You should create a discord for the mod imo.
But also, goony is an awesome coder
- obsidianCore
- Registered Member
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Member for 12 years, 6 months, and 28 days
Last active Thu, Nov, 25 2021 04:38:46
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2
BabaKoto posted a message on [WIP] ~Warrior Cultures~ Updated!Posted in: WIP Mods -
1
GoonyModding posted a message on [WIP] ~Warrior Cultures~ Updated!Posted in: WIP ModsQuote from obsidianCore»
i can upload the image icons i have for the shells i have thus far planned and made icons for if you want ?
Hey m8. I am a coder and I love this mod hit me up if you need any help cause I would bloody love to code this. I am a history buff myself btw
I somehow made a google search and stumbled across this. I made an mc forum account just because of this
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1
BabaKoto posted a message on [WIP] ~Warrior Cultures~ Updated!Posted in: WIP Modsanimal mobs:
- Nemean lion
- Lion
- Elephant (indian, african)
- Snake(Bush viper, scrub python/african rock python)
- Jaguar
- Leopard
- Cheetah
- Ostrich
- Ornate hawk-eagle
- Fish (shark, empurau, marlin/swordfish, whale, narwal)
- Buffalo
- Goat
- Greater Kudu
- Bear (grizzly, black, panda)
- Silk worm
- Rhino
- Hippo
- Nile Crocodile
- Fur Seal
- Walrus
- Wild boar
- Turtle (red sea turtle, alligator snapping turtle, green sea turtle)
- Tortoise(Bolson tortoise, Aldabra giant tortoise, ivory sulcata tortoise)
- Horn-bill bird
- Tiger
- Camel
- Golden lamb
- Elk
- AND MORE
decided to revamp the animal section to be updated to newer mc and to be more specific, dunno if some of the changes are appropriate but oh well, was mainly just bored lmao
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1
BabaKoto posted a message on [WIP] ~Warrior Cultures~ Updated!Posted in: WIP Modsmay be saying some tainted evil stuff here, but based on what has been shown- mcreator(i think) would be okay to do at least most of the stuff planned, until you find a team that is/to drive some attention over possibly, too. (may be a very stupid suggestion- infact don't know most of what is intended for the mod even, if so you can splash some holy water on this cursed post
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1
BabaKoto posted a message on [WIP] ~Warrior Cultures~ Updated!Posted in: WIP Modsdaaaaamn, this is such a cool concept dude. Not common to see ideas/mods from pre 2013 that are still alive
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95
NEW WEBSITE IS UP: HERE
LATEST MINECRAFT UPDATED TO - 1.12Report Bugs and Have Fun
Videos and Adding Mods In Mod Packs Are Allowed
Twitter ---> Here
Youtube ---> Here
New Site - Here
Mod Information
For right now all information is https://www.grim3212.com/grim-pack
Every mod at the link is apart of this pack. Each page used to be its own separate mod but now they are all combined in the Grim Pack.
Some of that information may be outdated that is why it is recommended to use the instruction manual.
SIGNATURES
ThreeHeadedDogMo Paste This: http://i.imgur.com/x4eFo.png
Kopaka1996
Paste This: http://i.imgur.com/jQIWj.png
By BladeTA
Paste This: http://i.imgur.com/F8dRb.png
By terra_ff6
Paste This: http://i.imgur.com/ap9nF.png
By Bockwurst
Paste This: http://i.imgur.com/bsSMr.jpg
If your mod is on here and you would like it removed or me to change something PM me!
COPYRIGHTThese mods are Copyright(2017) and are my intellectual property, and the property of the original creators whose work I have updated. Both minecraftforum.net, grim3212.com, and grim3212.github.io are allowed to host my material. My material may not be distributed publicly through any other website without advanced written permission. Public mod packs may include my mods without seeking my permission. You are free to use my material in Let's Plays without seeking my permission.All Titles Are Custom Made From CoolText.
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24
xkyouchoux posted a message on [1.2.5][SSP]Trading Mod 1.2.5.1Posted in: Minecraft ModsNotice When you die, you will drop all your coins on the ground.
Notice All creatures will drop coins when they die.
Notice You now open the gui with a item called "Minecraft Catalogue".
Notice All the files needed for this mod are located in config/Trade Mod/ with the exception of the total file, which is in your world folder.
Notice The controls for the mod have changed drastically!
PLEASE DELETE YOUR TRADE MOD FOLDER IN CONFIG BEFORE UPDATING
the recipe is
Change LogVersion: 1.0.0 Released!
Version: 1.0.1 Changed values, reduced the frequency of onPickup text displays, and removed the 19 test items.
Version: 1.0.2 Fixed a major bug and changed a method to better organize the gui.
Version: 1.0.3 Updated to 1.0.0! Removed dependoncy of EntityPlayerSP for saving the total, updated values and fixed some bugs! Sorry, but you will lose all previous data with the mod. The mod will not load in hardcore mode, this is intentual. Re-wrote some functions for getting and setting values, to allow metadata!
Version: 1.0.4 Updated around 40 values, and you cannot buy with a right click anymore.
Version: 1.0.5 Adding sorting options, made it possible to toggle ingame chat messages, added modsupport under the folder "Mod Support", just drag the file for the desired mod into the jar or a zip. Moved my files out of the "trade" folder.
