• 1

    posted a message on List of Mods for 1.8.9
    Quote from Dedan»

    As a newb and someone with little knowledge of coding and modding, may I ask here, why is it taking so long for most mods to be updated to 1.8? It's been out for a few months if I'm not mistaken. Did it heavily modify the game's basic source code?


    From what i can see, MCP is only in pre-release for 1.8 (read: available for public testing)


    Forge is working mainly on bug fixes for 1.7.10 until FML/Forge stabilizes for 1.8


    Large mods will likely wait for these 2 things to be stable/release versions before taking on the massive tasks of updating. Quite a lot happened apparently with 1.8. Rendering changes, block state changes... I don't know enough to know what it all means, but I do know that it makes the tech/magic mods with all their rendering and block updates much more time consuming to update. And who would expect them to do that over and over instead of waiting for something stable so they aint doing it over and over.

    Posted in: Minecraft Mods
  • 1

    posted a message on Gany's Nether - Miscellaneous nether themed additions!
    Added to my forge microblocks.cfg, figured I would share:





    #Gany's End
    "ganysend:endstoneBrick"
    "ganysend:enderpearlBlock":0-1
    "ganysend:endiumBlock"

    #Gany's Nether
    "ganysnether:colouredQuartzBlock":0-15
    "ganysnether:colouredChiselledQuartzBlock"
    "ganysnether:colouredQuartzPillar0":0-3
    "ganysnether:colouredQuartzPillar1":0-3
    "ganysnether:colouredQuartzPillar2":0-3
    "ganysnether:colouredQuartzPillar3":0-3

    #Gany's Surface
    "ganyssurface:colouredRedstoneBLACK"
    "ganyssurface:colouredRedstoneGREEN"
    "ganyssurface:colouredRedstoneBROWN"
    "ganyssurface:colouredRedstoneBLUE"
    "ganyssurface:colouredRedstonePURPLE"
    "ganyssurface:colouredRedstoneCYAN"
    "ganyssurface:colouredRedstoneLIGHTGREY"
    "ganyssurface:colouredRedstoneGREY"
    "ganyssurface:colouredRedstonePINK"
    "ganyssurface:colouredRedstoneLIME"
    "ganyssurface:colouredRedstoneYELLOW"
    "ganyssurface:colouredRedstoneLIGHTBLUE"
    "ganyssurface:colouredRedstoneMAGENTA"
    "ganyssurface:colouredRedstoneORANGE"
    "ganyssurface:colouredRedstoneWHITE"
    "ganyssurface:colouredRedstoneBlock":0-15
    "ganyssurface:charcoalBlock"
    "ganyssurface:18Stones":1-8
    "ganyssurface:prismarineBlocks":0-2
    "ganyssurface:sea_lantern"
    "ganyssurface:red_sandstone":0-2
    "ganyssurface:brown_mushroom"
    "ganyssurface:red_mushroom"
    Posted in: Minecraft Mods
  • 1

    posted a message on Gany's End - Miscellaneous ender themed additions!
    Added to my forge microblocks.cfg, figured I would share:





    #Gany's End
    "ganysend:endstoneBrick"
    "ganysend:enderpearlBlock":0-1
    "ganysend:endiumBlock"

    #Gany's Nether
    "ganysnether:colouredQuartzBlock":0-15
    "ganysnether:colouredChiselledQuartzBlock"
    "ganysnether:colouredQuartzPillar0":0-3
    "ganysnether:colouredQuartzPillar1":0-3
    "ganysnether:colouredQuartzPillar2":0-3
    "ganysnether:colouredQuartzPillar3":0-3

    #Gany's Surface
    "ganyssurface:colouredRedstoneBLACK"
    "ganyssurface:colouredRedstoneGREEN"
    "ganyssurface:colouredRedstoneBROWN"
    "ganyssurface:colouredRedstoneBLUE"
    "ganyssurface:colouredRedstonePURPLE"
    "ganyssurface:colouredRedstoneCYAN"
    "ganyssurface:colouredRedstoneLIGHTGREY"
    "ganyssurface:colouredRedstoneGREY"
    "ganyssurface:colouredRedstonePINK"
    "ganyssurface:colouredRedstoneLIME"
    "ganyssurface:colouredRedstoneYELLOW"
    "ganyssurface:colouredRedstoneLIGHTBLUE"
    "ganyssurface:colouredRedstoneMAGENTA"
    "ganyssurface:colouredRedstoneORANGE"
    "ganyssurface:colouredRedstoneWHITE"
    "ganyssurface:colouredRedstoneBlock":0-15
    "ganyssurface:charcoalBlock"
    "ganyssurface:18Stones":1-8
    "ganyssurface:prismarineBlocks":0-2
    "ganyssurface:sea_lantern"
    "ganyssurface:red_sandstone":0-2
    "ganyssurface:brown_mushroom"
    "ganyssurface:red_mushroom"
    Posted in: Minecraft Mods
  • 1

    posted a message on Gany's Surface - Miscellaneous overworld themed additions!
    Added all 3 Gany's mods to my forge microblocks.cfg, figured I would share:





