- obsidianCore
- Registered Member
-
Member for 12 years, 7 months, and 2 days
Last active Thu, Nov, 25 2021 04:38:46
- 2 Followers
- 1,419 Total Posts
- 117 Thanks
-
1
Scout37 posted a message on [WIP] ~Warrior Cultures~ Updated!Dont just have a few select testers, just release an alpha v0.1 when the first releaseable version is available and warn people that they should only try it in new worlds due to potential bugs. but this looks EPIC. I HAVE BEEN LOOKING FOR A MOD THAT ADDS ROMAN WEAPONRY!!!!Posted in: WIP Mods -
11
Jukito14 posted a message on [1.5.2] Mob Dismemberment [v1]I have a idea, when you attack a zombie it gets dismembered (Example: Attack in the arm and the arm of the zombie get dismembered)Posted in: Minecraft Mods -
17
ashtheking posted a message on [1.1] Dragons: RebornPosted in: Minecraft ModsDragons: RebornA mod collaboration by Ashtheking, Ribor, yoker_the_bastard, TheOpenGLSLCoder, and DWSkanska
Note: I go to one of the best high schools in the country, and cannot work on this mod as much as I would like. I will try to respond to posts on weekdays, but will probably be only working on this mod on the weekends and holidays. Also, I don't accept friend requests from fans. And I ignore most PM's about "updating the mod" or something like that.
Without further ado, I present to you: Dragons: Reborn, a mod utilizing the EnderDragon model and AI. This mod aims to provide to you Skyrim-esque Dragons in the real world. These dragons will act like Skyrim Dragons, in that they will swoop down and kill creatures, or perhaps you. You will see them flying overhead, sometimes flying down to attack you. They don't care whether it's day or night, and will spawn if it's not Peaceful. Dragon Slaying Weapons, specialized Dragon Attacks, and more will be added in later builds.Pictures:
Stormcloak:Imperial:Troll:Videos:Mod Preview:Mod Video:
Go here to provide Skins or help out with Textures:http://www.minecraft...eborn-textures/
There's now an IRC Channel for the Mod: #dragons on esper.netUse this link if you don't know what an IRC client is: http://irc.lc/esper/dragons
Download: (Requires Modloader, ModLoaderMP, and AudioMod!)Client: Link Removed
Server:Link RemovedTodo:Add Pictures- Add more Dragons
- Add dragon-slaying weapons and rewards for killing them
- Perhaps add Achievements
Get Skyrim,Splamzloard got me it, he's the best person in the world
- Anything?
Legal Notice:TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod. 1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER. 2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction. 3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation. 4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
About the Mod and Donation:I have obtained Skyrim due to the generosity of Splamzloard, and will base the mod off of the dragons there. Splam did not want the NPC to be riding the dragon, so instead, he will be allowed to suggest ideas which will always be implemented to the best of my ability. -
27
greyjusticar posted a message on [1.2.4] WildCaves[forge version][modloader version] New poll!Posted in: Minecraft Mods
-------------------------------------
update 4/22/12
Sorry guys wildgrass was giving me issues and i started a new game so kinda fell out of the loop,
I will still try and update wildcaves, however the wildgrass is for now halted. (so is my other mod :P)
update 4/9/12
Still working on my wildgrass mod, and my other mod, just been gettting delayed to make a seven sprite wildcaves.
WildGrass is coming along nicely, im working on adding snow will be placable inside it
Might just pass on it, when the api is released it should have more sprites so i guess will see.
I will be adding when you walk through stalagmite or stalactite it will slow you down just a bit(kinda like climbing over them), and still want to add random chance if you walk under a stalactite it could drop a shard or something and damage you.
-------------------------------------
Tinyblocks - Check it out!
http://www.minecraft...some-bug-fixes/
First Credits!
For the original Idea and sprites.
For helping me with coding and modding.
For the signatures woot!
For the forum post.
This mod is base off this:http://www.minecraft...ons-file-video/
I have decided to recreate this mod, to act as an updated.
This is MY MOD, the only thing i used of Dilla's was the idea and the sprites.
Dilla abandond this mod along time ago, If he takes um modding again for minecraft i shall take this down.
I am also setting up a Licences for this because its mine, side from the sprites.
ill make my own if i really need to.
- Creates Stalactites and Stalagmites in caves.
- Makes caves look more natural looking rather then plain and empty.
- It is designed to make the caves prettier and a bit scarier!
- Stalagmites will only generate under stalactites.
- Stalactites and Stalagmites will negate some light.
- It uses the original textures of wildcaves, name changes tho.
- Properties file to change generation and block id.
This mod is complimented by WildGrass mod.
