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    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Hello everyone, important announcement! I will be going away for the weekend to celebrate Christmas with family. However, since I want to beef up the next post and don't want to abandon you guys when a post would be good, I'm giving you guys a third turn for this post only. You may charge, act, and do what you'd normally do, especially to do some extra damage to the Acolyte or bring down the Hunter Helicopter.


    Enjoy the third turn, and wishing you a merry Christmas!

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Hello everyone! Sorry for the recent lack of updates. It's just been pretty quiet over here lately... I was wondering if I could just forgo the forum game part and just turn this into a story, but it's just a thought. And not one that's likely to hold the floor very much. Onwards with the update! Due to the reduced post count, this is a full update! Although not to promote weak updates where you guys don't post as much... I'd really prefer it if you guys poted more.
    Quote from Zyngard»

    I somehow randomly grow wings and rush at the shield drone, stabbing it in the vital circuits... repeatedly (+1 from pricey)

    Creator: 8/25

    LMSWPM: 3/7

    Sword Lv 2: 5/25


    You deal 4 damage to the Shielder Drone!
    Quote from OldSithRevan»

    Revan gives HK-47 a minicrit


    HK-47 uses a power shot on the Large Ghost Archer



    Charge

    (+ by Blinky)

    Monstrous 23/25
    Clockwork 17/25
    Armor 9/25


    Assist

    Blinky


    HK-47's next shot will perform a Mini-Crit! HK-47 will do as you say.

    Also, I see this is likely incomplete, so I'll let you post something while I'm updating this to complete Nyarly's action and the Bloodstained King.
    Quote from Pricey12345»

    Action: I bash Shield Drone to the ground.


    +1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 3/26


    GLWTC! Component D 10/25 +1 from sunnyau


    Cant stop making 25 post charges... 14/25 +1 from sunnyau


    Random [AA] Player (or 2) 13/25 +1 from sunnyau

    Super Charge Storage: N/A = 0 Charge Points


    You deal 4 damage to the Shielder Drone!
    Quote from auyeungyat»

    -IC-

    I don't care. I dig the cave.


    Health Charge Expended:
    I then restore my health to full and give myself a blood pack equal to the HP remaining in order to save myself from future deadly encounters. Seems that is some story-important boss lurking in there? No other way but straightforward.

    +1 Pricey.
    (+1d by Pricey, Blinky)
    SP Orb 7/25
    Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 3/25
    Health 10/10


    No story-important boss lies here. At least to the main story.

    You dig open the entrance to the snowy cave and prepare to enter!
    Just in case, would you prefer a puzzle-oriented cave or a battle-oriented cave?

    You gain a Blood Pack! This will halve your reduced HP when used.
    Quote from Blinky1001»

    I summon an earthquake; shattering the Shield Drone whilst it lies helpless on the ground.

    +1 from pricey

    Dalek:13/20

    Batman:6/25

    I help pricey


    You deal a bonus 6 damage Teamwork Bonus to the Shielder Drone!
    Quote from Pricey12345»

    Action: I beat the Shield Drone with my anti-shield fists (or the Hunter Heli if it got destroyed).


    +1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 3/26


    GLWTC! Component D 13/25 +1 from sunnyau and Blinky


    Cant stop making 25 post charges... 17/25 +1 from sunnyau and Blinky


    Random [AA] Player (or 2) 16/25 +1 from sunnyau and Blinky

    Super Charge Storage: N/A = 0 Charge Points


    You cause the Shielder Drone to malfunction and some parts of it explode! The Shielder Drone is now Wrecked.


    ========[End-of-Turn Events]========


    The Shielder Drone is disabled! The Hunter Helicopter is vulnerable!




    The Inferno Tower locks onto the Hunter Helicopter!

    The Rabbit of Caerbannog has no targets to attack.


    The Mook Hunter Helicopter opens fire on the Inferno Tower before it can build up damage! Its short burst goes wide and misses.


