Guys, I need your help with this. I've made a custom texture for the conduit for it to resemble more of a bulb. It's ofc a light source, yet it's far from the effect the glowstone gives. I'd like to make it look more glowing, lighten up, jut like a glowtone or a sea lantern. Where and what should I change to make it possible? Is it possible anyway?
Underneath is the comparison of the glowstone and the conduit on OptiFine, so you'd know what I mean.
In 1.13 the light gray stained glass should be named: light_gray_stained_glass.png In fact all of the glass has a similar naming format for 1.13 due to The Flattening so unless all your files are name color_stained_glass.png I'm not sure how they would be working for you.
Ah yes, that was the thing! Still having minor issues with adapting to a new version. Thank you very much. Now it works perfect!
Is there any possibility on making (re-making) a version of Better Builder's Wands or similar building mod for 1.13? In principal a mod that would give additional tools that one could use for global building? Such as placing big amounts blocks at once, removing them by placing air, replacing blocks without deleting those already placed, instant removal of water or fast water placement in large areas (X,Y,Z) and of course single click removal of blocks 3x3x3. Anything like that for a creative mode?
I've got my texture pack which works pretty well but there's one texture in it that for some reason can't be replaced. No matter what I do, it always remains vanilla. It's the light grey glass. I put it in a correct place with a correct name (which is glass_silver.png for this matter) but the game still keeps using vanilla version.
I created other glass blocks textures and they show up without a problem, except for this one. They are all pretty much the same - 128x, same style, same transparency, only different color. I didn't make a typo in a filename and double-checked the path. What else can I do to make it work?
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Guys, I need your help with this. I've made a custom texture for the conduit for it to resemble more of a bulb. It's ofc a light source, yet it's far from the effect the glowstone gives. I'd like to make it look more glowing, lighten up, jut like a glowtone or a sea lantern. Where and what should I change to make it possible? Is it possible anyway?
Underneath is the comparison of the glowstone and the conduit on OptiFine, so you'd know what I mean.
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Ah yes, that was the thing! Still having minor issues with adapting to a new version. Thank you very much. Now it works perfect!
0
Is there any possibility on making (re-making) a version of Better Builder's Wands or similar building mod for 1.13? In principal a mod that would give additional tools that one could use for global building? Such as placing big amounts blocks at once, removing them by placing air, replacing blocks without deleting those already placed, instant removal of water or fast water placement in large areas (X,Y,Z) and of course single click removal of blocks 3x3x3. Anything like that for a creative mode?
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Actually one of my fav resource packs. Thank you
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Hi guys,
I've got my texture pack which works pretty well but there's one texture in it that for some reason can't be replaced. No matter what I do, it always remains vanilla. It's the light grey glass. I put it in a correct place with a correct name (which is glass_silver.png for this matter) but the game still keeps using vanilla version.
I created other glass blocks textures and they show up without a problem, except for this one. They are all pretty much the same - 128x, same style, same transparency, only different color. I didn't make a typo in a filename and double-checked the path. What else can I do to make it work?