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    posted a message on Cave Update Metallurgy
    Quote from tow4rzysz»



    [p]Sulfur, KNO3, Zinc, Nickel, Tin... Too much ore clutter.
    Also, new intermediate tiers of armor, swords and digging tools without special properties are nothing unique.
    The players would most likely make blocks and buckets out of the cheapest (or only matching) material, armor and tools from the strongest material, and not even bother mining the rest in the caves after progression.
    I doubt anyone with a primitive mob grinder would bother to mine sulfur and KNO3 due to excessive amounts of gunpowder produced in the grinder.
    Lightning rod attracts lightning for both security and mob farming purposes, it doesn't really need to do more.

    Phantom membrane is not that easy to get for a reason.
    I imagine making bats drop it would deny phantoms any other purpose than being annoying harassers, as all needed membrane would be provided by bat mob grinders.

    Don't forget that on large scale it's more efficient to get drops from grinded mobs than via mining, good grinders are much simpler and more drops-per-time efficient in comparison to mining, and often they are fully automated.

    There is a case of fully automatic tunnel drill being built in vanilla Minecraft (), but it's insanely complex, space-taking, difficult and expensive to build, and its working efficiency gradually decreases as the drill has to move all the way to and from the end of a tunnel that gets longer each round drill takes from and to collector machine that picks up and breaks the blocks. In the video, the breaker is a caged wither, but a safer option would probably be more modern TNT duplicator, especially since a single TNT always leaves drops intact for some time.
    Oh, and you made a mistake. Bronze is as hard as iron, except it needs two different ores and is brittler - bronze tools often snapped in half when the same iron tools bent or chipped, just iron ore needs higher temperature furnaces.

    TL; DR
    No.[/p]


    Okay you missed my point a bit but that’s understandable because I didn’t explain myself enough. You can’t make buckets out of anything except nickel steel, and armor points would be changed. This goes for mining speeds as well.[/p]
    Leather-5[/p] Gold-7[/p] Chainmail-8[/p] Copper-10[/p] Iron-12[/p] Steel-14[/p] Nickel steel-16[/p] Diamond-20[/p] Netherite-20[/p] Also the Britannica would say otherwise about “iron being harder than bronze”[/p] https://www.britannica.com/technology/bronze-alloy[/p]
    Also the reason why I said that we could make gunpowder using saltpeter, sulfur, and crushed coal is to get rid of gunpowder dropping creepers, and instead have a new material that they drop to make better tnt.[/p]
    The reason why I said to give lightning rods other purposes is so we could have a pseudo electricity in the game. Electricity would allow the player to interact with already existing magic systems. So if I give a brewing stand electricity then it would output a different potion (different from existing ones and something similar would happen with a enchanting table). Also let’s say the rod becomes permanently charged and can change red stone with a device. If redstone is charged it would only stick to walls and or give us another type of redstone. Lastly it could freeze water into ice anywhere.[/p]
    Also the bit about the bat was a joke because they are completely useless and I recognized the uses of phantom membrane. [/p]
    Posted in: Suggestions
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    posted a message on Gravity-affected blocks such as sand and gravel should not fall when touching a honey block.

    How would this interact with moving slime/honey blocks? Would it fall or stick to the block ie. would the force of a piston propel the block forward?

    Posted in: Suggestions
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    posted a message on The glow squid should be themed around XP. Here's why (and why this would be even better than giving it a unique drop).

    I like this idea and I feel that if they drop a “XP” ink sac then you could then be able to create XP bottles from their sac.

    Posted in: Suggestions
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    posted a message on Cave Update Metallurgy
    I know this isn’t original, however I feel that this might be the best way to implement these ideas.[/p]
    I really wish we could get a basic metallurgy system with the cave update. I feel like we should have to process ores more and make simple alloys (about 3 or so) so we can have more middle game goals. Such as bronze (tin and copper) with the smithing table to make it (as bronze is harder than iron), then to brass (copper and zinc) and then to steel(crushed coal, and iron) and finally to nickel steel(nickel, iron and crushed up coal). You would mix crushed ores to make mixed alloy ingots (as different ratios are needed for alloys) and would give you a 1:1 ratio (except for crushed coal).[/p]
    So the progression system would look like this:[/p] Wood, stone, copper, iron, bronze, brass, steel, nickel steel, diamond, and finally netherite.[/p]
    A side note is diamond would use similar recipes but with have nickel steel ingots as a base. This progression system would upgrade anvils and or the smithing table to access better materials. Also iron would rust and we would have new blocks (like copper) and we would actually have to make gunpowder. Creepers would then drop a new material to make a larger explosion so there is still an incentive to farm them (Sulfur, and Saltpeter would spawn in the world and we would mix that with Coal to make gunpowder). A lore reason might be that creepers are magical (as they can get struck by lightning and not explode) and this new resource might have some involvement with other magic systems in the game (besides potions). Or the new lightning rod would have something to do with magic.[/p]
    Also bats wings should repair elytra...[/p]
    Posted in: Suggestions
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