    Ninjatwist_ fires his Crude Anti-Tank Tube at the Mook Hunter Helicopter, forcing it to take a Speed Value test on a d10! It fails the check and suffers 8 damage!

    The Player Archers chrge up their shots.

    One of the Red Shirts breaks out of their stun! The other Red Shirt fires their Mook Rocket Launcher at the Mook Hunter Helicopter, who also is required to take a Speed Value Test! It also fails, taking 5 damage as a result!

    The Anti-Mook Turret launches two shots at the Hunter Helicopter, dealing 6 damage!

    The Baby Zombies cannot find any targets.

    The Snow Golem fires a snowball at the Hunter Helicopter, dealing 4 damage!


    The Weeping Angel cannot find any targets.

    The Acolyte launches another artillery shell at the Inferno Tower, dealing 14 damage!


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    HK-47 fires a Power Shot into the Large Ghost Archer, dealing a mini-crit boosted 16 damage!



    The Large Ghost Archer attacks Revan and HK-47! Both take 4 damage!



    The Tech Master creates an Attack Automaton to assist in the fight!


    The Ghost King attacks the Technology Master for 4 damage!



    // Man, ArcaneDreamer/Fanta seems offline. I really miss him/her as a player.



    ====[sunnyau's sidequest]====

    With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave.


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 13/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.

    Zyngard [AA] HP: 20/20.

    Inventory: Zyngard's Sword (Base Damage: +4)


    UltraCraftGames [PA] HP: 20/20.

    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
      • Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
      • Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)

    Itinerary Objectives:


    Anti-Acolytes:

    Focus fire on the Hunter Helicopter to bring it down!

    Deal damage to the Acolyte while you still can!


    Pro-Acolytes:

    Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!

    Weaken the Player Fort's Front Wall and any defenses!


    Attack Clock: 0 turns left until the BOSS arrives!

    Mook Body Count: 101 (Total).

    NPCs: 28.

    Blinky1001: 13.

    Nyarlthotep: 24.

    Pricey12345: 13.

    ConsumerOfAll: 9.

    sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)

    Zyngard: 1.


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted.

    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 6/12.

    Rusty Fridge: 5/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.

    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Crude Anti-Tank Tube (Base Damage: 3, Rocket Launcher, no splash damage)

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.

    Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIII. Covered by Fortress Walls.

    Stats


    Contribute a single charge point each to rituals.

    Generate a single HP each to regenerate health.

    Red Shirt [AA] HP: 9/16 Stunned (Misses attacks, 0/1), 13/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.


    Anti-Mook Turret [AA] HP: 72/80.

    Stats


    Base Damage: 3

    Speed Value: 3

    Attacks twice. Can stack on the same target.

    Inferno Tower [AA] HP: 6/80. Locked on Hunter Helicopter!

    Stats


    Base Damage: 2

    Speed Value: 4

    Base Damage increases with turns of sustained damage.

    Burns through any damage reducing effects and attacks block healing as they are trained on enemies.

    Takes 1 turn to warm up and lock onto a target.

    Baby Zombies [AA] HP: 6/10 (x3), 10/10.

    Stats


    Base Damage: 4

    Speed Value: 3

    50% chance to dodge any attack.

    Rabbit of Caerbannog [AA] Hits: 3/3.

    Stats


    Base Damage: 10

    Speed Value: 5

    Requires explosive damage to kill.

    10% chance to attack allies.


    Weeping Angel [AA] Hits: 3/3.

    Stats


    Base Damage: 5
    Speed Value: 1
    The target must make a Speed Value test in order to not get hit.
    May only be attacked in retaliation.

    Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.


    Mook Shielder Drone [PA-boss] HP: 0/120. Solidify: III. Bodyguarding Mook Hunter Helicopter.

    Stats


    Base Damage: 8

    Speed Value: 4

    Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.


    Mook Hunter Helicopter [PA-BOSS] HP: 57/80. Rocket Pod: II.

    Stats


    Base Damage: 8

    Speed Value: 4
    Uses Submachine Gun-based attacks.

    Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.


