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  • ozzymud
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  • Member for 9 years, 5 months, and 19 days
    Last active Wed, Feb, 19 2020 17:40:21
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    Apr 21, 2016
    ozzymud posted a message on FullThrottle Alchemist

    First off welcome back! So glad you got your head back into minecraft :) I just found out about this new version today from reddit Dartcraft was one of the most fun mods in 1.6.4 by far. Really happy to see a comeback for 1.7.10. Thanks much for a wonderful mod yet again.

    Posted in: Minecraft Mods
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    Mar 20, 2016
    ozzymud posted a message on Galacticraft server Error. "Update check failed"

    I went thru the GalacticraftCore.cfg, I dont see any update lines in it :(

    Posted in: Server Support and Administration
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    Mar 20, 2016
    ozzymud posted a message on Any redstone wiring mods for 1.8?

    try Ender IO, hot off the presses for 1.8.9.. http://ci.tterrag.com/job/EnderIO-1.8/

    Posted in: Mods Discussion
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    Mar 20, 2016
    ozzymud posted a message on Loading Screen Crash with Damage Indicators

    The md5 says they are all identical, your recycled one, mine, the ftb ones... all identical :)


    Ok, so removing just damage indicators allows the pack to work fine?


    Also, I see your using the latest Forge... 10.13.4.1614, the recommended build is still 10.13.4.1558. Does one of the mods specifically need that new version? Try downgrading forge to 1558 and see?

    Posted in: Java Edition Support
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    Mar 19, 2016
    ozzymud posted a message on Bleach mod server~Internal server error

    The Bleach Mod is not compatible with MP at all at this point in time.

    Posted in: Java Edition Support
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    Mar 19, 2016
    ozzymud posted a message on Optifine Crash

    http://www.minecraftforge.net/forum/index.php?topic=37421.0


    quote from above link: "Optifine's fault. They need to specifically code support for forge."

    Posted in: Java Edition Support
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    Mar 19, 2016
    ozzymud posted a message on Moddded Crash
    G:\minecraft\data\.minecraft\mods\CodeChickenLib-1.7.10-1.1.3.138-universal.jar (The system cannot find the file specified)

    If the file is indeed in that location, maybe it is on a bad sector? try renaming CodeChickenLib-1.7.10-1.1.3.138-universal.jar to anything else (besides .jar) like maybebad.file, then copy a fresh copy of it to the thumbdrive from somewhere else (don't just make a copy of the possibly bad one)... what happens then?
    Posted in: Java Edition Support
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    Mar 19, 2016
    ozzymud posted a message on Loading Screen Crash with Damage Indicators

    a mod can work with a partially corrupted jar, yours, makes me wonder reguardless... [1.7.10]DamageIndicatorsMod-3.2.3.jar (1).zip ... I've never seen the author distribute a zip for that version, maybe it's been messed with? try replacing it from one of the modpacks from a trusted source... ftb/atl/curse... or even try the one from the cdn i linked to, it's the one i've been using for some time.


    i got an md5 hash from the modarchive one, and one that came from an ftb pack:


    4d7172534ef2348a5aa2c4f130d9f57b


    upload yours to like https://virusscan.jotti.org that will show you the md5 of yours, if it matches, then it is the original one.


    Past that, what else did you alter in your pack between the last time it worked and now? Any other mods added, forge or other mod versions changed? Any config changes?

    Posted in: Java Edition Support
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    Mar 19, 2016
    ozzymud posted a message on Loading Screen Crash with Damage Indicators

    Where did you get the file from? the main download appears to be broken atm, that said, maybe you got a dubious copy from somewhere else?


    There are several modpacks that include [1.7.10]DamageIndicatorsMod-3.2.3.jar:


    ATL:

    Sky Factory 2

    DNS Techpack


    Curse:

    Space Astronomy


    FTB:

    Infinitech2


    I grab archives from Minecraft Mod Archive (http://cdn.minecraftmodarchive.org/DamageIndicators/1.7.10/), he only posts stuff that is allowed to be posted, removes stuff when notified he aint supposed to :P

    Posted in: Java Edition Support
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    Mar 19, 2016
    ozzymud posted a message on Help with crash

    Essence-Of-The-Gods-Mod-1.7.10.jar


    He does a check on the file https://essence-of-the-gods.net/version.txt


    This server is no longer there. You might check in the config for the mod if there is an option to disable update checks, past that, i dunno




    Edit: Wow, somehow missed the 2nd post, glad you got it fixed, do you have other mods by the same author installed?

    Posted in: Java Edition Support
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    Mar 19, 2016
    ozzymud posted a message on Veinminer Mod Config OP

    Looks to be %appdata%\.minecraft\config\veinminer\general.cfg :) Or wherever your modded config files are stored.

    Posted in: Mods Discussion
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    Mar 19, 2016
    ozzymud posted a message on Log Slab Request

    Slabcraft 3.0, currently for 1.8.9 (updates for new versions come fast enough usually) http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282852-flowercraft-staircraft-slabcraft-wallcraft


    Can also be done with microblocks or as mentioned carpenter blocks, those will likely be along shortly as forge just posted builds for 1.9 which seems to be the version a lot of modders were holding out for.