Version: 1.0.6 HUGE change in code, changed how I assign values from id to name, to easily allow mod support (all i have to do is add another if statement, and because it is a string, it wont crash!), Changed a file(FileHandeler) to FileBuilder a small thing I created to easily manage Files, Witht this being said, you will lose your save data for the mod 'because' I changed a few things, sorry, but it is a must. Removed the lang file as that was not needed, and removed alot of unnessecarry things in my code.
---
To find the file for mod support, load a world in minecraft, and exit. locate your .minecraft folder, go into the mods folder, go into the folder "Trade Mod", and the file is titled Names.txt. If you want to contribute to the mod support, please pm me, xkyouchoux, with the copied data from the file along with the mods you were using. I will decide what to values the mods item as, or you can put suggestions. I will credit you with the mod support.
Thanks and happy Playing!
Version: 1.0.7 Internal code changes, New Item, new GUI Elements, Overall small update for you, big for me.
Happy New Year!
Version: 1.0.8 Internal code changes, GUI changes, removed most chat calls, added 2 new sorting options, name ascending and descending.
Version: 1.0.9 Internal code changes, GUI changes, creatures drop coins, you can manualy modify prices and add items to the GUI(through another GUI or by modifing the text file), the player drops coins on death, loseing your gold, mod no longer works in multiplayer.
Version: 1.1.0 Changed how the editor works, fixed a fatal bug, and forgot somethings at the time of writing this
Version 1.2.4 Updated to Minecraft version 1.2.4
Version 1.2.5 Updated to Minecraft version 1.2.5
Version 1.2.5.1 Complete rewrite.This mod allows you to buy and sell your things for coins!
You need is ModLoader and Player API.
Install it like normal, and put the zip into the mods folder.
Main controls is just clicking now.
You can use the the mouse wheel to cycle through items you can buy, and if you hold it down and use it, it will put it to the first or last item.
Mod SupportTo use these files, just download and drag it into config/Trade Mod/support and if you have the mod installed, it will read the file.
(Partial)Equivalent Exchange : download
Here is some pictures of the mod(More will be added):
Here is some videos of the mod:
Mod Spotlight - iampeppino Thanks!
Mod Spotlight - Biscony Thanks!
Here is some banners!
Thanks to Jotamota!
[URL=http://www.minecraftforum.net/topic/775238-][IMG]http://i.imgur.com/p4FiO.png[/IMG][/URL]
[URL=http://www.minecraftforum.net/topic/775238-][IMG]http://i.imgur.com/y9ZBB.png[/IMG][/URL]
[URL=http://www.minecraftforum.net/topic/775238-][IMG]http://i.imgur.com/3kroX.png[/IMG][/URL]
Downloads
Latest: [1.2.5]Version 1.2.5.1: download
[1.2.4 & 1.2.5]Version 1.2.5: download
[1.2.3]Version 1.1.0: download
[1.2.3]Version 1.0.9: download
[1.1]Version 1.0.9: downloadAny feedback and comments will be appreciated.
Copyright:
This document is Copyright ©(2011) and is the intellectual
property of the author. Only Minecraftforum.net and ZidMC.info is able to host any of my material without my(Gerald Wood aka. xkyouchoux) consent. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. If you mirror this mod page or anything I've(Gerald Wood aka. xkyouchoux) made on any other site, I(Gerald Wood aka. xkyouchoux) may express my angst at you in the form of a lawsuit.the form of a lawsuit.
My Other Mods -
35
Princeofmar5 posted a message on [1.3.2][SSP/SMP]Crossbows V2.4 BetaPosted in: Minecraft ModsCrossbows
Check out my new blog: http://theworldofmar5.blogspot.com
Version 2.4 Beta
Warning: I know the Lightning Crossbow is broken
Crossbows fire a greater distance than bows and some bolts do more damage than arrows. The order the bolts fire in is; Obsidian, Diamond, Glass, Blaze, TNT, Iron, Stone, Gold, Wooden. Blaze bolts light mobs on fire. Lava Bolts (Created by the Lava Crossbow) light everything on fire. TNT Bolts just explode and glass bolts shatter on impact but do more damage. V2.1 introduces 3 more "elemental" crossbows. There is also an Ultimate Crossbow that is crafted out of the elemental crossbows and a few other ingredients.
