• 0

    posted a message on DO NOT JOIN THIS SERVER
    You were banned plain and simple for using client side cheats. Evidence was clear, screenshots with "cheater" in the top left (talk about an obvious cheat client), a screenshot of you flying around and then also your response to all the accusations, which was to put simply, obvious ********.

    You know why you were banned, why you insist on venting your frustration on the minecraft forums and commenting on youtube videos is beyond me, it was your stupidity that resulted in your ban, not the "currupt" admins and moderators (for the record the moderators and administrators are quite professional).

    Just to destroy any credibility you have in this thread, not that is wasn't already destroyed by your lack of proper grammar and blatant lack of intelligence, I shall post 2 screenshots. This is one of many, which show you blatantly breaking the rules.
    In the top left of this screenshot, you will see "cheater", I do not think it needs any more explaining. Ignore the chat, it's irrelevant. (To those wondering, somehow this screenshot was meant to show evidence against someone else breaking the rules, if you can find it shows that please tell me because I'd love to know.


    And this is the icing on the cake, and yet you still continued to try and deny it ever happening and continued to make up far-fetched excuses in a desperate attempt to save yourself.



    Now, if you are somehow miraculously not convinced that this child, that is the original poster slandering the name of a quality community and server, I bring this to your attention.

    This post shows "XcuzHD" applying to join a private build server. The problem you ask? That cathedral isn't his, infact, myself and a friend made it (I have proof is anyone is not convinced), on the very server which he is indeed criticising for corruption.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Icannt.org [Beta][Anti-Grief]
    Quote from XcuzHD

    WARNING! DO NOT JOIN THIS SERVER

    mc.icannt.org has so many currupt mods and admins its ridiculous and if you are accused of doing something by one person then its a all out investigation griefing isnt a big deal on there either because most of the mods do it to new people trying to build a home


    You were banned for using client side cheats, simple as that, not the servers fault at all. Additionally, you dug your own grave, initially it probably wouldn't have been a permanent ban.

    Also thanks for using a screenshot of my and Teacup's cathedral in a desperate attempt to get onto someone else's private server, I find it both pathetic and hilarious at the same time!
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Whats Your Texture Pack?
    Medieval Craft
    Posted in: Resource Packs
  • 0

    posted a message on Medieval Craft [32x32] 1.0.1b Release!
    Quote from Lilyo »
    You should probably give credit to Doku for the original template. Pretty cool pack btw.


    Didn't use Doku as the original template, admittedly I did look to his pack (and other packs for that matter) for inspiration when I became stuck but other than that it's 100% ours. And thanks for the comments.
    Posted in: Resource Packs
  • 0

    posted a message on Medieval Craft [32x32] 1.0.1b Release!


    Download the latest version on the Medieval Craft [32x32] Texture Pack, 1.0.1b!
    Note: The terrain.png is completely useable, the b is to indicate we're not done with the pack yet! Read below under "To Do" to see why.

    About
    A texture pack loosely based on a Medieval style setting. Initially was called the "Ancient Greek pack" or "Hellenic pack" however after continuously straying away from that theme in order to keep it interesting, we decided it was no longer an 'Ancient Greek' pack. This pack was designed for Multiplayer use, however it will work fine in Singleplayer.

    Installation
    If you want to use any of the Alternative textures, read under the "Alternative Textures" sub heading!
    1. Download the .zip file above
    2. If you don't want animated water + lava and you don't mind some blocks not displaying correctly, skip this step. If you want to use the texture pack as best as possible, download xau's HD Texture Fix, if you have trouble using it request help in that thrad, not this one.
    3. Paste the .zip file (do not extract it!) in your Minecraft texturepacks directory, you can either navigate to it manually or access it via the ingame menu.
    4. Select the texture pack in the "Mods and Texture Packs" window
    5. Enjoy!

    Alternative Textures
    If you wish to use a texture other than the one in the original terrain.png, follow the following instructions. The block which is probably furthest from the original is the lightstone, which has been changed to be more practical in building situations. There are however 2 alternative versions that have a more natural look.
    1. Extract Medieval Craft.zip
    2. Open both the Alternatives.png and Terrain.png in your image editor of choice
    3. On the Alternatives.png, highlight via a select tool the texture you would like to replace (it has to be the exact 32x32 pixels!) and copy it (shortcut Crtl + c)
    4. Open the window with the terrain.png file, and paste the your recently copied texure/s down and place it over the texture you're wanting to replace.
    5. For textures which have a transparent background, it will probably require erasing the original image behind it. Either use the eraser tool, or select the area and press 'Del'/'Delete' on your keyboard.

    If you are unable to do the above, post in the thread nicely asking and specifying your requests, and someone may be nice enough to do it for you. Please don't ask just to be lazy!