    The Acolyte [AC] HP: 92/100. Dark Magic Meter: 99%. Kills: 20.

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Spire.

    Down To: The Atrium.

    Items of Interest:

    • Elevator Caller (Use this to call the elevator to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 16/20.
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.

    ArcaneDreamer/Fanta [N] HP: 20/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 4/20. 25% Passive Dodge chance. Mini-Crit! (Deals 1.35x more damage, 0/1)

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into a group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [N] HP: 24/40. [Progress: IIIII]. Airburst Armgun: Unloaded.

    Stats


    Base Damage: 4 (Technology Blade)

    Speed Value: 2

    Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Attack Automaton [N] HP: 16/16. Base Damage: 5. | Speed Value: 4.


    Large Ghost Archer [H] HP: 8/24. Base Damage: 4 | Speed Value: 3. Attacks twice.

    Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, )

    Stats


    Base Damage: 4

    Speed Value: 1

    Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.

    Does not drop a Spoil of War.

    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: The Cave Entrance.

    Forward To: ???

    Back To: The Snowy Plateau.

    Items of Interest:Ladder (Grants access to lower parts of the cave).


    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    • Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
    • Luxhearterite Ingots (Crafting Ingredient?) (x3)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Sturdy Shovel (Useful for clearing obstructions)
    • Blood Pack (Reduces missing health by half on use)

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The second part of the update has arrived!


    Feel free to post, or re-post if you've already posted.


    ========[End-of-Turn Events]========

    The Inferno Tower deals a reduced 1 damage to the Shielder Drone.

    The Rabbit of Caerbannog has no targets to attack.


    The remaining Mook Gunner Drone fires two high-damage shells at the Anti-Mook Turret! This deals 8 damage to it!


    The Mook Shielder Drone blasts the Inferno Tower, dealing 8 damage!

    The Mook Hunter Helicopter fires its Rocket Pod at the Red Shirts! This deals 7 damage to one of them and 3 damage to another! The one that suffered 7 damage is Stunned!


    Ninjatwist_ equips himself with a Crude Anti-Tank Tube! He fires at the remaining Gunner drone, blasting the thing out of the sky with an 8-damage shot!

    The Player Archers both loose arrows at the Shielder Drone, dealing 4 damage in total! This lowers the Shielder Drone to RED HEALTH (20%)!

    The Red Shirt deals 1 damage to the Shielder Drone with its Mook Rocket Launcher!

    The Anti-Mook Turret launches two shots at the Mook Shielder Drone, dealing 2 damage!

    The Baby Zombies cannot find any targets.


    The Weeping Angel cannot find any targets.

    The Acolyte blasts the Inferno Tower with a missile, dealing 14 damage!

    The Shielder Drone is no longer Solidified and can easily be brought down!


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    HK-47 fires double-taps the Medium Ghost Archer, dealing 6 damage to it!


    The Medium Ghosts switch targets and shoot HK-47! This deals 8 damage to him!


    The Tech Master fires his Airburst Armgun at the Medium Ghost Archers, killing both! One of them transforms into a Large Ghost Archer!


    The Ghost King attacks the Technology Master for 4 damage!


    ====[sunnyau's sidequest]====

    With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave.


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 13/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.

    Zyngard [AA] HP: 20/20.

    Inventory: Zyngard's Sword (Base Damage: +4)


    UltraCraftGames [PA] HP: 20/20.

    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
      • Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
      • Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)

    Itinerary Objectives:


    Anti-Acolytes:

    Defeat the Hunter Helicopter's squadron!

    Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!

    Destroy the Gunner Drones! They can pump out a lot of damage together!

    Kill the Mooks! There are a limited number of them on the board now!


    Pro-Acolytes:

    Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!

    Extend the Mooks' lives! There are a limited number of them on the board now!

    Destroy the Player Fort's Front Wall and any defenses!


    Attack Clock: 0 turns left until the BOSS arrives!

    Mook Body Count: 101 (Total).

    NPCs: 28.

