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    posted a message on Minecraft Crash...
    Hmm, Seems for some reason, my game crashes when I use the furness.

    I have these mods installed....
    • Modloader (idk version but the lastest)
    • Audiomod
    • Optimine-1.5_01v2
    • Achievement Tabs r4
    • Moveplus
    • Spawner GUI
    • ToolUtils r5
    • Optifog (Optimine Compatable)
    • TMI
    • GuiAPI0.9.8a-1.5_01
    • BetterGlass 1.5_01
    • MoreTrees (Nandonalt)
    • MoCreepsv1.98b
    • MoCreatures v2.9.3

    I tried getting a Modloader crash report but, it exited before I could get anything.
    So I went into .minecraft folder and got the report there. It says that nothing is wrong.
    But I'll still post it...

    FINER: addOverride(/terrain.png,/BetterGlass/toprightbottom.png,100). 81 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/BetterGlass/topleftright.png,101). 80 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/BetterGlass/leftright.png,106). 79 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/BetterGlass/leftrightbottom.png,107). 78 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/BetterGlass/all.png,49). 78 left.
    May 19, 2011 8:00:54 AM ModLoader addMod
    FINE: Mod Loaded: "mod_betterglass 1.4_01" from mod_betterglass.class
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/palmleaves.png,108). 77 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/palmtree1.png,109). 76 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/palmtree2.png,110). 75 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/palmtree3.png,111). 74 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/banana_block.png,125). 73 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/banana_blockg.png,126). 72 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/cherryblossom_leaves.png,127). 71 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/cherryblossom_leavesw.png,136). 70 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/cherryblossom_sapling.png,137). 69 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/fruit_trees/apple/leaves.png,138). 68 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/fruit_trees/apple/leaves_apple.png,139). 67 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/fruit_trees/apple/leaves_flower.png,141). 66 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/fruit_trees/apple/apple_sapling.png,142). 65 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/bananacake_top.png,143). 64 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/bananacake_side.png,148). 63 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/bananacake_sidecut.png,153). 62 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/bananacake_bottom.png,154). 61 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/nandonalt/moretrees/banana_cake.png,122). 112 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/palmsapling.png,155). 60 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/nandonalt/moretrees/banana_item.png,123). 111 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/nandonalt/moretrees/banana_itemg.png,124). 110 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/nandonalt/moretrees/vines.png,156). 59 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/nandonalt/moretrees/vine_branch.png,125). 109 left.
    May 19, 2011 8:00:54 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/nandonalt/moretrees/item_fertilizer.png,133). 108 left.
    May 19, 2011 8:00:55 AM ModLoader addMod
    FINE: Mod Loaded: "mod_moretrees Beta 1.5_01 - By Nandonalt" from mod_moretrees.class
    May 19, 2011 8:00:55 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/mob/horsesaddle.png,134). 107 left.
    May 19, 2011 8:00:55 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/mob/haystack.png,137). 106 left.
    May 19, 2011 8:00:55 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/mob/sugarlump.png,138). 105 left.
    May 19, 2011 8:00:55 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/mob/sharkteeth.png,139). 104 left.
    May 19, 2011 8:00:55 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/mob/sharkegg.png,140). 103 left.
    May 19, 2011 8:00:55 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/mob/fishyegg.png,141). 102 left.
    May 19, 2011 8:00:55 AM ModLoader addMod
    FINE: Mod Loaded: "mod_mocreatures v2.9.3 (MC 1.5_01)" from mod_mocreatures.class
    May 19, 2011 8:00:55 AM ModLoader AddAllRenderers
    FINE: Initialized


    Help?
    Posted in: Mods Discussion
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    posted a message on Minecart contest 1; Rollercosters
    Ehnonimus, I would have voted for you. Good work.
    Posted in: Alpha - Survival Single Player
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    posted a message on Aggravation(Tree Farm)
    "The torches are too close"

    "I'm pretty sure some on the wall are too close. There would be no room for leafs."

    "Put the torches on the floor down a level. Within a two block radius of the sapling there mustn't be anything in the way, not even on ground level."

    "Trees need at least four blocks of soil/grass to grow..."

    "You need to make the roof one block up. Trees need four blocks, not three."

