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    posted a message on Opinions on Bundle and Copper

    In a game where the number of items goes up every year but the amount of player inventory space has remained the same since its inception, anything helps at this point.


    I mean if you have played a while, think of all the extra crap you are picking up now compared to before in say beta or early release. Inventory fills up fast now, and having an item to condense materials or items that don't stack helps a lot with that. Being able to see what is inside of it now in the UI was a good change that helps a lot with organizing them, hope they add that for shulker boxes one day.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Waited For 5 Years and Got This...

    Raw ore is functionally identical to its block form, you smelt it for a one to one ratio. It was simply done that way to prevent inventory clutter with the multiple types of the same ore that exist now as deepslate.


    It's an added benefit because it now means the Fortune enchantment now works with iron and gold, where previously it could not as they dropped their block form.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on How old can a Minecraft world be?

    It should be possible but you can't just go from alpha to current release, the world wouldn't even be visible in current release. So, you have to convert the world in the correct order of the different major changes to the world format.


    This explains it better than I could in text.

    Posted in: Discussion
  • 0

    posted a message on (1.17) Current Mob Spawning System Does Not Make Sense in 1.17

    Even if they want to tune mob spawning as a result of the cave changes, they wouldn't do it right now when the caves are not final yet.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread

    So far I like the mountains a lot from what I've played in bedrock, even if the old extreme hills biome look comically dwarfed by them.


    Having "3d" biomes possible in the game is such a huge leap, with sub biomes within biomes according to height.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread

    Bedrock got some of the new mountain biome changes, hasn't come to java yet since they didn't feel like there was enough content yet to make one:

    https://twitter.com/Minecraft/status/1367535886615871490

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Minecraft 1.17 Update Opinion Thread

    The new ore depths are good IMO, they actually encourage you to mine differently or explore the caves more, and not just mine out the same y-level every time. Also, that chart they showed off shows that ores like iron and coal can go REALLY high now, so mining inside the to-be-implemented mountains seems like it will be viable too and not just going underground.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Ores look bad

    It's actually always bothered me that pretty much all the ores in the game, minus a few (which made it even more silly), had the same texture but re-colored. It seemed kinda lazy and made it harder to distinguish some of the blocks in darker lighting. Making them all unique is something to get used to but is a welcome change overall.

    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on Minecraft 1.17 Update Opinion Thread

    I hope glow squids will be able to spawn in water caves, they'd look so cool.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread

    If caves can have their own water levels it makes me confident real water falls could be a thing when they work on the mountains.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread

    Glow squids were said to not have a use but we got one anyway, and they look cool, so it's a win win I suppose.


    I just hope the unique mobs that aren't voted in by a popularity contest see the light of day, at least if they are more relevant to the context of an update.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Bedrock vs Java Jungles???

    Bedrock weeds out a good amount of the vegetation so phones can run the game better.

    Posted in: Discussion
  • 7

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from DaBiggman»

    Honestly, my biggest issue with the entire update isn't the update itself, it's the speed. We went from multiple updates a year from 1-2 developers to ONE update a year with THIRTY developers. It's kind of pathetic.




    More devs doesn't mean faster content, it just means the scope of the game increased and more substantial changes to the core game can be realistically made. More people are working on the game now and they all pitch in to add content systematically, with concepts, art for said concepts, design goals, timelines, planning, etc. All of that adds time and offsets any conceivable idea they could pump out updates faster. It's not just a handful of programmers/friends trying to make something cool anymore, it's proper game development now and the scope of the game now has the funding of a AAA studio to let them do pretty much whatever they want in however long of a timeframe they need.

    Remember when we rarely got new sounds and music? Or how 1 new mob warranted an entire update being named after it? Or how adding a dungeon to a biome is considered "fleshing it out"? The devs probably weren't lazy exactly but you could tell only a handful of people worked on these kinds of things. This is the stuff always we always complained about here on these very forums, no major systems or features got changed, they just kept at it with feature creep for years, nothing really meaningful. They could have probably done more, but they weren't 30 people at that time. It was a handful of programmers working on everything, and thus most features were implemented very minimalistically rushed into the game without any polish and sent right out in the next patch. Fast forward to the present and now there are lots of people who are dedicated to certain pillars of the game's development who want to do their part the best they can. It's structured instead of freeform now.


    Now, updates generally revamp entire portions of the game and add content to them on top of that. Oceans went from lifeless to arguably the only interesting thing in the overworld currently (before 1.17). The Nether went from plain and lacking content to having an entire biome ecosystem system with new mobs, ambient sounds for each biome, particles for each biome, music for each biome, more complex fog systems, the ability for biomes to account for the Y-AXIS, etc. Villagers are more interactive than ever before and lively, going as far as to have complex schedules at certain times of day. No updates before ever went that far to change the game to its core in meaningful ways. Compare that to just plopping a new dungeon and 1 new mob and calling it a day, this sheer scope of updates have increased and so has the quality. It's no wonder why they take longer to develop.


    This is a second golden-age of Minecraft in my personal opinion, and I'm glad updates now are more meaningful with direction for the game and have polish. If the biggest complaint is how long they take to update, then they are doing just fine.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.16 Update Opinion Thread

    The quality in these newer updates have absolutely improved compared to the past IMO. You can tell lot more people are working on the game now and the design is more focused.

    Posted in: Recent Updates and Snapshots
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    posted a message on Ability to open an enderchest at will

    Not to mention you could get a Silk Touch pickaxe and just have one in your inventory.

    Posted in: Suggestions
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