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    posted a message on How can I effectively and efficiently register entity spawns?
    Quote from coolAlias»

    There's not really an easy way to do it that doesn't involving adding dozens (or more) lines of code.


    If you don't want to hard code each entity's spawn locations, you can take advantage of a Map with the Class as key and the value being an array of biome names; these can be read from a config file (so users can modify the config) or simply populated via a static array from each entity class.


    Once you have that map, you can add all of your spawn information in a simple loop.


    The "static array from each entity class" is about the closest I got, but it still seemed like there might be a better way. Thanks for the help.

    Posted in: Modification Development
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    posted a message on How can I effectively and efficiently register entity spawns?

    What is the best way for me to control which mobs spawn in which biomes? I don't want to have to add a dozen lines of code for each mob and I also want to be able to specify which mobs spawn in which biomes. Could anyone give me some pointers?

    Posted in: Modification Development
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    posted a message on TaleCraft - A Mod For Custom Maps

    Adventurecraft sure does bring back some memories... If Longor1996 could pull off the same thing but in a more contemporary Minecraft version, I would be quite happy. (Don't give up, Longor1996!)

    Posted in: WIP Mods
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    posted a message on [MC 1.10][v2.0] World Tools - A mod to speed up building in creative! • Version 2.0 released 2/5/2017

    Отправляясь в 1,7 было трудно, но я думаю, я мог бы попытаться пойти еще дальше до 1,6. (Google Translate)

    Posted in: Minecraft Mods
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    posted a message on Entity Models Messed Up!

    I think I have it figured out. In Techne, you set the texture for certain blocks on your model to overlap on the texture map. Try changing the texture offset on each of the parts in Techne (view the texture map in the top right corner of the Techne interface) until none of them overlap. You will have to redo the texture, unfortunately (or at least do some hefty editing).

    Posted in: Modification Development
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    posted a message on Entity Models Messed Up!

    I am aware that is the texture; I need the unedited version. If you don't have the original Techne file or the original texture, then I don't know if I can help you.


    Actually, on second thought, could you provide a screenshot of what the goblin mob looks like in-game?

    Posted in: Modification Development
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    posted a message on Entity Models Messed Up!

    Hmm... I think I know what is going on, but to provide you with a fix I will need to see either the Techne file (preferred) or the Techne-generated texture map for your mob (not preferred, only if you can't/don't want to share the Techne file for some reason).

    Posted in: Modification Development
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    posted a message on [Solved] Need help teleporting player to dimension using a GUI.
    Quote from wildbill22»

    Right. This isn't working because you need to teleport the instance of the player that is on the server, and whenever you are in GUI code, you only have an instance on the client. If it does anything, it will only be transitory. It may show you teleported for a sec, then you are right back where you started when the client syncs back up to the server side. This actionPerformed is only running on the client side, you need to find another location in your code to trigger this that runs on the server side.


    You don't show the rest of your code, so I can't say where this might be. Some places to look are in maybe the Tile Entity that goes with the GUI, or an event that fires when the GUI is closed. From that location you can get an instance of the world and player and do the teleport.



    I found a fix. It's a bit complicated to explain, but I'll try. Basically, I passed the server's container instance of my GUI into the client as a parameter. From the client GUI I then triggered a function in the container GUI (which is server side) to teleport the player. Now that works, but I realized something is broken in my Teleporter code, so now I have to try and fix that...

    Posted in: Modification Development
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Arob105»

    Heres the link to the dimension part of the wiki it will tell you everythinghttp

    http://adventofascension.gamepedia.com/Advent_of_Ascension_Wiki


    All yu have to do is go to the wiki and click on ancient teleportation.


    Never mind. I had read the wiki but it just seemed a bit confusing/complicated, but I read it again and I think I have it. These are the main questions I have though:

    Am I going to have to create 11 different portals to get to each dimension?

    Also, another thing that has pretty much driven me away from this mod is the fact that it seems like to get realmstones I have to kill biome-specific mobs and none of these biomes are within the large area of land I have scouted out around my base. How am I supposed to get to these dimensions if I can't find any of the mobs to get the realmstones in the first place.?

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    I'll be blunt:

    Could someone please explain to me how the portal system works?

    Posted in: Minecraft Mods
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    posted a message on [Solved] Need help teleporting player to dimension using a GUI.
    Quote from Leviathan143»

    Try replacing playerIn with a variable defined by you that is of the type EntityPlayerMP. For the second issue you could use Minecraft.getMInecraft().theWorld instead of the worldObj in playerIn.


    The problem is though that I can't cast from EntityPlayer to EntityPlayerMP. My playerIn variable is the one passed onto the Gui by my GuiHandler. Even if I did make a variable with the type EntityPlayerMP, I would need to get the EntityPlayerMP instance from somewhere.

    Posted in: Modification Development
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    posted a message on [Solved] Need help teleporting player to dimension using a GUI.

    I everything working up to the point of actually teleporting the player. Here is the code located in the GUI class:


    @Override
    public void actionPerformed(GuiButton button)
    {
    playerIn.closeScreen();

    playerIn.travelToDimension(1);

    }


    The GUI closes, but the player does not travel to the End (which I am just using as the placeholder dimension for now). I have narrowed it down to two issues:

    1) playerIn is an instance of EntityPlayer, not EntityPlayerMP, which will be an issue later when I change the code to teleport the player to the dimension I have set up.

    2) The worldObj in playerIn is remote, which I believe is the main reason that this is not working.


    If you could help me on these two issues, your help would be truly appreciated.

    Posted in: Modification Development
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    posted a message on [MC 1.10][v2.0] World Tools - A mod to speed up building in creative! • Version 2.0 released 2/5/2017
    Quote from OldFafnir»

    Thanks for reporting this bug, but I was aware when releasing the 1.7.10 version that the mod had lost the functionality to have the exact properties of a block be copied over to the new blocks. I can see where this would cause some major issues when using modded blocks. I will look into fixing this in the 1.7.10 version, but don't be too disappointed if I come up dry.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from P3rf3ct_Zer0»

    Amen! None of you understand how hard it is to mod, program, fix, maintain and deliver content. I am a modpack creator and I spend close to 6 hours a day updating and maintaining the mods in the pack. All I get is complaints about how slow and annoying it is. Shut up and be grateful. This is the primary reasons modders want credit in there packs because we have a thankless community. I have been a member on the forum for a little over a year and I have only received about 4 thanks. You know what we could all go on strike then maybe you would all learn to be grateful for people like Sheenrox26 [He quit the scene.] and Xolova one of the most promising modders in ages!


    Nothing makes you more respectful of modders than when you try to create a mod yourself. I can't even fathom how much work it is to create huge mods like this one. I am working on a mod currently and I am using Divine RPG/Eternal Isles/Nevermine/Advent of Ascension for inspiration, and I have put in a ton of work with slow results. The sheer amount of content in this mod is really something to behold.


    I will bow down before those who can get their enormous mods updated to 1.8. I feel especially sorry for Xolova; 1.8 relatively takes much longer to update to for the mods with a bunch of items and blocks specifically.

    Posted in: Minecraft Mods
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