    Blinky1001: 13.

    Nyarlthotep: 24.

    Pricey12345: 13.

    ConsumerOfAll: 9.

    sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)

    Zyngard: 1.


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted.

    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 6/12.

    Rusty Fridge: 5/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.

    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Crude Anti-Tank Tube (Base Damage: 3, Rocket Launcher, no splash damage)

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.

    Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.

    Stats


    Contribute a single charge point each to rituals.

    Generate a single HP each to regenerate health.

    Red Shirt [AA] HP: 9/16 Stunned (Misses attacks, 1/1), 13/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.


    Anti-Mook Turret [AA] HP: 72/80.

    Stats


    Base Damage: 3

    Speed Value: 3

    Attacks twice. Can stack on the same target.

    Inferno Tower [AA] HP: 22/80. Locked on Shielder Drone!

    Stats


    Base Damage: 2

    Speed Value: 4

    Base Damage increases with turns of sustained damage.

    Burns through any damage reducing effects and attacks block healing as they are trained on enemies.

    Takes 1 turn to warm up and lock onto a target.

    Baby Zombies [AA] HP: 6/10 (x3), 10/10.

    Stats


    Base Damage: 4

    Speed Value: 3

    50% chance to dodge any attack.

    Rabbit of Caerbannog [AA] Hits: 3/3.

    Stats


    Base Damage: 10

    Speed Value: 5

    Requires explosive damage to kill.

    10% chance to attack allies.


    Weeping Angel [AA] Hits: 3/3.

    Stats


    Base Damage: 5
    Speed Value: 1
    The target must make a Speed Value test in order to not get hit.
    May only be attacked in retaliation.


    Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.


    Mook Gunner Drone [PA-boss] HP: 0/40 (x2).

    Stats


    Base Damage: 4

    Speed Value: 5

    Uses Sniper Rifle-based attacks.


    Mook Shielder Drone [PA-boss] HP: 18/120. Solidify: III. Bodyguarding Mook Hunter Helicopter. Shielded (75% damage mitigation, 0/1)

    Stats


    Base Damage: 8

    Speed Value: 4

    Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.


    Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II. Resistance (25% damage mitigation, 1/1)

    Stats


    Base Damage: 8

    Speed Value: 4
    Uses Submachine Gun-based attacks.

    Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.


    The Acolyte [AC] HP: 92/100. Dark Magic Meter: 99%. Kills: 20.

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Spire.

    Down To: The Atrium.

    Items of Interest:

    • Elevator Caller (Use this to call the elevator to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 20/20. Infernal (Deals 75% more damage, 1/1)
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.

    ArcaneDreamer/Fanta [N] HP: 20/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 8/20. 25% Passive Dodge chance.

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into a group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [PA] HP: 28/40. [Progress: IIIII]. Airburst Armgun: Unloaded.

    Stats


    Base Damage: 4 (Technology Blade)

    Speed Value: 2

    Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.


    Medium Ghost Archer [H] HP: 0/16. (x2) Base Damage: 4. | Speed Value: 3.


    Large Ghost Archer [H] HP: 24/24. Base Damage: 4 | Speed Value: 3. Attacks twice.

    Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, )

    Stats


    Base Damage: 4

    Speed Value: 1

    Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.

    Does not drop a Spoil of War.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: The Snowy Plateau.

    Forward To: The Abandoned Site.

    Back To: The Rocky Path.

    Items of Interest: Cave!


    auyeungyat/sunnyau [AA] HP: 16/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    • Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
    • Luxhearterite Ingots (Crafting Ingredient?) (x3)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Sturdy Shovel (Useful for clearing obstructions)

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Hello everyone! My homework issues (at least that I can see) have recently cleared themselves out. Now I've got my own personal issues to settle out, but those should clear themselves out as well. That being said, onward with the update- even if it is a 1/3-update. It should get finished later in the week!

