I would take your two positions and create a Vec3 which will interpolate between the two positions. Basically, the Vec3 will slide along the line joining the two positions, placing blocks in the nearest valid Minecraft BlockPos along the way. Easier said than done, but if you're still having trouble I'm sure I could whip up some pseudo-code or actual code if need be.
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Mar 16, 2015picklerok posted a message on [MC 1.10][v2.0] World Tools - A mod to speed up building in creative! • Version 2.0 released 2/5/2017Posted in: Minecraft Mods
Use at your own risk. I am not responsible for any damage done to your Minecraft worlds.
World Tools is a basic mod that adds new tools to help quicken the building process when building in creative. Sure, some commands exist in Minecraft that do this same thing, but they are not very practical and are a pain to use.
World Tools v2 is an upgrade that has mostly the same functionality as the original, but is completely redone to be much easier to use.
-complete remake of mod
-now actually works in multiplayer, finally
-added in-game hints for your convenience, press to open menu to toggle
-removed reliance on commands except for undo
-press [C] to toggle between floating and direct selection types
-hold [CTRL] and scroll mouse wheel to adjust floating selection distance
-cursor now uses left and right mouse buttons instead of alternating
-holding [ALT] with cursor can be used to nudge selection
-hammer left click will select block, right click will fill area with selected block
-copy and paste combined into single tool, right click to copy, left click to paste
-copy and paste will now also work with entities and tile entities
-left clicking with brush will now create sphere fit to selected area
-hold the sneak key while using the cursor to keep from alternating if the first or second position is selected
-"/wt tools" can now be used instantly put world tools directly into the player's inventory
-new copy and paste textures
-changed default floating selection type distance to 7
-[BUG] players without correct permissions can still use "/wt" commands
-[BUG] outline rendering issues
-new "Direct" and "Floating" selection types (see guide for details)
-added options for selection type to menu
-"/wt set" can now be used to set the first or second selected position to a specified coordinate
-rearranged menu layout
-[BUG] tools are able to be stacked
-added brush tool for making spheres-if no block is being looked at by the player, the position 5 blocks in front of the player will be selected
-removed eraser, eraser functionality added to hammer
-changed hammer behavior
-added fill, set, and give commands
-[BUG] world renders strangely while attempting to draw outline box in F1 mode
-added undo command
-selected area now outlined for better visualization
-new menu to customize outline (more options for the mod to be added here in the future)
-[BUG] major multiplayer issues
-added copy and paste tools
[v2.0] GuideThere are two selection types: floating and direction. Push [C] to toggle between the two. Holding [CTRL] while in floating mode will adjust the distance of the floating type. Tools can be used on the selected block by using left or right click, each having its own functionality on its respective tool. See in-game hints for details. You can push to open a menu which will allow you to toggle hints on and off.
Use the cursor tool to select the an area to start working with. Click in each of the opposite corners. Once an area is selected, an outline appear around it. This is the area that other tools will be working with.
The hammer is used to select the desired block to work with and also to fill the selected area with that block. All properties of that block will be copied. As of now, this does not work with tile entities (chests, furnaces, hoppers, etc.).
The copy tool is used to copy the selected area to the player's clipboard. The area is copied by using the copy tool on a block. The area is copied relative to the position of the block clicked. Once an area has been copied, click on a block to paste the copied area in the desired spot. A box will appear indicating where the area will be
pasted to relative to the position of the block the player is looking at.
The brush tool can be used to create spheres. Press [V] while holding the brush to open a menu which will allow you to change the size of the sphere. Simply right click to create the sphere. Left clicking will create a sphere that fits the area selected by the cursor. Warning: Getting trapped in the sphere is possible if the sphere covers the area the player is located. Breaking out may be necessary.
Area filled with wooden planks
Or, if you prefer a video, here is a
[v1.1.1] Mod Review by BloodveinHD
Basically, install this mod like every single other forge mod:
1) Install the latest recommended version of Forge for 1.8.
2) Place the downloaded worldtools.jar into the "%appdata% > Roaming > .minecraft > mods" folder. If it doesn't exist, create the folder manually.
3) Open the Minecraft launcher and select the "1.10-Forge" version.
4) Run Minecraft.