*I decided against making the crossbows enchantable, because that would mess with base files and I would like this mod to be as compatible as possible.*
-----------------------------------
Crossbow Info and Recipes
-----------------------------------*All the crossbows have a higher velocity than the bow
*Bolt damage is in comparison to the arrows
Wooden Crossbow - Same as the bow
Iron Crossbow - 768 durability
Gold Crossbow - 192 durability but higher velocity
Diamond Crossbow - 1536 durability
Large Crossbow - 768 durability, slower load time, 2nd highest velocity, double the change of a crit. hit (Can't fire wooden or glass bolts)
Crossbow Repeater - 384 durability, faster load time (almost instant) (Can't fire obsidian, iron, or stone bolts)
Lava Crossbow - 1600 durability, creates lava bolts, lava bolts light everything on fire
(Uses netherrack instead of lava bucket now)
Ice Crossbow - 1600 durability, creates ice bolts, ice bolts slow down mobs
Lightning Crossbow - 1600 durability, creates thunder bolts, thunder bolts make lightning strike where they hit
Poison Crossbow - 1690 durability, creates poison bolts, poison bolts poison mobs
Ultimate Crossbow - Infinite durability, randomly uses one of the elemental bolts, highest velocity
Wooden Bolt - Same as the arrow
Iron - 2x damage
Gold - 1.5x damage
Diamond - 4x damage
Blaze Bolt - 3x damage lights mobs on fire
Stone Bolt - 1.5x damage
Glass Bolt - 4.3x damage breaks on impact
Obsidian Bolt - 5x damage
TNT Bolt - explodes on contact
Mechanism (used to craft crossbow repeater)
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Videos
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*It seems this mod has become the target of many showcases. However, I will only add videos if the creator asks*
Video by Harry_mess
Video by HBVids
Video by TehGrizzlyBear
Video by piedudeaus
Video by GameChap
Video by PureSalvation17
Video by DiabolicalCreeper
Video by Phobic_Bus
Video by chriskopp7
Video by CrystalWolf
Video by TCTNGaming
--------------
How to Install
--------------
(Client)
(Hard Way)
1. Place ModLoader and ModLoaderMp into the minecraft.jar file
2. Place the files from the "place in jar file" folder into minecraft.jar
3. DELETE META-INF!
4. Play!
(Easy Way)
1. Place ModLoader and ModLoaderMp into the minecraft.jar file
2. DELETE META-INF!
3. Place the Crossbows Zip file in the mods folder in .minecraft
4. Play!
(Server)
1.Put ModLoaderMp in your minecraft_server.jar file
2.Place the files from this mod in there.
3.Run it!
---------------
Version History
---------------
V2.3 - Updated mod to 1.2.4, added config file to change ItemIDs and NetIDs
V2.2.1 - Updated the mod to go with the new ModLoaderMP
V2.2 - Updated to 1.2.3, Changed Lava crossbow recipe, fixed a few bugs
V2.1 - Added Ice Crossbow, Lightning Crossbow, Poison Crossbow, and Ultimate Crossbow Removed Obsidian Bolt Bug
V2.0 - Added Large Crossbow, Crossbow Repeater, Lava Crossbow, and TNT Bolts
V1.3 - Added Multiplayer Support!
V1.2 - Added 4 new bolt types and an extra secret.
1.1_0 - Now any bolt can be used by any crossbow
1.0_1 - Bugfixes. You now pick up the correct bolt. Also changed how the bolts are crafted.
1.0_0 - First Release
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Donate
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Like what I'm doing? Feel free to help support me (Or click the adf.ly link below and wait 5 seconds)
-------------------
Required Mods
-------------------
ModLoader
ModLoaderMP
--------------
Download Links
--------------
1.2.5 - V2.3
1.2.4 - V2.3
1.2.3 - V2.2.1, V2.2
1.1 - The rest.
(Client)
V2.3 [adf.ly]
Old Downloads:
V2.2.1
V2.2
V2.1
V2.0
V1.3
V1.2
V1.1_0
V1.0_1
V1.0_0
(Server)
V2.3 [adf.ly]
Old Downloads:
V2.2.1
V2.2
V2.1
V2.0
V1.3
--------------
Download Goals
--------------
100
200
500
1,000
5,000
10,000 (Guess I was wrong )
100,000 (I can dream can't I?)
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Banner
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Add this to your signature:[url=http://www.minecraftforum.net/topic/952465-11smpcrossbows-v13-1455-downloads/][img]http://mag.racked.eu/cimage/7201lzd/Achievement+get%21/Downloaded+Crossbows/mca.png[/img][/url]
---------
Copyright
---------
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission -
217
Corosus posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvementsPosted in: Minecraft ModsFor bug reports, please create a new issue in the relevant repo at https://github.com/Corosauce , otherwise they will likely get ignored. for general inquiries: use this thread or contact me in irc for maybe a more immediate response. Server: irc.esper.net , channel: #tropicraft
Alternatively, since I dont pay attention to this thread much, post an issue on curse for the relevant curse projects, list of projects here: http://minecraft.curseforge.com/members/Corosus/projects
Modpack policy: Now including Tropicraft, you can include any of my mods in your modpack, I just ask that you link back to my http://coros.us/ website for my mods, or http://tropicraft.net/ for Tropicraft, for wherever you display info about the mods in your mod pack.
