Im a fanatic streamer that interact with the viewers. On the stream why are playing game like minecraft (tekkit, FTB) to bioshock, league of legend and other games.
My channel is here:
My current schedule consists of a regular stream taking place in the 2 times on Monday and Wednesday. In theweekend, I stream a saterday or sunday. My current schedule can change due school.
This is due to block ids out of the Minecraft range. This falls under the category of "stuff I need to do to support custom block mods", and I hope to have it done in the next release. If you'll open a ticket and attach your log file after this happens, I'll track this and have you test out a fix when I can get to it.
In the meantime, the only workaround - sorry - is to disable the mod that has custom blocks.
Make a ticket: Success: Ticket submitted
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Hallo creator of journeymap,
I really like the map. Most server dont have dynmap installed and it is a easy way to get something like dynmap.
Myself got also a variaty of mod installed. But since I update the journeymap (and mod), I get this error.
Can you help me?
Edit: mod that i have installed: buildcraft, extrabiomes,factorization,industialcraft,forestry,mystcraft and some (less now) mod
2013-04-19 13:21:52 [INFO] [STDERR] 01:21:52 INFO [Minecraft main thread]: net.techbrew.mcjm.JourneyMap.announceMod() Mapping in singleplayer world: MpServer
2013-04-19 13:21:52 [INFO] [STDERR] 01:21:52 INFO [Minecraft main thread]: net.techbrew.mcjm.JourneyMap.onTickInGame() Starting up JourneyMap threads for MpServer
2013-04-19 13:21:57 [INFO] [STDERR] 01:21:57 WARNING [JourneyMap-thread-4]: net.techbrew.mcjm.render.ChunkRenderer.getChunkImage() java.lang.ArrayIndexOutOfBoundsException: 3123
at net.techbrew.mcjm.render.MapBlocks.getBlockAlpha(MapBlocks.java:361)
at net.techbrew.mcjm.render.ChunkRenderer.paintNormalBlock(ChunkRenderer.java:137)
at net.techbrew.mcjm.render.ChunkRenderer.getChunkImage(ChunkRenderer.java:102)
at net.techbrew.mcjm.thread.ChunkUpdateThread.mapChunk(ChunkUpdateThread.java:270)
at net.techbrew.mcjm.thread.ChunkUpdateThread.doTask(ChunkUpdateThread.java:107)
at net.techbrew.mcjm.thread.UpdateThreadBase.run(UpdateThreadBase.java:57)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
2013-04-19 13:22:00 [INFO] [STDERR] 01:22:00 WARNING [JourneyMap-thread-4]: net.techbrew.mcjm.render.ChunkRenderer.getChunkImage() java.lang.ArrayIndexOutOfBoundsException
23:29:07 [INFO] [dynmap] Full render of map 'surface' of 'world' in progress - 33000 tiles rendered (141.94 msec/tile, 51.15 msec per render)
23:29:20 [SEVERE] [dynmap] Exception during render job: world=world, map=org.dynmap.hdmap.HDMap@40542fa7
23:29:20 [SEVERE] java.lang.ArrayIndexOutOfBoundsException: 7
23:29:20 [SEVERE] at org.dynmap.hdmap.TexturePack.readColor(TexturePack.java:1481)[/size]
[size=x-small]23:29:20 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.processBlock(TexturePackHDShader.java:143)
23:29:20 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective$OurPerspectiveState.handlePatches(IsoHDPerspective.java:746)
23:29:20 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective$OurPerspectiveState.visit_block(IsoHDPerspective.java:809)
23:29:20 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective$OurPerspectiveState.raytrace(IsoHDPerspective.java:874)
23:29:20 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective$OurPerspectiveState.access$400(IsoHDPerspective.java:86)
23:29:20 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspective.java:1428)
23:29:20 [SEVERE] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96)
23:29:20 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:644)
23:29:20 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:582)
23:29:20 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:180)
23:29:20 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:196)
23:29:20 [SEVERE] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.FutureTask.run(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
23:29:20 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
23:29:20 [SEVERE] at java.lang.Thread.run(Unknown Source)
I have a simeler problem as someone3x7
Package 1:java-1.6.0-openjdk-1.6.0.0-1.28.1.10.10.el5_8.x86_64 already installed and latest version
Craftbukkit dev build for minecraft 1.4.6 (version CraftBukkit 1.4.6-R0.3)
Problem with even rendering dynmap in world. Im usesing only dynmap version 1.4.6-R0.3 (2/1/2012) ServerIP: http://85.17.134.88:8123/ and http://85.17.134.88/dynmap
Error:
13:16:49 dynmap: Full render of 'world' finished.
13:18:19 Server: /dynmap fullrender
13:18:21 CONSOLE: [INFO] World name is required
13:18:30 Server: /dynmap fullrender world
13:18:31 CONSOLE: [INFO] Full render starting on world 'world'...
