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    posted a message on ﯼᵵᴀᵶᵶᴬﺤ super Shaders (ﯼ✗∃)
    Hi, I'm having a problem when I go to use your shaders. When I start the shaders I get the following message in the chat for minecraft.

    [Shaders] Error: Invalid program composite
    [Shaders] Error: Invalid program composite1
    [Shaders] Error: Invalid program composite2
    [Shaders] Error: Invalid program final

    My graphics card is a Nvidia GeForce GTX 850M with the GeForce 340.52 drivers installed (the most recent ones as of writing this post). I'm using windows 8 and I have the most current versions of Minecraft (1.7.10), FML (v7.10.25.1188), and GLSL with no other mods installed.

    -EDIT-
    I found a fix on accident, I was sorting through my graphics card profiles and discovered that while Minecraft was using my Nvidia GPU, I was running Java with the built in Intel chipset. So, if anyone else is having this problem and has a Nvidia driver here's the fix.

    1.) Open the Nvidia control panel
    2.) On the left, select 'Manage 3D Settings'
    3.) Go to the 'Program Settings' tab
    4.) Add these programs:
    - Minecraft.exe (or whatever you use as a launcher)
    - C:\Program Files\Java\jre7\bin\java.exe
    - C:\Program Files\Java\jre7\bin\javaw.exe
    5.) Set the preferred graphics processor for all of these to Nvidia GPU
    6.) Enjoy your eye candy
    Posted in: Minecraft Mods
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    posted a message on Ban the user above you #2
    Banned for leaving me out of the fun
    Posted in: Forum Games
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    posted a message on Ban the user above you #2
    Banned for banning me twice.
    Posted in: Forum Games
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    posted a message on Ban the user above you #2
    Banned because everyone makes references to that... unoriginal ban.
    Posted in: Forum Games
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    posted a message on Ban the user above you #2
    banned for Sputnik
    Posted in: Forum Games
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    posted a message on Ban the user above you #2
    Banned for having a generic name.
    Posted in: Forum Games
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    posted a message on Ban the user above you #2
    Banned for confusing slightly clashing avatar pic. Dem colrs doe
    Posted in: Forum Games
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    posted a message on Ban the user above you #2
    Banned for not realizing it's the little green up arrow for reputation, and that I'm a shameless ***** trying to get more of it. gosh...
    Posted in: Forum Games
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    posted a message on Ban the user above you #2
    banned for not providing a reason

    on an unrelated note. Is the arrow that bad? :(
    Posted in: Forum Games
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    posted a message on Changing blocks on the fly; Corruption
    Quote from Pawaox

    -Snip-


    Oh.

    That's definitely much easier than i thought it would be, thanks.
    Posted in: Modification Development
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    posted a message on Ban the user above you #2
    Banned for not including me in this thread thus far
    Posted in: Forum Games
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    posted a message on Changing blocks on the fly; Corruption
    Quote from Mazetar

    -Snip-


    Alright, thanks for that, but I don't know how I would make the corrupted blocks replace the other blocks, my idea is to just have a corruption spread for all blocks that are adjacent to an air block (easy logic), so what I need to know is how I make one block replace another, any code? That's most of what I'm still stuck on that I really can't figure out. Thanks for the help so far.
    Posted in: Modification Development
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    posted a message on Changing blocks on the fly; Corruption
    So I'm making an End corruption mod, which would replace blocks in the overworld with endstone, and it would spread, but I have no idea where to start. It would only occur in chunks with an end portal, and only after the end portal was activated, but it would spread. My main problems are that I don't know how to replace the grass with endstone after terrain generation and I don't know how to make the corruption trigger only after the end portal has been entered. I'm not asking for the full code, just some pointers, and maybe some snippets of code that I can use, any help would be appreciated.

    I'm using FML with my code by the way.
    Posted in: Modification Development
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    posted a message on Ender Curse Mod
    I think this is a good idea, but it needs some work. I'd love to try and do something with this, PM me if you're interested.
    Posted in: Requests / Ideas For Mods
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    posted a message on Monsters Breaking Blocks
    Quote from XazoTak

    I think only monsters of which a finite number exist should break blocks in the overworld.


    Can you be more specific? There's always a finite number of monsters in the world. Unless you mean a specific number of a specific monster that doesn't change (unless you kill them of course).
    Posted in: Suggestions
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