    #Gany's End
    "ganysend:endstoneBrick"
    "ganysend:enderpearlBlock":0-1
    "ganysend:endiumBlock"

    #Gany's Nether
    "ganysnether:colouredQuartzBlock":0-15
    "ganysnether:colouredChiselledQuartzBlock"
    "ganysnether:colouredQuartzPillar0":0-3
    "ganysnether:colouredQuartzPillar1":0-3
    "ganysnether:colouredQuartzPillar2":0-3
    "ganysnether:colouredQuartzPillar3":0-3

    #Gany's Surface
    "ganyssurface:colouredRedstoneBLACK"
    "ganyssurface:colouredRedstoneGREEN"
    "ganyssurface:colouredRedstoneBROWN"
    "ganyssurface:colouredRedstoneBLUE"
    "ganyssurface:colouredRedstonePURPLE"
    "ganyssurface:colouredRedstoneCYAN"
    "ganyssurface:colouredRedstoneLIGHTGREY"
    "ganyssurface:colouredRedstoneGREY"
    "ganyssurface:colouredRedstonePINK"
    "ganyssurface:colouredRedstoneLIME"
    "ganyssurface:colouredRedstoneYELLOW"
    "ganyssurface:colouredRedstoneLIGHTBLUE"
    "ganyssurface:colouredRedstoneMAGENTA"
    "ganyssurface:colouredRedstoneORANGE"
    "ganyssurface:colouredRedstoneWHITE"
    "ganyssurface:colouredRedstoneBlock":0-15
    "ganyssurface:charcoalBlock"
    "ganyssurface:18Stones":1-8
    "ganyssurface:prismarineBlocks":0-2
    "ganyssurface:sea_lantern"
    "ganyssurface:red_sandstone":0-2
    "ganyssurface:brown_mushroom"
    "ganyssurface:red_mushroom"
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from MentalMouse42»

    So far I've researched most of the early forbidden stuff (except Liquid Death and the bone staff), and haven't seen any of the nastier effects reported before the latest rebalancing. On the other hand, "finishing your Thauminomicon" will require getting very warped indeed -- there are two whole pages that don't even appear until you get lots and lots of warp.

    Playing with the dw20 pack in 1.7 which has thaumic tinkerer/kami and to unlock kami you need ALL the vanilla thaum research and ichor itself comes with some warp. That being said, I've unlocked kami and thus far have seen flux flu once, hunger once, and one other mild effect after about 10 hours of having kami unlocked. Still no eldrich tab as I haven't made any of the forbidden items (liq death, infernal furnace, etc) or eaten any zombie brains to aquire enough non permanent warp to see it.

    Warp really freaked me out at 1st, but so far... it aint bad. The only part I've seen people talk about that worries me if I get deeper into warp is eldrich guardian hit squads appearing IN my base. I like to think of my base a a safe zone. For now in preperation the passageways between areas are getting warding stones across them :P
    Posted in: Minecraft Mods
  • 1

    posted a message on Schematica
    Ok, so in 97+ Schematica will originally set the path as a relative one? If so, Awesome :) So to correct this older config file, where do i set it to? Is it relative to the config?

    S:schematicDirectory=../schematics <<-- this for the place it has always been created?

    S:schematicDirectory=schematics <<-- or even this to place the folder in the config folder itself?

    On another subject, is there a way to set Schematica so that if I couldn't manually place a block, Schematica won't either? An example of this is in a skyblock situation one is able to build under the platform they are standing on without risking death by placing something like a 3x1x3 schematic at y -2 then letting schematica place blocks where the player could not. I have enough self restraint to not do this, but apparently my son does not :P

    EDIT: P.S. Thanks for the fast response, and thanks yet again for the awesome mods you create :) I find this, Stackie and InGameInfoXML to be indispensable when picking mods to install.

    EDIT2: Just wen't to go download 93 and realized I am using 96 already... So my original question stands, can the default path be a relative one, the one created by Schematica if I were to delete the Schematica.cfg?
    Posted in: Minecraft Mods
  • 1

    posted a message on CJB Mods www.cjbmods.com
    I actually took the time to recreate his with MultiMC, exact same list of mods installed(same versions), logged on to epsilon.oc.tc(his servers of choice)...