13:18:31 CONSOLE: [SEVERE] [dynmap] Exception during render job: world=world, map=org.dynmap.hdmap.HDMap@6577e8ce
13:18:31 CONSOLE: [SEVERE] java.lang.NullPointerException
13:18:31 CONSOLE: [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<init>(TexturePackHDShader.java:94)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.hdmap.TexturePackHDShader.getStateInstance(TexturePackHDShader.java:231)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.hdmap.HDMapManager.getShaderStateForTile(HDMapManager.java:125)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspective.java:1413)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:661)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:595)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:180)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:196)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.FutureTask.run(FutureTask.java:166)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$101(ScheduledThreadPoolExecutor.java:165)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:266)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
13:18:31 CONSOLE: [SEVERE] at java.lang.Thread.run(Thread.java:679)
There’s a question that we’ve been asked almost every day by someone or other – does the Raspberry Pi run Minecraft?
It does now – and you’ll be able to download and play it yourself very soon.
We sent a bunch of boards out to Notch and the guys at Mojang in Stockholm a little while back, and they’ve produced a port of Minecraft: Pocket Edition which they’re calling Minecraft: Pi Edition. It’ll carry a revised feature set and support for several programming languages, so you can code direct into Minecraft before you start playing. (Or you can just – you know – play.) Owen and Daniel from Mojang say:
The possibilities are massive. You could organise the cheapest LAN party of all time, or use the Pi to learn the fundamentals of programming on a minuscule budget. It’s like hacking your way into Minecraft and modifying the game world with code, a bit like being Notch, Jeb, or Nathan, but arguably more fun and less stressful.
Minecraft: Pi Edition was unveiled officially today at Minecon in Paris. When it’s released, which we hope will be very soon, it’ll be a free download – and I’m sure I’m not alone in saying I TOTALLY CAN’T WAIT.
We’re sending Daniel Bates from the Foundation to Minecon to take pictures and chat to the Mojang guys. We’ll post what he comes up with here later next week.
For fun i have setup my own minecraft server with bukkit running. I have the plugin "dynmap" installed.
I want to have dynmap configure that is you go to: myserver/dynmap. You can do the same if you go to myserver:8123.
The issue is that some of dynmap's files are missing (or so it appears).
Are you sure that you've got all the files where they should be?
.
To be sure, i have cope the file file to the folder dymap. Also I have copy all the files in the folder web to the folder dynmap
So in my dynmap files containt the next file: css, images, js, standolone, tiles, web, config.js, gettiles.php, inactive.html, index.html, login.html, up.aspx, up.php and version.js
.
To be sure, i have cope the file file to the folder dymap. Also I have copy all the files in the folder web to the folder dynmap
So in my dynmap files containt the next file: css, images, js, standolone, tiles, web, config.js, gettiles.php, inactive.html, index.html, login.html, up.aspx, up.php and version.js
I find the problem. In my webserver I use virtualhost like: </virtualhost>
But all of the setting must be in the virtualhost. So it look like:
Is was testing dynmap out. It is a nice plugin to have. I have seen then you can port forwarde you dynmap. From youserver-ip:8123 to yourserver-ip/dynmap. But i get a black screen: 85.17.134.88/dynmap/
I have follow this guide, it is old i now. But im hoping you can help me.
I install the update version of bukkit and dynmap https://github.com/webbukkit/dynmap/wiki/Setting-up-Dynamic-Map-with-Apache-httpd-under-Arch-Linux
If you say that I need to post this on bukkit, already done. But mabay the minecraft forum can help me to.
0
Im a fanatic streamer that interact with the viewers. On the stream why are playing game like minecraft (tekkit, FTB) to bioshock, league of legend and other games.
My channel is here:
My current schedule consists of a regular stream taking place in the 2 times on Monday and Wednesday. In the weekend, I stream a saterday or sunday. My current schedule can change due school.
I hope to see you there to have a good time.
0
Make a ticket:
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Your ticket has been successfully submitted! Ticket ID: PH8-UZM-ZUVB
View your ticket
0
I really like the map. Most server dont have dynmap installed and it is a easy way to get something like dynmap.
Myself got also a variaty of mod installed. But since I update the journeymap (and mod), I get this error.
Can you help me?
Edit: mod that i have installed: buildcraft, extrabiomes,factorization,industialcraft,forestry,mystcraft and some (less now) mod
0
So you can log-in on this point?
0
EDIT: problem is solve server are busy now not
0
I keep getting the following error:
I have a simeler problem as someone3x7
Package 1:java-1.6.0-openjdk-1.6.0.0-1.28.1.10.10.el5_8.x86_64 already installed and latest version
Craftbukkit dev build for minecraft 1.4.6 (version CraftBukkit 1.4.6-R0.3)
Problem with even rendering dynmap in world. Im usesing only dynmap version 1.4.6-R0.3 (2/1/2012)
ServerIP: http://85.17.134.88:8123/ and http://85.17.134.88/dynmap
Error:
13:16:49 dynmap: Full render of 'world' finished.
