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    posted a message on [WIP] U.F.O Mod
    Quote from muchotreeo258

    i can work on the texture

    THANK YOU pm me ill try to help as much as i can
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [WIP] U.F.O Mod
    Quote from darkozzyman

    seems cool


    thanks can u help
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [WIP] U.F.O Mod
    HEY!!!!!! making a U.F.O Mod!!!!!!!! and need help with the coding i"ll post the FMC Modeler code
    //variables init: 
    public CustomModelRenderer box; 
    public CustomModelRenderer box0;  
    public CustomModelRenderer box1; 
    public CustomModelRenderer box2; 
    public CustomModelRenderer box3; 
    public CustomModelRenderer box4; 
    public CustomModelRenderer box5; 
    public CustomModelRenderer box6; 
    public CustomModelRenderer box7; 
    public CustomModelRenderer box8; 
    public CustomModelRenderer box9; 
     
    //constructor: 
    box = new CustomModelRenderer(49, 462, 1000, 900); 
    box.addBox(0F, 0F, 0F, 228, 6, 228); 
    box.setPosition(-67F, 33F, -64F); 
     
    box0 = new CustomModelRenderer(12, 604, 1000, 900); 
    box0.addBox(0F, 0F, 0F, 64, 7, 64); 
    box0.setPosition(13F, 0F, 17F); 
     
    box1 = new CustomModelRenderer(0, -19, 1000, 900); 
    box1.addBox(0F, 0F, 0F, 164, 6, 164); 
    box1.setPosition(-36F, 21F, -33F); 
     
    box2 = new CustomModelRenderer(0, -19, 1000, 900); 
    box2.addBox(0F, 0F, 0F, 132, 7, 132); 
    box2.setPosition(-20F, 14F, -17F); 
     
    box3 = new CustomModelRenderer(0, -19, 1000, 900); 
    box3.addBox(0F, 0F, 0F, 104, 7, 104); 
    box3.setPosition(-8F, 7F, -2F); 
     
    box4 = new CustomModelRenderer(0, -19, 1000, 900); 
    box4.addBox(0F, 0F, 0F, 186, 7, 186); 
    box4.setPosition(-46F, 39F, -44F); 
     
    box5 = new CustomModelRenderer(0, -19, 1000, 900); 
    box5.addBox(0F, 0F, 0F, 154, 7, 154); 
    box5.setPosition(-31F, 46F, -27F); 
     
    box6 = new CustomModelRenderer(66, 259, 1000, 900); 
    box6.addBox(0F, 0F, 0F, 134, 10, 134); 
    box6.setPosition(-21F, 53F, -17F); 
     
    box7 = new CustomModelRenderer(73, 233, 1000, 900); 
    box7.addBox(0F, 0F, 0F, 206, 6, 206); 
    box7.setPosition(-56F, 27F, -53F); 
     
    box8 = new CustomModelRenderer(0, -19, 1000, 900); 
    box8.addBox(0F, 0F, 0F, 124, 10, 124); 
    box8.setPosition(-16F, 63F, -12F); 
     
    box9 = new CustomModelRenderer(0, -19, 1000, 900); 
    box9.addBox(0F, 0F, 0F, 114, 10, 114); 
    box9.setPosition(-11F, 73F, -7F); 
     
    //render: 
    box.render(f5); 
    box0.render(f5); 
    box1.render(f5); 
    box2.render(f5); 
    box3.render(f5); 
    box4.render(f5); 
    box5.render(f5); 
    box6.render(f5); 
    box7.render(f5); 
    box8.render(f5); 
    box9.render(f5);


    so just wanted some help on coding and texture(top 3 boxes on the model are the windows) pretty much i need some1 for coding(whick i can help), some1 for the item entity thingy(LOL!!!!) and someone for the texture(I can help big time)

    please help me i just wanted to make this awesome mod and i mean come on a UFO u cant ask for anything better oh yea and i need some1 who can make it shoot stuff(i can help too!!!)

    PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    pm me for further detail in the mod and if u want to help
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [WIP] U.F.O Mod
    HEY!!!!!! making a U.F.O Mod!!!!!!!! and need help the coding ill post the FMC Modeler code

    //variables init:
    public CustomModelRenderer box;
    public CustomModelRenderer box0; 
    public CustomModelRenderer box1;
    public CustomModelRenderer box2;
    public CustomModelRenderer box3;
    public CustomModelRenderer box4;
    public CustomModelRenderer box5;
    public CustomModelRenderer box6;
    public CustomModelRenderer box7;
    public CustomModelRenderer box8;
    public CustomModelRenderer box9;
    
    //constructor:
    box = new CustomModelRenderer(49, 462, 1000, 900);
    box.addBox(0F, 0F, 0F, 228, 6, 228);
    box.setPosition(-67F, 33F, -64F);
    
    box0 = new CustomModelRenderer(12, 604, 1000, 900);
    box0.addBox(0F, 0F, 0F, 64, 7, 64);
    box0.setPosition(13F, 0F, 17F);
    
    box1 = new CustomModelRenderer(0, -19, 1000, 900);
    box1.addBox(0F, 0F, 0F, 164, 6, 164);
    box1.setPosition(-36F, 21F, -33F);
    
    box2 = new CustomModelRenderer(0, -19, 1000, 900);
    box2.addBox(0F, 0F, 0F, 132, 7, 132);
    box2.setPosition(-20F, 14F, -17F);
    
    box3 = new CustomModelRenderer(0, -19, 1000, 900);
    box3.addBox(0F, 0F, 0F, 104, 7, 104);
    box3.setPosition(-8F, 7F, -2F);
    
    box4 = new CustomModelRenderer(0, -19, 1000, 900);
    box4.addBox(0F, 0F, 0F, 186, 7, 186);
    box4.setPosition(-46F, 39F, -44F);
    
    box5 = new CustomModelRenderer(0, -19, 1000, 900);
    box5.addBox(0F, 0F, 0F, 154, 7, 154);
    box5.setPosition(-31F, 46F, -27F);
    
    box6 = new CustomModelRenderer(66, 259, 1000, 900);
    box6.addBox(0F, 0F, 0F, 134, 10, 134);
    box6.setPosition(-21F, 53F, -17F);
    
    box7 = new CustomModelRenderer(73, 233, 1000, 900);
    box7.addBox(0F, 0F, 0F, 206, 6, 206);
    box7.setPosition(-56F, 27F, -53F);
    
    box8 = new CustomModelRenderer(0, -19, 1000, 900);
    box8.addBox(0F, 0F, 0F, 124, 10, 124);
    box8.setPosition(-16F, 63F, -12F);
    
    box9 = new CustomModelRenderer(0, -19, 1000, 900);
    box9.addBox(0F, 0F, 0F, 114, 10, 114);
    box9.setPosition(-11F, 73F, -7F);
    
    //render:
    box.render(f5);
    box0.render(f5);
    box1.render(f5);
    box2.render(f5);
    box3.render(f5);
    box4.render(f5);
    box5.render(f5);
    box6.render(f5);
    box7.render(f5);
    box8.render(f5);
    box9.render(f5);


    so just wanted some help on coding and texture(top 3 boxes on the model are the windows) pretty much i need some1 for coding(whick i can help), some1 for the item entity thingy(LOL!!!!) and someone for the texture(I can help big time)

    please help me i just wanted to make this awesome mod and i mean come on a UFO u cant ask for anything better oh yea and i need some1 who can make it shoot stuff(i can help too!!!)

    PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    pm me for further detail in the mod and if u want to help
    Posted in: Mods Discussion
  • 0

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Quote from inlanoche

    Fly and Float down code

    I'm a jerk. Ment to post the code on how I made the flying thing. Now this isn't how to make you fly, but you can probably work that out from what I show you. This is for flying creatures like the chicken.

    I'll do the easy part first, adding some stuff for the animations. Just like with the legs and arms, on flight movement there is a float value passed to setRotationAngles, which is passed as f2. So if you wnat it to flap wings (or if you are creative, a cape flapping, maybe a propellar spinning) set your wing parts like so:
    	public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
    	{
    		super.setRotationAngles(f, f1, f2, f3, f4, f5);
    		foot1.rotateAngleX = leg1.rotateAngleX - 0.2617994F;
    		foot2.rotateAngleX = leg1.rotateAngleX - 0.2617994F;
    		rightwing1.rotateAngleZ = f2;
    		leftwing1.rotateAngleZ = -f2;
    		body.rotateAngleX = 1.134464F;
    		tail1.rotateAngleZ = MathHelper.cos(f * 0.6662F) * 1.4F * f1 * 0.5F;
    		tail2.rotateAngleZ = -tail1.rotateAngleZ * 0.5F;
    	}


    ok im making a ufo mod but need to know how to make it fly and idk if this is the same HELP