Please leave Suggestions and opinions.
Suggestions and opinions please
Im also looking for someone to make some new sprites for this and add a few.
This mod only requires:
1:Modloader
2:block id 200
3:forge version of wildcaves requires Forge
4:Forge version has properties file, block id is changable
:Features the other poeple request maybe. Look below at idea's
:Make a suggestion picture haha. hehe
An Idea by :obsidianCore
Make Stalacites have a chance of falling on you, hurting you, dealing half a heart of damage?
An idea by :------------------
Make Stalagtites hurt you when you try and jump on them. let me know what you think.
Here are the pictures from the original modder.
Here are some Fan pictures of wildcaves with LB Photo Realism texturepack!
Here are some Fan pictures of wildcaves with Glimmer's Steampunk
Anyone can make some video's
By iampeppino mod spotlight!
By Jamie1051FTW mod spotlight!
Old video from Dilla's post Basic Idea
Main download right here!
1.2.4 Modloader version
http://www.mediafire...tjwy4lxdz22ptxb
1.2.4 Forge version
http://www.mediafire...oq92yxztljqbfi0
- For version 1.2.3 Latest!
http://www.mediafire...zdola1t2d4k8vgf
- For version 1.2.3
http://www.mediafire...wzydy4p7wfl1n7q First release
Forge: and version 1.2.3
Theres a bug with the forge version( looking for fix now)
- Forge version 1.2.3 adds properties file
http://www.mediafire...f0yvpyrerpy01df
:added more sprites for modloader Version(trying to make it optional)
:added modloader version first test.
:Version 3.0
:Added more sprites for forge Version.
:Added more random combo's forge Version.
:Fixed Properties file to fully control generation forge Version
:Fixed a bug where sometimes it would be the wrong sprite.
:Fixed wrong sprite being posted when water or lave was under a 2 stalactites tall again:p
:updated to 1.2.4:
------------------------------
:Version 2.5
:Forge version requires forge
:WA_delma added a config file
------------------------------
:Fixed wrong sprite being posted when water or lave was under a 2 stalactites tall
:Will only gernerate if some kind of block within 10 blocks above them!
:Changed generation height
------------------------------
:Released rush version
:Updated to 1.2.3
Ok only bug that i know of is when you break a stalactite or stalagmite and leave one in the air it does not dissapear
This will hopefully be fixed in the next version
1) Install Modloader!
1.1) If you are using forge version, follow forge instructions for installing forge.
2) Download WildCaves2r.zip
3) Install the .zip file into your Mods folder (found in your .minecraft after modloader is installed)
4) Create a new world or explore a new area for the stalagmites and stalactites
to generate
5) Enjoy!
-
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use ONLY, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Spread the WildCaves around with These Signatures!!!
Signatures by:
Don't mind these, these are just for me
http://www.minecraft...gopid__13000579
http://www.minecraft...-grass-updated/
http://www.minecraft...erns-modloader/
http://www.minecraft...ence-will-help/
-
2
Jdembo posted a message on [1.2.5] Moar Things and Items [v.9] [DL available] [Better villages] [More Tools/Blocks]Moar Items+OresPosted in: WIP Mods
This is a WIP mod that WILL add at least 6 new ores, all making new items, with new blocks, mobs, items, villagers, houses, etc.
I plan to make this mod improve all predone minecraft items, such as NPC villages. I will hopefully make them better, incorporating my Humans Mod into the game as well.
So far, i have done-
Ruby Ore, Block, Tools
Emerald Ore, Block, Tools
Silver Ore, Block, Tools
Villager Aggressiveness/Dropping items upon death
Better world desert Generation ( more hills/wells )
What i Am CURRENTLY working on-
Better NPC villages-30%90%
More villagers-10% 20%
Better world generation- 70%
More ores/blocks/items- 50% ( including already done )
More redstone objects- 3%
What i PLAN to work on-
Better NPC interactions
NPC trade
NPC AI movement
Mobs
More Bioms
More worlds
GUI
Biome Changer
Images-
Better Villagers
More Mobs
First jungle village! ( RARE )
NPC Village, not rare anymore!
IMPORTANT INFORMATION:
This mod is INCOMPLETE. It is a WIP, and while there IS a download link, it MAY NOT WORK IN YOUR MINECRAFT. I will NOT release all files, or parts, due to the fact of testing and bugs. So it may work for me and not you!
Download(s)-
Download this mod for 1.2.5 v.9!
Textures NOT included, so it wont work unless you make them yourselves. They are called-
if its for ruby tools, its like
rore.png
rblock.png
rpick.png
etc, is the names of what it is with an 'r' at the begginning
for the emerald, its
eore.png
eblock.png
epick.png
etc.