Note: I ignore forum pms, I always have ;D
Website: http://coros.us/
Youtube channel for devlopment videos: https://www.youtube.com/user/CordonFreeman/
Twitter: https://twitter.com/CordonFreeman/Donations: Click to donate
-Client/Server Mods-
Adventuring Mods:
Hostile Worlds Alpha - Long Distance Invasions, Zombie Miners, Stacking Zombies, New Dimension, Lava Worms - MC 1.6.4
Dimension Mods:
ZombieCraft 3 - Total remake of ZC Classic, tighter gameplay with multiplayer - MC 1.6.4
ZombieCraft 3 More Maps! - Listing of user contributed maps, maintained by Mixmaster1190
ZombieCraft 3 Even More Maps!! - Listing of trevormine and Jestors maps, possibly more
Tropicraft - Team project, adds tropical dimension with amazing islands, villagers, waves - MC 1.6.4Weather Mods:
Local Weather & Stormfronts - The new local weather mod! Replaced vanilla clouds! Stormfronts of varying intensity! Wind! Leaves! Tornadoes! - MC 1.10.2
Weather & Tornadoes - Wind! Leaves! WAVES! More intense storms! Tornadoes! - MC 1.6.4AI Enhancement Mods:
Zombie Awareness - Enhanced behavior + smell/sound/light senses for hostiles - MC 1.10.2
Particle Mods:
Particle Man - Wield fire particles, kill stuff BioShock style! - MC 1.7.10
-Client Only Mods-
Convenience Mods:
MovePlus - Dodging/Double Jumping - MC 1.6.4 [SSP/SMP]
Auto Farmer - Speed up farming tedium - MC 1.6.4 [SSP/SMP]Total Conversions:
ZombieCraft - COD Zombies in Minecraft - Patching from MC 1.4.5 [SSP]
Core AI Entity Changes:
Pets - Tame anything in Minecraft, give orders - MC 1.1.0 [SSP]
Nightmare Mode - Find a new challenge in the game - MC 1.1.0 [SSP]
Miner Zombie - Zombie tries to dig until he gets to you - MC b1.8.1 [SSP]
A random image, for some reason:
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318
BarracudaATA posted a message on Dragon Mounts r46 [WIP]Posted in: WIP ModsThis is a mod that allows you to hatch previously useless dragon eggs. Once fostered and tamed, they'll be your faithful companion in all situations and, of course, can be used for a ride!
Screenshots
Some images of a tour through the sky:
Here's an image of two dragons on ground, one of them saddled:
They can also hover midair and look at you:
For less annoyance, dragons can be told to sit like cats and wolves by using a bone on them:
Changelog
r46:- Fixed a NullPointerException in EntityAIDragonCatchOwner.
r45:
- Dragons will fly together with their owners that glide with Elytras.
- Forest dragon now produce green grass again and improved performance of the footstep algorithm.
(Older versions:)
r44:
- Added custom dragon egg block, which has variants for each dragon breed and is also selectable from the creative inventory (the vanilla dragon egg block behaves like an "Ender" breed egg).
- Reworked dragon entity movement code to fix some oddities when flying.
- Flying dragons now use proper A* pathfinding like on ground.
- Improved dragon controls, which are now more intuitive and consistent when switching between flying and walking.
- Removed dragon control keys R and F. Players can now control the dragon with the normal movement keys.
- The carrot on a stick no longer has any effect on the dragon flight controls.
- Forest dragons now also leave a trail of mushrooms on dirt and flowers on grass.
- Dragons no longer follow their owner in close range. Instead, they try to stay in a larger area around their owners unless they're leashed.
- Removed broken "global" chat command parameter (commands still are global when issued from the server console).
- "/dragon tame" now accepts an optional parameter to set the name of the new owner.
- Fixed baby dragons not being classified as children by Minecraft correctly and being saddleable and ridable as a result.
- Fixed compatibility issues with JourneyMap and other mods that use the entity renderer during initialization. (#22)
- Fixed compatibility issues with Orespawn and Elysium by adding an option to the config to disable vanilla dragon egg interaction. (#7)
- Fixed some dragon sounds played with the incorrect pitch and/or volume.
r43:
- Fixed wrong server proxy class path, which caused a crash on dedicated servers.
- Fixed dragon age not loaded correctly from NBT.
- Fixed issues with Polish and Korean translations.
- Added French translation (thanks to Kenairod!)
- Added Chinese translation (thanks to zqh!)
- Dragons no longer try to catch their owner while on a leash. (thanks to TerrorBite!)
- Slightly reduced dragon collision box size.
r42:
- Special thanks to TheGreyGhost for the help to port the code to 1.8!
- Added Italian translation (thanks to Zekromaster!)
- Adding French-Canadian translation (thanks to DragonsLover!)
- Added Brazilian translation (thanks to Al!)
- Added chat command auto-complete support (thanks to SteveKunG!)
- Fixed incorrect landing AI, causing dragons to fly to the wrong coordinates.
r41:
- Added Korean translation (thanks to TeamMMKP!)
- Fixed a potential memory leak in the packet handler.
r40:
- Added Turkish translation (thanks to mineturk!)
- Added breed textures for the eggs.
- Fixed a UUID bug when setting and checking the owner of a dragon, causing the dragon to be unresponsive for some commands.
- Fixed some bounding box anomalies (eggs floating below ground, sudden teleports, etc.).
- Improved compatibility with iChun's Morph mod.
r39:
- Added German translation
- Added Russian translation (thanks to VeryBigBro!)
- Fixed custom splash messages appearing on every start instead of being random
r38:
- Fixed IllegalStateException when other mods (e.g. CraftableAnimals) read NBT data from dragon entities on client side.
r37:
- Fixed walking animation speed for non-adult dragons.
- Added "tame" chat command for admins to tame dragons directly.
r36:
- Fixed another entity exception on dedicated servers.
