• 0

    posted a message on Petition for Iron farms to return
    They already reverted the nerfs, no need for this.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Jeb's going the WRONG WAY?
    I really don't see what you're getting at here. How is Jeb "Limiting" the modding community? If anything, he's making the modding community happy by incorporating ideas that they thought should be in the game to begin with.

    The creator of Mo' Creatures for example worked directly with Jeb in implementing Horses in 1.6. So those horse mods aren't necessary useless as they helped shape a feature for vanilla.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Upgraded zombies breaking down doors
    It would be fine if the chances of it happening were not so absurdly low to the point where the door breaking mechanic almost doesn't even exist.

    Keep the nerf, then scale the CanBreakDoors nbt tag chances with regional difficulty up to a percent where a player would actually see it happen. There, fixed. Zombie door breaking should also be balanced against players, not because you can't block off your village from danger.
    Posted in: Suggestions
  • 0

    posted a message on Villagers will soon tend to their own farms?
    Quote from Bearpigs

    Hypocrisy at it's finest. It's beautiful isn't it? Regardless if he doesn't back his own word I will take full advantage of it. Even then though it will look nice seeing (hopefully only) farmer villagers harvasting crops for once.

    Except Jeb never said automation is item duping. He said Mob Farms are item dupers.
    Posted in: Future Updates
  • 0

    posted a message on Villagers will soon tend to their own farms?
    Quote from CK20XX

    Notice the type of villagers in that image? They're the "farmer" kind, aren't they? I wonder if only farmer-type villagers will do this, while other villagers will help you in various other ways, such as priests blessing you with potion effects.

    Hopefully only farmers. It would not be a pretty sight to see half of a village path find at once the second wheat grows.
    Posted in: Future Updates
  • 2

    posted a message on Villagers will soon tend to their own farms?
    This seems to be the kind of automation Jeb wants to exist, rather than unclear and unstable mechanics.
    Posted in: Future Updates
  • 0

    posted a message on It Appears As Though Jeb Will Be Repealing The Nerf On Iron/Gold Farms
    Looks like Dinnerbone is allowing Iron Golem spawning automation with the pumpkin placement using dispensers:
    Enabling the automation of spawning Iron Golems. #misunderstanding

    And by that I mean the block construct with pumpkins.

    @horton1024 @RTesta3 @TheWandomWill I'm going with dispensers to place the pumpkin/witherskull, it doesn't fit as well as I'd like though


    Not quite sure what Dinnerbone is getting at here, as it costs iron to spawn them to begin with.
    Posted in: Future Updates
  • 1

    posted a message on It Appears As Though Jeb Will Be Repealing The Nerf On Iron/Gold Farms
    Quote from marfig

    The minecart mechanics were not an attempt at introducing by-design automation or answering a developer need for players to stop exploiting game mechanisms. I can understand where the example comes from, but I think its a weak example.

    Minecart boosters were never considered by the developers an exploitation of the game mechanics. Boosters were the players inventive answer to the fact rails were virtually useless. Powered rails exist today as an old player requested feature. Not as a developer attempt at shaping the players' game. And powered rails follow the exact same principles delineated by players a long ago time ago when they discovered boosters.

    I'm pretty sure booster rails actually came from this tweet. I'm sure there were some long time suggestions earlier, but that tweet seemed to be the one that was acknowledged enough for Jeb to add it. I believe after that was when Notch finally said he fixed the booster carts. Either way, one would not have happened without the other.
    Posted in: Future Updates
  • 0

    posted a message on As of 14w03b, Numerical ID's are no longer supported with commands
    On that note, don't backdate to 1.7 or lower and play on a world you care about after loading it in 1.8. Bad things will happen.
    Posted in: Recent Updates and Snapshots
  • 5

    posted a message on It Appears As Though Jeb Will Be Repealing The Nerf On Iron/Gold Farms
    I honestly do think making automation more by "design" is the way to go. Mojang has already done things like this in the past, they could do it again.

    The classic Minecart booster systems would be an example. They were in the game for as long as Minecarts and rails existed. Notch knew about them, but many people relied on them. On top of that, any small changes Notch made could have indirectly fixed or changed the booster systems, and Notch would not be obligated at all to fix it as it was a bug or unintended feature to begin with. That's one of Jeb's main grips with mob systems.

    So when the bug was in jeopardy, people started suggesting rails that propel the minecraft forward if the bug was fixed. In the end, this turned out to be the solution, giving a use for gold, fixing a bug or unintended feature, but makes the player who relied on the bug happy. Mojang was obligated to fix any bugs that the new rails had, because they were an actual feature of the game.

    Mob farms are kinda in the same boat. If Mojang tried, they could apply similar logic to farms. But with how complex it is compared to the booster cart situation, it could work well, or could fail miserably and everyone gets angry.
    Posted in: Future Updates
  • 0

    posted a message on Steve: Smile or Beard?
    Quote from michaelmaniac

    im pretty sure 99% of people think its a smile lol. if it is a beard, where is his mouth?

    Right above his beard.


    Also, if you look at the update skin that clearly shows the mouth, it's in the same place as the old one.
    Posted in: Discussion
  • 1

    posted a message on FREQUENCY OF NEW STONE VARIENTS
    The new stones should at least make the same stuff regular stone does like tools(and of course still make their unique polished types), that way they are not a waste of inventory or chest space until you decide to build with them.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from Faboloose

    HAH!!!!!! TERRARIA!!!!! THAT'S 2D, IF YOU SAY 2D TERRARIA HAS MORE DIVERSITY THAN 3D MINECRAFT that is TRULY hillarious XD

    Except he's right. 2D or not, the underground content of Terraria is miles more diverse than Minecraft's, with most biomes having their own underground environment, enemies, dungeons, loot, and even music. The amount of content inside of Minecraft caves honestly looks pathetic compared to Terraria. Of course, that's not what this thread is about, and both games are only similar to extent.

    More underground content would be nice though. I think Dinnerbone said that he likes the idea of things such as ice caves, but they are hard to implement with how the generator handles y-values on the coordinates.
    Posted in: Suggestions
  • 0

    posted a message on Calm Down. Iron Farms Are Getting Restored.
    Quote from Jaiguru

    Well maybe Jeb should pull his head from his and have a look at the world around him. Real life automation is not by design. It is about exploring the mechanics of chemistry and physics and finding the ways in which they relate to each other. That people have managed automated functions WITHOUT them being implemented specifically is what humans do and should be ENCOURAGED.

    The difference is Minecraft isn't real life and Jeb can change it anyway he wants at anytime using a keyboard. If Jeb tried hard enough and really wanted to, he could have made mob farming impossible in vanilla, period. Real life doesn't have any play in that.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on It Appears As Though Jeb Will Be Repealing The Nerf On Iron/Gold Farms
    Jeb also said this: "I just wish automation was by design, and not by unclear mob spawn rules"

    While I'm kinda on neither side, I do agree with Jeb that mob farms are basically item dupes, in a way. Although the proposed solution probably wasn't the best approach.

    At least the people who get iron and gold by standing on a pressure plate can play the game again, because that nerf obviously ruined the entire game. I'm sorry, but all of that was just an unnecessary over reaction with all the sentimental "This makes me want to quit Minecraft" stories being posted everywhere because Jeb changed a few lines of code in some mob drop logic. On top of that, the MC experts come out of hiding presenting their lack of understanding in game balance on both sides of the argument.

    Jeb's Law in full effect, I guess. Now we're going to get threads telling Jeb to nerf it again. The whole situation is probably going to end with a mess.
    Posted in: Future Updates
  • To post a comment, please .