Please feel free to comment and give me ideas, or if youd like to help mod/make textures, it would be GREATLY appreciated.I'd LOVE help, youd be able to try this mod in beta as well
Please comment though, id appreciate it a lot!
Want to support me? Want to buy me a coffee so i can stay up to code? Than feel free to donate!
Feel free to Donate! -
209
Kirb posted a message on [MOD][WIP] The Artifacts Mod, a goal for MinecraftIMPORTANT UPDATE November 20thPosted in: WIP Mods
An Artifact Mod Features alpha is now available.
It installs one of the new features of the Artifacts Mod: shields.
http://theartifactmo...res-alpha-it-is
I do not check this thread very often at all, but I do check the Tumblr quite often. So check there if you have questions.
Official Tumblr for the mod:
http://theartifactmod.tumblr.com/
IRC: #artifactmod on espernet.
We'll be adding little progress updates on the blog.
I might come back to this thread on occasion to answer a question or two, but mostly I will be focusing on the mod. I've made a few big key changes over the past few months, including one that I'm very happy about that gives me even more freedom to create more epic Temples to house Artifact Armor.
You may be pleased to see that I have updated the design document image, to include all of the features I had designed before Choam left.
-Kirb
Caveats to keep in mind:
-This is a very old thread, back in january when I posted my original image. The mod is significantly different, so if you really, really want to read the thread, I would just read the last 20 pages or so.
Artifact Orbs are now known as Keystones. This is to prevent confusion between the orbs and the armor/tools.
-Just to clarify, this mod is definitely not going to be released before 1.8, as it would be silly to code aspects and features that Notch is already putting in the game. (NPCs, new mob properties, combat changes, etc)
Release time is when it's done, but I'd like to shoot for around when Minecraft officially releases.
-Thieves have a very low spawn chance, 2% max, and you can easily get back any stolen Keystones by killing the next one you see.
-Once inside a Temple, you will be restricted from placing blocks or items, unless a specific one is specified in that particular temple. Temples exist within their own dimension.
-Keystones and Artifact-related items are indestructible in one way or another. They will always be recoverable.
-Currently, if you accidentally destroy your artifact items, they will respawn in the Labyrinths where you found them. If you die while in a Labyrinth, you will respawn with them still in your inventory.
-In case you're wondering, the White Labyrinth can use any combination of the colors, minus black, as white is a combination of all primary colors.
-The White Labyrinth is not the final Labyrinth. There are 6 regular labyrinths, and one final labyrinth.
-This mod is for single player only, for the time being.
-The Divining Stone pulses faster the closer you are to the artifact.
-You can convert Keystones from one color to another using Orichalcum.
-You won't be able to turn thieves off.
-It says right on the image, but Artifacts only spawn within a reasonable (but large) radius around your initial spawn point.
-The image didn't have to be this big, but I did it anyway.
-There are several undisclosed details and features that weren't in the preview, because we are coding them and don't want to promise something and then end up not doing it.
--------------------------------------
--------------------------------------
If you would like to support the thread, feel free to use this banner in your signature.
If you're unsure how, paste this into your signature:
[url=http://www.minecraftforum.net/viewtopic.php?f=25&t=148257][img]http://i.imgur.com/ApxVD.jpg[/img][/url]
-
8
Dan_Wallace posted a message on [WIP] The Dragon-Tamer Mod!FEATURES:Posted in: WIP Mods
-dragons will spawn in lairs generated across the world
-when they see prey (or the player), dragons will take to the skies and attack
-when they are weak, dragons will land again
-dragons are boss monsters; their health will be displayed at the top of the screen like the Enderdragon's
-when killed, dragons will drop an egg
-this egg will hatch into a tamed dragon if kept in light for long enough
-dragons have four growth stages: egg, hatchling (all dragons species have the same hatchling model), juvenile (uses adult model), and adult
-dragons mature over time
-by right-clicking, you can make a dragon follow you or wander over a small area
-dragons can be fed meat (any kind) to heal them
-right-clicking on a (tamed) adult dragon with a saddle will let you ride it
-pressing spacebar while riding a dragon will allow it to fly; holding spacebar will make it move up
This is the base model for dragon hatchlings; all baby dragons will use variations on this model and skin.
The venom dragon is coming!
TEAM:
Dan_Wallace (textures/models)
xDangeRx (coding)
virgili555 (coding) -
2
don1272 posted a message on GODS & DRAGONSShouldn't this be in the WIP mods thread?Posted in: WIP Mods -
31
Duckuack posted a message on [1.2.4] More Building Blocks Mod v1.1.7MORE BUILDING BLOCKS v1.1.7Posted in: Minecraft Mods
I've always loved cobblestone and stone and bricks but it just wasn't enough for me, SO I MADE MORE. This mod adds several new blocks to the game to make your creations even more interesting.