    Ok, now on to the flying part. Now I didn't play with this, as I was again making something like the chicken. later I may add some code to have it start to fly and maybe stay flying for a while. For now this was enough to show how it can be done. What we need is the onLivingUpdate() method from the chicken entity file. I will tell you that I am not versed enough in Java to understand some of the code (such as the line destPos += (double)(onGround ? -1 : 4) * 0.29999999999999999D; (though I think it's a mulitplier with a bolean test of on ground, yes being -1, no being 4). I do know that motionY is what we want to work with. here's the code I stole:

        public void onLivingUpdate()
        {
            super.onLivingUpdate();
            field_756_e = field_752_b;
            field_757_d = destPos;
            destPos += (double)(onGround ? -1 : 4) * 0.29999999999999999D;
            if(destPos < 0.0F)
            {
                destPos = 0.0F;
            }
            if(destPos > 1.0F)
            {
                destPos = 1.0F;
            }
            if(!onGround && field_755_h < 1.0F)
            {
                field_755_h = 1.0F;
            }
            field_755_h *= 0.90000000000000002D;
            if(!onGround && motionY < 0.0D)
            {
                motionY *= 0.59999999999999998D;
            }
            field_752_b += field_755_h * 2.0F;
            if(this.isInWater())
            {
            	posY += 1;
            	this.motionY += 0.5;
            }
            /* --subbed out from chicken code, but can have a timer to do something, like jump up and fly
            if(!worldObj.multiplayerWorld && --timeUntilNextEgg <= 0)
            {
                worldObj.playSoundAtEntity(this, "mob.chickenplop", 1.0F, (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F);
                dropItem(Item.egg.shiftedIndex, 1);
                timeUntilNextEgg = rand.nextInt(6000) + 6000;
            }
            */
        }


    That's pretty much it. Well, you say, how do I see it fly? well let's make a little code to "poke" it into flying. Add this other method:
        public boolean interact(EntityPlayer entityplayer)
        {
        	//rightclick on this entity to make it jump up
        	this.motionY += 1;
            return true;
        }

    Don't use a big number, this will have it jump several feet into the air, then flap it's wings back down. If you notice, they use multipliers (of less than 1) when adjusting the motionY variable. I once set it to 5, and wondered where the mob went. It was way up in the sky, and took a while to get back down.

    If you want to make a block that throws you into the air, you can use this idea on a block. Of course, if you don't have the flying code, you're in for quite a fall. :smile.gif:

    ok im making a ufo mod but need help on making is spawn and fly does this work for tht
    Posted in: Tutorials
  • 0

    posted a message on [WIP] making ufo mod but need help
    i making a mod tht lets u fly around in a ufo but i need a tut or help on how to make the fmc model code into .class and help on how to make the coding to place tht object PLEASE HELP ME
    Posted in: Tutorials
  • 0

    posted a message on [Help!] Need help making this mod
    Ok im making a mod were u can fly in a ufo and shoot stuff i already have the ufo model code that i made using fmc modeler and now i need help on coding it and help on how to make the item to place the ufo

    Please reply
    Posted in: Mods Discussion
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    posted a message on [MODELER] FMCModeler v0.26 - Minecraft models in a Flash!
    ok i want to make a mod were u can fly in a ufo but have no idea on how to make the class soo can someone pm me some helpful advice and how do i make the models code into a .class file
    Posted in: Minecraft Tools
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    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    can someone help me how to make a item tht when i right click on the ground it drops a object like a plane or car
    Posted in: Tutorials
  • 0

    posted a message on New adventure ilands server
    Quote from DalaxVanstone

    My IGN is DalaxVanstone and I would love to join.


    added join
    Posted in: Minecraft Survival Servers (archive)
  • 1

    posted a message on New adventure ilands server
    Adventure Islands
    ip: 74.244.96.208:25565

    try with or without port

    white-list
    leave ign and i will add u
    5 players only
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from TalonAlpha

    Adult as in Big and have red eyes? That's when it is an adult. It is an adult only when it has become hostile to you. After this you have to defeat it in mortal combat and use the secret item.


    i tryied to kill him and make him submit to death but he just keeps dying
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    bug: trex wont let me tame it(i used the secret but it wont let me tame it says to young even when it adult), and trex doesnt kill pigs or "hunt" pigs
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    ok its been 3 mc days and the trex is an adult but when i try to tame him it says he is still to young and he got red eyes soo ik he anit
    Posted in: Minecraft Mods
  • 1

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    a couple of ideas for this AWESOME mod:

    1. Make it were u can breed the dinos and the baby stays with its mommy until it is an adult

    2. Instead of right-clicking the ground with an egg and the dino instantly hatches, make it were when u right-click the ground and white rectangle standing vertical (an egg) is placed on the ground and takes 1 minecraft day for the egg to hatch

    I hope u add these to the game because it would make it more realistic and be like ur actuly hatching an egg
    Posted in: Minecraft Mods
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