2013-04-28 20:09:21 [INFO] [STDERR] at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25)
    2013-04-28 20:09:21 [INFO] [STDERR] at net.minecraft.Launcher.replace(Launcher.java:136)
    2013-04-28 20:09:21 [INFO] [STDERR] at net.minecraft.Launcher$1.run(Launcher.java:79)
    2013-04-28 20:09:21 [INFO] [STDERR] Caused by: java.lang.RuntimeException: A fatal error occured and FML cannot continue
    2013-04-28 20:09:21 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:261)
    2013-04-28 20:09:21 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172)
    2013-04-28 20:09:21 [INFO] [STDERR] ... 5 more
    Posted in: Java Edition Support
  • 0

    posted a message on The Redstone Challenge
    Okay I made a horrably complex contraption that did this but it requries a lever then a button - so apprently I have no idea how to do it with a single pressure plate. :D
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Help me with this!
    Quote from nyancat26

    See, this is the reason you can't make such display. There are ways to make so that 1 block is 1 pixel, but they are too complicated. What they meant by 2x2 is having a 2x2 blocks square represent 1 pixel, so, for example, if your display is 8 long by 8 high, it only has 16 pixels, not 64.


    Ah. However complex it is is fine. What is the soultion - ?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Help me with this!
    Quote from Avantir_Yihn

    If you want to pass a signal through the gold block, I don't think you can with your setup. However, if you simply want it to receive power... Then try a repeater beside the diamond, a block above and behind the repeater on the grey wool. Have a block between the gold block and the repeater.

    :-( ): :Logs: :GoldBar:
    :Logs: :-( ): :Black:
    :Black: :Black: :Orange:

    Where :GoldBar: is the gold block, :-( ): is a repeater and :Logs: is any solid block. To power the grey, send a wire to the lower left :Logs: from the direction we're looking.


    Ah... no I tryed this - the block neads to not just be powered, but to transpher the power.

    The block is holding the redstone torch - that torch powers a redstone lamp -

    so the gray block as well is holding a torch - the torch powers a redstone lamp-

    so both blocks have to get power to them to be able to turn on or off the redstone lamp in front.

    You cant pass power though 2 blocks.

    So the above is not functional for what I'm doing.

    I'm not sure what 1x1 and 2x2 is refering to above... I am wanting to wire up a "screen" type display where I can turn on or off every redstone lamp via wiring - I've done this allready for a number screen that can show zero though nine - but there were two blocks I simply could not power - but for that device it did not matter since you never use those two blocks.

    This is far larger of a screen and thus , more complex.




    So, from the picture above , you see the redstone lamps are powering the "Screen" in front.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on The Redstone Challenge
    I think I understand now what you are asking for.

    You want a pressure plate, that when steped on - will rase a Crafting Table.
    Then when same pressure plate is again pressed, the Crafting table will go away, hidden under (cobblestone)

    ?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Help me with this!



    As above, anyone have any advice on how to do what I want to do, or a simular effect with a diferent aproch then I'm trying? Thanks!
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Piston Problems Preplexing Post Pannic :)
    Quote from dantak

    Are playing on single player or any sort of lan game ? I had same problems on lan games bcs your ping is messing with timing of elevator.


    offline.

    I've "solved" this issue with command blocks to just tp me. But I'd still like to fix this problem :D
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Talsman board in minecraft by me, playhavock
    On the boardgamegeek fourms I posted my first map of Talsman: http://boardgamegeek.com/thread/798886/minecrafted-talsman-board/new since then I updated with all the large expantions of the game, the dungon, the dragon relm, the highlands and the city. I was really happy to have my map hosted by http://www.talismanisland.com/ , you can find that download here (among others)
    http://www.talismanisland.com/downloads.htm

    direct link is: http://www.talismanisland.com/mc_talisman_to_city.zip

    My reasion for posting this here is because I wanted to make sure that this is seen by minecrafters who, might like Talsman game or because of my constuction be inspired to play or make there own fav board game in minecraft.

    :)
    Posted in: Creative Mode
  • 0

    posted a message on Piston Problems Preplexing Post Pannic :)
    Hello. I've built several piston elevators based on youtube videos, following them exactly. I do not have java 64 bit but I do have java 7 if such things matter, I am using windows 7 on a laptop computer, again not sure if any of that matters. I am using version 1.4.7 of minecraft. The pistons push me up then glitch as I get "stuck" inside of other pistons. It does not seem that things are working as it should.

    I've built horrad astrostiys of mankind to push me up, then left, then up, then left, up, etc or in strange directions to get me "up" as piston elevators that push pistons out, then up, do not seem to be doing what they should do for me.

    I made a simple piston push stars into me and my player did not rase up onto those stairs - is this how that should function?

    I am totaly out of ideas to what is wrong with pistons or delays or the universe of minecraft that denys me the ablity to make an elevator that pushs me up.

    Water elevator did work, but the boat is to unwealdy to control and too darn slow.

    Going "down" I made a simple timed drop thingy that works, I guess, but it would be nice to have something better.

    Thank you whoever you are for reading, helping, linking to videos and/or whatever else you do to help me make a bleeping elevator that works. :)
    Posted in: Redstone Discussion and Mechanisms
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