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    posted a message on Glowstone Wire v1.0.2.113
    In the mcmod.info and the zip itself i had to change "logo.png" to "GrygrFlzr_GlowstoneWire.png" ... Mo'Creatures also used the default name of logo... so your mod was showing the logo for mo creatures... i also changed the logo name in it and will cross post there :)
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from DoctorIron

    How much work did it take to get all of those to work together?

    I really wish Yogbox was still around, it's such a pain getting a bunch of mods together these days, and Mojang's been delaying that API since Alpha...


    So far ID's and treecapitator have been the only hassles... had to add id's to treecapitator's config, and used IDResolver_1.4.5_COREMOD_Update-0
    for ID conflicts, it also has a nice ID report to txt file to get the IDs needed for treecapitator cfg.

    Edit: have since added Twilight Forest, Forestry, and ExtraBiomesXL :)

    Quote from Kinniken

    Very smart debugging. He should have come back just by being near the tree at sunset though.


    Naa, he does not return if the player kills him, only if by mob or natural death(falling, lava, etc)... i left the chunk for days, waited there for days, deleted the chunk... if it was suggested on google, i tried it :P He was just plain gone.

    Quote from Sekzswag

    Getting this issue. Keeps crashing after mojang screen.

    http://pastebin.com/n4aeePRK

    Try ID Resolver, can be wierd on existing maps as it alters some ID's... but so far it has made ID resolving/conflicts just plain gone.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Is there anyway to turn off the "Loading..." screens... it's purely cosmetic.. but they look horrible on my box:

    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I somehow killed Sadhu, or something. Anyways... he stopped being at his tree. I looked ALL over for a "fix" to respawn him... found nothing.

    Started looking around in the save folder, found: .minecraft\saves\test\millenaire\buildings

    in it is a bunch of gzip files named with what looked like coordinates... they were. I went to Sadhu's tree and noted the coords... -858_71_-135.gz

    I extracted the file inside... it is NBT. I ran NBTExplorer-2 dropped the file on it and expanded:

    buildings: 1 entry
    80 entries
    villagersrecords: 1 entry
    vr_killed: 1 <----- changed this to 0 (zero) ... saved, put it back into the gzip file with 7-zip, loaded minecraft and BANG... there stood Sadhu.


    Hope this helps someone else... it was frustrating to find as i had done everything "right" upto acidentally killing him... several villages built up pretty nice, nether all decked out, ender dragon slain and base created (slayed him JUST above the spawn pad), several floating ruins, battle towers, bandit outposts cleared... all without cheats.

    Minecraft 1.4.5
    Forge 6.4.1.426
    Optifine 1.4.5_HD_D5
    Millenaire 3.2.7 (upped from 3.2.6 trying to get Sadhu back)
    Thaumcraft 3.0.0i
    Craft Guide 1.6.5.11
    Easy Crafting 1.1.2
    Rei's Minimap 3.2_05
    StatusEffectHUD 1.7
    Death Chest 1.4.5 (replaces Keep Inventory on Death)
    Minions 1.4.4
    EnchantingPlus 1.11.1 (replaces Better Enchanting)
    Pfaeff's Modpack 1.1.0
    Mo' Creatures 4.3.1 (with GuiAPI 0.15.1-1.4.5 & CustomMobSpawner v1.9.0)
    InvTweaks 1.45-1.4.4
    Risugami Armor Stand
    Risugami Shelves
    DaftPVF Ingame Info
    DaftPVF Treecapitator 1.4.5.r01
    DaftPVF Floating Ruins
    DaftPVF Crystal Wing
    DaftPVF Starting Inventory
    More Fuel 1.2.5 (old version works in 1.4.5!)
    Balkon's Weapon Mod 1.10.1 [1.4.4]
    Battle Towers 1.4.4
    Ropes+ 1.44
    --
    Risugami Sign Tags
    Risugami More Stackables
    Pam's Get all the Seeds 1.5 (MC 1.4.4)
    Pam's Simple Recipes 1.8 (MC 1.4.4)
    Minecraft Capes 1.4.4/1.4.5
    Faithfull32 (w/ Balkon's Weapon Mod added) or Painterly Pack (default settings)

    Still waiting on the following for 1.4.5 to have a YogBox lookalike:
    More XP Mod
    XP Books
    Airship/Sky pirates
    Minecolony
    Adventure Items
    Better Dungeons
    More Health RPG
    Posted in: Minecraft Mods
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    posted a message on [1.5.2/universal] More Fuel by Grom PE - deprecated
    Just installed this on 1.4.5 using minecraftforge-universal-1.4.5-6.4.1.426... it actually works even though it's for 1.2.5 :)

    So far no bugginess... YMMV


    Edit: Installed into mods folder in 1.4.6 with Risugami's Modloader... again, just works so far... YMMV
    Posted in: Minecraft Mods
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    posted a message on Minecraft Style Mouse Pointer - Windows
    Pretty neat, my son loves it!