    To Do
    As this is not a final release, we do have some things we wish to do in the future. We make no promises however, what determines whether we do these is based purely on motivation and interest in the pack. Anywho, to the point:
    - Finish items.png (I've started the tools, that's about it. If anyone would like to do this (keeping in mind I prefer to keep a certain quality standard) then feel free to do so, though I won't be expecting anyone to :tongue.gif:
    - Make a new GUI and Menu theme
    - Change the portraits or at the very least increase them from a 16x16 scale to 32x32 scale
    - Boats
    - Change the Sun and Moon
    - New particles file
    - Fix lava (it doesn't tile flawlessly)
    - New jukebox
    - Make a better custom cake, rather than a 32x32 version of the original (not a priority, I don't totally agree with the addition of the cake for anything more than a bit of fun).
    - Maybe mobs, I'm not too sure about this as it may take away from the minecraft feel..
    - I want to make new leaves, but I'm struggling to do this without making them look like total ****. If anyone was able to do them for me (to a sufficient standard mind you) I would happily add them officially, providing they weren't ripped without permission off of another pack. Until then, I will continue trying myself.
    - I kind of want to make a new simpler dirt, but I don't like making things as basic as a blank 32x32 square with some noise, so I'll see what I can do.
    - Probably more that I can't think of right now

    What you can do to improve this pack!
    Provide feedback, make suggestions for future updates and report issues such as bad tiling.

    Video
    Coming soon, hopefully. Feel free to make your own if you want and I'll probably add it to this post.

    Screenshots









    The mob spawner above is one of the alternative ones, found in the alternatives.png. It won't be in the original terrain.png, but you can add it if you wish (see Alternative Textures sub heading)







    Credits
    phabeZ
    Teacup

    Feel free to swap pieces of this texture pack with others, however make sure that if you re-release it you credit both Teacup and phabeZ for the parts you have taken from this pack.
    Posted in: Resource Packs
  • 0

    posted a message on Requesting help for texture pack! - Need ideas!
    Hey there,

    A few friends and myself have been working on a texture pack and we're stumped about what to do with some blocks. What we want to do is maintain originality and also make it so the blocks are practical in use. The following blocks we would like to get some ideas for:

    Reeds/bamboo/whatever you want to call it
    Iron storage block
    Gold storage block
    Diamond storage block
    Crops

    So any ideas what so ever are appreciated, we'll probably even have alternatives to suit all tastes!

    To gather some interest, here are some screenshots of the pack



    *Please note that some of the images are outdated, by that I mean were taken a while ago and some of the textures seen in them may have changed/been updated since!
    Posted in: Mods Discussion
  • 0

    posted a message on [Mod] Zan's Mods! (Minimap/zMod) - 30 Jan
    Sorry if this has been posted already, but:
    Previously I would get a black screen after logging in, I had since given up and concluded that I would just get over it and play MC without the mod (you may remember me private messaging you back in MrMessiah's thread). However, since your latest version and/or the game update, I have been able to proceed past this error except when I try and launch a singleplayer load (I haven't tried Multiplayer yet because the server I play on is holding out for a hey0 update) I get this error when it's "Building Terrain", or rather when the bar has about 95% progress done.

    --- BEGIN ERROR REPORT a1dce528 --------
    Generated 11/11/10 12:41
    
    Minecraft: Minecraft Alpha v1.2.2
    OS: Windows 7 (amd64) version 6.1
    Java: 1.5.0_22, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 8800 GTS/PCI/SSE2 version 3.3.0, NVIDIA Corporation
    
    java.lang.NoSuchMethodError: java.lang.String.isEmpty()Z
    	at zan.a(SourceFile:276)
    	at ng.a(SourceFile:195)
    	at jx.b(SourceFile:315)
    	at net.minecraft.client.Minecraft.run(SourceFile:626)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT e0c6ad35 ----------


    I hope this helps, and I hope you fix the problem because honestly this looks like an amazing mod :Notch:
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP]Hellenic Texture Pack - 32x32 Warning: Many Pictures!
    Quote from Teacup »
    Looks great, I approve! :iapprove: Will use it once it's done.
    Maybe you should change halfblocks but


    Half blocks will be changing most definitely :smile.gif:

    Also I updated the OP with more screenshots!
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP]Hellenic Texture Pack - 32x32 Warning: Many Pictures!
    Updated OP with screenshots!
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP]Hellenic Texture Pack - 32x32 Warning: Many Pictures!
    Hellenic Texture Pack [32x32]

    Information
    A few friends and myself are working on a texture pack, not for the competition though, we started before that was announced. The theme is "Ancient Greek", note: we are aware of the some anachronisms (like windows), but for the sake of it looking good it's probably unavoidable. Each texture has been made from a clean canvas.