- Added config file option to override the entity ID of dragons.
r35:
- Fixed entity exception on dedicated servers.
r34:
- Added forest dragon (thanks to Venomari245 for the textures).
- Fixed reproduction limitation and increased limit to two.
- Fixed a server crash when changing ghost dragons to different breeds via chat commands.
- Fixed an error when using non-global chat commands while no dragons are nearby.
- Fixed tamed dragons with foreign owners in single player.
- Fixed positioning errors in some situations for players mounted on dragons.
- Fixed even more AI navigation bugs.
- Increased minimum distance before dragons teleport to their owners.
- Dragons no longer try to catch their owner in creative mode.
- Dragons are now generally immune to damage from cacti.
- Using a new rendering system for dragon egg entities that is independent to vanilla code and resources. This should fix some texture bugs when using additional mods and resource packs.
- Using a new non-invasive method to override the vanilla dragon egg block. This should fix the block warning message after installing (There will be one more warning after updating, though. Just confirm it as usual.).
r33:
- Fixed crash when pressing custom keys while no world is loaded.
- Fixed path casing issue when loading the localization strings on the server.
- Dragons now won't teleport to the owner anymore when sitting.
r32:
- Simplified version numbering, using a single increasing number for each release.
- Added ice dragon (textures by simocarina).
- Added nether dragon (textures by Alexxx999 with modifications).
- Added custom key bindings to fly up and down when riding dragons (default: r and f).
- Dragon controls on ground are now more similar to player controls.
- Dragons are now limited to reproduce once only to prevent excessive farming.
- Dragons now follow their owners again while on ground.
- Dragons now try to catch their owners when they're falling.
- Aether dragons now fly slightly faster than other breeds.
- Fixed various AI navigation bugs.
- Fixed unsuccessful unmounting attempts when right-clicking on dragons while mounted.
- Fixed dragons not casting shadows.
- Enchantments are now applied correctly to the attack damage and health of dragons.
1.0.0pre2:
- Fixed a crash on dedicated servers related to dragon egg blocks.
- Dragons will now land when left unmounted in air.
- Partially re-enabled keyboard controls. (forward/backward/rotate only for now)
1.0.0pre:
- Steering dragons via carrot on the stick is now the only way due to incompatibilities with the new default dismount key and other problems.
- Removed renaming GUI in favor of the new name tag item.
- Improved and extended server commands.
- Dragons can now be duplicated with the monster egg in creative mode.
- Dragons now grow continuously instead of blowing up instantly.
- Updated fire dragon texture. (thanks to leoslake9!)
- Reduced chattiness of dragons.
- Increased dragon sound volume.
- Fixed server log spam when breeding dragon eggs.
0.99.2:
- Fixed leaking worlds and player entities when switching to a different world, which caused some entity anomalies and performance issues.
0.99.1:
- Dragon breeds are now sensitive to the surrounding biome.
- Ghost dragons now must also be sheltered from sunlight to hatch from eggs.
- Improved baby name formatting.
- Eggs now produce particles to indicate the current breed.
- Fixed breeding environment data not being saved.
- Fixed collision box size for adult dragons, again.
- Changed the way how babies inherit the breed of their parents so it becomes more resistant to environmental influences.
0.99:
- Added four new dragon breeds. The breed of a dragon is influenced by the environment it was exposed to as an egg. Hint: the previous restrictions to place an egg is now a condition for one of the new breeds.
- Added config file for server settings. Created in config/DragonMounts.cfg after first run.
- Added option for dragon eggs spawning in chests. Disabled on default, needs to be enabled in the config.
- Dragons can now be renamed by right-clicking it with a book.
- Dragon babies now walk through open doors.
- The dragon's full health display is now visible for the owner only.
- The texture overlay is now rendered on all body parts and glows more intense.
- Fixed collision box size for adult dragons.
- Fixed unmounting cause the player to teleport through/into solid blocks.
- Fixed dragons sometimes looking to a wrong default direction, for real this time.
- This build is compiled using the new runtime deobfuscation feature, which means that it should stay compatible with any future Minecraft 1.5 patches.
- Dragons no longer lift off on their own until I figured out how to fix the AI properly. Instead, the dragon will now teleport to the owner more often when stuck.
- Fixed server plugin using client-only methods, which was causing a crash on dedicated servers.
- Fixed missing chat message string in ModLoader version when using dragons tamed by other players.
- Fixed dragons sometimes looking to a wrong default direction.
0.92:
- Fixed dragons instantly growing up and not being able to breed.
- Fixed random jumping of dragons and eggs.
- Server commands are now available to operators only and work server-wide on all dimensions.
- The carrot-on-a-stick-control-mode now also works on ground.
0.91:
- Minecraft's internal boss overlay is now used to display the dragon's health and owner.
- If a carrot on a stick is equipped while riding a dragon, mouse controls are enabled.
- Added the dragon owner's name to the overlay.
- Added more effects for the hatching phase.
- Added a message for players trying to mount dragons tamed by other players.
- The rider now rotates with the dragon similar to riding a pig.
- Various small bug fixes.
0.9pre4:
- Implemented more of the new 1.4 sounds.
- Temporary disabled any suffocation damage on dragons.