    I made a installer for it using Inno setup (http://www.jrsoftware.org/isinfo.php) and tested on XP.

    Download the installer: http://www.wikiupload.com/WIPILWLX0GAAN1K

    It should work on any windows 9x to Windows 8 as the cursors have kept the same location: %SYSTEM_ROOT%\Cursors

    It has the OP as publisher and a link to this post. Has an uninstaller as well.

    Install it. Now open Control Panel and double click on Mouse Properties. Click on the Pointers tab and choose the installed cursor pack from the dropdown list under ‘Scheme’. Select one and click Apply. Windows 7 and Vista users can type ‘mouse pointers’ in the search box to automatically open the Mouse pointers settings.

    I also added a "Default" theme to the registry that is not uninstalled... It's titled "Default" and is whatever theme is default to the runing windows version. Saves having to click each cursor and choose "Use Default" :)
    Posted in: Minecraft Tools
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    posted a message on Invalid Username or Password
    Yep.. fixed :)
    Posted in: Java Edition Support
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    posted a message on recent snapshot, golems continue to hate?
    I was over 900 blocks away for quite some time in the village i got the original 2 from... several minecraft days, on return, still angry golems.

    I have traded with the villagers to the point all now have several offers trying to get back on their good side and havn't slain anymore of em.

    Don't look like i'm ever gonna be in good with the again :P

    Will prolly just wipe them out (with cactus or lava or something), and import 2 more from the village 900 blocks away :)

    Quote from Epicness1324

    Villagers will now like or dislike you. If your popularity level for your particular village is below -15 (which can be achieved by simply punching villagers), all iron golems in the village will attack you on sight.


    Is there somewhere this is documented? or is it from the code? if from code... how much does it fall per punch, or per slain... and how much does it go up per trade?

    I have killed by my hand like 50 villagers... and have traded over 100 times now... still angry golems :P


    EDIT: i looked p villages.dat on the wiki... in it is my player name and a value, -16 ,,, used NBTExplorer-2 to cheat and set it to 16... problem gone and remember to only kill villagers with cactus, lava, drowning :)
    Posted in: Recent Updates and Snapshots
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    posted a message on recent snapshot, golems continue to hate?
    I just recently noticed that iron golems HATE me, I moved 2 villagers from their home and finally got them to my makeshift village. 21 doors and they began to breed. Now there are enough for iron golems to spawn.

    I have been very cruel to villagers, killing off those who don't offer anything i need/want. I kill the golems for their iron... Now, evey time a new golem spawns, shortly after me hanging out near him, he attacks me. I know this was planned to happen...

    I have since started trading heavily with the current villagers, not killing them any longer... but after the golem respawns... he is still angry. I have let them kill me over and over, left the chunk and lived in other villages for some time, no amount of niceness towards the villagers seems to stop this.

    Am I missing something? Do i need to just trash the village and bring 2 more new villagers to start over?
    Posted in: Recent Updates and Snapshots
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    posted a message on Is reconfiguring my static IP address dangerous?

    A warning for BT HomeHub (and HomeHub 2) users: your router is 192.168.1.254.


    Wow, that's a really wierd IP for a router... I normally only ee 192.168.0.1 or 192.169.1.1 (usually the latter)... wonder what other routers have wierd default IPs.