    Quote from Zyngard»

    I flip a coin

    Coin Flip: 1/1 If heads, continue going for the helis, if tails, Alchemite diamond sword || grenade for a charge out of 25

    Creator: 7/25

    LMSWPM: 2/7

    Sword Lv 2: 4/25

    OOc: can I create something to store charges?

    Also OOC: I like how literally no one voted "no" for the bonus bosses



    This was posted before the update debuted, so this is nulled out!

    A tip: If you were are specific in your attacks, they are more likely to succeed.

    Also, no, no items can be made that store charges.

    Quote from OldSithRevan»

    Nyarlathotep decides to quote the Bee Movie.

    According to all known laws of aviation, there is no way a drone should be able to fly. Its blades are too small to get its fat little body off the ground.

    The drone crashes in a puff of logic.


    Revan uses her healing ring on the Tech Master.


    HK-47 focuses fire on the Large Archer Ghost if the thing splits, but if not just lowers the Health of the Higher HP Ghost Archer.


    Charge

    (+ by sunnyau)

    Monstrous 19/25
    Clockwork 13/25
    Armor 5/25


    Assist

    sunnyau



    Amen, my porportions were questionable on the last picture.

    Nyarlthotep deals 4 damage to one of the Gunner Drones, rendering it down to RED HEALTH (20%)!

    The Tech Master has been healed for 4 HP!

    HK-47 will do as you command.

    Quote from auyeungyat»

    -IC-
    I then go back to the cave and begin to dig a way into it.


    -Space Mode Expended-

    Suddenly the PA side of the battlefield was sucked into a vacuum. The Mooks (should) need air. The Helicopters (should) cannot fly without air. So they crash down. The Acolyte (should) need air too.


    -Energy Bolt Expended-

    I hold my Ice Staff up and if it can, it then gain the ability to freeze(Cold (-1 Speed Value)) and damage(+1 BD) an enemy for some.

    If it cannot I then expend it for my healing.


    +1 Pricey.

    (+1d by Revan)
    SP Orb 4/25
    Energy Bolt 6/6
    Health 8/10



    You return to the Rocky Outcrop!

    You just spend the charge to heal yourself for 12 HP.

    You are currently in a sidequest and cannot interact with the main questline!

    Quote from Pricey12345»

    Action: I fire a missile at the weakest Gunner Drone.


    +1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 3/26


    GLWTC! Component D 6/25


    Cant stop making 25 post charges... 10/25


    Random [AA] Player (or 2) 9/25

    Super Charge Storage: N/A = 0 Charge Points



    You deal an extra 4 damage to the weakest Gunner Drone and lower it into melee range!

    Quote from Blinky1001»

    I throw garden gnomes at the weakest gunner drone; who promptly start hitting everything within reach.

    Dalek:10/20

    Batman:3/25

    I help sunnyau



    You deal 4 damage to the weak Gunner Drone, which is lethal! The Gunner Drone collapses in a heap! This gives you a +10 Boss Damage bonus for vying for the Spoil of War.

    Quote from OldSithRevan»

    Revan uses her Colt on the Medium Ghost Archer.


    Nyarly activates a hardlight shield on his Cultists which will absorb a single attack directed at them.


    Charge

    (+ by Pricey)

    Monstrous 21/25
    Clockwork 15/25
    Armor 7/25


    Assist

    Pricey



    Hardlight Shield created! The Cultists will be protected from one attack.

    You fire a single shot at the Medium Ghost Archer, which unfortunately goes wide and misses.

    Quote from Pricey12345»

    Action: I bash the weakest Gunner Drone (If both are smished, bash the Shield drone (to deal excatly 1 damage)).


    +1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 3/26


    GLWTC! Component D 8/25 +1 from Revan/Nyarly


    Cant stop making 25 post charges... 12/25 +1 from Revan/Nyarly


    Random [AA] Player (or 2) 11/25 +1 from Revan/Nyarly

    Super Charge Storage: N/A = 0 Charge Points



    You deal 4 damage to the other Gunner Drone to lower it into RED HEALTH (20%)!