- Dragon eggs now teleport away again when left-clicked.
0.9pre3:
- Using some of the new integrated 1.4 sounds.
- Fixed dragons not looking around while sitting.
- Fixed Forge metadata not being used.
- Dragons now have a higher chance to land after flying away randomly, especially if non-adult.
0.9pre2:
- Dragon eggs no longer teleport away when clicked, but also can't be mined with normal tools.
- Dragon eggs can now be hatched under special environmental conditions.
- Dragons now grow up slower.
- Dragons now stand up when attacked.
- Dragon babies now flee when attacked.
- Non-adult dragons now have less health points, deal less damage and make less stompy sounds when walking.
- Improved unmounting positioning to avoid fall damage.
- Fixed a server crash when healing dragons with food.
- Fixed heads not lowering when the dragon is hurt.
- Fixed some sounds being played when flying though water.
- The dragon's life stage is now displayed in the overlay.
- Improved particle generation.
- Added server commands:
- /dragon unhatch - transforms all nearby dragons into vanilla-safe dragon eggs
- /dragon mature - grows up all nearby non-adult dragons
- /dragon rejuvenate - turns all nearby dragons into babies
- Activated eggs randomly jump up a few block.
0.9pre:
- Added theoretical multiplayer support (server plugin not available yet).
- Changed item iteraction:
- Dragons now need to be tamed with raw fish for more interaction.
- Dragons can't be ridden without a saddle anymore.
- Food items now heal with their satiation values.
- Items that do nothing when used on dragons no longer wear off.
- In creative mode, dragons can now be spawned with a spawn egg (black/purple color).
- If a tamed dragon is very far away from its owner, it will now teleport next to its owner like other pets.
- Fixed suffocation bug when touching a ceiling of blocks while flying.
- Dragons are persistend now and can no longer be transformed back into eggs.
- Dragons now can fly through water with reduced speed and no longer need to swim.
- Dragons can now look at other beings while sitting.
- Added a few sounds.
- Removed block deleting ability.
- Seecret update!
- Disabled all hitboxes except the basic one at the center of the dragon.
- Disabled any egg block features and changes, new dragons can be spawned in creative mode only.
0.83:
- Added sitting animations.
- Added mod metadata for Forge.
- The third-person camera distance is now doubled when flying.
- Fixed dragon egg rendering bug with Forge-ModLoader.
0.82:
- Fixed dragons not being able to swim.
0.81:
- Fixed dragons sometimes cycling midair.
- Fixed initial waypoint of manually spawned dragons.
- Fixed weird following behavior on flat ground.
- Fixed dragon health bar obscuring the armor and air meters.
- Possibly fixed invisible dragons, invisible legs and missing walking animations.
- Pressing left control key while flying now enables free look.
- The health bar caption now tells if a dragon is "sitting" or not.
- Dragons can now be mounted midair.
- Dragons can no longer be tamed/saddled shortly after being attacked.
- Increased following distance.
0.8:
- Improved flight controls and movements.
- Increased flight speed.
- Added a simple flight AI.
- Untamed dragons now cycle between flying and walking.
- Tamed dragons now try to fly to their owner if necessary.
- Darkened saddle texture.
- Fixed GUI overlay not always being visible when it should.
- Changed leg positions so the dragon looks less "fat".
0.8pre3:
- Added flapping and walking sounds.
- Added dragon health bar.
- Temporary disabled flame breath until some problems are fixed.
- Disabled projectile collision on the dragon when the rider is using the bow.
- Dragons now avoid water and don't try to enter doors for pathfinding.
0.8pre2:
- Fixed dragon water handling when being ridden.
- Fixed dragons stuck in air after using glistering melons while not being ridden.
- Fixed all dragons nearby becoming hostile if you attack one.
- Restored old death animation.
- Restored heal effects.
0.8pre:
- Added new ground AI:
- They wander around on their own.
- They look at players and other dragons.
- They defend themselves when attacked.
- Once tamed, they follow their owner and assist them in battle (for now, they're tamed when you ride them first).
- Added body expanding and shrinking when the egg is used.
- Added hovering animation.
- New simplified control system.
- Improved tail movement.
- Small leg proportion and animation updates.
- Synchronized dragon/rider vertical position.
- Fixed fire breath not always being removed when the dragon disappears or gets killed.
- Fixed incorrect friction calculation when walking on ice blocks.
- Fixed a walking animation error.
- Fixed levitating dragons when the blocks beneath are removed.
0.71:
- Improved leg texture.
- Improved ground hitboxes.
- Improved neck model.
- Improved idle wing animations.
0.7:
- More model and texture updates.
- Added walking animations.
- Fixed some minor dragon egg bugs.
- The dragon's health is now saved and displayed on the egg item as well.
- Right-clicking a dragon won't mount/unmount you anymore if the current item has an action, such as blocking or eating.
- Changed default control method for walking.
- Changed speed control for keyboard/combined method.
0.66:
- Dragon eggs no longer disappear when affected by gravity.
0.65:
- Small model and texture updates.
- Added optional action keys that can be enabled in the config file.
- Added "walking" (currently without animation).
- The dragon's health is now saved in the egg block.
