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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kye_Duo

    unless Dr.Z is listed on the server admin/owner list, there is no point in bringing questions about servers/mod packs here!


    hey quit being an ass. the modpack server was in the first post for the thread. it isnt anymore. so stfu about it not having any relevance. -.- cocky smart asses these days..
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kye_Duo

    questions about vanishing mod packs do not get directed to the individual mods, but to the creators of the mod packs.
    well. the person who hosted the mod pack server. according to him. help dr.zark. soooo... dont be tossing your bullcrap at me lol also. the modpack is there. but the server is offline and has been for about maybe 3 months. so if the person who hosts the server or w/e does know dr.zark and helps him. then i dont see why i cant ask that question here.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    what happened to the mo creatures adventure pack server on the tekknic launcher? D: both that server and the pvp 1 wont work. what happened to them :steve_rage: :angry:
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    what does "You do not have FML installed, you cannot connect to this server" mean? D:
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    In my opinion I like chicken bones mod more because it has the recipies. i mean. gotta stay legit and its a pain to go look up recipies. plus recipes for mods. I don't understand why Chinken Bones and marglyph can't like team up or something. lol. (never even knew there was a dispute. just always known there was no way to get the mod on the forums. well since i've known about it. so i'm pretty much not up to date on any of this. plus the fact that i used to mod like crazt and then a year of not being able to play made me forget how to mod and my new computer having windows 8 making it more confusing.) anyways. Both of you are great modder's and your teams (if you have any). you 2 should work together or something.
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Can you make the forge a link? cause I had to look around for the forge to install it. and yea. then foundout its on their website.
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from 4f6f3b

    There's a wiki posted on the first post. I'll make it more obvious. We're actually planning on more bone items soon, but there is already bone armor set in.


    Oohhhhh okay. Cool. thanks. and sweet :) lol. bone spear :P
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    are you goin to put a spoiler drop menu for how to craft things? also. what do you think about the idea of necromancer like amor? or an armor made from bones? (Idk if its already there, kinda thinkin of Terraria) idk. I like bones. Bones are cool :P
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from JodyVL

    Hey there... You can fix it yourself very easily =) Just go into the mod file (fossil-archeology-Build_5_Release) and then open mod > fossils > textures > mob >

    There, scroll down to find sabretooth_young and sabretooth_adult. Rename them to smilodon_young and smilodon_adult.

    Easy as that ;)



    The original creator could no longer continue it, so a few people got together to revive it =) It has just been updated to be compatible with 1.5.2, with a lot of cool additions since you played... So have fun ;)



    Ohhhh.. Ok. Cool. hmm... wish I knew what version I hate right now xD lol. been a year so i dont even remember how to change skin or mod. and I modded alot.
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Hey what happened to the original Fossils and Archeology mod? (Sorry haven't played minecraft in a year. but got my own computer now.) did it like.. Die out? I loved that mod. is this some of the creators reviving the mod?
    Posted in: Minecraft Mods
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    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    omg i love the creeper girl. <3 i really love creepers. hmm... but maybe have male mobs also. cause there are female minecraft players. and ya i mean just so it isn't just 1 gender based. Also maybe have multiple names for mobs? but.. ya idk. keep up the good work buddy.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] More World Types v2.2 (Now with SMP!)
    i love this mod. i always wanted to make a world in the nether. or someplace like that. would be nice is zombiepigmen or ghasts spawned on that world type. (idk if they do cause i havnt used mod yet and computer isnt working.) oh and 1 think.. melotopia. is it possible to have some materials for tools appear? hmmm.. idk if silk touch pic works on keeping the melon a block so you could build a house not inside a melon mountain or underground.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] More World Types v2.2 (Now with SMP!)
    you gonna update soon?
    Posted in: Minecraft Mods
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    posted a message on [ADV] Kingdom of the Sky 2: The World Burns (Narrated Story) - 70,000 Downloads
    hey can you make the texture pack for not only the map? like change some things to make it look good for normal playing?
    Posted in: Maps
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from JoshzPruitt

    Werewolfs have been like that since they came into the mod. You can kill them with anything, however, golden swords do more damage to them than anything else. Iron swords take something around 12-15 hits to kill them. Diamond takes around half that. I think gold takes 3-4 hits (if I remember right). So in the end, gold swords are still the easiest way to take them out by hand.

    Bats would be cool, but bigger caves open to the surface or overhangs of mountains would be more fitting for them than just anywhere underground. Spawning them in only those specific locations could be difficult.
    Monkeys would be awesome! But Mojang might still add them to jungles before the 1.2 release.
    Werewolfes infecting you is an interesting idea, but I don't see Dr. Zhark adding something like that. He seems to focus on adding new creatures more than adding things that affect the player directly (like infections).


    ahhh ok. lol thanks. and good talkin to you again.. oh and what i would enjoy is if a shark is after you than like jaws music plays. lol idk. maybe he could add penguins lol have them slide on their bellys. so cute.
    Posted in: Minecraft Mods
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