it is. 1.2.3 is released, and that has jungles
- perda98
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Member for 12 years, 10 months, and 21 days
Last active Mon, Feb, 9 2015 10:06:16
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Mar 10, 2012perda98 posted a message on Minecraft News - Sneak Peak Jeb Interview, XBOX SplitscreenPosted in: News
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Mar 10, 2012perda98 posted a message on Minecraft News - Sneak Peak Jeb Interview, XBOX SplitscreenPosted in: NewsQuote from Firehobbit
I know nothing about coding, but could someone decompile minecraft's code and look there for the secret recipe? Or would that take a ridiculously long time?
i have already checked, and i didn't find it, not even in shapeless recipes section! -
Nov 19, 2011perda98 posted a message on Minecraft 360!no, xbox is perfectly capable of running a lot of games lag free, and it has better controls and less server lag (YES IT IS LESS LAG!) and it's mojangs choice, isn't it? they have gone the right way, and no im not hating ps, but i simply say that xbox is alot better than ps3. actually all the ps3's i have tried actually had corrupted more that once, and all the xbox i have tried has NEVER corrupted, and btw sony was hacked too.(that's why we pay for xbox live gold, wich is much more secure than PS3's live.)Posted in: News
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Oct 8, 2011perda98 posted a message on Minecraft Minute: Skyblock Challenge Acceptedyou wondered how he got red and yellow flower, well, he used bone meal on grassPosted in: News
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EDIT; If generated structures is the MapFeatures section in the .dat file, yes, then it is turned on.
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Time: 23.11.13 15:05
Description: Exception preparing structure feature
java.lang.IllegalArgumentException: Empty string not allowed
at ck.(SourceFile:15)
at by.a(SourceFile:81)
at aiv.a(SourceFile:55)
at ain.a(SourceFile:267)
at ain.a(SourceFile:43)
at aer.a(SourceFile:29)
at nbxlite.chunkproviders.ChunkProviderGenerateAlpha.generateStructures(ChunkProviderGenerateAlpha.java:306)
at nbxlite.chunkproviders.ChunkProviderBaseInfinite.d(ChunkProviderBaseInfinite.java:68)
at nbxlite.chunkproviders.ChunkProviderGenerate2.d(ChunkProviderGenerate2.java:68)
at ssp.ChunkProvider.c(ChunkProvider.java:108)
at ssp.ChunkProvider.d(ChunkProvider.java:134)
at ssp.WorldSSP.e(WorldSSP.java:507)
at acl.(ChunkCache.java:29)
at bfa.a(SourceFile:114)
at bfl.a(RenderGlobal.java:1499)
at bfe.a(EntityRenderer.java:1269)
at bfe.b(EntityRenderer.java:1131)
at atv.S(Minecraft.java:901)
at atv.d(Minecraft.java:793)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ck.(SourceFile:15)
at by.a(SourceFile:81)
at aiv.a(SourceFile:55)
at ain.a(SourceFile:267)
-- Feature being prepared --
Details:
Is feature chunk: True
Chunk location: -52,-24
Chunk pos hash: -98784247860
Structure type: nbxlite.mapgens.MapGenStronghold2
Stacktrace:
at ain.a(SourceFile:43)
at aer.a(SourceFile:29)
at nbxlite.chunkproviders.ChunkProviderGenerateAlpha.generateStructures(ChunkProviderGenerateAlpha.java:306)
at nbxlite.chunkproviders.ChunkProviderBaseInfinite.d(ChunkProviderBaseInfinite.java:68)
at nbxlite.chunkproviders.ChunkProviderGenerate2.d(ChunkProviderGenerate2.java:68)
at ssp.ChunkProvider.c(ChunkProvider.java:108)
at ssp.ChunkProvider.d(ChunkProvider.java:134)
at ssp.WorldSSP.e(WorldSSP.java:507)
at acl.(ChunkCache.java:29)
at bfa.a(SourceFile:114)
at bfl.a(RenderGlobal.java:1499)
at bfe.a(EntityRenderer.java:1269)
at bfe.b(EntityRenderer.java:1131)
-- Affected level --
Details:
Level name: Doomed
Chunk stats: ServerChunkCache: 970 Drop: 0
Level seed: 5264187736857998906
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (12,64,-63), Chunk: (at 12,4,1 in 0,-4; contains blocks 0,0,-64 to 15,255,-49), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 40734 game time, 40734 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 6115 (now: true), thunder time: 9999 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: true. Cheats: false
Stacktrace:
at atv.b(Minecraft.java:2409)
at atv.d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 298702376 bytes (284 MB) / 520290304 bytes (496 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 913 (51128 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: mod_OldDays, IScrollingGui, GuiOldDaysBase, ...[nbxlite.RenderGlobal2, RenderGhast2, RenderSheep2, ...], [nbxlite.blocks.BlockGear, BlockLeaves2, BlockTallGrass2, ...], [nbxlite.chunkproviders.ChunkProviderGenerate2, ChunkProviderBaseInfinite, ChunkProviderGenerateInfdev227, ...], [nbxlite.format.SaveConverterMcRegion, SaveOldDir], [nbxlite.gui.Page, PageAlpha], [nbxlite.indev.McLevelImporter], [nbxlite.mapgens.MapGenStronghold2, MapGenSkyStronghold, MapGenScatteredFeature2, ...], [nbxlite.noise.NoiseGeneratorOctaves2, NoiseGenerator2, InfdevOldNoiseGeneratorOctaves, ...], [nbxlite.oldbiomes.OldBiomeGenBase, OldBiomeGenRainforest, OldBiomeGenSwamp, ...], [nbxlite.spawners.SpawnListEntryBeta, OldSpawnerAnimals, OldSpawnerMonsters], [ssp.WorldSSP, EntityPlayerSP2, FakeServer, ...]
IntCache: cache: 0, tcache: 0, allocated: 41, tallocated: 135
Launched Version: Modded
LWJGL: 2.9.0
OpenGL: GeForce GTX 560M/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'SSP 3.1 for 1.6.4; OldDays 4.1; SSPC 3.3.1'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1166 (65296 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used The worldedit.jar file is not installed, if that is the case here.
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Yep, it was. In Alpha 1.1.2. Not the _01 version, just plain alpha 1.1.2.
EDIT: Apparently it only happened when playing offline with internet on.
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Doesn't make much sense to me, but I guess okay I love Alpha. So nostalgic.
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Basically, if you got the Alpha version that was on the free weekend back in September 2010, you'd have a bug with the sounds so only walking and mining sounds would come. It made the game a little more tense because you never knew which mob was lurking outside your home since it only made stepping noises =P
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I know this is a bit of topic, but has anyone tried the new snapshot? The fireworks are awesome!
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