• 0

    posted a message on 1.7.2 SURVIVAL=====NEEDS TESTING
    try 192.168.1.55 if it doesnt work
    Posted in: PC Servers
  • 0

    posted a message on 1.7.2 SURVIVAL=====NEEDS TESTING
    im making a server and need y'all to test to see if it works

    IP= 98.92.244.194
    Posted in: PC Servers
  • 0

    posted a message on Bukkit Surviv TEST
    hey im making a server please join

    ip:
    184.37.2.185
    Posted in: PC Servers
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from graysonwb

    Is this compatible with sdk's gun mod like you can dual wield guns and how about adding a halberd that has a chance to have knockback.


    Sup I was wondering if your names is grayson because thts my name too. Its pretty cool to see someone with the exact name as me.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] The Official PokeMobs
    Quote from sonic1249




    when "yall" start using actual english words

    yall is anctual english word you grammer nazi its in the dictionary but you wouldnt know your too busy correcting to look
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] The Official PokeMobs
    when r yall going to add more pokemon?
    Posted in: Minecraft Mods
  • 0

    posted a message on Help with the model rendering ERROR!!!!!
    Hey Guys I made a simple little mod for me and it works but when I see the model the ears r all on one side. I know it cant be the model file itself because when i open it up everything all good. So i think its the rendering file.

    heres the rendering file
    package net.minecraft.src;
    
    import org.lwjgl.opengl.GL11;
    
    public class RenderPikachu extends RenderLiving
    {
    		
    	    public RenderPikachu(ModelBase modelbase, float f)
    	    {
    			    super(modelbase, f);
    	    }
    
    	    public void renderPikachu(EntityPikachu entityPikachu, double d, double d1, double d2,
    					    float f, float f1)
    	    {
    			    super.doRenderLiving(entityPikachu, d, d1, d2, f, f1);
    	    }
    
    	    public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2,
    					    float f, float f1)
    	    {
    			    renderPikachu((EntityPikachu)entityliving, d, d1, d2, f, f1);
    	    }
    
    	    public void doRender(Entity entity, double d, double d1, double d2,
    					    float f, float f1)
    	    {
    			    renderPikachu((EntityPikachu)entity, d, d1, d2, f, f1);
    	    }
    		
    	    protected void preRenderScale(EntityPikachu entity, float f)
    	    {
    		   GL11.glScalef(1.25F, 1.25F, 1.25F);
    	    }
    
    	    protected void preRenderCallback(EntityLiving entityliving, float f)
    	    {
    		   preRenderScale((EntityPikachu)entityliving, f);
    	    }
    }


    and of course heres the model file
    package net.minecraft.src;
    public class ModelPikachu extends ModelBase
    {
      //fields
        ModelRenderer Body;
        ModelRenderer EarR;
        ModelRenderer Head;
        ModelRenderer EarL;
        ModelRenderer Tail;
        ModelRenderer LegFL;
        ModelRenderer LegFR;
        ModelRenderer LegBR;
        ModelRenderer LegBL;
     
      public ModelPikachu()
      {
        textureWidth = 64;
        textureHeight = 32;
       
