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    posted a message on [CtM] Kaladun's CtM Maps! The Red Court now in Open Beta!


    Ok, so I guess I'm supposed to scour the map for the souls in Black Wool?


    You are correct about that.

    Hint:


    I assume you've made it all the way to where you need to pull the lever. There is a book in that shrine in a somewhat obvious location that will help you.


    If you need more help, here are the locations about as precisely as I can describe:


    The first item is in the mine adjacent to the place that I believe is the lime wool. The second is in the nursery-type place where the brown wool is located. Both aren't too hard to find.



    Hope this is formatted okay; haven't used a forum system in a while.

    Posted in: Maps
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    posted a message on [CtM] Kaladun's CtM Maps! The Red Court now in Open Beta!

    I had a blast playing this map (in a literal sense to a degree). The creeper head is in place of a second emerald block. I had maybe 3 or 4 emeralds left at the end and I didn't want to scour the map for more.


    This map was so great I had to figure out my account information so that I could give my opinions on it. This was the first CTM I've fully played through in a long time; I can tell it was good because I, someone who is quit to abandon a map after dying and losing my stuff, persevered numerous times in order to complete it. This definitely took me over three hours, but I play slowly and (supposedly) thoroughly. I died maybe four or so times, and most of these deaths were to the void. I never learned my lesson:


    The first void death was to a creeper knocking me off in the laboratory area, the second death was due to me placing a torch on gravel in the mines (I was so mad that time, since I thought that I had finally cleared the area, only to fall to my demise. Thankfully, I was smart enough to not mine the diamonds -- I thought they were traps), and the third death was in the penultimate area due to blindness. I didn't even realize that there was void under the water. I was furious at first since I thought that there was command block trickery at work to teleport me until I looked up and saw that I was, in fact, an idiot.


    There were some potential imbalancing issues I spotted throughout my playthrough, but before that, I'd like to get to the parts I liked in the map. I'll probably add more things as I remember them.



    1. Food. I feel like the food was very well balanced; there was no lack of it at all and I found myself not having to farm that much. I didn't find much higher quality food in the early game (and by late game I already had a good source of food) which is a good balance.
    2. Scaling. Not much to say about this, I thought it was great aside from some nitpicks I have later. I never felt like an area was too easy or hard.
    3. TNT. I love you for not using the kind that blows up when you punch it.
    4. Custom Items. For the most part, these were cool and not too overpowered, although I feel like there were some issues (also the valkerie's feather or whatever it's called was the best for traveling between intersections and such).
    5. Aesthetics. I've played through a lot of CTMs, most not all of the way. Yours has really fantastic detail and aesthetics, especially for such small areas. You certainly made it feel like I wasn't playing in a 24 block cube.

    Here are my nitpicks (again, I'll add more as I think of them):


    1. I feel like some of your custom armors did not work as they should. The burial shroud, for example, only gave half a heart when I equipped all of the armor, yet its stats seemed to suggest that it would give two hearts with all the armor. I noticed some items had multiplicative stats (e.g. + .5 speed or +30% attack), while others had additive (e.g. +4 health). I'm not sure if that was intended or not, and I have no idea how Minecraft handles it, I just figured I'd point it out.
    2. There were two cases where I felt the spawners you put in were potentially overpowered. The first case, though debatable, is the zombie spawners in the very first area. Though the mobs they spawned were well balanced for a starting area, I was able to easily abuse them once I got to intersection one. I build a very rudimentary grinder and from then on I had free and quick exp. I know that spawners can always be used as grinders, but the zombies that spawned from these were killed easily by hand (it took me like two or three hits at most) and also provided blocks to be used early on (not blast resistant ones, but blocks nonetheless). I feel like grinders should at least require the player to devise some clever way of knocking down the health of mobs first, which I would say usually requires materials they don't have yet. Again, this case is debatable. The second case is the iron golem spawner. Perhaps you put it there so that players could get iron to begin with, considering that area is where I got my first iron, but I noticed that you were giving out iron tools and armor in chests later, so I figured that you may not have intended to provide players with an infinite supply of iron at that stage. Either way, with that spawner I was able to easily get full iron gear, which made the next few areas I took on much easier. In case you care, here are the two grinders I constructed.
    3. I'm sorry I can only describe one specific area as of right now, but I feel like some areas could be "cheesed" with potions pretty easily. Given how accessible they became at the third intersection, I stocked myself with tons of potions, and so I found the end boss rather easy because of it. I just drank a strength II, regen I, and fire resist and put the handy health potions you gave out on my hotbar and ran and destroyed the spawners and then the mobs. I feel like this sort of applies to any non-void area; I found myself doing it a lot. There were some instances where the sheer volume of mobs prevented me from doing so, and so I would just go and conquer another area, come back, and quick rush in and out. Another instance I just remembered would be in the first nether area, where I was able to easily kill all of the blazes because they're totally neutered once you chug fire resist.
    4. Your teleporter to the third intersection is not surrounded by bedrock in the monument area. If I wanted to speedrun your map, I would probably skip the first area entirely, get some wood and block away the first spider spawner, and then mine through the walls and run all the way to the monument area. Then I'd break the wall and take the teleporter, go to your nexus, and obtain infinite food, weapons, and torches. After that, the first intersection would be a lot easier and would go by a lot faster.
    5. That said, you should probably nerf the "more magic" button. I notice that you hand out arrows and torches (and food) later on in the map, so why give them out for free infinitely beforehand? Maybe add a 1 to 5 minute cooldown using items? It's not too big of a deal, since the items given out are very basic, but still.
    6. Lots of areas in your map can be made a lot easier by just a little bit of mining. It's rather easy to discover intended shortcuts (sometimes walls only one block thick are blocking your path). I believe you suggest against tunneling, and I don't know how you might deal with it, especially since there's such a small area. I'm not sure what you could do about it, other than use commmand blocks.

