Applied Energistics
A Mod About energy, and matter and getting stuff done! Probably.
For information about recipes, blocks, items please refer to http://ae1.ae-mod.info/
1.7 and Up! Please refer to the AE2 thread By Clicking here.
Requirements
Latest Forge for you version of MC
MC 1.6.x or MC 1.5.x
Download Latest Version
Check out Spotlights and Tutorials here
Mod Spotlight for rv12.b
Direwolf20
Mod Spotlight for rv11.a
BevoLJ - Part 1
BevoLJ - Part 2
BevoLJ - Part 3
IRC Channel
Server: irc.esper.net
Channel: #AppliedEnergistics
Ops: TangentDelta and AlgorithmX2
Links to Information
Change Log
Frequently Asked Questions
Quartz and Basic Tools
Vibration Catalyst and Entropy Accelerator
How ME Works
Can I use it in my Mod Pack.
Support and Development
Support and development for this mod was discontinued at the end of 2013, instead of updating AE, I have focused on rewriting the mod from scratch, which is now available as Applied Energistics 2 for MC 1.7.2+.
This mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms are sole property of the Mod author (AlgorithmX2, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from http://ae-mod.info. It may not be distributed on its own from any other source. It may be included in any modpack with other mods, as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, regardless of the modifications in question.
1
Try editing the configs with block/item ids. As of now, since its a relatively new mod, its not made to work perfectly with every other mod out there, its made to work period.
To: X2 - Love this mod. However, it makes a few things like factorization's barrels and red power's project tables slightly obsolete. HOWEVER, since this is made for mid-game, it seems to work itself out. Barrels + Project Tables work better early game as the materials they require are easily acquired. I do enjoy the simplicity -> complexity that this mod offers, you can go as in depth or use it as lightly as you want. It makes for a good base sorting system, and the gui's are appealing. Are you planning to update the block textures, though? They look good, but slightly plain. I really think this will be one of the main mods which is appealing simply for the ease of working with it, much like logistics pipes. I wish all the luck to you.
1
But what about a BlunderBuss?
This image is from http://forums.wesnoth.org/viewtopic.php?f=9&t=19945 and Fedarilist Marchall made this.
This is a blunderbuss, and it is perfectly suited for any old-style game. Here is the recipes/what they do.
=Regular blunderbuss, of course, you can make it with these materials replacing iron. From least to greatest damage.
Wood, Stone, Gold, Iron, Diamond, Obsidian
Here is the recipe for the bullets.
[]
[]
This makes 16 bullets.
Bullets go 32 blocks.
[]
[]
This will make 6 flares. When shot it lights up the area and whatever is hit catches on fire. This can be shot EXTREMELY far, up to 128 blocks! However, the fire only spreads within 9 blocks of what it hits. It kills in one hit.
It has deep impact and can go through 3 enemies.
To reload the gun, actually does take time. You need to put it in a crafting grid with the ammunition and it will make a loaded gun. When used however many bullets you used, it will turn into un-loaded gun, and you will have to redo it.
Wood blunderbuss = 4 bullet capacity, 1 flare capacity, 4 bullets needed to kill, infinite durablility
Stone blunderbuss = 4 bullet capacity, 2 flare capacity, 4 bullets needed to kill, infinite durablility
Gold & Iron blunderbuss = 6 bullet capacity, 4 flare capacity, 3 bullets needed to kill, infinite durablility
Diamond blunderbuss = 6 bullet capacity, 6 flare capacity, 2 bullets needed to kill, infinite durablility
Obsidian blunderbuss = 8 bullet capacity, 7 flare capacity, 2 bullets needed to kill, infinite durablility
Rate of fire = .15 wait inbetween each bullet
And last, but not least, the Overdone Blunderbuss.
Put an obsidian blunderbuss in the furnace and make sure you have 16 coal, because it takes forever to make.
This gun is just as good as the obsidian blunderbuss, but looks much better. Also, when combined with diamond, makes an advance in technology... the Sniping Musket!
This has no room for bullets, only flares. However, you can hold up to 20 flares in this thing!
It zooms in when you right click, and fires when you left click. This extends how far flares can be fired by 1.5x.
3
1
EDIT:
32x32 texture pack = 512x512 image size
64x64 texture pack = 1024x1024 image size
128x128 texture pack = 2048x2048 image size
256x256 texture pack = 4096x4096 image size
anything past this crashes minecraft
Sources:
I made a banjo tooie texture pack.