- Injured dragons now lower their head when grounded.
- Adjusted breath flames.
0.6:
- Improved wings and legs on the model.
- Added smooth animation transitions for the neck, legs and wings.
- Added flame breath, activated by feeding dragons with blaze powder (lasts 5 seconds).
- Items are no longer consumed by the dragon in creative mode.
- When the dragon is transformed to an egg, equipped saddles are now added to the inventory of the rider, if possible.
- Fixed some AI vs. control conflicts when flying unsaddled dragons.
- Added some optional debug logging messages.
0.51:
- Dragons won't damage their riders anymore.
0.5:
- Dragons can now lift off using the jump key.
- Dragons can now be healed by feeding it with raw fish/chicken/beef/porkchop (4 hearts) or rotten flesh (2 hearts).
- Dragons now get a terrain destruction aura for 10 seconds when fed with a glistering melon (only when saddled, effect can be stacked).
- You can now control the speed with the forward/backward keys.
- Added two additional control modes that use the keyboard for movement. They can be enabled in the mod_DragonMounts.cfg (will be created on first start). Note: mode 1 and 2 won't work correctly when Animal Bikes is installed! Not sure why...
- Added a few chat messages for guidance.
- Using the dragon egg while holding a saddle now automatically saddles the spawned dragon.
- The egg will now launch you into the air only if you activate it with a saddle. Otherwise, it spawns an unsaddled dragon on the ground.
- Added a less spectacular death animation.
- Improved particle emitter for dragons.
- Changed saddle position from back to shoulders.
- Improved player positioning when flying straight up or down.
- Dragons won't infinitely bounce off the water surface on ocean biomes anymore.
- Fixed first flight target coordinate always being [0, 100, 0] when uncontrolled.
- Fixed dragon eggs emitting too much light.
- Simplified collision detection.
0.4:
- You can now saddle dragons with the saddle item. Unsaddled dragons can be controlled by height only. The saddle will be dropped when the dragon transforms back into an egg.
- Dragons are now hydrophobic and won't submerge in water.
- Dragons won't take damage from their riders anymore.
- You can now unmount from a flying dragon egg at any time.
- Dragon eggs won't damage the terrain anymore.
- Dragons can now be hurt from all types of damage, including attacking each other.
- The egg will now check if there's enough room for the dragon to spawn.
- Holding another dragon egg while riding a dragon will now enable the noclip mode (an overlay similar to charged creepers will be visible).
- Improved unmount positioning to avoid fall damage.
- Projectiles and other damage sources are now registered correctly on all hitboxes.
- Projectile collision detection is now disabled on the dragon when the rider is using the bow.
- Turned off body particle effects (on request ).
- Optimized renderer even more.
- Small animation updates.
0.3:
- More texture and model improvements.
- Optimized renderer: less flickering on far distances and the performance should be better when rendering lots of dragons.
- Added saddle overlay (doesn't require the saddle item to be used right now).
- Grounded dragons will now fly away when hurt and land somewhere else.
- Reduced flight speed to match the speed of terrain generation.
- Reduced hitbox size for terrain collision.
- Fixed possible conflicts with other ModLoader mods.
- Fixed incorrect rendering of flying dragon eggs in the ModLoader version.
- Fixed a problem caused when dragon eggs are being used while connected to a server.
0.2:
- Ridable dragons are now independent entities with their own model, renderer and textures. For now, the original Ender Dragon won't receive any of the changes for compatibility reasons.
- Ridable dragons now have a proper collision detection and won't phase through the terrain anymore. (maybe I'll re-enable it for creative mode)
- Ridable dragons are now slightly smaller than Ender Dragons and have less health points.
- You can now land on the ground. Look up to lift off again. It's a bit stiff and glitchy right now and may look weird on uneven ground.
- You can now mount/unmount while the dragon is grounded.
- Ridable dragons won't drop an "Ender Well" and tons of exp anymore when killed, for obvious reasons.
- The riding state is now saved when exiting and entering the world.
- More model improvements and a new idle animation.
- You can now mine dragon eggs like normal blocks.
0.1:
- Ender Dragons and their eggs now emit purple particles, similar to Endermen.
- Ender Dragons phasing though the terrain now generate hissing sounds.
- Small updates on the dragon model, e.g. smaller hind legs so it looks less like Godzilla.
- Dragon eggs are now available in the Creative Mode block selection.
Download
Note: this mod is still in beta stage and has known and unknown bugs. I'm not responsible for the possible loss of dragon eggs due to bugs. Test this mod with care!
- Dragon Mounts r46 for Minecraft 1.10.2
- Dragon Mounts r46 for Minecraft 1.9.4
- Dragon Mounts r46 for Minecraft 1.9
- Dragon Mounts r44 for Minecraft 1.8.9
- Dragon Mounts r43 for Minecraft 1.8
- Dragon Mounts r41 for Minecraft 1.7.10
- Dragon Mounts r40 for Minecraft 1.7.2
GitHub repository: https://github.com/ata4/dragon-mounts
Feel free to use the source code for your own dragon mods! And please let me know about any forks of this mod you want to publish!
Note: you may distribute this mod on mod databases on your own under these conditions:- State clearly that I made this mod. Don't play role games pretending you're me.