    Here is a screenshot:



    That is directly from using his list:
    Quote from Yo_Hablo_Espanol

    minecraft.jar:
    1. Forge -Client- 6.6.1.527 (1.4.7) [Test 6.6.0.497 to 6.6.1.527] Forge have a Bug. Invisible mobs and people.
    2. Liteloader (1.4.7)
    3. OptiFine HD D5 Ultra (1.4.7)

    Put in Minecraft Mods Folder:
    [1.4.6]ArmorStatusHUDv1.5
    [1.4.7]bspkrsCorev1.01
    [1.4.7]ReiMinimap_v3.2_06
    CJB API.zip
    CJB MoreInfo
    mod_macros_0.9.8_for_1.4.7.litemod

    Mods for PVP
    Test in this Server.

    https://oc.tc/play


    If he doesn't want to fix his problem and only complain about Forge by joining the growing list of ModLoader whiners... then there is no more that can be done to help. Worked for me on a fresh minecraft.jar with a new latest Forge install AND every single mod he listed.
    Posted in: Minecraft Mods
  • 1

    posted a message on CJB Mods www.cjbmods.com
    Quote from Yo_Hablo_Espanol

    .
    Forge Versions

    I only install Forge and have Bug, Invisible people of the version 6.6.0.497 to 6.6.1.528. (I just install it without any more mod)

    make modloader version.

    thx


    This is a problem that only some people are having, THIS POST: Invisible mob and character models with Minecraft Forge is an example. It is the exact problem you are describing. The user in my example fixed the problem with a fresh (force update) install of the minecraft.jar and Forge.

    I really don't see CJB or any other modded who has upgraded to Forge completely re-writing their mod for a lesser API.

    My son and I play a LAN server game all the time, we have had forge and over 100 mods since 1.3.1. Forge had the problem once in that time, upgrading fixed it. In your case, it looks like yuo need to start over with a CLEAN jar and do a fresh Forge install. As I said, Forge mods prolly won't downgrade, your best bet is to try to fix the issue you and only a small amount of other people are having.

    No need to go back and clear the text of your previous posts, people here are generally here to help. If you are only obsessed with a single thing, there is generally no help to be given. And google cache is faster then the edit button most of the time :P


    Quote from Yo_Hablo_Espanol

    My Mods in server PVP:

    minecraft.jar:
    1. Forge -Client- 6.6.1.527 (1.4.7) [Test 6.6.0.497 to 6.6.1.527] Forge have a Bug. Invisible mobs and people.
    2. Liteloader (1.4.7)
    3. OptiFine HD D5 Ultra (1.4.7)

    Put in Minecraft Mods Folder:
    [1.4.6]ArmorStatusHUDv1.5
    [1.4.7]bspkrsCorev1.01
    [1.4.7]ReiMinimap_v3.2_06
    CJB API.zip
    CJB MoreInfo
    mod_macros_0.9.8_for_1.4.7.litemod

    Mods for PVP
    Test in this Server.

    https://oc.tc/play


    Deleting old posts via editing is just immature :P

    After retrieving the info from your edited post, i logged into epsilon.oc.tc ... took the following screenshots:




    And my title screen:



    As you can see, I am using Minecraft 1.4.7 with Forge 6.6.1.528... and those entities I see do not appear to be invisable... So, I only install Forge and not have Bug, people are visible of the version 6.6.1.528. (I just install it without any more mod)
    Posted in: Minecraft Mods
  • 1

    posted a message on CJB Mods www.cjbmods.com
    Quote from Yo_Hablo_Espanol

    minecraft.jar:
    1. Forge -Client- 6.6.1.527 (1.4.7) [Test 6.6.0.497 to 6.6.1.527] Forge have Bug. Invisible people.


    This looked wierd... is it minecraftforge-universal-1.4.7-6.6.1.527.zip? I was unaware of a "client" build, all I see listed on the fogre download site is universal since 4.0.0.182 for 1.3.2

    And try without OptiFine as JonReed suggested, any difference? I'm using a custom copiled version from another forum user to fix some things. Namely a "Better Fonts" mod patch to OptiFine.




    Hey CJB, am I having a derp moment again... Is there a config setting to remember showing either QuickCraft or Classic view when I 1st load Minecraft? Seems to default to QuickCraft. Didn't see a config in the config\cjb folder.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.1/1.6.2] [Forge] Diamond Meter v2.2.3/2.2.4
    Quote from HenryJ

    Hey there!

    So I run a hamachi server so my friend and I can play SMP together and I have this installed and it works.. like it comes up in my Forge on the main screen but when I go to craft it and try to pick it up out of the crafting table.. It doesn't let me select it.. like it picks up then drops back so I cannot get it.

    Any help? Thank you for your contribution to the minecraft community :)


    Could you provide a list of mods installed? Create a windows command file to start minecraft with:

    @echo off
    java -cp Minecraft.exe net.minecraft.LauncherFrame
    pause


    create in notepad and save that as minecraft_debug.bat or minecraft_debug.cmd in the same folder as minecraft.exe

    run it, and copy the text from it to paste here in spoiler tags:

    [spoiler]
    the info you copied pasted here
    [/spoiler]


    It's prolly some conflict with another mod, with that info we might be able to help :)
    Posted in: Minecraft Mods
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