    	  Body = new ModelRenderer(this, 39, 1);
    	  Body.addBox(0F, 0F, 0F, 4, 5, 3);
    	  Body.setRotationPoint(0F, 22F, -2F);
    	  Body.setTextureSize(64, 32);
    	  Body.mirror = true;
    	  setRotation(Body, 1.561502F, 0F, 0F);
    	  EarR = new ModelRenderer(this, 26, 0);
    	  EarR.addBox(0F, 0F, 0F, 1, 4, 1);
    	  EarR.setRotationPoint(1.7F, 19.6F, -3.1F);
    	  EarR.setTextureSize(64, 32);
    	  EarR.mirror = true;
    	  setRotation(EarR, 0.5205006F, -1.505734F, -2.082002F);
    	  Head = new ModelRenderer(this, 3, 1);
    	  Head.addBox(0F, 0F, 0F, 3, 3, 3);
    	  Head.setRotationPoint(0.5F, 18.5F, -4F);
    	  Head.setTextureSize(64, 32);
    	  Head.mirror = true;
    	  setRotation(Head, -0.2230717F, 0F, 0F);
    	  EarL = new ModelRenderer(this, 26, 0);
    	  EarL.addBox(0F, 0F, 0F, 1, 4, 1);
    	  EarL.setRotationPoint(3.1F, 19.9F, -3.6F);
    	  EarL.setTextureSize(64, 32);
    	  EarL.mirror = true;
    	  setRotation(EarL, -0.5204921F, -1.505734F, -2.082002F);
    	  Tail = new ModelRenderer(this, 48, 17);
    	  Tail.addBox(0F, 0F, 0F, 1, 9, 5);
    	  Tail.setRotationPoint(2F, 20F, 2F);
    	  Tail.setTextureSize(64, 32);
    	  Tail.mirror = true;
    	  setRotation(Tail, 1.858931F, 0F, 0F);
    	  LegFL = new ModelRenderer(this, 0, 27);
    	  LegFL.addBox(0F, 1F, 0F, 1, 1, 4);
    	  LegFL.setRotationPoint(3F, 20.4F, 0F);
    	  LegFL.setTextureSize(64, 32);
    	  LegFL.mirror = true;
    	  setRotation(LegFL, -1.745329F, 0F, 0F);
    	  LegFR = new ModelRenderer(this, 0, 27);
    	  LegFR.addBox(0F, 0F, 0F, 1, 1, 4);
    	  LegFR.setRotationPoint(0F, 20.4F, -1F);
    	  LegFR.setTextureSize(64, 32);
    	  LegFR.mirror = true;
    	  setRotation(LegFR, -1.745329F, 0F, 0F);
    	  LegBR = new ModelRenderer(this, 11, 27);
    	  LegBR.addBox(0F, 0F, 0F, 1, 1, 4);
    	  LegBR.setRotationPoint(0F, 20.1F, 3F);
    	  LegBR.setTextureSize(64, 32);
    	  LegBR.mirror = true;
    	  setRotation(LegBR, -1.396263F, 0F, 0F);
    	  LegBL = new ModelRenderer(this, 11, 27);
    	  LegBL.addBox(0F, 0F, 0F, 1, 1, 4);
    	  LegBL.setRotationPoint(3F, 20.1F, 3F);
    	  LegBL.setTextureSize(64, 32);
    	  LegBL.mirror = true;
    	  setRotation(LegBL, -1.396263F, 0F, 0F);
      }
     
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
      {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5);
        Body.render(f5);
        EarR.render(f5);
        Head.render(f5);
        EarL.render(f5);
        Tail.render(f5);
        LegFL.render(f5);
        LegFR.render(f5);
        LegBR.render(f5);
        LegBL.render(f5);
      }
     
      private void setRotation(ModelRenderer model, float x, float y, float z)
      {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
      }
     
      public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
      {
        super.setRotationAngles(f, f1, f2, f3, f4, f5);
      }
    }


    but its wierd because the model all fine but the ears are like screwd up!!!
    Posted in: Modification Development
  • 0

    posted a message on TechGuy's Modding Tutorials
    help me plez. Ok so i made a mob and it works and everything but its ears are like all screwed up and the model file ant wrong because the model is all right when i upload it on techne but when i play it ears are all messed up. so idk if its the model file or the render file plezzzzzzz help

    heres the model file
    package net.minecraft.src;
    public class ModelPikachu extends ModelBase
    {
      //fields
    	ModelRenderer Body;
    	ModelRenderer EarR;
    	ModelRenderer Head;
    	ModelRenderer EarL;
    	ModelRenderer Tail;
    	ModelRenderer LegFL;
    	ModelRenderer LegFR;
    	ModelRenderer LegBR;
    	ModelRenderer LegBL;
    
      public ModelPikachu()
      {
    	textureWidth = 64;
    	textureHeight = 32;
      
