Quote from iRage101743»
Ok. I don't understand what these "Illagers" do. What is their main purpose? I just can't understand the gist of these things. I think that we should have some way of trade with them, or at least make them have a boss figure at the top of the mansion, kind of like the Twilight Lich. I would call him, "The Librarian," maybe, or "The Alchemist," or something like that. I would appreciate a reply. Thanks.
They're dungeon enemies. They serve the same purpose that Guardians and Shulkers do.
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Enderdragon actually has a pretty powerful attack, 7.5 hearts for every .5 seconds you're touching it.
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Try always holding W on your keyboard and nothing else on land and see how far you get. Except from pressing a or d to dodge the occasional empty island, holding W is just about all there is for ocean content, aside from maybe pressing F5 to entertain yourself.
There needs to be actual content in oceans before Mojang even considers making them bigger.
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It is a huge step foward until oceans have content that doesn't involve holding W on your keyboard.
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2nd layer hasn't been needed since 1.3.
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The coding for the new music only exists in 1.7, so the music will not play in 1.6 or lower.
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EDIT: For the heck of it, I made a ticket on the bug tracker.
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I was talking about the mushroom stew...
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Sound updates don't require a full update as the resources folder is synced with Amazon. Dinnerbone talked about it earlier as well.
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https://twitter.com/Dinnerbone/status/401455609549434881
"The new music will be live whenever C418 wants it to be, it won't need a 1.7.3 neither!"
So either C418 actually has control over the resources folder somehow and can add it himself, or Mojang is simply waiting on him for the go ahead.
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If the music isn't added this week, then oh well. It's not going anywhere.
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It only restores 3 full drum sticks with low saturation points, there's no instant healing outside of mods. There are much better foods than mushroom stew that can be stacked as well.
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Ironically, the Ender Dragon in the Xbox 360 Edition has different behavior and is a bit more fun to fight. It flies in place and breathes purple acid at you that goes right through armor, and shoots fireballs at range, in addition to its normal bite attack. The End itself is rearranged so that the pillars are in a circle so the dragon is always within healing range, and 2 of the crystals are blocked with iron bars to block arrow fire and forces you to pillar up.
I'm not really a fan of improvements to an underdeveloped boss being exclusive to console...
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If you start reporting people about it the mods will likley just tell you to stop doing it to begin with, as that's what is causing it. Not the main point of the thread though.
The end poem is 9 minutes and 50 seconds long including the credits and quote. Alpha is 10 minutes and 3 seconds long. The End is 15:04. It would make no sense for The End to be 5 minutes longer if it was intended for the credits
Try playing a YouTube video of the poem in sync with Alpha. The song is perfectly in sync with the words on screen
Besides, the Xbox 360 Edition already uses The End for the enderdragon fight. It's not hard to figure it it will be the same case for PC when c418 makes these songs for very specific things.