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    posted a message on Torch change is terrible.
    Quote from The13thRonin »
    Quote from peronix »
    What I'm saying is this change won't make it that much harder to turtle in your base. Hut, mansion, doesn't matter. How much iron could it take to light a mansion? But to light a cave system or mine? LOTS. Caves systems and mines are where I use the majority of my torches. If I can't use torches to make my mines safe, I might as well just stay on the surface. I'm already taking plenty of risks entering a cave system, why should mobs be able to spawn in areas I've already "conquered"?


    Who said it was YOUR cave?


    It's in a file on a computer I own :Notch:

    But seriously, I thought one of the points of the game was to explore new areas of your map, if torches go out exploring caves is just too much of a pain in the ass to be worth it. How do you look for new shafts in an existing cave system? Usually where there is darkness or where mobs are coming from. But if it's dark everywhere and mobs are coming at you from all sides... well besides being basically screwed, you really can't effectively find new areas of the cave. Unless you use lanterns of course...
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Expectation/Hopes for Hell?
    Quote from Twilightdusk »
    However it is accomplished, I want it to be inhospitable.

    Like, lava everywhere, and mobs that spawn even in lighted conditions, so if you set up a lava-proof base, dangerous mobs can still spawn inside.


    So just make the floor of said base out of :_: or :Glass:

    :Notch:
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Torch change is terrible.
    What I'm saying is this change won't make it that much harder to turtle in your base. Hut, mansion, doesn't matter. How much iron could it take to light a mansion? But to light a cave system or mine? LOTS. Caves systems and mines are where I use the majority of my torches. If I can't use torches to make my mines safe, I might as well just stay on the surface. I'm already taking plenty of risks entering a cave system, why should mobs be able to spawn in areas I've already "conquered"?
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Torch change is terrible.
    Quote from toomuchpete »
    This is an awesome change. It makes the game more difficult and prevents turtling in your base.

    Hard mode should be hard.


    ...until you get iron for lanterns, then you can turtle in your base all you want anyway. Really, all it will do is add another urgent step to starting a world. Right now you simply need to find coal and enough materials for a house on the first night, all this will do is make you mine for some iron during the night so that you can get a permanent light source. Which isn't hard at all, so it'll be back to turtling in no time.

    If anything, this will make people want to turtle MORE, because to explore huge caverns now they need tons of lanterns, or else risk creeper rape due to torches going out in previously explored caverns...
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Massive Mob Trap. 1750+ (legit), 2900+ (hacked) items / hour
    Just build your entire trap with the help of MCedit. Did it by making a HUGE block of rock all the way down to the bedrock (thus eliminating all caves) and made the basic structure as well. I'm testing it right now and... all I can say is MY GOD IT'S SO BEAUTIFUL. Either that or GOD DAMN THATS A LOT OF SPIDERS.
    Posted in: Alpha - Survival Single Player
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    posted a message on This made me FORGET Notch's updates (or lack of)
    Epic mods. Now if only someone would make a mod for redstone so it can go up the side of blocks...
    Posted in: Alpha - Survival Single Player
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    posted a message on HUGE natural cavern I found
    Yeah, I occasionally find cave systems like this in my worlds. If you do a cave mode cartograph of your world, you'll notice that there are huge clusters of caves in some places, and areas of mostly just solid rock with small caves dotted through them. And occasionally as I have experienced, sometimes there will be particularly long shafts leading through the stone areas from one massive system to another.
    Posted in: Alpha - Survival Single Player
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    posted a message on The Under Dome
    Well crap. The biggest thing I've made was a giant forge extending from the adminium up to 10 spaces below the surface. It's about as big as that central pillar in your dome, but surrounded by only like 5 spaces on all sides. By the time I was finished I was bored to godamn tears. Can't imagine how you managed this without loosing your sanity.
    Posted in: Alpha - Survival Single Player
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    posted a message on I DONT WANT MOBS TO BREAK BLOCKS! DX
    Just make a moat with lava. Problem solved. Not like AI's are smart enough to use the bridge, or anything. Or just build a tower as your base. On siege nights, just break the bottom 2 ladder pieces. Now if zombies learn to fly, god help us all. Or god forbid, flying creepers. DIVE BOMB, SSSSSSS-BOOM. :SSSS:
    Posted in: Alpha - Survival Single Player
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    posted a message on In Defense of 1 Fixed Spawn Point.
    Ok, so instead of beds, make it something involving diamonds, and when you destroy it you don't get all of your diamonds back. Sort of like what happens with boats. So if you want to be a pansy it'll cost you some :Diamond:'s

    One spawn point really sucks. It pretty much forces you to make your base at the spawn point, because if you make it too far away you may never find it again. I've experienced this plenty of times when I was first starting out.
    Posted in: Alpha - Survival Single Player
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