13:18:19 Server: /dynmap fullrender
13:18:21 CONSOLE: [INFO] World name is required
13:18:30 Server: /dynmap fullrender world
13:18:31 CONSOLE: [INFO] Full render starting on world 'world'...
13:18:31 CONSOLE: [SEVERE] [dynmap] Exception during render job: world=world, map=org.dynmap.hdmap.HDMap@6577e8ce
13:18:31 CONSOLE: [SEVERE] java.lang.NullPointerException
13:18:31 CONSOLE: [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<init>(TexturePackHDShader.java:94)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.hdmap.TexturePackHDShader.getStateInstance(TexturePackHDShader.java:231)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.hdmap.HDMapManager.getShaderStateForTile(HDMapManager.java:125)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspective.java:1413)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:661)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:595)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:180)
13:18:31 CONSOLE: [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:196)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.FutureTask.run(FutureTask.java:166)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$101(ScheduledThreadPoolExecutor.java:165)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:266)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
13:18:31 CONSOLE: [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
13:18:31 CONSOLE: [SEVERE] at java.lang.Thread.run(Thread.java:679)
EDIT
http://85.17.134.88:8123/ for the problem
0
There’s a question that we’ve been asked almost every day by someone or other – does the Raspberry Pi run Minecraft?
It does now – and you’ll be able to download and play it yourself very soon.
We sent a bunch of boards out to Notch and the guys at Mojang in Stockholm a little while back, and they’ve produced a port of Minecraft: Pocket Edition which they’re calling Minecraft: Pi Edition. It’ll carry a revised feature set and support for several programming languages, so you can code direct into Minecraft before you start playing. (Or you can just – you know – play.) Owen and Daniel from Mojang say:
The possibilities are massive. You could organise the cheapest LAN party of all time, or use the Pi to learn the fundamentals of programming on a minuscule budget. It’s like hacking your way into Minecraft and modifying the game world with code, a bit like being Notch, Jeb, or Nathan, but arguably more fun and less stressful.
We’re sending Daniel Bates from the Foundation to Minecon to take pictures and chat to the Mojang guys. We’ll post what he comes up with here later next week.
http://www.raspberrypi.org/archives/2565
0
0
For fun i have setup my own minecraft server with bukkit running. I have the plugin "dynmap" installed.
I want to have dynmap configure that is you go to: myserver/dynmap. You can do the same if you go to myserver:8123.
I found this forum that sayed how it much do. But it doesn't to this day.
https://github.com/webbukkit/dynmap/wiki/Setting-up-Dynamic-Map-with-Apache-httpd-under-Arch-Linux
I was hoping you (the forum) can help. Or have some suggestion
Myserver: http://85.17.134.88/dynmap/ or http://85.17.134.88:8123
Are all files have the right permissions?
Yes, they have
Did you follow the tutorial?
Yes, almost just copy and paste
PS sorry for my bad english
0
To be sure, i have cope the file file to the folder dymap. Also I have copy all the files in the folder web to the folder dynmap
So in my dynmap files containt the next file: css, images, js, standolone, tiles, web, config.js, gettiles.php, inactive.html, index.html, login.html, up.aspx, up.php and version.js
I find the problem. In my webserver I use virtualhost like: </virtualhost>
But all of the setting must be in the virtualhost. So it look like:
<VirtualHost yourwebsite:80>
ServerAdmin admin@youwebsite
DocumentRoot documentlocation
ServerName ..................
ErrorLog /yourwebsite/errorlog
CustomLog /yourwebsite/customlog common
Alias /dynmap/tiles /yourwebsite/plugins/dynmap/web/tiles/
RewriteEngine on
RewriteRule /dynmap/up/(.*) http://localhost:8123/up/$1 [P,L]
RewriteRule /dynmap/standalone/(.*) http://localhost:8123/standalone/$1 [P,L]
<Directory /yourwebsite/plugins/dynmap/web/tiles/>
Order allow,deny
Allow from all
</Directory>
<Proxy http://localhost:8123/*>
Order deny,allow
Allow from all
</Proxy>
</VirtualHost>
Thanks for your help
0
Is was testing dynmap out. It is a nice plugin to have. I have seen then you can port forwarde you dynmap. From youserver-ip:8123 to yourserver-ip/dynmap. But i get a black screen: 85.17.134.88/dynmap/
I have follow this guide, it is old i now. But im hoping you can help me.
I install the update version of bukkit and dynmap
https://github.com/webbukkit/dynmap/wiki/Setting-up-Dynamic-Map-with-Apache-httpd-under-Arch-Linux
If you say that I need to post this on bukkit, already done. But mabay the minecraft forum can help me to.
0