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    posted a message on Hafen - Simplistic (Nether Textures)
    Quote from xen0raptor»

    Although (of course) I still have just a little bit of lighting critiques. I have my brightness set to moody, but it doesn't look that way at all. It's just too bright. Take a look at this dark oak forest with Hafen on its own compared to Hafen with Pixel Reality Luminance (Full). I think the broader dynamic range is more appealing simply because the contrast keeps things from looking flat. This is just one of those things that steps up your pack from having not only great spritework, but a good ambient feel to it as well. Besides daylight, I think the artificial lighting could be touched up. Remember that light doesn't change color based on distance, only in the amount of light. What I mean by this is that torches don't give off white-ish light that changes to orange, but its orange throughout and just gets darker as it continues. Make it any shade you'd like, just remember that the light itself won't change color. Having consistent color will make it blend nicely together when you place light sources near each other. Note how the torch is an orange flame giving off lighting that is a different color in your system, but not in Luminance.


    Thanks for the feedback - I'm working on changing the lightmap now. Again a bit of a delayed reply (I just didn't want to relearn how to work the lightmap texture, since it was so long since I originally did it lol), so apologies for that. I'll update you on the progress. Unfortunately, as I'm sure you know, OptiFine isn't released yet for 1.15, so I have to work in 1.14. I can't wait until they update.

    Posted in: Resource Packs
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    posted a message on Hafen - Simplistic (Nether Textures)

    Thanks!

    Posted in: Resource Packs
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    posted a message on Hafen - Simplistic (Nether Textures)
    Quote from WarioCreeper»

    I would just like to say that this pack is AMAZING! It runs great and it looks beautiful. Thanks!


    Quote from Darkus»

    I realy loved this pack, thanks.


    I'm glad you enjoyzit!

    Posted in: Resource Packs
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    There are no other mods installed. OptiFine is loaded, all other functions of OptiFine work, just not CIT.

    Posted in: Minecraft Mods
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    posted a message on Sky Sailor problems

    https://discord.gg/eRYxBQV is a discord server for Cyclone Designs, you can leave your feedback there or reach via email: [email protected]

    Posted in: Discussion
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello,

    I have a few resource packs that use CIT. These RPs work perfectly in an OptiFine-only profile, but in a Forge profile with Optifine, the CIT do not work. Does anyone know how to resolve this issue?

    Posted in: Minecraft Mods
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    posted a message on Hafen - Simplistic (Nether Textures)
    Quote from xen0raptor»

    I love this pack and can't wait to see how you will update it to 1.14
    I really like what you have going with the lightmap to complement the color palette, but I noticed you hadn't made a lightmap for night vision. So, I made my own based on your existing lightmap. The pictures are in the attachments. In order: my lightmap edit, an example of daytime lighting, daytime + night vision, night time, night + night vision. I could send more pictures if you'd like, or just put in the lightmap I provided and test for yourself. I hope you like it!


    Looks pretty cool! I will try it out.


    Quote from Canary_Tapioca»

    After a little bit of use of this, I have a few suggestions/critiques.


    The pink still kind of set me off. I wish it was a cooler or a more fitting color. Also, the dual wielding slot is white, and so are the numbers for how many are in your stack. This makes it a little hard to read the numbering, especially on things like torches.


    Many people disliked the red GUI, so I have made a drastic overhaul. Container UI now have a wooden theme and the HUD is less lacy, simplified to aid readability of items in the item bar.


    Edit: sorry for late response! I have not been too active on the forums lately, but I figured I ought to come back for a bit just to update this thread

    Posted in: Resource Packs
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    posted a message on Hafen - Simplistic (Nether Textures)

    Thank you!

    Posted in: Resource Packs
  • 2

    posted a message on Hafen - Simplistic (Nether Textures)


    DOWNLOADS



    A Note For Bedrock / Windows 10 Users
    Hafen is available on the Marketplace for 660 Minecoins. The Bedrock edition of Hafen is called "Squishy Pixels." The support is greatly appreciated!

    Feedback is Important!
    So please feel free to let me know your thoughts!

