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    posted a message on Direwolf20's Modded Lets Play series

    Can anyone suggest a good ranged weapon in the DW20 1.10.2 pack.


    I've tried the psi "light up enemy" and the "explode" options but they don't affect the end dragon much, explode deals with the beacons pretty well though.

    Posted in: Let's Plays
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Golkyn»

    can I build an incense altar over my blood altar and benefit from it while standing in front of my blood altar


    Yes you can - I have done that in my 1.9.4 world and it works fine. Even better if you use botania regen flower right beside the altar as well. You will still want to put a Suffering ritual directly under the altar, a spawner or cursed earth below that and a Regen ritual under that as soon as possible but for early game it works fine.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    All good, as this is an early test pack situation I have no worries cheating one in. I need to make the top tier teleposer now not when it is available.

    Posted in: Minecraft Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from McJty»

    Strange. I cannot reproduce this. What kind of catalysts did you try?


    I created a creative test world this morning and tried Coal, Redstone Dust, Ender Pearls, Quartz and Ghast Tears.

    All I did was load, place an Infusing Laser add the catalysts. That should work right?

    And got the same "Not a catalyst!".


    Sorry I forgot to quote last message so you may have missed it, I am on the current version (1.7.1) of the IanAnderson's 1.9.4 modpack


    Edit - Problem was with the modpack -


    iananderson
    Posted 3 hours ago



    I fixed the Deep Resonance problem, the original config must have been broken. I deleted it and let it make a new one, and now it should work.


    Posted in: Minecraft Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    Coal, Ghast tear, Ender pearl


    I am on the IanAnderson 1.9.4 modpack through Curse launcher

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Any idea how to get the Demon Blood Shard in 1.9.4?

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Thornbrier»

    Is there any way to make the Ritual of the Crusher do silk touch now that reagents are gone? I heard emerald did that once a long time ago, before the reagent system, but I have no idea where I would put the emerald if that is the case.


    Don't know if you got an answer for this. I saw DW20 place a diamond block under the Master ritual stone to increase the distance - maybe (just guessing) a block of emerald on top of the Master ritual stone could do silk touch for Crusher
    Posted in: Minecraft Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from McJty»

    New release of RFTools 4.60 for MC 1.9.4:


    4.60:

    • Added a new config option to let the quarry replace with cobblestone instead of dirt


    Is this still 'free' cobble, or dirt, or do you need to provide the quarry with it



    Also have a problem on Deep Resonance - will not acknowledge ANY catalyst

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from X_Flixx»

    Hello,

    this may have been questioned before, but i didn't found anything in this post. My question is what are the exact requirements for shards to grow? I have some tainted and other shards placed on the surface on stone and was waiting for over 1 hour, but not a single crystal grew a secont one. In the thaumoonomicon it only reads that it must be places on stone, but are there some other requirements?


    And if you want the tainted crystal you overload a crucible in the chunk
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Daladinn»

    whats the blood magic way to repair the sword?


    all I've seen is an anvil..


    Just had the good luck of finding WayOfTime in a stream and this is the reply


    Me @WayofFlowingTime - Another quick ? What is the BM way to repair the sentient sword?

    WayofFlowingTime : Another sentient sword or a Demon Will Crystal (not gem)



    Which is to say the crystal that you grow.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Daladinn»

    whats the blood magic way to repair the sword?


    all I've seen is an anvil..


    I don't remember, may be a ritual, but the consensus seems to be that making a new one is far easier/cheaper. If you take a look at this , It is a walkthrough (Part 1) with WayOfTime explaining the mod, in the next episode they might get to it.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    What do you mean "you can't make anything to transfer will between gems" - the progression is fairly simple you make 2 of each gem as you progress and you transfer the will - simply by placing the second will in you inventory and while holding the gem you are transferring from you right click until all the will has moved to the other gem.


    The sentient sword - has a blood magic repair option if you want to use it.


    The item routing I believe is simply a way to make sure that there is a routing option if other mods are not included.


    And the ore doubling is again for those packs that don't include industrial/technical mods.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    I have just updated from 1.9 to 1.9.4 and 2 rituals that where working in 1.9 are not working properly now.


    The farming ritual (Harvest Moon) broke the crop and left the planted seed in 1.9 but now just breaks to farmland requiring replanting.


    The mining ritual (Magnetism) was working over a large range (64 radius?) by placing a diamond block under the master ritual stone - in 1.9.4 it has worked but only in a small area (possibly a chunk). Has the way to get the range changed?

    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series

    I realise this answer is a long time coming but - https://www.youtube.com/user/direwolf20/playlists.


    But I think you may be looking for Let's Play single player series 8, which will be 1.9 soonish. And your seeing Server Play Season 9 and wondering where Season 8 is. Server Play is the bleeding edge series with mods that are being tested, series 8 of Server Play was 1.8 and was short lived as mod devs moved onto 1.9

    Posted in: Let's Plays
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from MrcockNL»

    Botania


    Hello DireWolf20 i was looking ad FTB Expert Skyblock Ep21 Botania automation using railcraft a smart idea.

    After watching it i came up this setup using a CC Turtle. The Idea is Chest 1 is the input chest. the turtle as a program for every Runic Recipes.

    so items will be dumpt in to the item chest the Turtle wil check the content in Chest 1 if there for example available in the chest : 1x mane Powder, 1x Manasteel, 1x bone Meal 1x Sugar cane, 1x Fishing Rod, and 1x Livingrock (Normal Rune of water Recipe). it will start the Rune of water program and will move the items except the Livingrock to Chest 2, when the turtle detects from the Redstone comparator lvl 2 it will place a livingrock in chest 2. The Turtle will check the content of the vacum when it detects the 2x Rune of water it will pick it up and place it in chest 1

    and the loop check will start again.


    What do you think Direwolf20


    Greeting
    and thank U for your time


    Can you pastebin the CC code and post a link?
    Posted in: Let's Plays
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