Old post here:(look here for other crafting recipes) http://www.minecraft...ing-blocks-mod/
New Blocks:
Pics:
Glowstone Brick
Obsidian Brick
Obsidian Small Brick
Obsidian Squares
Obsidian Smooth Block
Lapis Brick
Lapis Small Brick
Lapis Squares
Lapis Smooth Block
Redstone Brick
Redstone Small Brick
Redstone Squares
Redstone Smooth Block
Large Brick
Alternating Brick
Vertical Brick
H-Brick
Medium Brick
L-Brick
(I just made up these names for the different brick styles)
Ply Wood
Big Planks
Wood Parquet
Wood Ceiling
Mossy Wood
Pillar Block
Thin Pillar
Pillar Base
Pillar Top
Sandstone Pillar
Sandstone Pillar Base
Sandstone Pillar Top
Iron Brick
Iron Small Brick
Gold Brick
Gold Small Brick
Diamond Brick
Diamond Small Brick
Meat Block
Mud
Concrete
Redstone Block (currently doesn't do anything)
Wood Supported Cobble
Iron-Plated Cobble
Stone Squares
Small Stone Bricks
Stone Block(Like a smoother, large tile stone block)
Sandstone Squares
Small Sandstone Brick
Sandstone Brick
Creeper Face Block
Chain
Chain-Link Fence
Wood Panel
Wood Wall Panel
Wood Corner Panel (works now!)
Wood Beams
Iron Beams (I wouldn't use that yet, they're still a bit buggy)
Some other stone-brick based blocks that are unobtainable through crafting. (Uses ID 191, damage values 0-3, check it out )
Light/dark variations for a lot of the stone-based blocks
Mossy/Cracked variants for most of the stone-based blocks
And half-steps for almost everything. Also upper-halves. (no stairs yet, sorry )
Things to come:
Texture pack support for the Wayukian Pack here:http://www.minecraftforum.net/topic/220918-16x12-wayukian-pack-more-creepy-villager-previews-on-p66-200k-downloads/ provided by myself.
Stairs
Some kind of roofing block
Some kind of snow/ice brick
Wheat Blocks (hay bail)
Padded wall
Pumpkin TNT
Melon TNT
Some kind of glass variation
Wool variations
There's a ton of stuff I've promised people I would add but I lost track. If I liked your suggestion and its not up here, remind me!
Also anything else you suggest that I deem worthy!
Some of these pics may be outdated. I will upload more soon. First I actually have to take the time to build something awesome as the above world^ was destroyed.
Special thanks to Pyro1997 for various textures!
Special thanks to Peerko for code help!
Downloads:
Here for 1.2.4
Here for 1.2.3
REQUIREMENTS:
ModLoader 1.2.4
Forge API 1.2.4(get the recommended client)
Installation Method One:
1. Delete "META-INF" in your minecraft.jar
2. Install ModLoader (put everything into your minecraft.jar)
3. Install Forge (put everything into your minecraft.jar)
4. Install MoreBlocks (put everything into your minecraft.jar)
Installation Method Two:
1. Install ModLoader (put everything into your minecraft.jar)
2. Install Forge (put everything into your minecraft.jar)
3. Make a folder called "mods" inside your .minecraft folder if you don't already have one.
4. Put moreblocks_1_2_4.zip in it.
Forge must go after ModLoader.
Reviews:
Current Textures File (For texturers who want to remix or add pack support):
This is my first mod so there are likely bugs. If you find any please post about it here. Suggestions are more than welcome. This mod uses 41 block IDs.
Looking for someone to make this SMP compatible!
Also looking for texture-pack support! Any pack! Thank you!
EDIT: Oh and the wood wall panels have no inventory render at the moment. -
3
Habigo16 posted a message on [1.2.4] Throw your pickaxe modyou should make axes throwablePosted in: Minecraft Mods - To post a comment, please login.
2
LIKE THIS: a marline or something that wen u cath it u have to strugle to get it out the water and will even drag u into the water if u do not pull back
1
also a GUI to change IDs around and assign new ones if they conflict.
PLEASE!
1
please answer this dude :smile.gif: i would also like to know :tongue.gif:
1
yeah i know :smile.gif: i have faith in u though :tongue.gif: haven't seen mobs climb trees yet, can u imagine a pissed off panda bear leaping from a tree with a loud growl pouncing on your unexpected square head :tongue.gif:
1
1