    Quote from Blinky1001»

    I summon a Snow Golem; who is buffed by the fact it is so near Christmas out of my Staff.


    Dalek:11/20


    Batman:4/25


    I help revan



    You summon a Snow Golem! Due to the holiday season, it will actually deal damage, and any targets hit by it are forced to disengage from any melee fights.

    ====[The Conclusion]====

    Well, that's that. You can expect the update to complete by Friday at the latest! Although watch out: any posts made during the update will be rendered null.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Hello everyone! Just to warn you guys, there will not be an update today. My homework schedule has really been hounding me recently. However, if I can catch a break, I'll definitely try to work on an update!


    There will not be an update today due to recent homework issues.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The update is complete!


    Feel free to repost anything that was missed. Alright, posting time! Both bosses are wearing down.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from Zyngard»

    Now that OldSithRevan has helped me out, I use Throwing Your Sword Always Works again, throwing it at the Shield Drone again
    TYSAW: 7/7
    Sword Lv. 2: 4/25
    The Creator: 5/25 (Entity, from EBF4)

    LMSWPM: 2/7
    I throw charges at OSR

    Got another charge



    Your attack deals a reduced 12 damage due to the Curse of RepetitivenessTM! However, this does succeed in reducing the Shielder Drone to ORANGE HEALTH (40%)!


    i protect the heli by givingf it more damage resistance


    Well, it would be useless on the Helicopter, but you do so anyway. The Hunter Helicopter gains a 25% damage resistance to any attacks made against it!

    Quote from OldSithRevan»

    Expletive: Damnit Master, how am I supposed to work under these conditions!

    Frustrated Statment: Etheral Meatbags shouldn't continually revive themselves so easily, it makes killing them less enjoyable.


    Revan just nods to the Large Archer Ghost before charging in with a soft snarl, she grabs the Large Ghost with one hand and knocks it off balance before throwing it into a wall. A soft thunk is made as the Ghost crashes into the wall, but Revan is already atop the poor creature and slams its face into the wall. The enraged Jedi then takes a step back and lifts it up with Force turning it to face Revan. Revan decides to introduce it to the other wall and with simple gesture throws it into the oppostie wall with a loud clatter.


    HK-47 fires a Power Shot into the Large Ghost Archer.


    Nyarly flicks a small kintect energy enhancer causing the Shielder Drone to take 50% more damage this turn.

    Charge

    Monstrous 16/25
    Clockwork 10/25
    Armor 2/25


    Assist

    Zygnard


    You deal 7 Infernal damage to the healthier Large Ghost Archer!

    The Shielder Drone will take 50% more damage from Nyarlthotep's next attack!

    HK-47 will do as you say.

    Quote from Blinky1001»

    *sniff* *none of my units are summoned ever* *sniff* /kappa


    I just slice the Hammer Mook up.

    Dalek:6/20


    Sorry, I probably missed something. Your Weeping Angel will be summoned this turn during the EOTE, and be able to act on its first turn as compensation.

    You deal 4 damage to the Hammer Mook, slaying them! This is the 100th Mook Kill, so your kill counts twice.

    Quote from Pricey12345»

    Action: I jump near a weaker Gunner Drone and fire my Life Force Drain Pistol very close.


    +1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 3/26


    GLWTC! Component D 2/25


    Cant stop making 25 post charges... 6/25

    Random [AA] Player (or 2) 5/25


    You have missed something... RATIONZ 4 EVERY0N 25/25


    I generate the pile of magical dinners near the 2 living redshirts (due to 1 being deceased) while I summon repair kits on the Inferno Tower and my Anti-Mook Turret and I send a drone holding a package full of healing potions for sunnyau.


    Super Charge Storage: N/A = 0 Charge Points


    You deal 6 damage to the second Gunner Drone with a single shot!

    Sorry for missing that.
    While you cannot assist Sunnyau, since he's in a sidequest, but you restore the Red Shirts, and the Anti-Mook Turret to full health! You get the Inferno Tower up to 48 health.

