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    posted a message on [Creating Mods] Mob Making & Modelling [08/04/2011]
    Tech didnt work i cant install itTechne*
    Posted in: Tutorials
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    posted a message on How i can Make a spawn Egg
    i have maked an egg spawn but when i use this the egg didnt Disappeared how i can make it to disappeared please help me!!!!!!!!
    Posted in: Mods Discussion
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    posted a message on TechGuy's Modding Tutorials
    you know how to make a multipe ore generate i wrote
    package net.minecraft.src;
    import java.util.Map;
    import java.util.Random;
    public class mod_OreMobs extends BaseMod{
    {}
    public void load(){
    }
    public static final Block SummonOre = new SummonOre(162,0).setBlockName("SummonOre").setHardness(3F).setResistance(3F);
    public static final Block SummonOreKing = new KingSummonOre(163,0).setBlockName("SummonOreKing").setHardness(3F).setResistance(3F);
    public static final Item ManSummoner = new ManSummoner(190).setItemName("ManSummoner");
    public static final Item KingSummoner = new KingSummoner(191).setItemName("KingSummoner");
    //registerBlocks

    {}
    public mod_OreMobs()
    {
    ManSummoner.iconIndex = ModLoader.addOverride("/gui/items.png", "/OreMobs/ManSpawner.png");
    SummonOre.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/OreMobs/OreMan.png");
    SummonOreKing.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/OreMobs/OreKing.png");
    KingSummoner.iconIndex = ModLoader.addOverride("/gui/items.png", "/OreMobs/KingSpawner.png");
    }

    {
    //Names
    ModLoader.addName(ManSummoner, "ManEgg");
    ModLoader.addName(KingSummoner, "KingEgg");
    //Recipes
    ModLoader.addRecipe(new ItemStack(KingSummoner, 1), new Object [] {"#", Character.valueOf('#'), Block.dirt});
    }
    //Render Mob

    public void addRenderer(Map map){
    map.put(EntityMan.class, new RenderBiped(new ModelBiped(), 0.5F));
    }
    public void addRenderer1(Map map){
    map.put(EntityKing.class, new RenderBiped(new ModelBiped(), 0.5F));
    }

    public void generateSurface(World world,Random random, int chunkX, int chunkZ)
    {
    for(int i = 0; i < 15; i++)
    {
    int randPosX = chunkX + random.nextInt(16);
    int randPosY = random.nextInt(64) + 0;
    int randPosZ = chunkZ + random.nextInt(16);
    (new WorldGenMinable(SummonOre.blockID,25)).generate(world, random, randPosZ, randPosY, randPosX);
    }
    }
    public void generateSurface1(World world,Random random, int chunkX, int chunkZ)
    {
    for(int k = 0; k < 15; k++)
    {
    int randPosX = chunkX + random.nextInt(16);
    int randPosY = random.nextInt(64) + 0;
    int randPosZ = chunkZ + random.nextInt(16);
    (new WorldGenMinable(SummonOreKing.blockID,15)).generate(world, random, randPosZ, randPosY, randPosX);
    }
    }
    World world;
    this is what i wrote and its didnt work(i mean the multipe ore generate)
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [Creating Mods] x86tutorials' ModLoader Tutorials - 1.2.5 [3/5/12]
    how i can to generate multipe ores??
    Posted in: Tutorials
  • 0

    posted a message on How do you make mods?
    solution for cake problem:you can go to the class of what shovel you want and scroll down and add cake to the list down there
    for example:
    package net.minecraft.src;
    public class ItemSpade extends ItemTool
    {
    private static Block blocksEffectiveAgainst[];
    public ItemSpade(int par1, EnumToolMaterial par2EnumToolMaterial)
    {
    super(par1, 1, par2EnumToolMaterial, blocksEffectiveAgainst);
    }
    /**
    * Returns if the item (tool) can harvest results from the block type.
    */
    public boolean canHarvestBlock(Block par1Block)
    {
    if (par1Block == Block.snow)
    {
    return true;
    }
    return par1Block == Block.blockSnow;
    }
    static
    {
    blocksEffectiveAgainst = (new Block[]
    {
    Block.grass, Block.dirt, Block.sand, Block.gravel, Block.snow, Block.blockSnow, Block.blockClay, Block.tilledField, Block.slowSand, Block.mycelium,Block.cake
    });
    }
    }
    did you see what i add in the end thats what you have to do
    shovel class name=ItemSpade.java
    Posted in: Mods Discussion
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    posted a message on Minecraft Modding Tutorials
    Minecraft Modding Tutorial's

    hello welcome to my minecraft modding Tutorial's series and the tutorial's are for minecraft 1.2.4
    and i will upgrade it to the next Version only when it come's out i hope you will learn from my tutorials and i will thank you very much if you will suscribe my Youtube Channel here:http://www.youtube.c...38?feature=mhee

    Setting up mcp:




    Making new Block:




    Codes:
    mod_Tutorial.java:

    package net.minecraft.src;
    public class mod_Tutorial extends BaseMod
    {
    public static final Block TutorialBlock = (new Tutorial(160, 0)).setBlockName("TestBlock").setHardness(3F).setResistance(3F).setLightValue(2F);
    public void load()
    {
    TutorialBlock.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/Blocks/MoonBlock.png");
    ModLoader.registerBlock(TutorialBlock);
    ModLoader.addName(TutorialBlock, "Tutorial");
    ModLoader.addRecipe(new ItemStack(TutorialBlock, 1), new Object [] {"#", Character.valueOf('#'), Block.dirt});
    }
    public String getVersion()
    {
    return "1.2.4";
    }
    }
    Tutorial.java:

    package net.minecraft.src;
    import java.util.Random;
    public class Tutorial extends Block
    {
    public Tutorial(int par1, int par2)
    {
    super(par1, par2, Material.rock);
    }
    /**
    * Returns the ID of the items to drop on destruction.
    */
    public int idDropped(int par1, Random par2Random, int par3)
    {
    return mod_Tutorial.TutorialBlock.blockID;
    }
    }
    Future Tutorials:
    new Item
    new mob
    ore generation
    new tool set
    thats what i planned for the next tutorials maybe i will add: generate Scutures by clicking a block and i will make a tutorial about how to make a new biome
    Posted in: Tutorials
  • 0

    posted a message on Minecraft Modding Tutorials
    okwhere post it??
    Posted in: Modification Development
  • 0

    posted a message on Minecraft Modding Tutorials
    Minecraft Modding Tutorial's

    hello welcome to my minecraft modding Tutorial's serious and the tutorial's are for minecraft 1.2.4
    and i will upgrade it to the next Version only when it come's outi hope you will learn from my tutorials and i will thanks you very much if you will suscribe my Youtube Channel here:http://www.youtube.c...38?feature=mhee

    Setting up mcp:
    Posted in: Modification Development
  • 0

    posted a message on TechGuy's Modding Tutorials
    thank you but how i can make my block Biome
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.3_01] Flat World - Endless flat world! (DL FIXED) [v2b]
    the mod didnt do anything
    Posted in: Minecraft Mods
  • 0

    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    simo_415 thank you so much but you can show how to make ore generate with modloader?
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader with MC 1.1] How to Make a Mod Tutorials
    it's dont working when i starting mincraft it crash but........the java is dont show me errors in the code
    what to do?????
    Posted in: Tutorials
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