Yeah it runs fine on my laptop which is pretty cheap and weak so i will see if it is slow for others before i devote lots of time to fixing that.
I have tried to fix the rotations on junjie's blaster so many times but it is really difficult so hopefully i can fix it for the next update.
I have never seen any problems with the structure loading so sorry about that. Try placing random blocks where blocks should be and see if it quickly flashes to the structure's block. That once happened to the front half of the forge for me. I thinks its a problem were the structure loads after the first rendering pass so it only renders part of the structure.
Also the Infurnus currently explodes on impact, that was just me testing out the onImpact method. Only the Hop Rocks will explode on impact, and the Grenukers will stick to the ground and explode.
The slug belt has a slight armour rating. Other than that it has no effects as you can press m to open the slug belt inventory anyway.
You also need to use the up and down arrows to select the slug belt slot if you want to fire different slugs. I was thinking about adding the slug bar overlay with 0.5 but i decided to add it in 0.6. So it's kinda hard to see which slug you have selected. Sorry.
For MCAnimator just look up tutorials on Google. Also I forgot to say that you can directly texture the entities inside of MCAnimator if you want to.
The blaster should work as long as you are selecting a filled slug slot when you right click. By default the slug shown below the player in the slug inventory is selected so you should be able to just place a random slug in there and fire. Currently only the Phosphoro, Infurnus, Lariat and the MakoBreaker have velocity forms so only those work.
The slugs are supposed to spawn in the caverns but for some reason they don't so yeah...
Hopefully I can fix the chunkprovider soon so Slugterra is actually caverns instead of plains.
I run linux Mint (A Ubuntu Derivative) on my machine, Instead of Paint.NET i use GIMP. Also Techne probably wont work on Linux so if it doesn't then try MCAnimator. It's a program like techne but it works on Windows, Mac and Linux.
Also how is V0.5? I cant remember exactly what I have changed/fixed but there are most likely still a lot of bugs.
Thanks for your post, I felt like everyone had given up on this.
P.S How did you get Ubuntu on a Chromebook? I heard they had like a 12 stage UEFI boot and were impossible to get Linux onto.
Could someone make the textures for all the items missing textures? also could someone maybe redo any textures you feel aren't very good as I am terrible at texturing.
PrimePower:
There have been a couple of bug fixes, can't remember what they were now. I have the worst memory. All I remember is that they were very minor bugs. None of the major bugs have been fixed yet. I have been working on an updated and improved trailer which should be on my channel soon.
I know that no-one knows what my channel is yet but when i upload this trailer than I will upload my channel link as well.
Version 4 should work fine now, It did have a bug that crashed your game when you created a new world or when you went to Slugterra on an existing world. I have fixed it though, so V0.4 has the most features, but still the most bugs.
If you download the mod right now I think the world crashing thing has been fixed so that shouldn't be a problem anymore. No one has submitted a model for the Ally Slinger. If people would like I can create one but if you would rather you made your own then I can put that in instead.
The idea with the slingers was to have a randomized model and texture as you spawn them. In that way you would only need to spawn 'Enemy Slinger' to get an enemy slinger at random.
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I have tried to fix the rotations on junjie's blaster so many times but it is really difficult so hopefully i can fix it for the next update.
I have never seen any problems with the structure loading so sorry about that. Try placing random blocks where blocks should be and see if it quickly flashes to the structure's block. That once happened to the front half of the forge for me. I thinks its a problem were the structure loads after the first rendering pass so it only renders part of the structure.
Also the Infurnus currently explodes on impact, that was just me testing out the onImpact method. Only the Hop Rocks will explode on impact, and the Grenukers will stick to the ground and explode.
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You also need to use the up and down arrows to select the slug belt slot if you want to fire different slugs. I was thinking about adding the slug bar overlay with 0.5 but i decided to add it in 0.6. So it's kinda hard to see which slug you have selected. Sorry.
For MCAnimator just look up tutorials on Google. Also I forgot to say that you can directly texture the entities inside of MCAnimator if you want to.
The blaster should work as long as you are selecting a filled slug slot when you right click. By default the slug shown below the player in the slug inventory is selected so you should be able to just place a random slug in there and fire. Currently only the Phosphoro, Infurnus, Lariat and the MakoBreaker have velocity forms so only those work.
The slugs are supposed to spawn in the caverns but for some reason they don't so yeah...
Hopefully I can fix the chunkprovider soon so Slugterra is actually caverns instead of plains.
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Also how is V0.5? I cant remember exactly what I have changed/fixed but there are most likely still a lot of bugs.
Thanks for your post, I felt like everyone had given up on this.
P.S How did you get Ubuntu on a Chromebook? I heard they had like a 12 stage UEFI boot and were impossible to get Linux onto.
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By the way V0.5 will be out later today.
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laclarkjr: do you know how to code mods? It's just the hardest part of making this is the coding and unfortunately i am the only one doing that.
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firstly I've got to add in all the features that have previously been asked for but you can suggest some things.
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Also what language is this written in? Is it open-source?
Sorry I just like to know everything about a program before i use it.
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PrimePower:
There have been a couple of bug fixes, can't remember what they were now. I have the worst memory. All I remember is that they were very minor bugs. None of the major bugs have been fixed yet. I have been working on an updated and improved trailer which should be on my channel soon.
I know that no-one knows what my channel is yet but when i upload this trailer than I will upload my channel link as well.
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The idea with the slingers was to have a randomized model and texture as you spawn them. In that way you would only need to spawn 'Enemy Slinger' to get an enemy slinger at random.
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