    It is amazing the amount of misinformation on this forum.
    Posted in: Alpha - Survival Single Player
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    posted a message on What is this I don't even...
    So I believed it at first too, but I was wrong. It is fake. Proof can be found at the bio page http://objectiveministries.org/members/ , where most of the organizations and references listed just do not exist. There is no Mt. Fellowship Baptist church, Fellowship University, "Fisherman's Quandary" in game theory, or League of Women Boycotters.
    Posted in: Alpha - Survival Single Player
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    posted a message on Skele spawn trap wont work!
    I have experimented with the ladder/lava method as well. And it works well (even on pigs, chickens and spiders, all of which are hard to kill via other methods) but you are losing a lot of items that way. I just did an experiment and I would estimate that I am losing about 80% of the drops when I switch to the ladder/lava method instead of a drowning method.

    And yes, I am pretty sure I am doing it right.
    Posted in: Alpha - Survival Single Player
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    posted a message on Skele spawn trap wont work!
    I haven't had much luck with this type either, they always seem to just jump up all the time and not sink. I found the best way to trap them underwater is to drop them in with some momentum. Mine is more like this:

    :Glass:
    :Glass:
    :Glass:
    :Glass: [] :Water: :Water: :Skeleton: :Water: :Water: :Water: :Water: :mossystone:
    :Glass: [] :mossystone: :mossystone: :mossystone: :mossystone: :mossystone: :mossystone: :mossystone: :mossystone:
    :Glass: [] :stone:
    :Glass: [] :stone:
    :Glass: :Water: :stone:
    :Glass: :Water: :stone:
    :Glass: :Water: :stone:
    :Water: :Water: :stone:
    :stone: :stone: :stone:

    The water on top has its source on the right and pushes them all the way to the edge on the left, but the water doesn't actually go down itself, so the skeletons drop through three air spaces before hitting more water below, and all that momentum propels them down where they can't jump and get out anymore. You can get spiders this way too, make the vertical drop two spaces instead of one (though routing the drops to you automatically is a bit harder). It requires more space than the version you are using, but I find it much more reliable.
    Posted in: Alpha - Survival Single Player
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    posted a message on Don't mine with TNT
    Quote from ZombieWeasel »
    Take this as your starting conditions. Yes its 2d but bear with me.


    Good work, that does seem like a good solution for drifting. I may have to switch to that method, because I have a lot of TNT to use up nowadays.
    Posted in: Alpha - Survival Single Player
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    posted a message on Don't mine with TNT
    Quote from ZombieWeasel »
    The trick is digging out the stuff you want when you make the tunnel. Who cares about more stone? Who cares about a pocket of dirt or gravel at such depths? Drifting is a more efficent method of finding ores, not extracting them, just finding them.


    Except, as I said, you can only see 14 of the 25/26 blocks you are about to destroy if blasting a sideways tunnel. If the other blocks are diamonds, you will probably lose them.
    Posted in: Alpha - Survival Single Player
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    posted a message on Don't mine with TNT
    Quote from komodobanaan »
    If you put :tnt: on an :ironore: / :goldore: / :Red: / :DORE: vein, do you get the ore? Or are they destroyed too?


    Yes, EVERYTHING has a 75% chance of being destroyed, including diamonds, iron, and though I didn't test them, probably redstone, gold, and coal as well.
    Posted in: Alpha - Survival Single Player
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    posted a message on Don't mine with TNT
    I saw the post about Epic Drifting the other day and, since my mob harvester is being very productive, decided to try some TNT mining. But I have noticed that you seem to lose a lot of stuff, and decided to do some tests.

    First off, if you have two TNT blasts near each other, the second blast will destroy the dropped blocks from the first. But that isn't the worst of it, even a single blast has horrible efficiency.

    For a single blast in bedrock (or ore), that destroys a 3x3x3 area (i.e. 26 blocks + 1 tnt), you will net between 3 and 12 of those blocks, with an average of about 7.2, or about 25%. So you lose 75% of your drops on average. I have read theories that "the blast destroys the adjacent blocks only", but that does not appear to be true. Every block in the zone seems to have a random chance of being completely obliterated. I tried it with large (hacked) fields of of stone, iron, and diamond, and the numbers seem consistent. I also obliterated solid dirt, which yields a sphere approx 7 block in diameter consisting of about 240 blocks, of which about 75% of those got obliterated as well. I have no reason to think coal, gold, or redstone is going to give you any better yields.