    Screenshots


















    NOTE: Hafen's font may be difficult to read, so if you would like to use a more basic font, I have included one in the resource pack. Within the fonts folder (assets\minecraft\textures\font) there is a file called "optional ascii". If you wish to use the alternate font, delete the "ascii" file and rename "optional ascii" to "ascii".

    Please reference the following for any potential questions about Hafen use.

    If you use this resource pack for any video, server, or modpack, credit is appreciated but not required.

    NOT ALLOWED
    Creating external download links. Please link to this thread for the download.
    Using the contents of this pack for any commercial purpose.
    Posted in: Resource Packs
  • 1

    posted a message on Different method for random block textures in 1.13? [Resolved]

    In the blockstates file try removing normal from inside the quotation marks, so it will be "": [


    hope this helps

    Posted in: Resource Pack Help
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    posted a message on ~Yoshi's Pack~ a cute simple pixel art pack 16x (version 0.2)

    I like this. It looks like AriZona iced tea.

    Posted in: WIP Resource Pack
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    posted a message on wip pixel art resource pack :) creative criticism appreciated
    Quote from Yoshi_shishu»

    Very pretty! I'm always a big fan of 16x pixel art packs and yours looks very nice so far!


    Many than ks! I am going for a more colorful aesthetic and trying to craft a sunny, natural environment. I like to look at some of the pixel art in traditional games and try to employ some of the technique their artists used.
    Posted in: WIP Resource Pack
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    posted a message on wip pixel art resource pack :) creative criticism appreciated
    Quote from XxDarkMiragexX»

    I like this. It has a pleasant charm and personality to it.


    The colors are cool and comforting. The textures are pure and simple. It all blends together so perfectly.


    Keep up the good work.


    I feel like it could use more contrast? I feel like that would make the blocks pop out more. But if subtle and soft is what you're going for, then that's a good look :)




    Thank you! I would like the pack to have a sharper and crisper aesthetic, so high contrast is a good thing to employ. I can try messing around with it and perhaps choosing more extreme colors.

    Posted in: WIP Resource Pack
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    posted a message on wip pixel art resource pack :) creative criticism appreciated
    Quote from MSchwaa»

    Quite good! Looking forward to seeing more. Post a photo of all the tiles you've completed when you get the chance. Your wood, stone, and grass textures are distinguished well, which is excellent, as is your limited color palette. I'd prefer a less blue hue for stone, but that again is hard to judge until everything gets presented together.


    Do not get disgruntled by a lack of feedback on these forums. The WIP community is inactive compared to the main Resource Packs section. Keep it up!


    Thank you for your feedback and response! I posted more pictures to show some more blocks and context.

    Posted in: WIP Resource Pack
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    posted a message on Transform Bows to Staves - Mystic Staves Addon - 12 Unique Staff Models
    Hello friends. This is a fun project I had the idea to start after working on the NieR one which transformed bows into pods. I wondered if it would be possible to transform bows into staves as well. So I began this project. I had a blast working on it. This pack also uses emissive textures.

    Essentially, you can transform a bow into any of the 12 staff models this pack provides by renaming it with an anvil.
    The pack requires OptiFine, which can be downloaded here: https://optifine.net/home







    Here is a command block tool. Paste this into a command block and power it to receive every staff available from the pack.
    /setblock ~ ~ ~ minecraft:chest 2 destroy {CustomName:"Mystic Staves Package",Items:[{Slot:0,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Night Staff"}}},{Slot:1,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Staff of Unholy Wisdom"}}},{Slot:2,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Bermunde's Hermit Staff"}}},{Slot:3,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Northgate Guardian Staff"}}},{Slot:4,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Golden Crook"}}},{Slot:5,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Holy Celtic Staff"}}},{Slot:6,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Goblin Witch Staff"}}},{Slot:7,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Sagrada Winged Staff"}}},{Slot:8,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Divine Staff"}}},{Slot:9,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Olwen Staff"}}},{Slot:10,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Lich Staff"}}},{Slot:11,id:"minecraft:bow",Count:1b,tag:{display:{Name:"Black Snake Staff"}}}]}
    Posted in: Resource Packs
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