- Please link back to this thread.
- Use the adf.ly links if possible. (URL prefix: http://adf.ly/1327464/)
- Don't modify the package using .exe installers, it's really bad practice for security reasons.
Download and installation notes:
- Installation of Forge is required to run this mod.
- Move the Zip/Jar file in the "mods" directory inside your .minecraft directory.
- Don't forget to remove the old installation when updating!
Quick guide- To hatch a dragon egg, you'll need to find a good place for it first. If you found one, place the egg block and simply right click it. The egg will then start to hatch, which will take a while.
- Once grown up, you can tame the dragon with raw fish. It will then follow and protect you like other pets.
- You can command tamed dragons to lay down or stand up with the bone item.
- To ride a tamed dragon, use a saddle on it, then right click it without holding an action item.
- To heal injured dragons, feed it with raw fish, chicken, beef or porkchop (four hearts) or with rotten flesh (two hearts).
- You can control the dragon with the Carrot On A Stick while riding it.
Frequently Asked Questions
Q: Is there going to be dragon armor? And when?
A: I don't know yet for sure. It heavily depends on the reusability of the inventory code of the horses, which is quite bad in the moment. It may improve in the future, though.
Q: Dragons need to breathe fire! When are they going to do that?
A: That could happen within the next few releases.
Q: How do I get dragon eggs other than from boss fights:
A: You can enable chest spawning in the DragonMounts.cfg file. Open it with a text editor and change "B:eggsInChests=false" to "B:eggsInChests=true". Or, if cheats are enabled, you can also simply
enter the chat command "/give dragon_egg".
Q: I tamed a dragon in singleplayer, but when I now try to interact with it, it says "This dragon doesn't follow your commands".
A: This could be an unresolved bug. As a workaround, you can use the chat command "/dragon tame" to reclaim the dragon.
Q: I'm a huge fan of ! Can you add for me?
A: This mod is supposed to be fandom-neutral so it's suitable for everyone. This also ensures consistency with Minecraft's look-and-feel. Therefore, I can't fulfill these special requests, sorry.
However, there are some WIP projects that may use the source code of this mod as a base for a fandom-based mod. Here are some examples:
Special thanks- Venomari245 - Forest dragon textures
- simocarina - Ice dragon texture
- Alexxx999 - Nether dragon texture and suggestions
- Gon009 - Testing and feedback
- Thaliviel - Testing, ideas and coding help
- Wulf_Oman - Ghost and Aether dragon textures
- leoslake9 - Fire dragon texture updates
- TheGreyGhost - Port of the code to 1.8
- TheOnlySilverClaw - Code improvements
- BrisingrAerowing - Port of the code to 1.10.2
- To post a comment, please login.
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people wont use without pics . . u could of just uploaded a virus or spyware and called it a mod.
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thanx man i put alot of time and effort into it.
Thanx.
Wen its done
Hey man i have been offline for the time i was gone. will be on skype again soon.
Thanx for your support and input.
lol Its not dead, it took me a long tyme to find coders and im still looking for more, i did not reply because i was not online.
yes it does
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and a training area:
by Flaming Ice
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The small shields can be thrown (only wen holding a lone shield) stunning your enemy so u can close in on him (will be useful against those pesky creepers) Will give u time to craft a knife in your 2s2 crafting grid or run away but then you would lose your shield DONT BE A COWARD! hahah
The larger shield can be used to bash your enemy (only wile holding a lone shield) for instance your sword breaks in mid combat, bust that zombiez head open with the sharp edge of the shield!
The only shield that will have blast protection is the Diamond Studded shield.
All shields will have arrow proof (if blocking) only from the front.
Thinking about a mirror shield (as seen in the sprite art) I guess it will be glass plated?
The rapiers(and other blades with closed hand guards) will not be able to block instead u will have the ability to bunch your enemy shoving him away from you at least 4 blocks and causing a small bit of damage. (with animation and sounds)
The knives and some of the gladius/gladiator/scimitar/some sabres blades will substitute blocking for throwing.
Knives will be thrown fast and can be stacked up to 8.
The bigger blades will have a draw back like the bow (determining range) u will not be able to throw them vary far but the bigger blades will do more damage wen thrown than if used normally as a slashing tool.
The only blades able to block will be the broadswords/katanas/guardian/some sabres (unless crafted with shield of course then u will block but the shield will block not the sword. . duh)
swing those double knives or double swords! (if u think u are to ninja for a shield) then u will not be able to throw anything or block anything. u will only be able to cut with both weapons. the same goes for the double swords.
The advantage of the double weapons will be that your weapons damage radius will increase, all mobs in sight scope will get damage by double weapons with a +1 range boost.
double swords/knives will not be mountable. only once crafted with a shield will it be mountable. (u will always need 3 items to make a mountable display piece)
thanks for reading.
ObCore
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recipes are going to be a lot more complex, with a new crafting table (either 6X6 or 9X9 if possible) the community tend to not like it wen overpowered late game items are easy to craft.
what u can do right now is make jade ore and a jade stone.
Here is some of the jade items for color reference:
and make obsidian shardsnever mind the obsidian shards i did that already
also going to need blue, yellow, black and green feathers.