    What has been done so far!
    The following is done/still being worked on, if not listed here then we haven't even attempted it yet
      [*:203fvl78]Cobble
      [*:203fvl78]Mossy Cobble
      [*:203fvl78]Smoothstone
      [*:203fvl78]Dirt
      [*:203fvl78]Side Grass Dirt
      [*:203fvl78]Side Snow Dirt
      [*:203fvl78]Grass
      [*:203fvl78]Wood - unsure of the colour at the moment
      [*:203fvl78]Half Stone side + top (will be undergoing changes)
      [*:203fvl78]Brick
      [*:203fvl78]Storage Crate large
      [*:203fvl78]Storage Crate small
      [*:203fvl78]Workbench
      [*:203fvl78]Jukebox/recordplayer or as we call it "Magic box", to avoid anachronisms :Notch:
      [*:203fvl78]Window - Still working on it, hope to have many alternatives to choose from
      [*:203fvl78]Torches
      [*:203fvl78]Obsidian
      [*:203fvl78]Gravel - colour is still being worked on
      [*:203fvl78]Bedrock/Adminium

    (I think that's it so far)

    What we're looking for is criticism, opinions, suggestions etc. so please, don't be hesitant! :Notch:

    Also please do not use/redistribute this/any part(s) of this without my permission first. It is not completed, and not meant to be used yet.

    Nov. 5th - Nov. 8th
    Alright at an attempt to revive my own thread, I will post many updates which have happened which I haven't logged here! I will be posting the the image, then a caption following it format. So the text below the image is what is relevant to the image!


    This is just a screenshot displaying fairly early stages of the pack. Half stones will be changed, there will also probably be minor changes to dirt, but those are in the polishing stages. As you will see in later screenshots the wood has changed colours, however it may be changing again.



    This is the obsidian, ignore the glass because it has since undergone changes. We do hope to be offering alternatives so you have a variety to choose from!


    This is a straight forward screenshot, just the snow on the side of dirt.


    This is gravel, not finished yet, working on the colours. Perhaps I could get some suggestions (or even exact colour hexes/RGB's) on what colour I should make it.


    A very Doku's RPG texturepack inspired bedrock, I was stumped on what to do so I went to his pack for inspiration :Notch:


    The wood can be seen here, the colour is probably changing as well so suggestions in that area would be nice. You can also see one of the window styles which will be offered. The only problem with it is it's very limited in use, i.e. it won't tile well nor will it look fantastic with any non-cobble material. It'll mainly be for those who build large mainly cobble structures.


    One of the smoothstones. I have been having a lot of trouble with deciding what to do with smoothstone. This is a very doku-inspired version, but I have my own ones which are purely from me except they look a bit messy and don't look fantastic in bulks, a few of them will probably be offered as alternatives though.


    The jukebox, I'm going to be honest I love how this turned out. Due to anachronisms, we decided to go against making it a jukebox/record player so it is a "magic" box. We have plans to change the record icon to a want or something to match it :Pig: You can also see a different version of the windows, it's a very plain and simple one.

    Nov. 9th


    I've been working on a new cobble alternative, mainly because that other one has started to annoy me as I find it's not up to the quality I would like, and it looks a bit flat too.

    I really would appreciate some opinions on this one.

    ************************************
    The bookshelf! I might make a more "normal" one (by that I mean simply books), because this one in bulks won't look too great.. Oh also that's mossy cobblestone in the last screenshot.



    Posted in: Mods Discussion
  • 0

    posted a message on Team Fortress 2 HD Texture Pack *RELEASED!*
    Damn, was looking forward to it :sad.gif: Oh well, it's worth the wait.
    Posted in: Resource Packs
  • 0

    posted a message on MrMMods (BetterLight|Grass, SimpleMap) 1.8.1
    I'm having an issue, I was also having it with Zaneris' version so hopefully I can get this resolved. After installation, I click "Login" and then the window just goes black and that's the end of it. What I have tried is reinstalling/redownloading minecraft, the minimap mod and neither have worked. I have even tried getting a minecraft.jar with the mod installed correctly and functioning from a someone else and still no luck. I also ensured that the META-INF folder is deleted.

    I am using Windows 7 so I think I'm fine there.

    Any help would be appreciated.
    Posted in: Mods Discussion
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from xau »
    LATEST UPDATE:
    1.1.6 - MrMessiah's Better Grass patch included (with permission). New custom water/lava animation options for artists: if there are files called custom_water_still.png, customer_water_flowing.png, custom_lava_still.png, or custom_lava_flowing.png, each square going downwards will be used as a frame in the animation. For example, a 32x128 image would have 4 frames. Slower default custom lava animation. More helpful error messages. Less scary interface. Easier backup process. More max memory when using .exe launcher. Open source!

