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    posted a message on Elder Guardians can protect your base!
    Quote from FireKit

    Without obsidian blasting in is still possible. You fill in the ocean with gravel/sand in a small area

    But you still can't mine at blocks. Mining Fatigue from the Elder is set at tier III, it offsets any mining speed regardless of water.
    Posted in: Recent Updates and Snapshots
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    posted a message on Elder Guardians can protect your base!
    Quote from Crusher48

    Remember, no one said you have to take the miniboss out of the ocean temple. Sponges can be used to provide air for your supplies, and the maze of caverns can confuse attackers that somehow get in.

    It sounds nice in concept but not being able to destroy any blocks yourself would be quite annoying.
    Posted in: Recent Updates and Snapshots
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    posted a message on Giant Ocean Monument Info Thread
    Quote from GerbilCrab475

    Wait, I just realized something.

    So the guardians kill squids. They also happen to have gold blocks in their temples that they are protecting...

    No, Jeb, you couldn't. Y-you wouldn't.

    You're setting this up! You evil person! NOOOOOOOOOOOOOOOOO!

    I'm hoping the gold blocks are placeholders for something else. I guess a free Notch apple is nice, but it's kind of underwhelming.
    Posted in: Recent Updates and Snapshots
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    posted a message on Elder Guardians can protect your base!
    Quote from SVGK

    Minecarts FTW.

    And good luck with getting one in a Minecart to begin with. They're bouncing AI and attraction towards waters going to make it hard to even get them in one. Even if you did get one to go in the minecart, and get it where you want, you're going to have to deal with not being able to destroy any blocks in your base.
    Posted in: Recent Updates and Snapshots
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    posted a message on Elder Guardians can protect your base!
    Good luck with getting it where you want. They swim fast and constantly jump around looking for water if it's on land.
    Posted in: Recent Updates and Snapshots
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    posted a message on New underwater mob! [updated 18/Jun/14]
    I wish Jeb would change the other temples to be on par with this.
    Posted in: Recent Updates and Snapshots
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    posted a message on Hardest enemy in Minecraft to kill
    The new Guardian mob in 1.8. Most notably when you're surrounded by them.
    Posted in: Discussion
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    posted a message on Is everyone ignoring the fact that endermen are broken?
    Oh hey. The bug ticket got fixed today. Guess what? None of the other bugs that were marked as dupe got fixed, like I said would happen.
    Posted in: Future Updates
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    posted a message on Giant Ocean Monument Info Thread

    So I'm going to try to go over most of new underwater content from the recent snapshots, this includes the new ocean monument, hostile mob, blocks, sponge, and enchantment. Spoilers ahoy! Don't read this if you want to learn these things yourself. This is all new as well, so there may be inaccuracies.

    Ocean Monument

    Deep Ocean biomes will now generate a large dungeon structure at the ocean floor. It will look like this with maybe a few small variations:


    The dungeon is made up of variations of Prismarine and Sea Lantern. Hostile mobs named Guardians constantly spawn here, as well as a variation of them that acts somewhat as a boss.

    This dungeon is nearly impossible to explore on hard mode if you don't prepare for it. It's hard to see, navigate, and fight. If you enter this dungeon with a certain mini-boss mob present, a ghost image and sound of the Guardian will appear on your screen, and the Mining Fatigue debuff will be applied to you for 5 minutes, making you unable to break any blocks for the duration with normal tools. Sponge and gold blocks can be found as loot, but I'm not going to spoil where those are.

    Guardian (Hostile water mob)



    Jeb's overall goal with this mob seemed to be nasty to fight, and that's exactly what it is. There are 2 variations of this mob, a regular one that commonly spawns in the dungeon, and a beefed up mini-boss variation named the "Elder Guardian".

    Both have 2 methods of attacking. One is a ranged "laser" attack that auto targets you when in range. The other method is draining your health when you attack, as they have the Thorns attribute built into them, but only when their spikes are sticking out. Normal Guardians have 15 hearts, Elders have 40. The laser attack will target you and charge up before dealing damage. This can be interrupted either by swimming out of range, or attacking the guardian before he can finish charging it. If on land, it will constantly bounce around and look for water to jump back in to.

    The Elder variation follows the same AI, but has more health and higher attack damage. He will also apply the mining fatigue debuff on you if he is present and you enter the dungeon. Mining Fatigue is set at tier 3, making it tedious to break blocks (An Efficiently V diamond pickaxe takes about the same time as Obsidian to mine Prismarine, not counting if you're underwater) He will constantly reset the debuff every 60 seconds until killed, meaning you have to kill him before you can take any loot (Or mine the gold blocks for 30 mins...), or drink milk during the few seconds it wears off. There are a total of 3 elder guardians.

    Both mobs have unique drops(Prismarine shard, Prismarine crystal, sponge), most of them are used to craft the new blocks.