Dec 6, 2015picklerok posted a message on [MC 1.10][v2.0] World Tools - A mod to speed up building in creative! • Version 2.0 released 2/5/2017Posted in: Minecraft Mods
I got a prototype of the item editor working, but it still has some kinks in it. I kinda lost steam before I ever got it pushed out though. Maybe in the near future though I can just get that last update out, because it had several other neat features that I am quite excited about.
Aug 7, 2015picklerok posted a message on [MC 1.10][v2.0] World Tools - A mod to speed up building in creative! • Version 2.0 released 2/5/2017Posted in: Minecraft Mods
World Tools 1.2 for Minecraft 1.8 has been released! It includes several new features, including an undo function!
Apr 20, 2015picklerok posted a message on Is it possible to install compiled mods into Eclipse?Posted in: Modification Development
I got the idea of using a minimap to check mob spawn rates on my mod, but I'm not sure how to add in a mod I don't have the source code for. Can anyone help me out?
Apr 7, 2015picklerok posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods
Amen! None of you understand how hard it is to mod, program, fix, maintain and deliver content. I am a modpack creator and I spend close to 6 hours a day updating and maintaining the mods in the pack. All I get is complaints about how slow and annoying it is. Shut up and be grateful. This is the primary reasons modders want credit in there packs because we have a thankless community. I have been a member on the forum for a little over a year and I have only received about 4 thanks. You know what we could all go on strike then maybe you would all learn to be grateful for people like Sheenrox26 [He quit the scene.] and Xolova one of the most promising modders in ages!
Nothing makes you more respectful of modders than when you try to create a mod yourself. I can't even fathom how much work it is to create huge mods like this one. I am working on a mod currently and I am using Divine RPG/Eternal Isles/Nevermine/Advent of Ascension for inspiration, and I have put in a ton of work with slow results. The sheer amount of content in this mod is really something to behold.
I will bow down before those who can get their enormous mods updated to 1.8. I feel especially sorry for Xolova; 1.8 relatively takes much longer to update to for the mods with a bunch of items and blocks specifically.
Mar 18, 2015picklerok posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods
Xolova, I haven't gotten a response so I don't know if you saw my application, but I sent a private message applying to be a wiki editor.
Jun 19, 20141) 5000 blocks away. The reason is that the items/horse would be easily retrievable. They disappear in 5 minutes, but if you aren't near them they don't update, and could be there forever. You could spend a couple hours getting ready to go on your journey without the horse/items disappearing.Posted in: Discussion
2) Wooden house. Wooden house = easy to build. Redstone contraption = not so easy to build.
3) Dungeon. It provides loot as well as mob drop/XP farm
Apr 18, 2014picklerok posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.Posted in: Minecraft ModsQuote from Randomdude818
Glass. I'm currently making a map with this mod, and to make surfaces that people can't shoot portals on, I put down glass and then a dark block behind it. You can't shoot portals on the glass, but you can't see outside of the map either. I think making the map is more of a puzzle than the actual map will be sadly...
Looks horrible, but serves the purpose.
I have found out that you can go into the save folder and you can set which blocks in a specific save file (by putting the IDs in) you cannot place portals on. I have set it to quartz blocks as portal surfaces and coal blocks as anti-portal surfaces.
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Feb 14, 2013seconds2marz posted a message on [1.8] MinecraftForge Video & Text Modding Tutorials [Updated May 2] Now in English and GermanPosted in: Mapping and Modding TutorialsQuote from picklerok
I have copy and pasted you Teleporter file from the Teleporter tutorial under Dimensions and changed the class files to match my mod, and everything is working except 1) when I go through it my player is not teleported inside of the portal, but a little back and to the right, and 2) when I put fire in my portal it does not work. Does anyone know how to fix these? I do not need to post my code because I did not change anything.
I asked wuppy about 1, and I don't think he knows how to fix it.
2. As far as I know, you can't use flint and steel to make a portal like in vanilla, but you can use a custom item. I would show you, but I did it pretty much the same as 88mooggles did it, so you can go check out his post by clicking on that little arrow below. I believe wuppy has a tutorial on how to make an item place a block, which you can look at to make an item that lights portals.
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