    LATEST DOWNLOAD:
    WINDOWS: http://github.com/downloads/pclewis/mcp ... -1.1.6.exe
    EVERYBODY ELSE: http://github.com/downloads/pclewis/mcp ... -1.1.6.jar (run with gui or 'java -jar mcpatcher-1.1.6.jar')
    SOURCE: http://github.com/pclewis/mcpatcher
    NO SUPPORT WHATSOEVER IS PROVIDED FOR THE SOURCE.

    If you posted an error before this post, please try again with this version and post again if you still have trouble.


    This fixed the problem I was getting, thanks!
    Posted in: Resource Packs
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    I get this message when I selected the .zip texture file, sorry if a solution has already been posted. I am running the latest version of the patcher as well.

    java.util.zip.ZipException: error in opening zip file
    	at java.util.zip.ZipFile.open(Native Method)
    	at java.util.zip.ZipFile.<init>(Unknown Source)
    	at java.util.zip.ZipFile.<init>(Unknown Source)
    	at ak.<init>(Unknown Source)
    	at ai.a(Unknown Source)
    	at m.a(Unknown Source)
    	at q.actionPerformed(Unknown Source)
    	at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    	at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    	at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    	at java.awt.Component.processMouseEvent(Unknown Source)
    	at javax.swing.JComponent.processMouseEvent(Unknown Source)
    	at java.awt.Component.processEvent(Unknown Source)
    	at java.awt.Container.processEvent(Unknown Source)
    	at java.awt.Component.dispatchEventImpl(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Window.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.EventQueue.dispatchEvent(Unknown Source)
    	at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    	at java.awt.EventDispatchThread.run(Unknown Source)
    java.util.zip.ZipException: error in opening zip file
    	at java.util.zip.ZipFile.open(Native Method)
    	at java.util.zip.ZipFile.<init>(Unknown Source)
    	at java.util.zip.ZipFile.<init>(Unknown Source)
    	at ak.<init>(Unknown Source)
    	at ai.a(Unknown Source)
    	at m.a(Unknown Source)
    	at q.actionPerformed(Unknown Source)
    	at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    	at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    	at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    	at java.awt.Component.processMouseEvent(Unknown Source)
    	at javax.swing.JComponent.processMouseEvent(Unknown Source)
    	at java.awt.Component.processEvent(Unknown Source)
    	at java.awt.Container.processEvent(Unknown Source)
    	at java.awt.Component.dispatchEventImpl(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Window.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.EventQueue.dispatchEvent(Unknown Source)
    	at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    	at java.awt.EventDispatchThread.run(Unknown Source)
    java.util.zip.ZipException: error in opening zip file
    	at java.util.zip.ZipFile.open(Native Method)
    	at java.util.zip.ZipFile.<init>(Unknown Source)
    	at java.util.zip.ZipFile.<init>(Unknown Source)
    	at ak.<init>(Unknown Source)
    	at ai.a(Unknown Source)
    	at m.a(Unknown Source)
    	at q.actionPerformed(Unknown Source)
    	at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    	at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    	at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    	at java.awt.Component.processMouseEvent(Unknown Source)
    	at javax.swing.JComponent.processMouseEvent(Unknown Source)
    	at java.awt.Component.processEvent(Unknown Source)
    	at java.awt.Container.processEvent(Unknown Source)
    	at java.awt.Component.dispatchEventImpl(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Window.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.EventQueue.dispatchEvent(Unknown Source)
    	at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    	at java.awt.EventDispatchThread.run(Unknown Source)
    java.util.zip.ZipException: error in opening zip file
    	at java.util.zip.ZipFile.open(Native Method)
    	at java.util.zip.ZipFile.<init>(Unknown Source)
    	at java.util.zip.ZipFile.<init>(Unknown Source)
    	at ak.<init>(Unknown Source)
    	at ai.a(Unknown Source)
    	at m.a(Unknown Source)
    	at q.actionPerformed(Unknown Source)
    	at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    	at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    	at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    	at java.awt.Component.processMouseEvent(Unknown Source)
    	at javax.swing.JComponent.processMouseEvent(Unknown Source)
    	at java.awt.Component.processEvent(Unknown Source)
    	at java.awt.Container.processEvent(Unknown Source)
    	at java.awt.Component.dispatchEventImpl(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Window.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.EventQueue.dispatchEvent(Unknown Source)
    	at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    	at java.awt.EventDispatchThread.run(Unknown Source)
    Posted in: Resource Packs
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