- nootron
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Member for 13 years, 7 months, and 7 days
Last active Sun, Apr, 17 2016 11:06:31
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- 580 Total Posts
- 66 Thanks
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Oct 24, 2011nootron posted a message on Minecraft Coming For XBox; Minecon Contest!Silly Curse, the grass hasn't been neon since 1.3Posted in: News
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Sep 27, 2011nootron posted a message on MineCon 2011 Premium Sweepstakes Contest Starts Now!I think the Grand Prize winner should be able to remove a few of the 349348384 sub forums on this site and make minecraftforums.net great like it used to be.Posted in: News
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Sep 2, 2011nootron posted a message on 1.8 Updates: Changing the ChestsJust look closely at the cacti above and to the right of the chest.Posted in: News
You can definitely "what" the second thing is Notch added to the game...
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This shader is hands down the best one out there in my humble opinion
Quick question about lighting and white balance: Can someone point me in the right direction for tweaking the white balance of the lighting to be a bit less amber/yellow? Would also love to increase the intensity a tad as well.
Edit: I am tweaking line 487 of composite.fsh
Are the 3 values in vec3 RGB? Can someone recommend a good setting for a less-yellowy light all around?
Cheers
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But what about my saved worlds?Nevermind. I copied the "saves" and "screenshots" folder to another place. Then I did as you said and deleted the entire .minecraft folder altogether. I installed minecraft, copied the snapshot jar over, and then I pasted my saves/screenshots folder back into .minecraft.
Started minecraft up and its working like a charm!
Thanks mremodrulez!
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I deleted minecraft and reinstalled.
I copied the .jar from mojang.com for the latest snapshot.
When I start minecraft, after the login screen, I see the orange Mojang logo for 4-5 seconds and then the error screen with the below crash log.
Any ideas?
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 1/10/13 10:19 PM
Description: Failed to start game
java.lang.NullPointerException
at javax.imageio.ImageIO.write(Unknown Source)
at bem.c(SourceFile:312)
at beo.b(SourceFile:134)
at bcd.c(SourceFile:429)
at net.minecraft.client.Minecraft.a(SourceFile:296)
at atr.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:506)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 13w02a
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 449500280 bytes (428 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: GeForce GTX 680/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
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The Most Dangerous And Terrifying Man In The World
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Case closed
Absolutely everything else -- every word, every argument, every diagram and explanation -- is just an excuse to convince yourself or others that you're not a degenerate
...
20 bucks is 3 hours of work at minimum wage. If you've played Miencraft for 3 hours, congrats, you could have paid for minecraft. So stop with the ******** excuses and pay for the games you play you degenerates.
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The real problem here is that if they are all in front of me, the one of the spawners is too far away to spawn spiders.
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I have an area with 3 cave spider spawners arranged thusly:
The two spider icons are 22 blocks apart horizontally. One spawner is a block higher and farther forward, but otherwise they are, for all intents and purposes, level with each other.
The 3rd spider is denoted by the red wool. This spawner is 10 blocks away horizontally, but 11 blocks vertically (upwards) from the other 2.
Crying steve is where i stand in the middle of the 3 spawners to kill/collect.
I have the two level spawners hooked up. I have tried many different things but cannot get the 3rd spawner hooked up. Because cave spiders see through walls, they track me and will not move past me to join up with the other two.
Is there something im missing here? Any mob trap experts have any inisghts as to how to bring the rear spawner spiders a common collection point with the other two?
Cheers all
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All animals need a tad of randomness. In addition, cats should meow less often, dogs shoud bark less often, and both should growl/hiss when hostile mobs are around
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yay. I feel validated. Thanks guys.
(By the way, i want that cupcake in your avatar :biggrin.gif:)
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You're missing the point. I am perfectly aware that a single block is conductive already. What i mean is effectively turning any block into redstone, and being able to string them together like redstone.
The new light block is a great example. At present you cannot have 2 fence posts and then a functional light block on top without rigging redstone torches or a lever to it. But if you could take a fence post + redstone and create a conductive fence post, you could easily create it.
Generally, this change would allow us to "hide" the redstone circuitry more easily if a layer of stone wall could actually be part of the circuitry.
You could also have underwater circuits.
The list goes on.
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The recipe (replace cobble with any other block basically):
Description: Certain blocks could be combined with a single redstone to create a conductive version of that block.
- Conductive blocks look identical to original block
- Conductive blocks perform the same as placed redstone
- Would not work on blocks like doors, water, lava, fence gates, repeaters. I.e. actuators and functional blocks
- Conductive blocks would have a different tooltip from their original counterparts
- When placed in the world, conductive blocks could briefly glow (like redstone ore blocks) when struck, or have a different colored outline (red instead of black?) to make debugging easier.
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What if any block + redstone = a conductive version of that block that looked identical to it (aside from tooltip)? Blocks that are actuators or that have function (repeaters, torches, fence gates, doors, etc) wouldn't be included obviously, but most other static blocks could simply become conductive by adding 1 Redstone to them.
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I'd go further and say that combining 1 of a certain block with 1 redstone creates a redstone version of that block.
Should work for most static blocks (cobble, wood, etc. Also steps, fenceposts).