    Edit: found a cool little list....
    Router Manufacturers     Default IP Addresses
    3Com				  192.168.1.1
    Apple				 10.0.1.1
    Asus    				 192.168.1.1, 192.168.1.220
    Belkin			    192.168.2.1, 10.1.1.1
    Buffalo			   192.168.11.1
    Dell				  192.168.1.1
    D-Link			    192.168.0.1, 0.30, 0.50, 1.1, 10.1.1.1
    Linksys			   192.168.0.1, 1.1
    Microsoft			 192.168.2.1
    Motorola			  192.168.10.1, 20.1, 30.1, 62.1, 100.1, 102.1, 1.254
    MSI    				 192.168.1.254
    Netgear			   192.168.0.1, 0.227
    Senao    			   192.168.0.1
    SpeedTouch		    10.0.0.138, 192.168.1.254
    Trendnet			  192.168.0.1, 1.1, 2.1, 10.1,
    U.S. Robotics		 192.168.1.1, 2.1, 123.254
    Zyxel				 192.168.1.1, 2.1, 4.1, 10.1, 1.254, 10.0.0.2, 0.138

    from: A List of Common Default Router IP Addresses
    Posted in: Computer Science and Technology
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    posted a message on Is reconfiguring my static IP address dangerous?
    Who set up your static IP? Here at our house, several machines need a static IP... Our TV machine runs MythTV, and my family accesses it to schedule shows they want to watch. 3 machines run VNC so we can remotely access them when away from the house.

    It really all depends on why you have a static IP. The easiest way if you do require a static IP is to use your routers settings to set up "Static DHCP", this will bind the MAC address of your machine to give it the same IP all the time while your OS can be set to obtain an IP automatically.

    If nobody in your house knows a reason for you to have a static IP, there should be no danger of just allowing your OS to get a random dynamic IP, or just pick another within range. Say for instance yours is 192.168.1.200... if nobody in house knows a reason for static, either set to dynamic or pick another in the range of 192.168.1.2 thru 192.168.1.255 (192.168.1.1 should be your router).
    Posted in: Computer Science and Technology
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    posted a message on Shouldn't this computer be running Minecraft well?
    Quote from TheFieldZy

    How's the lack of DirectX 10/11?


    Currently I'm only playing Morrowind/Oblvion/Fallout/Skyrim, Duke Nukem Forever, Empire Earth AOC, Angry Birds... none of which require DX10 or 11. Read some stuff that said Skyrim is actually more stable on DX9... dunno, ain't fired up the Windows 7 partition to try, works great under XP.

    I ain't a fanboy of ANY one OS... I can within minutes fire up just about any OS ever made on one machine or another here... I use what gets the job done and feels the most comfortable. If I find something that doesn't work on my most comfortable OS (XP), I'll boot into 7, 8, Win98, DOS 6.22, Linux, OS/X, C64 Basic V2... whatever :P
    Posted in: Computer Science and Technology
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    posted a message on Breaking Bad (AMC TV)... Wow, it's actually back.
    Was browsing recorded shows the other day in our MythTV DVR box... was suprised to see a Breaking Bad episode... thought for a second Myth had a hiccup and recorded a re-run... Nope, it was new... awesome.

    Woulda thought for sure Gus getting half his face blown off and walking out of the room adjusting his tie and falling down dead woulda been the end... sure seemed like it.

    Anyone else here been watching this show? Me and my daughter are hooked!
    Posted in: Culture, Media & Arts
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    posted a message on How you feel when the server you've put hours of your life into has to reset for 1.3
    Quote from Mettan

    I find this funny because I almost never do multiplayer and I rarely keep any world for long in single player.


    Yea, that's me... start new world... few days later been to the nether, the end... need new challenge... new world here I am :) About the only multi-player I do is with my son and daughter... snapshots made that nice as I don't have to stop my current world, just open to lan.
    Posted in: Recent Updates and Snapshots
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    posted a message on When do you THINK 1.3 will come out? (100+ SUPPORTERS)
    Quote from yoshiisawaffle

    Okay so let us follow what "I" think is the logical path or what I think has been said that will happen.
    1.4 snapshots will focus on the (early) optimization of the merge (late) will focus on adding and optimizing the mod api

    means we probably won't get much content added to the game until what? 1.5 (if there is any)

    what do you guys think?


    I think the guys get bored doing what should be done (bugs/merge), and resonably take a break to add new things... so along with bug squishing from the merge, hopefully a mod API, I expect there will be a pile of new stuff in 1.4.

    I mean look at all the new things in the snapshots for 1.3... I wouldn't want to have to code on the merge, that has to be a pain... but yet still lots of new "I'm bored fixing merge bugs... let's add ______, that will be fun!" stuff.
    Posted in: Recent Updates and Snapshots
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