Quote from AntOfThy
How about bug fixing villager farming for wheat!!!!
Village Farmers that use wheat eventually have there inventory clogged up due to the need to handle 3 different item types (seed, wheat, bread) whcih eventually results in the village farms no longer picking up harvests, and no longer planting new crops. MC-48735
This is a serious issue that needs to be resolved!!!!!
There's an easy fix for that. Have a non-farmer nearby so then the farmer will craft wheat into bread or use his bread to give to the villager. That opens up space eventually for seeds. Or you can just give all farmers 8 stacks of seeds.
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This seed has two witch huts in seperate swamp biomes 187 blocks diagonal from each other so both can be active at once. This is a great seed for those looking to make a witch farm inside of your spawn chunks.
Not only that, but this seed also offers a double cross intersection in the nether fortress to have a high amount of wither skeletons spawning. The intersections are actually in a 2x2 area, but missing one so it's great for any type of farm you want to make using them & it's connected to the fortress in the spawn!
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There's an easy fix for that. Have a non-farmer nearby so then the farmer will craft wheat into bread or use his bread to give to the villager. That opens up space eventually for seeds. Or you can just give all farmers 8 stacks of seeds.
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The idea was good, but in practice it does shorten how far away you could be from a hut while staying in your spawn chunks. It also was fixed either in 1.7.5 or 1.8 (didn't matter when you posted this though, just informing others)
I've found a few actually, the one I liked the most was to far off my spawn chunks but I tried using the command to set the spawn chunks....it didn't work to well sadly. Iron golem farms would break when updating to newer versions etc...
I've found a few decent seeds, but I'm still looking for the perfect one!
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Similar with this guy ^ I've been looking for a very specific seed. It'd be amazing if you could find something similar to this it would be amazing! I mainly want these for certain world design for my nephew's server. I've already made some crazy designs for it, but I don't have the seed to put them all together!
* Witch hut(s) as close to spawn as possible. Within 12 chunks of spawn.
* Strong hold within 16 chunks ideal or 20 chunks if fine.
* Mushroom island & Ice spikes (or ice type biome) within the 12 chunks
* Mesa biome within the 20 chunks of spawn; closer to Stronghold if possible.
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The only things I'd change would be the clock to a digital one, make the SUPER gold ables more SUPER looking, make the Golems a little cleaner and that's all.
But that's me, the faithfulness in this pack is what makes it.
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Actually it does. Just make a group, invite friends to the group and then invite group members to chat and turn on the voice. I had 8 people in a Steam chat room at once with no problems.
IGN: FiendishSpirit
Age: 19
Country: USA
Redstone: 8.5 (Can understand all, have problems with large complex redstone due to colorblindness+ADD)
I like efficient, compacted and modular designs. I go for high automation with little effort (aka Lazy) but I love making insanely large builds. Unique concepts are also something I love.
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Well a bit different but about the same. Drowning, sunlight damage, cacti, poison (witches/cave spiders), creeper explosions and wither effects don't cause more reinforcements.
(I tested by making 20 zombies at a time invincible using MC-Edit)
Their spawning is kind of strange. I've had some below, many above, same level, inside doors/fences/glass and tons of other things. If I have made an insane zombie farm using villagers+zombie spawners and this method. I might release a video on it if I get it working more reliably (and credit you, Tango Tek & XsumiaVoid)
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I've been playing around with this myself and the rules you have *discovered* don't seem to be correct.
Rule 2: Snowballs do work FROM SNOWMEN or PLAYER not from dispensers, lava pulses from dispensers also don't work as well.
Rule 3: The mob will spawn reinforcements when damage is done, weather it be 0 damage (snowballs) or 10 hearts damage. As long as the damaged zombie doesn't die instantly.
Rule 5: At certain Z coordinates this doesn't seem to work at all, and if the mob is even underground he can still spawn mobs on the surface.
This can be made into an insane mob farm. I've used 100 zombies at once then when it calms down I get more. 10mins AFK can I can get Lv 39 in seconds. (39 is the highest for anvil repairs).
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Thank you, I thought I had that seed listed but I am a fan of Happy, but like you said the mushroom biome is kind of far away.
LP stands for Lets Play, basically it's the world I am going to use for a YouTube series where I play minecraft and record it, try to get feedback and such.
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Although Jeb might not enjoy the sun, there are also plenty of places to go for night time fun.
Both locations are very kid friendly but not like Disney World, and it's much cheaper staying in Columbia or Charleston vs Florida or New York.
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1544926775688359
Mushroom biome, close stronghold and quad witch hut
5256019584097
Mushroom biome, close stronghold, good spawn chunk biomes, close quad witch huts and a close to spawn witch hut.
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Wheat: Nothing
Bread+Hay: Both increase health stats proportional to the amount of wheat used (bed is 3, hay is 9)
Sugar: Increases speed
Apples: Increase jump height
Golden Apples (the expensive ones): Increase all stats
It makes since because bread+hay is good for you and gives you more endurance, sugar makes them more hyper to boost speed and apples are high up in trees so they should have to jump for them. As for the golden apples, they are expensive and should give you some kind of bonus.