Quote from iRage101743»
Ok. I don't understand what these "Illagers" do. What is their main purpose? I just can't understand the gist of these things. I think that we should have some way of trade with them, or at least make them have a boss figure at the top of the mansion, kind of like the Twilight Lich. I would call him, "The Librarian," maybe, or "The Alchemist," or something like that. I would appreciate a reply. Thanks.
They're dungeon enemies. They serve the same purpose that Guardians and Shulkers do.
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The creator of Mo' Creatures for example worked directly with Jeb in implementing Horses in 1.6. So those horse mods aren't necessary useless as they helped shape a feature for vanilla.
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Keep the nerf, then scale the CanBreakDoors nbt tag chances with regional difficulty up to a percent where a player would actually see it happen. There, fixed. Zombie door breaking should also be balanced against players, not because you can't block off your village from danger.
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Except Jeb never said automation is item duping. He said Mob Farms are item dupers.
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Hopefully only farmers. It would not be a pretty sight to see half of a village path find at once the second wheat grows.
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Not quite sure what Dinnerbone is getting at here, as it costs iron to spawn them to begin with.
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I'm pretty sure booster rails actually came from this tweet. I'm sure there were some long time suggestions earlier, but that tweet seemed to be the one that was acknowledged enough for Jeb to add it. I believe after that was when Notch finally said he fixed the booster carts. Either way, one would not have happened without the other.
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The classic Minecart booster systems would be an example. They were in the game for as long as Minecarts and rails existed. Notch knew about them, but many people relied on them. On top of that, any small changes Notch made could have indirectly fixed or changed the booster systems, and Notch would not be obligated at all to fix it as it was a bug or unintended feature to begin with. That's one of Jeb's main grips with mob systems.
So when the bug was in jeopardy, people started suggesting rails that propel the minecraft forward if the bug was fixed. In the end, this turned out to be the solution, giving a use for gold, fixing a bug or unintended feature, but makes the player who relied on the bug happy. Mojang was obligated to fix any bugs that the new rails had, because they were an actual feature of the game.
Mob farms are kinda in the same boat. If Mojang tried, they could apply similar logic to farms. But with how complex it is compared to the booster cart situation, it could work well, or could fail miserably and everyone gets angry.
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Right above his beard.
Also, if you look at the update skin that clearly shows the mouth, it's in the same place as the old one.
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Except he's right. 2D or not, the underground content of Terraria is miles more diverse than Minecraft's, with most biomes having their own underground environment, enemies, dungeons, loot, and even music. The amount of content inside of Minecraft caves honestly looks pathetic compared to Terraria. Of course, that's not what this thread is about, and both games are only similar to extent.
More underground content would be nice though. I think Dinnerbone said that he likes the idea of things such as ice caves, but they are hard to implement with how the generator handles y-values on the coordinates.
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The difference is Minecraft isn't real life and Jeb can change it anyway he wants at anytime using a keyboard. If Jeb tried hard enough and really wanted to, he could have made mob farming impossible in vanilla, period. Real life doesn't have any play in that.
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While I'm kinda on neither side, I do agree with Jeb that mob farms are basically item dupes, in a way. Although the proposed solution probably wasn't the best approach.
At least the people who get iron and gold by standing on a pressure plate can play the game again, because that nerf obviously ruined the entire game. I'm sorry, but all of that was just an unnecessary over reaction with all the sentimental "This makes me want to quit Minecraft" stories being posted everywhere because Jeb changed a few lines of code in some mob drop logic. On top of that, the MC experts come out of hiding presenting their lack of understanding in game balance on both sides of the argument.
Jeb's Law in full effect, I guess. Now we're going to get threads telling Jeb to nerf it again. The whole situation is probably going to end with a mess.