    	  Body = new ModelRenderer(this, 39, 1);
    	  Body.addBox(0F, 0F, 0F, 4, 5, 3);
    	  Body.setRotationPoint(0F, 22F, -2F);
    	  Body.setTextureSize(64, 32);
    	  Body.mirror = true;
    	  setRotation(Body, 1.561502F, 0F, 0F);
    	  EarR = new ModelRenderer(this, 26, 0);
    	  EarR.addBox(0F, 0F, 0F, 1, 4, 1);
    	  EarR.setRotationPoint(1.7F, 19.6F, -3.1F);
    	  EarR.setTextureSize(64, 32);
    	  EarR.mirror = true;
    	  setRotation(EarR, 0.5205006F, -1.505734F, -2.082002F);
    	  Head = new ModelRenderer(this, 3, 1);
    	  Head.addBox(0F, 0F, 0F, 3, 3, 3);
    	  Head.setRotationPoint(0.5F, 18.5F, -4F);
    	  Head.setTextureSize(64, 32);
    	  Head.mirror = true;
    	  setRotation(Head, -0.2230717F, 0F, 0F);
    	  EarL = new ModelRenderer(this, 26, 0);
    	  EarL.addBox(0F, 0F, 0F, 1, 4, 1);
    	  EarL.setRotationPoint(3.1F, 19.9F, -3.6F);
    	  EarL.setTextureSize(64, 32);
    	  EarL.mirror = true;
    	  setRotation(EarL, -0.5204921F, -1.505734F, -2.082002F);
    	  Tail = new ModelRenderer(this, 48, 17);
    	  Tail.addBox(0F, 0F, 0F, 1, 9, 5);
    	  Tail.setRotationPoint(2F, 20F, 2F);
    	  Tail.setTextureSize(64, 32);
    	  Tail.mirror = true;
    	  setRotation(Tail, 1.858931F, 0F, 0F);
    	  LegFL = new ModelRenderer(this, 0, 27);
    	  LegFL.addBox(0F, 1F, 0F, 1, 1, 4);
    	  LegFL.setRotationPoint(3F, 20.4F, 0F);
    	  LegFL.setTextureSize(64, 32);
    	  LegFL.mirror = true;
    	  setRotation(LegFL, -1.745329F, 0F, 0F);
    	  LegFR = new ModelRenderer(this, 0, 27);
    	  LegFR.addBox(0F, 0F, 0F, 1, 1, 4);
    	  LegFR.setRotationPoint(0F, 20.4F, -1F);
    	  LegFR.setTextureSize(64, 32);
    	  LegFR.mirror = true;
    	  setRotation(LegFR, -1.745329F, 0F, 0F);
    	  LegBR = new ModelRenderer(this, 11, 27);
    	  LegBR.addBox(0F, 0F, 0F, 1, 1, 4);
    	  LegBR.setRotationPoint(0F, 20.1F, 3F);
    	  LegBR.setTextureSize(64, 32);
    	  LegBR.mirror = true;
    	  setRotation(LegBR, -1.396263F, 0F, 0F);
    	  LegBL = new ModelRenderer(this, 11, 27);
    	  LegBL.addBox(0F, 0F, 0F, 1, 1, 4);
    	  LegBL.setRotationPoint(3F, 20.1F, 3F);
    	  LegBL.setTextureSize(64, 32);
    	  LegBL.mirror = true;
    	  setRotation(LegBL, -1.396263F, 0F, 0F);
      }
    
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
      {
    	super.render(entity, f, f1, f2, f3, f4, f5);
    	setRotationAngles(f, f1, f2, f3, f4, f5);
    	Body.render(f5);
    	EarR.render(f5);
    	Head.render(f5);
    	EarL.render(f5);
    	Tail.render(f5);
    	LegFL.render(f5);
    	LegFR.render(f5);
    	LegBR.render(f5);
    	LegBL.render(f5);
      }
    
      private void setRotation(ModelRenderer model, float x, float y, float z)
      {
    	model.rotateAngleX = x;
    	model.rotateAngleY = y;
    	model.rotateAngleZ = z;
      }
    
      public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
      {
    	super.setRotationAngles(f, f1, f2, f3, f4, f5);
      }
    }


    and heres the render file
    package net.minecraft.src;
    
    import org.lwjgl.opengl.GL11;
    
    public class RenderPikachu extends RenderLiving
    {
    		
    	    public RenderPikachu(ModelBase modelbase, float f)
    	    {
    			    super(modelbase, f);
    	    }
    
    	    public void renderPikachu(EntityPikachu entityPikachu, double d, double d1, double d2,
    					    float f, float f1)
    	    {
    			    super.doRenderLiving(entityPikachu, d, d1, d2, f, f1);
    	    }
    
