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    posted a message on Requesting Builders, Decorators and Redstone mechanics
    Red stone Mechanic application:
    IGN: phtje

    skill: Medium-High

    teamwork: High

    ability to keep creations compact/concealed: Medium

    example of a build:
    Posted in: Maps Discussion
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    posted a message on Macro / Keybind Mod
    Quote from DanMero

    One question, with this mod I can trade with the villagers automatically with a macro?

    You probably could, there are function for inventory management, not sure how to do that though...
    Gorlem probably does :)
    You should ask him.

    Does somebody know how to use the Craft function btw, what if i wanted to autocraft iron armour?
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Koogle

    Mumphrey.. could you take a look please.


    Well, i know how PICK(itemid) works, it picks a choose itemid if it's in your inventory.
    For example i could use,
    $${
    PICK(50);
    KEY(USE);
    }$$ 

    This would select an itemid of 50 (a torch) on my hotbar (if it's there) and place it.

    Not sure what HIT() is all about, i'll look into it for you :)
    I also make youtube video's of me coding simple scripts. (Hopefully Mumfrey will not hate me for advertising, if you do Mumfrey just tell me, and i'll stop doing it :) )
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Mumfrey, this guy who said you were not the creator on my youtube videos, well i blocked him and now he makes new accounts and dislikes my videos -.-'...
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Mumfrey

    Yes that's me, the guy was just clearly a moron.


    Okay, blocked his face,
    :)
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Mumfrey, just wanted to ask, that's you commenting on my youtube video's right?
    I blocked that troll that was being an asshole towards u.

    - AwesomenessFace aka phtje
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Chre

    Is it posible to add the "Item use" function, that Currently is on the Right mous Botten, to an key without deleting it from the Mous Button?

    Yep, use
    $${
    KEY(USE);
    }$$



    Quote from prussian_jester

    having trouble making a timer that stops at 30 the performs a action...

    $${
    LOG("Timer is now going!")
    WAIT(30)
    LOG("Timer is now done counting")
    }$$
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    I'm planning on doing a scripting series with this mod :D
    if you are interested --->


    Quote from prussian_jester

    Macro help:
    Press (key);
    Counter 30sec
    reels in if;
    not manually reeled in first;
    Any ideas how? ive got a pretty good idea of it just need help figuring out the variables to put in.

    If i am correct you are trying to make an automated fishing script?

    Somethings you could use
    PICK(Fishingrod item ID) // selects the fishing rod, search for the item id on the mc wiki.
    KEY(USE) // to use the fishing rod
    INC(#fishingcounter, 1) //increases the fishing counter by 1
    DO(30) // Run the script 30 times, needs LOOP to end the script


    What you could do: (haven't paid much attention while doing this and didn't test it, since there's a much easier way to do it)
    $${
    KEY(USE) //throws in the line
    DO(30);
    IF(#FC = 30);  //if counter = 30 then
    KEY(USE); //Retract line
    DEC(#FC, 30); //Set timer back by 30 (to 0)
    ELSE;
    INC(#FC, 1); //increases counter by 1
    }$$


    What i suggest:
    $${
    PICK(346) //Selects fishingrod on your toolbar
    KEY(USE) //Uses it once
    WAIT(30) //Waits 30 seconds, you can put "$$[WaitingTime]" here so people can insert the waiting time
    KEY(USE) //retracts the line
    }$$


    Not sure if you wanted this, but i hope it gives you idea's :)

    - Phtje
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Gorlem

    #output is the random value. (which you can than use in scripts)
    min and max are numbers.

    Ohh i see, so i could do something like,
    $${
        random(#output,1,6);
        ECHO("The dice rolled %#output%.");
    }$$

    Awesome, thanks.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Gorlem

    No there is a lot of things not in the readme, just look in the changelog for new functions

    I have maked a script like yours a few weeks ago too
    $${
    if(HEALTH = 0);
    #x = XPOS;
    #y = YPOS;
    #z = ZPOS;
    storeover("place","Death point");
    wait(1);
    respawn;
    wait(500ms);
    log(&aYou died at &6%#x% %#y% %#z% &a. Point saved in places to "&6Death point&a".);
    endif
    }$$


    Beautifull, may i ask where #output stands for?
    I mean like what could i put in there, "Numbers" ?
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Gorlem

    There is a random function
    random(#output,min,max)


    Good stuff, is that in the readme.txt or am i just not seeing it in there?
    Anyway cool, now i can make like dice rolls.
    This mod is so much fun, i've afk'd near a exp farm while making the scripts, did like 8 enchants already :D
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    We need a random(range) function! :D
    That would be awesome.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Gorlem

    For the gamemode changer there is a easier way of doing this
    $${IIF(MODE,/gamemode 0,/gamemode 1)}$$

    I really like your torch script :D


    Thanks :)
    Ohh and yes, that's an easier way, thanks for that.

    - Phtje
    I added another "Where did i die script".
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    A few scripts i've made, since i messed around alot, and had too much fun :D

    Holding a torch lights up your screen (brightness set):
    ONLY WORKS WHEN IN EVENT: "onInventorySlotChange".
    $${
    IF(ITEM = 50);
    	 GAMMA(100);
    ELSE;
    	 GAMMA(0);
    ENDIF;
    }$$

    Compass (looks to the north and shows compass gui):
    $${
    LOOKS(NORTH,1);
    LOG(" N ");
    LOG(" W * E ");
    LOG(" S ");
    }$$

    Toogle between survival mode and creative mode (needs permissions):
    $${
    IF(MODE = 1);
    ECHO(/gamemode 0);
    ELSE;
    ECHO(/gamemode 1);
    ENDIF;
    }$$

    Togglable sneak:
    $${TOGGLEKEY(sneak)}$$

    Drop a wanted amount, for example type in 64 and you'll drop 64 of what you are holding.
    $${DO($$[DropAmount]);KEY(drop);LOOP;}$$

    What coords am i, you can change "Log" to "Echo" if you want other player in chat to see it.
    $${LOG(My coords are: %XPOS%x,%ZPOS%z,%YPOS%y)}$$

    Oxygen reminder:
    $${
    IF(OXYGEN = 100);
    	 LOG("Steve is in need of air!");
    ELSEIF(OXYGEN = 10);
    	 LOG("Help! Steve is drowning!");
    ENDIF;
    }$$

    Where did i die?
    Only works on "onHealthChange"
    $${
        if(HEALTH <= 0);
    	    LOG("You died at: %XPOS%x, %ZPOS%z, %YPOS%y.")
        endif;
    }$$

    Most scripts are easly editable to similair things, for example you could take the drop script and turn it to an use script and shoot snowballs, egg, potions.

    I hope some of them are usefull,
    - Phtje :)
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    I want to create an auto armour making macro, can somebody help with that please?

    - phtje
    I love this mod already :D
    Posted in: Minecraft Mods
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