• 0

    posted a message on Mod help: .shiftedIndex
    Quote from integerArray

    Wait, are you going to not do that? Between 1.2.5 and 1.4.7 the shiftedIndex variable has been renamed itemID.


    i tried ItemID unless its itemID without the caps.
    Posted in: Modification Development
  • 0

    posted a message on Mod help: .shiftedIndex
    Quote from fltlinr

    change it to .ItemID


    mod_TEG.Clip.ItemID
    should work,lmk if it does


    nah, unless i have to edit my gun file. Thanks for the help though
    Posted in: Modification Development
  • 0

    posted a message on Mod help: .shiftedIndex
    Okay, so I'm on a Minecraft forum for making a gun mod, and Its a 1.2.5 code, and i want it for 1.4.7. I've gotten most of it to work, but now i cant get one line to work and the error is a .shiftedIndex. If anyone can help, please do!

    Here is my mod_###
    if you need to see other files, such as the gun and the bullet entity, then say in the comments.


    package net.minecraft.src;
    
    import java.io.File;
    import net.minecraft.client.Minecraft;
    
    public class mod_TEG extends BaseMod{
    
    Minecraft mc = ModLoader.getMinecraftInstance();
    public static final Item Clip = new Item(100001).setMaxStackSize(1).setItemName("Clip");
    public static final Item Gun = new ItemPistol(100002, 5, 30, mod_TEG.Clip.shiftedIndex, 0).setItemName("Gun");
    //this line here wont work
    public void load(){
    
    
    Clip.iconIndex = ModLoader.addOverride("/gui/items.png", "/yourmod/clip.png");
    Gun.iconIndex = ModLoader.addOverride("/gui/items.png", "/yourmod/gun.png");
    
    ModLoader.addName(Clip, "Bullet");
    ModLoader.addName(Gun, "Gun");
    
    ModLoader.addRecipe(new ItemStack(Clip, 1), new Object[]{
    
    " ", "II ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('I'), Item.ingotIron});
    
    ModLoader.addRecipe(new ItemStack(Gun, 1), new Object[]{
    
    "#", Character.valueOf('#'), Block.planks
    });
    }
    public String getVersion(){
    
    return "TEG mod V1.0 for minecraft 1.4.7";
    }
    }
    Posted in: Modification Development
  • 0

    posted a message on [1.2.5][ModLoader]Make a Gun Mod
    nvm about that, but i also get lots of errors on the mod_##### class(no, its not called mod_#####) where in the creation of the gun it says

    clip.shiftedIndex,

    it red underlines the shiftedIntex part.
    Someone help plz?
    Posted in: Tutorials
  • 0

    posted a message on [1.2.5][ModLoader]Make a Gun Mod
    Around lines 166, it says a bunch of errors around line 166 having to do with Vec3D values.
    Can someone help plz?
    Posted in: Tutorials
  • 0

    posted a message on [1.4.5] ~ How to Make a Mod Tutorials! Beginner to Advanced! All updated! ~ [Videos] [Souce Code]
    When will Mrsal511 make more tutorials?
    Posted in: Tutorials
  • 0

    posted a message on Why cant my friend connect to my :25564 server?
    Quote from minecrafterwork

    You need to portforward your server

    http://www.minecraft...questions-here/

    Quote from webrosc

    did you port forward?




    i did port foward and it used to work nut now it doenst
    Posted in: Server Support and Administration
  • 0

    posted a message on Why cant my friend connect to my :25564 server?
    So today i went and tried to get my friend on my on my other server (:25565 works) and then he could not connect. Yes, i gave him my external ip. It works when i connect with an internal ip but my friends cant connect.

    please help if you can.
    Posted in: Server Support and Administration
  • 0

    posted a message on [1.4.5] ~ How to Make a Mod Tutorials! Beginner to Advanced! All updated! ~ [Videos] [Souce Code]
    PLZ HELP!
    my decompile.bat says this following

    == 7.23 <Data: 7.23, client: 1.4.5, server: 1.4.5> ==
    Searching fo javac.exe in C:/ProgramFiles
    # found ff, ff patches, srgs,name csvs, doc csvs, param csvs, renumber csv, ast
    yle, astly config
    !! Updates availible. Please run updatemcp to get them. !!
    Creating Retroguard config files
    !! Modified jar detected. Unpredictable results !!
    == Decompiling client using fernflower ==
    Creating SRGs
    Applying Retroguard
    '"C:\Program files\jdk1.6.0_35\bin\java" -cp "runtime\bin\reroguard.jar;li
    b;lib\*;jars\bin\mine...' failed : 1

    == ERRORS FOUND ==

    Unrecoverable error during obfuscation, see log file for details.
    Retroguard error: COM.rl.obf.classfile.ClassFileExeption: ClassNotFound com/goo
    gle/common/base/Supplier
    ============

    Decompile failed
    Press any key to continue . . .


    if anyone can help please do!
    Posted in: Tutorials
  • 0

    posted a message on [W.I.P.] New Custom Map!
    Hello, I am anouncing a new custom map i am working on, and it will be way better that my old one"Zombie Mountain" because it was horrible and the preview wasn't good and all of this other stuff happened and then.... BAM!!! I'm making a new one and it will be on my new channel.

    === :Ham:

    lol

    So anyways, im going to make a better one and hopefully it does better and has more people who play it.(And a better preview)

    F.Y.I. I'm also not releasing the name of it until most of it is done.
    Posted in: Maps
  • 0

    posted a message on I need help on HD texture pack!
    I need help. I'm making an hd texture pack and whenever i resize it the image seems to be off. I use gimp and i work on 1.2.5. If annyone has a video they made or saw please send me a link.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Zombie Mountain Adventure
    Zombie Mountain. Survive the last days of your life in a little adventure game I made.


    [video][/video]




    Get It Here: http://www.mediafire...3g1co22405ocoqs

    :Diamond: 's !
    Posted in: Let's Play (and Live Stream)
  • To post a comment, please .