• 1

    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Quote from reverb88

    Have there ever been any issues with someone getting a virus or something when they downloaded this modpack?
    I just want to make sure I won't get my information stolen if I download this modpack.



    Yes, it is filled with spyware, as well as a couple trojan's, but arrrg's AMCO pack is so fantastic, all few thousand of us, do not mind sharing our personal information so that he may clean out our bank accounts, to support the development of this fantastic modpack...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    @DeisEreis; He would, but Dr. Z won't give him permission, but tmk, he makes it compatible

    @Arrrg; Can we please have an ID List for r5 when it is out? Wanting to add Xies mod, and MoCreatures, but thats a LOT of IDs to review >.>


    Also, When adding Xie's mod, it made me disable both rope mod and milleinaire...

    And then it "works" but laggy as hell, with MET saying "Failed to load ship model and failed to load academy model"

    ? Any assistance would rock... Hoping to play r5 with IC2 RP2 BC, fossil, zepplin, Xies, and MoCreatures, as well as millienaire, better dungeons, and ruins, everything else, meh xD
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    ===Simple Minecraft Error Test===
    Starting Minecraft...
    27 achievements
    177 recipes
    LWJGL Version: 2.4.2
    Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerErro
    r
    at net.minecraft.client.Minecraft.a(Minecraft.java:395)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: java.io.IOException: Couldn't get lock fo
    r C:\Users\Kat\AppData\Roaming\.minecraft\ModLoader.txt
    at ModLoader.init(ModLoader.java:917)
    at ModLoader.addAllRenderers(ModLoader.java:186)
    at aho.<init>(aho.java:79)
    at aho.<clinit>(aho.java:9)
    ... 3 more
    Caused by: java.io.IOException: Couldn't get lock for C:\Users\Kat\AppData\Roami
    ng\.minecraft\ModLoader.txt
    at java.util.logging.FileHandler.openFiles(Unknown Source)
    at java.util.logging.FileHandler.<init>(Unknown Source)
    at ModLoader.init(ModLoader.java:875)
    ... 6 more

    I got that error when I tried using MET, because I got saving chunks crash, which started happening whilst using a BC setup, miningwell, with stone, diamond, and wood pipes, as I was breaking the pipes, the error occured...

    If I can't get this map fixed... im in a world of trouble from the gf lol... (She is also hoping you can add some more cooking, baking, farming, etc mods.... Ironically lol...)

    Please help?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Quote from Duckmurderer

    I'm having a similar issue. (Ship spawns, I can interact with it in every way except piloting.) Here's the list of mods I'm using in their install order.


    -Modloader
    -ModloaderMP
    -MC Forge
    -GuiAPI
    -IDREsolver
    -Audiomod
    -Custom mob spawner
    -Buildcraft 2.x.x
    -Thaumcraft
    -Chococraft
    -crackedEgg's Parachute
    -Minerraria
    -Ships and Boats
    -twilightforest
    -toomanyitems



    Buildcraft, IDresolver, GUIAPI, Modloader, Audiomod, Forge, ModloaderMP.


    Im going to ASSUME its IDR... t.t
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    hey blak, any idea what causes the incompatibility with this and ships and boats?
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    just wanted to chime in, about the hangar... it worked, but when I went to cover the ditch, my entire hangar took flight... rofl..
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    zeppelin first... and yes...

    little blocks mod
    zepplin
    modern winter mode
    IC2
    RP2
    BC
    invtweaks
    IDResolver
    Forge
    Modloader
    ModloaderMP
    Audiomod
    Plasticcraft
    MoCreatures
    Squirrels
    Timber
    NEI
    SecretRooms
    Boombox
    minimap
    betterdungeons
    SPC
    CustomMobSpawner
    GUIAPI
    Deathchest
    Optifine
    Ballerburg
    Magic Launcher
    Ships & Boats
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Quote from sirentropy

    Under some situations seats do not work, for instance, when seats are placed in the borders of the ship. This is a known bug and I am trying to fix it.

    Next version will have a config file to change block numbers, so it can be used together with other mods



    no, Zeppelin boats won't work either when I have both mods (The aircrafts etc work fine) and I have tried placing seats everywhere to no prevail.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    lol. woot errors!!! No crashing... but... I can't use the seat, lol. therefor I can not steer it... any suggestions?



    is it just incompatible with zeppelin mod? cuz I cant use the ships of that mod but aircraft works fine.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from coolomancp

    Here is how you do it... You build a hangar, and you build the door yourself, underneath the door you must build a room that can hold your door while down. You use the elevator block and place it under(make sure there is room for it too)the door, link the remove and make sure the control block is still on. Make sure to patch up any holes you made to make it(obviously), and of course not the one under the door, now you can use your remote to make it go up and down(I have tested and done this before myself, if you have problems you must of done something wrong).



    rep to you. thanks!
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Ninjaboy00

    Zeppelin remote perhaps? (or whatever it's called)

    I know two mods that have turntables, but the one from this mod makes it so that crafts can only turn (I think)




    ok... and whats the remote linked to? I dont see a block called zeppelin hangar door :\
    Posted in: WIP Mods
  • 0

    posted a message on [W.I.P][1.1] CreatureCraft[1.1] [W.I.P]
    any status updates???
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Ok... How the hell do you make a hangar door?! lol


    and also what do turntables do? :\
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Quote from henry12345678

    DOWNLOADING NOW DOWNLOADING! NOW!!!!!!!! I CAN create a big ship named titanic!!!!!



    how... original...
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    *chants submarines* EPIC progress!!!

    also, whats the size cap at now??

    and if you build at the height on the bottom, your boat will rip off the bottom blocks and launch across the world lol


    not a bug, but what 1 deserves for not fully reading *cough cough* me...
    Posted in: WIP Mods
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