    Edit: P.S.

    Quote from thenewpotato»

    I
    am a beginner in mod developing. But since no one else replied, I guess
    I will try, it does not look that hard. By the way, what version do you
    want it in?


    Kudo's on your modding work, nice to see new modders jumping on projects like this :)
    Posted in: Requests / Ideas For Mods
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    Mar 19, 2016
    ozzymud posted a message on Ore mod ideas wanted!!!

    Sounds a lot like Metallurgy, http://minecraft.curseforge.com/projects/metallurgy


    This mod adds in like 50 new ores, with alloys of a lot of them. New armor and weapon/tool sets for most(all?) of the metals with special abilities for some of the weapons (and tools/armor?). Also has crushers/smelters/other machines that are tiered based on the metals.


    Doesn't have the mobs or dimensions for the metals, that could be a new twist on it. But there are a few mods that come to mind that play on the different dimensions/mobs idea. Advent of Ascension (now called Nevermine 2) comes to mind.


    Not trying to put you off or anything, but to be popular, your going to have to come up with a fresh twist on things, to make this mod unique over what is already out there :)

    Posted in: Requests / Ideas For Mods
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    Mar 19, 2016
    ozzymud posted a message on Hatching Ender Dragon Eggs Mod?

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1439594-dragon-mounts-r43-wip


    Was used in Sky Factory 2, it is still being updated as well as being public domain source code.

    Posted in: Requests / Ideas For Mods
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    Jan 16, 2016
    ozzymud posted a message on 1.8: The Epic Modpack v1.3 Hot Update [14 Dimensions-Bosses-Dungeons-Magic-Tech-Mobs-Ores-Customization-Weapons-Armor]

    ProjectE, that would mean game over very fast. Any pack that has ProjectE in it I tend to get a transmutation table as fast as possible, then put a bunch of repair talismans into a chest, pump in almost broken gold pickaxes from a condenser, then pump them to a condenser... gem armor in like an hour.


    After that, there aint much point to playing the pack :P

    Posted in: Mod Packs
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    Feb 15, 2013
    ozzymud posted a message on Change Your Minecraft Name? Possibly In The Future
    Quote from skullcandy9405

    Join our new server! :) 198.27.83.104:25591
    come help us build and grow :)


    These are the reasons I don't do multi-player without knowing the server owner... Sorry guy, but 4 posts total, no domain, just a server on a redirected port prolly running on your local machine... I'll pass :)
    Posted in: News
  • View ozzymud's Profile
    Feb 14, 2013
    ozzymud posted a message on Change Your Minecraft Name? Possibly In The Future
    Quote from hexteryodelism

    so with teh server ban thing just make it so it bans your ip not your name


    Did you read any of the thread? I can change my dynamic IP within seconds by instructing my router to do so. Most DSL users also get a new IP on each connect (which is often). Or, I can use one of the MANY proxies out there to get a new IP address... not effective AT ALL for banning.
    Posted in: News
  • View ozzymud's Profile
    Feb 13, 2013
    ozzymud posted a message on Change Your Minecraft Name? Possibly In The Future
    It is the actual the ops/admins i worry about... not all of em are nice people. I was recently reading a popular hacking forum and most of the names used for brute forcing are gathered from servers.

    I would rather see a display name coupled with a unique id [098f2470-bae0-11cd-b579-08002b30bfeb]. The Unique Id is given from minecraft login servers and cannot be used in itself for login attempts but would be easily checked by white/blacklists.

    People who use the same tag name could be given the choice at login to a server to change it. And people could also register a nick with a server like on IRC... give the server a password to prove that is your nick.

    Logging in with nick Ozzymud..
    Ozzymud is already in use assigning Guest10234, if the nick belongs to you /msg server Ozzymud <password>.
    /msg server Ozzymud 3557et$%464
    Verified! Returning your nick.

    player.dat is still stored using the unque id, permissions and all that use the unique id.

    UUID: There are 340,282,366,920,938,463,463,374,607,431,768,211,456 possible UUIDs
    Posted in: News
  • View ozzymud's Profile
    Jul 12, 2012
    ozzymud posted a message on Change Your Minecraft Name? Possibly In The Future
    Quote from Dextrous

    The thing about your average wiki design (plain white background, black text, basically Wikipedia), is that it helps you focus on what you are reading, as the text has a good contrast. For forums the background is generally dark, which means it's easier to make out posts, as they are all individual (well, excluding double posts xD). The thing about a wiki with a dark background is that it doesn't seem formal. Well, I guess it's just one of those things.


    Exactly... I am so glad Adblock exists, I was able to block the style sheet... back to a good old boring look so I can focus on the information.

    blocking rule: |http://www.minecraftwiki.net/load.php?debug=false&lang=en&modules=site&only=styles&skin=vector&*

    result:

    Posted in: News
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