Minecraft is a game running on a platform that makes it relatively easy to reverse engineer and mod. Not sure if this has changed, but the last time I was into modding it didn't seem like the game even had a properly modular component which you could rightly call a game engine.
- peronix
- Registered Member
-
Member for 13 years, 7 months, and 10 days
Last active Fri, Mar, 8 2019 19:14:18
- 0 Followers
- 598 Total Posts
- 153 Thanks
-
Jun 17, 2015peronix posted a message on Community Roundtable: Game, or Game Engine?Posted in: News
-
Jun 8, 2015peronix posted a message on Community Roundtable: Ocean LifePosted in: News
Why shouldn't you be able to fish with a sword or bow, if you can manage it?
Fish would be relatively small, and move around pretty quickly. That would make it a tricky target for a bow.
And as for a sword, fish should flee when the player approaches, so good luck catching them.
Of course if the fish is in a tiny pond then you have the proverbial "fish in a barrel" situation.
Overall the fishing rod would make it easier to catch them for the same reason it's easier in real life.
-
Jun 17, 2014peronix posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: NewsQuote from ColErr
Not at all. This is like the US government shutting down Napster. They knew it was illegal, but then all of a sudden, they were shut down because the government started enforcing the law. What happened next? Apple started selling music online, and now there hundreds of great options to legally get you music online.
How do you figure that? Napster was one service. There are thousands of minecraft servers.
If it really is their intent to go after every joe schmoe selling +1 meter jump bonuses for $5/month donations, they will quickly learn that it isn't worth the effort. Their time is much better spent going after people that are actually abusing the system. -
Jun 17, 2014peronix posted a message on EULA Revisited: an Updated Q&A From MojangIf the additions you add to your server are balanced enough, I highly doubt Mojang will come after you, honestly.Posted in: News
Companies have to take a hard line when it comes to issues like this in their EULA's, because otherwise the line between what is exploitation and not becomes difficult to draw.
If you do choose to continue selling advantages, just know that you are skating on thin ice. Hopefully they will continue to take things on a case by case basis and only go after the worst offenders. -
Apr 30, 2014peronix posted a message on Snapshot 14w18a Ready For TestingSo... slime blocks are now a vanilla version of frames from redpower? Awesome.Posted in: News
-
Jul 26, 2011peronix posted a message on 1.8 Updates: New Mob...Revealed?DRR... DRR... DRR...Posted in: News
- To post a comment, please login.
0
It's in a file on a computer I own
But seriously, I thought one of the points of the game was to explore new areas of your map, if torches go out exploring caves is just too much of a pain in the ass to be worth it. How do you look for new shafts in an existing cave system? Usually where there is darkness or where mobs are coming from. But if it's dark everywhere and mobs are coming at you from all sides... well besides being basically screwed, you really can't effectively find new areas of the cave. Unless you use lanterns of course...
0
So just make the floor of said base out of or
0
0
...until you get iron for lanterns, then you can turtle in your base all you want anyway. Really, all it will do is add another urgent step to starting a world. Right now you simply need to find coal and enough materials for a house on the first night, all this will do is make you mine for some iron during the night so that you can get a permanent light source. Which isn't hard at all, so it'll be back to turtling in no time.
If anything, this will make people want to turtle MORE, because to explore huge caverns now they need tons of lanterns, or else risk creeper rape due to torches going out in previously explored caverns...
0
0
0
0
0
0
One spawn point really sucks. It pretty much forces you to make your base at the spawn point, because if you make it too far away you may never find it again. I've experienced this plenty of times when I was first starting out.