    Of course, if you are drilling a tunnel sideways, you should know what 14 of those 26 blocks are before you blast, and you can dig those out before blasting and slag the rest. But you will lose stuff, guaranteed.
    Posted in: Alpha - Survival Single Player
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    posted a message on Elites Of Minecraft: The Miner [First Ore loss Calculated]
    Quote from Nagisan »
    The lava layer makes no sense, it shows that lava only spawns a certain amount of blocks from the admin layer. But I have found lava multiple times above ground.


    Look at the graph that RoosterDragon posted a little bit ago. Lava can indeed appear almost everywhere, but in the the lava layer (level 10) it jumps from being about 3 blocks per 10,000 to about 50 block per 10,000. It does not go to zero above level 10, but just becomes significantly less common. it appears to be the case that (almost) any tunnel going under that line is automatically filled with lava.

    BTW, that is a good graph RoosterDragon. I did a similar analysis (viewtopic.php?f=3&t=33425) but didn't bother graphing it because I couldn't come up with a good way to do it. Combining a line graph with an area graph worked out rather well and shows all the relevant information in any easy to parse form. For instance, my data shows the water spike too, but I hadn't noticed it before seeing your graph. My only suggestion is that you should rotate it if you can.
    Posted in: Alpha - Survival Single Player
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    posted a message on Your biggest minecraft fail...
    Quote from Booloo »
    How can the ceiling be gravel?


    It happened to X in one of his videos, but with sand. Everything was fine until he put a torch directly under a sand block. When he removed it, all hell broke loose:

    My fail was letting my 2 year old sit and watch a rollercoaster I made for him. I left him alone and he somehow got me out of the minecart and off some random drop somewhere to my death. I have no idea what he did and though I searched everywhere, I could never find my body. Next time I will set it to peaceful before he gets to sit in front of it.
    Posted in: Discussion
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    posted a message on Minecart sounds
    I was noticing how weird it was on my long minecart journey from my base to the bottom of the world that it was completely silent. There needs to be the click-clack of wheels on tracks as it runs, and maybe a metal screeching sound on sharp curves taken really fast.
    Posted in: Suggestions
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    posted a message on Ore placement analysis (i.e., where to mine for what)
    Quote from Tenchi »
    However I'm surprised that there's almost as much gold than diamond, how come I mined ~13x more gold than diamond ?


    Maybe because gold is available at higher elevations? But yeah, that is odd, because my experience has also been that diamonds are much rarer than gold even at the lower levels.

    So I just downloaded two larger maps that have posted by others, The Slide (viewtopic.php?f=1012&t=31046) and Bob's Minecart Tutorial () and checked those too. I won't post the full results, since those maps have been heavily modified and skew the final tallies for a lot of things, but the results seem to hold; there are about 8-9 diamonds for every 10 gold at the lower levels. And even counting all the levels (i.e. the entire map), there is only about twice as much gold as diamonds. It certainly doesn't feel that way.

    Oh, and combining the three maps in one big spreadsheet makes the trend-line for monster spawners a little easier to see. Spawners start at about 10 meters above sea level, and increase (linearly) every level until the lava level (where they then go to zero). They are 5 times more common at the lava level than at sea level.
    Posted in: Discussion
  • 3

    posted a message on Ore placement analysis (i.e., where to mine for what)
    So I ran a modified version of Cartographer and made a count of each block type by level on a map of mine. Here are the results in spreadsheet form.

    https://spreadsheets.google.com/ccc?key ... LQkE&hl=en

    Things of note:

    Lava density decreased significantly at 10 blocks from the bottom. Below this it was very common, above that much less so. That seems to be the natural "lava level".

    Iron starts being common a little above sea level, and is pretty consistent all the way to bedrock.

    Coal gets more common as you go down, until about 20 blocks below sea level, where it then stays consistently high all the way to bedrock.

    Gold starts at about halfway between sea level and the bedrock, then stays consistent all the way down.

    Diamond and Redstone start at about 19 blocks from bedrock, reach a max a few blocks down from there, and stay consistent all the way to bedrock.

    A slightly depressing note; even at those depths you will need to go through about 1000 blocks on average before you find a diamond block.

    There is not much of a pattern for the mob spawners; they average a couple a level from sea level all the way to the lava level.

    So it seems the best place to mine is between 11 to 17 blocks above bedrock. You avoid most of the lava, and get the best chance of items. I suspect a lot of people are already doing this.
    Posted in: Discussion
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