• 0

    posted a message on Catacomb Snatch Hack
    I was bored :tongue.gif:
    Posted in: General Gaming
  • 0

    posted a message on Catacomb Snatch Hack
    Would anyone be interested? The source code make it too easy :tongue.gif:


    I already started working on it and i have a drop multiplier hack, speed hack and super bullet. (Go through wall, infinite range and kill everything in 1 hit). Everything is togglable obviously with F1, F2, F3 and F4.

    So should i continue it and would anyone be interested in having it for the lul?
    I don't know if it'll work in multiplayer, i'll have to test it.
    Posted in: General Gaming
  • 5

    posted a message on [Creating Mods] How to make the best mod ever
    Instant 100% successful mod

    I'm honestly tired of mods that add a new ore, new blocks, a new kind of compact storage block such as 9 coal in the crafting grid make a compact coal block holy crap so much skills!!111 "OH MY GOD, A MOD DAT ADD REDSTOEN TOOL? NEVER SEEN BEFORE. NICE IDEA." This is getting ridiculous. Every day, noob that doesn't even have a SMALL glimpse of java come in the tutorial section, learn how to make a new block and recipe and then release their crappy copy pasted work saying its a mod. READ THE LINK ABOVE. ORACLE DID IT. ORACLE = JAVA. (At the moment at least since sun sold it to oracle)
    "OH WAIT, WHAT IS JAVA? IDK I COPY PASTE WAT TUT GIEV ME? I TINK ITS LIEK A PROGRAM TAT RUN APP!?!?"

    This thread is honestly the best tutorial ever.
    Posted in: Tutorials
  • 0

    posted a message on Whats wrong with my code?
    Quote from DrDream2348

    Hey I'm simply testing out a mod by making a block and when I had finished with the code and tried recompiling I had 9errors. Can you tell me what I did wrong with it? :rolleyes:



    mod_TravisBlock.java
     package net.minecraft.src;
    import java.util.Random;
    
    public class mod_TravisBlock extends BaseMod
    {
    	public static final Block TravisBlock = new Block_Travis(97.0).sethardness 0.3F.setResistance(0.6F).setblockName("Travis").setlightvalue(0.2F);
    	
    	public mod_TravisBlock()
    	{
    		ModLoader.RegisterBlock(TravisBlock);
    		TravisBlock.BlockindexInTexture = ModLoader.addOverride("/terrain.png", "/ehhh.png")
    		ModLoader.addName(TravisBlock, ("ZOMG I MADE A MOD");
    		
    		ModLoader.addRecipe(new ItemStack(TravisBlock, 10), new Object []{
    			"**", Charecter.valueof('*'), Block.Furnace
    		});
    	}
    	public String Version()
    	{
    		return "3.14159265";
    	}
    }

    Block_Travis.java
     package net.minecraft.src;
    import java.util.Random;
    
    public class Block_Travis extends block;
    {
    	protected Block_Travis ( int i, int j)
    	{
    		super(i.j.Material.stone);
    	}
    public int idDropped int i. Random random;
    	{
    		return Item.IngotIron.shiftedIndex;
    	}	
    
    	public int quantityDropped(Random random) 
    	{
    		return 64;
    	}
    }



    This is sad. Read a book man. Making a block is not a mod.
    I'm too tired to point all of them but the most noticeable one is this

    ModLoader.addName(TravisBlock, ("ZOMG I MADE A MOD");


    and

    public String Version()
    Posted in: Modification Development
  • 0

    posted a message on How can I get the source code of a mod?
    Long answer made short, You can't. The way MCP decompile minecraft is by killing the obfuscation (Which is simple) and then renaming variable so its possible to be read by the coder.
    Posted in: Modification Development
  • 0

    posted a message on Is anyone awake?
    2 am i'm awake
    Posted in: General Off Topic
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Anyone has a tips for rumbling cavern? the part with the fog close to the grey wool. These blazer and all the mob spawning i just can't do it. I already got the grey wool by camping behind the wool structure and escape to blazer, but the rest, mob just spawns everywhere and i get obliterated. I was able to neutralize the ghast spawner tho.
    Posted in: Maps
  • 0

    posted a message on Making a Maplestory Texture Pack!
    Gaycraft
    Posted in: Resource Packs
  • 0

    posted a message on Does sheep regrow wool as of 1.0.0?
    I just made a animal farm on my bro server and i sheared the sheep and they still didn't regrown their wool after like 30 min
    Posted in: Survival Mode
  • 0

    posted a message on [Moved]Realistacraft! add more realism to minecraft
    Quote from shanedaman112

    STOP TALKING ABOUT THE

    "Learn java code then come back!"

    For your information!

    i was learning java code as i was making this mod, I'm on tutorial 33 of java coding!"

    So many of those comments its gonna drive me nuts! :wacko.gif:


    I admit i am not a very good moder there are mods millions of times better then this one but im cool with it :cool.gif:

    just stop posting the ones about me NOT being good at it please :sad.gif:


    well its been 2 week now and you still didn't code anything. Prove it.
    Posted in: WIP Mods
  • 0

    posted a message on Plants VS Zombie In Minecraft!!!![1.8.1]
    just downloaded it.. seem legit but one thing,

    he made the modloader his own adfly.
    Posted in: Minecraft Mods
  • 0

    posted a message on I make Banners for YOU!
    Well what do you use? Using photoshop could increase greatly your banner/signature once you know how to use it

    for example, just look at my signature. i made that banner in photoshop for my mod.
    Posted in: Fan Art
  • 0

    posted a message on I make Banners for YOU!
    lol these are poorly made
    Posted in: Fan Art
  • 0

    posted a message on Minecraft Theme for Go Launcher EX
    that is awesome
    Posted in: Minecraft Tools
  • 1

    posted a message on How do I mod?
    Step 1. Learn Java
    Posted in: Mods Discussion
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