    All said, I enjoyed this map a lot; make more ctm's if you have the time. It seems to be your forte.

    Posted in: Maps
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    posted a message on my first map BUTTER PARKOUR!
    I think it's a warning flag when it's the first post of someone, it's called "butter parkour" (at least it's not budder parkour), and there are no pictures. Just my two cents.
    Posted in: Maps
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    posted a message on Mapmaking error: Custom trees dying
    Quote from Vagossssssssss

    Ok

    I had the same problem with world edit

    This is what I did

    Made diamonddblocks rather than leaves, then I joined the game, after that I used MCedit to change the diamondblocks to leaves and it worked :D

    You can use any block you want, I just like diamond


    That fix should work: it's likely generating despawning leaves instead of "user-placed" ones (there are two sets of data values). Correct me if I'm wrong, but I believe that unless the tree is registered as "world-generated" the leaves will despawn if they're considered "despawning leaves." If you can change the block type, I'd recommend finding the ID/damage value of non-despawning leaves if the first fix doesn't work (which it should).
    Posted in: Maps Discussion
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    posted a message on The Fourth Wing - Adventure Map (CTM Style)
    I read through everything but the top (a bad habit, but I'm more drawn towards the pics), and I edited my post. Apologies.
    Posted in: Maps
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    posted a message on The Fourth Wing - Adventure Map (CTM Style)
    I'll try it out when you're finished, I honestly can't give much input since I can't find a dl (excuse me if I'm being stupid) and your pics only show the starting area.
    Posted in: Maps
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    posted a message on Need Help With Resource Pack Sounds
    So I've imported a sound I want to replace the bow sound into a resource pack and into MInecraft, but I dislike the change of pitch relative to how far back you've pulled the bow. Is there any way to make it so that there is no pitch variation, just different bow sounds for different levels of pulling back or even a way to make it so there is no variation?
    Posted in: Resource Pack Discussion
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    posted a message on Need Help Setting Chunks as Nether Fortresses in MC Edit
    I'm making a map in the Nether and I want to have certain chunks set as "nether fortresses," where wither skeletons and other rarer mobs spawn more frequently: how might I go about doing this? I skimmed an NBT editor and an overview of NBT data for chunks but it never mentioned a specific biome for nether fortresses, just the nether. Does the terrainpopulated tag refer to a nether fortress, and if so, how may I make it a nether fortress (it seems to be a true/false value)? Or is there something else I must do?
    Posted in: Minecraft Tools
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    posted a message on [CTM]The Umbra Eterne - In development {Need Mature/Good Beta Testers}
    I can try and help beta test, too. I'm not that great at CTM's, but I have played quite a few, and I try and look out for things (design, gameplay mechanics, etc.) when I play a map, so perhaps I could provide feedback towards those things.
    Posted in: Maps
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    posted a message on Alien survival
    It looks like you've just MC Edited a regular world down by ~10 blocks and stuck the player there. Care to give more a description of what you're doing, or maybe provide some more information about the area you're in?
    Posted in: Maps
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    posted a message on 1st Map Request [How did I do?]
    Saw this on reddit: I think it looks amazing.