    	    public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2,
    					    float f, float f1)
    	    {
    			    renderPikachu((EntityPikachu)entityliving, d, d1, d2, f, f1);
    	    }
    
    	    public void doRender(Entity entity, double d, double d1, double d2,
    					    float f, float f1)
    	    {
    			    renderPikachu((EntityPikachu)entity, d, d1, d2, f, f1);
    	    }
    		
    		 protected void preRenderScale(EntityPikachu entity, float f)
       {
    		 GL11.glScalef(1.25F, 1.25F, 1.25F);
    	    }
    
    	    protected void preRenderCallback(EntityLiving entityliving, float f)
    	    {
    		   preRenderScale((EntityPikachu)entityliving, f);
    	    }
    }
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [WIP] Neptune-Craft Ships,Npc Ports, And More!
    anything u want me to model ill be glad to help but does it matter if i use fmc modeler
    Posted in: WIP Mods
  • 0

    posted a message on Pokecube Generations
    make pikachu plzz i know ur making all of them but its an easy model
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] The Official PokeMobs
    Quote from PokeWolf23456

    Actually awhile ago i think sea said he would make his own pikachu model


    well hopefully he will pick mine put thts up to him put yall got to agree with me its CUTE!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] The Official PokeMobs
    i have finished the most cutiest pokemon in the entire game....... PIKACHU

    heres a pic:



    heres the texture:



    i hope u put this in the game because well it looks REALLY CUTE and because pikachu is my favorite pokemon in the game and if u want i could help make more models

    almost forgot heres the code:

    //variables init:
    public ModelRenderer box;
    public ModelRenderer box0;
    public ModelRenderer box1;
    public ModelRenderer box2;
    public ModelRenderer box3;
    public ModelRenderer box4;
    public ModelRenderer box5;
    public ModelRenderer box6;
    
    //constructor:
    box = new ModelRenderer(30, 20);
    box.addBox(0F, 0F, 0F, 11, 6, 6);
    box.setPosition(0F, 2F, 0F);
    
    box0 = new ModelRenderer(0, 0);
    box0.addBox(0F, 0F, 0F, 2, 2, 2);
    box0.setPosition(7F, 0F, 0F);
    
    box1 = new ModelRenderer(0, 0);
    box1.addBox(0F, 0F, 0F, 2, 2, 2);
    box1.setPosition(7F, 0F, 4F);
    
    box2 = new ModelRenderer(0, 0);
    box2.addBox(0F, 0F, 0F, 2, 2, 2);
    box2.setPosition(0F, 0F, 4F);
    
    box3 = new ModelRenderer(0, 0);
    box3.addBox(0F, 0F, 0F, 2, 2, 2);
    
    box4 = new ModelRenderer(0, 26);
    box4.addBox(0F, 0F, -1F, 2, 4, 2);
    box4.setPosition(8F, 7F, 4F);
    box4.rotateAngleX = 5.899212871740834F;
    
    box5 = new ModelRenderer(0, 26);
    box5.addBox(0F, 0F, -3F, 2, 4, 2);
    box5.setPosition(8F, 8F, 4F);
    box5.rotateAngleX = 0.5061454830783556F;
    
    box6 = new ModelRenderer(0, 10);
    box6.addBox(0F, 8F, 0F, 8, 8, 0);
    box6.setPosition(-7F, -1F, 3F);
    
    //render:
    box.render(f5);
    box0.render(f5);
    box1.render(f5);
    box2.render(f5);
    box3.render(f5);
    box4.render(f5);
    box5.render(f5);
    box6.render(f5);
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] The Official PokeMobs
    i can do a really good model of pikachu
    Posted in: Minecraft Mods
  • 0

    posted a message on Snapshot Ready To Test; Minecraft For the 360: Box-Art Revealed
    when they say their releasing it later this winter, do they mean end of the year winter or begining of the year winter? I might sound stupid asking this but im not really sure.
    Posted in: Minecraft News
  • 0

    posted a message on [FML] [Discontinued] Natural Disasters V1.6_2
    this mod is good but if u want a file that is the most awesome realistic looking valcano then ask me and u can just make it rise form the ground
    Posted in: Minecraft Mods
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