    New Enchantment


    There is a new enchantment in the game that will help in fighting these dungeons. It's called "Depth Strider", and is applied to boots only. This basically makes swimming in water and walking on solid ground underwater a lot easier. You move much faster and are able to sprint. At tier 3, walking on the ocean floor is about the same speed as walking on the surface. These gives better mobility when exploring the dungeon.

    Prismarine


    This is one of the new blocks found in the water dungeon. It has a coral like appearance. The special thing about this block is that its texture changes overtime into different variations. (Gfycat video by The8Bitmonkey, via reddit)
    Crafting recipe:
    Normal:
    (Prismarine Shards)
    Brick variation:

    Dark variation:

    Sea Lantern


    The name pretty much describes it. It's a lantern that appears underwater, giving off light in the dungeon. It's basically glowstone with a fancy ripple animation and looks nice.

    Crafting recipe:
    (Prismarine Shard, and Prismarine Crystals)

    Sponge


    The beloved sponge that has been in the game for years finally has a use again. Along with a texture change, Sponges will now clear all water source blocks in a 5x5x5 radius. It however does not clear flowing water, so source blocks outside the radius can fill the water back in. After absorbing water, the texture will be darker and water will drip out of it. It can be picked up and put in a furnace to dry it up. If an empty bucket is put in the fuel source slot (after you begin cooking), it will be filled up with water when the sponge finishes cooking.

    It has no crafting recipe and can only being found in the water dungeon as a drop from the guardians, or randomly placed in the dungeon itself.

    I'll try to keep this up to date as more things are found.

    Posted in: Recent Updates and Snapshots
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    posted a message on Zombie sieges (probably) returning in 1.8
    On the bright side Zombies breaking down doors is rare now. (They have a very low chance of spawning with the "CanBreakDoors" NBT tag as of 1.7.). However it will still happen with a large amount spawning at once, but at least it will be more manageable for players and Iron Golems.

    What they do need to fix is sieges spawning inside of houses.
    Posted in: Future Updates
  • 0

    posted a message on What do you think minecraft should add?
    Quote from generalguy26

    Cubic chunks. That is the ultimate goal.

    TheMogMiner made it pretty clear Mojang has no interest in making it vanilla, sadly.
    Posted in: Future Updates
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    posted a message on Petition: Mojang needs to change the EULA!
    For those misinformed, and I'll just try, just try to make this very obvious, these are the only 3 things that matter beyond delusional nonsense and exaggeration. There are smaller exceptions and such, but these are the biggest 3:

    1.SERVERS CAN STILL ACCEPT SIMPLE DONATIONS

    2. SERVERS CAN STILL GIVE OUT COSMETIC DETAILS FOR MONEY. (ex. "Donate $5 and you'll get this colored text in chat to show off!")

    3. SERVERS CAN NOT GIVE OUT GAME CHANGING ITEMS OR MECHANICS FOR MONEY. (Ex. "Pay our server $10 and we'll give you 10 stacks of diamond blocks!" or "Pay us $25 and we'll give you the ability to fly!) THIS IS ALSO KNOWN AS "Pay-To-Win".

    The idea is as long as the general feel of the server is the same for all players, you can do whatever you want to make a profit out of it. This should not be hard to understand. The fact that this thread was made to begin with just boggles my mind. These are the same EULA rules that have been around for the last 5 years, and people are just now acknowledging it now that they have reason to.
    Posted in: Discussion
  • 0

    posted a message on New MCPE exclusive feature?
    MCPE villages also generate bridges.
    Posted in: MCPE: Discussion
  • 0

    posted a message on Is everyone ignoring the fact that endermen are broken?
    Quote from Hashiba

    So...You guys are just going to keep bashing the staff over at the bug tracker instead of looking to see this is very duplicated issue over there with reports going back to Feb.

    Here you go: https://bugs.mojang....browse/MC-47437

    Its small wonder the devs spend little time on this forum, the atmosphere can be incredibly toxic and unproductive. If you want something changed, don't focus your comments on what is wrong, focus them on how to make it right.

    I've never had an issue with the guys at the bug tracker. Some of my reports have been marked as duplicates, but guess what? They were duplicates. Instead of complaining, I move my activity over to the active bug report.

    The linked ticket is only specifically written for one bug, yet every other ticket that lists different things gets marked as dupe of that ticket. That's not what a duplicate is. If the developers were to look at a ticket like that only one of the problems would get fixed.

    That ticket doesn't talk about their pathfinding issues, nor them deaggroing, nor them walking at an irregular speed, nor them being unable to dodge melee attacks. Only their issues with water, yet tickets that list bugs not directly related to it are a duplicate somehow.
    Posted in: Future Updates
  • 0

    posted a message on Is Minecraft survival too easy?
    Later updates that are ported from PC will add some features that make the game a bit harder, such as mobs spawning with gear, skeletons having their range increased and fire faster as you get closer, Zombies having a gigantic aggro range and spawn more Zombies off screen when damaged, etc.
    Posted in: MCX360: Discussion
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