    EDIT: What program(s) did you use to make this? MC Edit?
    Posted in: Maps
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    posted a message on [Adventure] [Puzzle] [1-8 Player] [Parkour] Adventure / Puzzle Map By Pvtm00nGaming
    This map was pretty eh, to be honest with you. I didn't noticed anything majorly different that would make this map stand out gameplay-wise, other than
    the drop at checkpoint 7
    and the map only took ~20-30 minutes to finish. The architecture at the beginning was pretty nice though. I felt this map was primarily three things:
    1) Parkour
    2) Mazes/Find the exit and
    3) The ridiculously long climb up the vines/anything else

    I did find all 64 diamonds, which wasn't too hard either, though there were some pretty nice hiding spots
    like the one on the drop
    Overall, I'd have to say that if you wanted to make your map better, it would be easier to just overhaul it, as this map doesn't look like it took too much time to make, other than the spawn area (which looks like it's from a server or a single player world, though I'm not too sure) and there wasn't much content.

    I'm not trying to be harsh or anything: I'm just providing my opinion, so choose to ignore it if you want.

    However, if you do not want to overhaul your map, here's some suggestions:
    1) The vine climb should definitely be shortened with command blocks or something. It seriously took way too long for me to climb up to the top
    2) Add more content: try to thing of original puzzles, maybe more redstone creations, or maybe a longer and more challenging parkour section with pistons or something.
    3)The drop I mentioned earlier in checkpoint 7 can be easily bypassed while still obtaining all the diamonds: you just grab the first chest, die, and go to the next checkpoint. You then turn around and grab the diamond in the chest. Unless for some reason I missed another diamond chest in there, which I don't think I did (I ended up with 64)
    4) Hide more diamonds/hide the ones you have hidden better. In the secret passageway, for example, you use the same hiding spot more than once, mix it up a bit. Maybe try the ceiling or add an optional puzzle for diamonds.
    Posted in: Maps
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    posted a message on Zombie apocolips (minecraft custom map)
    It's not spelled apocolips nor is it spelled appocolips, the correct spelling is apocalypse to my knowledge.

    Spelling is pretty important if you want to seem professional or just give a good impression. Some other spelling mistakes and corrections

    dimond--> diamond
    amo --> ammo (or ammunition)
    u --> you (it gives a better impression than abbreviating)
    roten --> rotten
    potatos --> potatoes
    cusotm --> custom

    That's all I saw: I would go through your post and make sure it's correct.
    Posted in: Maps
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    posted a message on 20 BLOCK CTM MAP !
    Quote from FantasticGamer_X

    hello guys I AM FantasticGamer_X & iam very happy to download my first map.
    there some picture of my map !!!

    file:///C:/Users/VAIO/Desktop/2013-06-14_20.07.55.png

    file:///C:/Users/VAIO/Desktop/2013-06-14_20.08.21.png

    file:///C:/Users/VAIO/Desktop/2013-06-14_20.08.56.png

    file:///C:/Users/VAIO/Desktop/2013-06-14_20.09.29.png

    file:///C:/Users/VAIO/Desktop/2013-06-14_20.17.05.png

    file:///C:/Users/VAIO/Desktop/2013-06-14_20.17.27.png

    enjoy my MAP !!!

    download link : http://www.mediafire...76/20_BLOCK.rar

    if you love my MAP !!! subscribe to my chanell :http://www.youtube.c...X?feature=watch
    :D


    Your pics are broken: it seems you pasted a link to your own desktop, which I can't access.

    Also, it's spelled "channel," not "chanell."
    Posted in: Maps
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    posted a message on Ancient Ruins [Short]
    You should do a couple of things if you want your map to be noticed.

    1) Post pictures! -- Nobody will download your map without being able to see it

    2) Explain what it is -- Is your map an adventure, complete the monument, or other sort of map? You don't randomly download a map you don't know about

    3) Add tags to the name to show what kind of map it is -- [Short] doesn't tell me much. What else is this map about?

    4) Try not to double post, it is generally looked down upon
    Posted in: Maps
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