    Quote from auyeungyat»

    -IC-

    I further scan the Tower if it leads to where.


    +1 Zyn.


    (The charge upgrade is just a typo, it should be 1 only.)


    (+1d by Pricey)

    SP Orb 1/25
    Energy Bolt 3/6

    Health 5/10


    Space Mode 15/15 HOLD(Still don't have time to write it out....)


    As for your held charge, you can't hold it just there. It has to take up another active charge slot, so you'll have to discard one of your charges.

    It's not a tower, it's a support structure. There's nothing on it except that it's decorative as of now.

    Quote from Blinky1001»

    I eliminate the last Mook (or the Mook on the lowest health) THROUGH THE POWER OF GRAYSKULL a hammer

    +1 pricey

    Dalek:9/20

    Batman:2/25

    I help pricey.


    You deal 4 damage to the remaining Assault Rifle Mook, knocking them down to lethal damage!

    Quote from OldSithRevan»

    Revan watching bricks fall out of the wall as the Large Ghost lay dazed in the middle of it. She pushes her fist into its spectral body and pulls the Ghost with the Force into a single point, crushing the thing into a small ball.


    Nyarly then takes aim and fires the Ballista again, clearly wanting to hurt the Shielder Drone badily with this one.

    Charge

    Monstrous 17/25
    Clockwork 11/25
    Armor 3/25


    Assist

    Pricey


    You deal an additional 7 damage to the Large Ghost Archer!

    Nyarly fires the Ballista to deal a boosted 18 damage to the Shielder Drone!

    Quote from Pricey12345»

    Action: I toss a big rock at the weakest Gunner Drone.


    +1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 3/26


    GLWTC! Component D 5/25 +1 from Blinky and Revan/Nyarly


    Cant stop making 25 post charges... 9/25 +1 from Blinky and Revan/Nyarly


    Random [AA] Player (or 2) 8/25 +1 from Blinky and Revan/Nyarly



    Super Charge Storage: N/A = 0 Charge Points


    You deal an additional 4 damage to the Gunner Drone! It's not quite at red health just yet.

    Quote from auyeungyat»

    -IC-

    If the tower leads to something else, I then use my Ice Staff to strengthen the tower by ice before going up, or if it don't I restore health to myself.


    +1 Revan.


    (The charge upgrade is just a typo, it should be 1 only.)


    (+1d by Pricey)

    SP Orb 2/25
    Energy Bolt 4/6

    Health 6/10


    Space Mode 15/15 HOLD(Still don't have time to write it out....)


    The tower is merely a symbol of the stark power the players have in this hostile environment (or lack thereof).

    You heal yourself for 2 HP.

    Also, my above rule for using Stored Charges still applies.

    ========[End-of-Turn Events]========

    The Inferno Tower deals 4 damage to the Shielder Drone!

    The Rabbit of Caerbannog slaughters the last Assault Rifle Mook!


    The Mook Gunner Drones fire two shells at the Inferno Tower! This deals 4 damage, as one misses due to damage.


    The Mook Shielder Drone activates Solidify! It will take only 75% of all damage against it until the next turn ends.

    The Mook Hunter Helicopter blasts a 3-round burst at the Baby Zombies, which deals 4 damage to the group!


    Ninjatwist_ runs back to the Player Fort to grab something useful against vehicles.

    The Player Archers charge their shots.

    The Red Shirts scavenge Rocket Launchers from their fallen enemy brethren!

    The Anti-Mook Turret launches its shots at the Gunner Drone, dealing 6 damage!

    The Baby Zombies cannot find any targets.


    The Weeping Angel cannot find any targets.



    The Acolyte charges his Dark Magic Meter back to full.

    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    HK-47 fires a Power Shot into the Large Ghost Archer, dealing 12 damage! This dispels the Large Ghost Archer, thankfully not creating a Monstrous Ghost Archer.


    The Medium Ghosts shoot the Technology Master, dealing 8 damage in total to him!


    The Tech Master slashes at the healthy Large Ghost Archer for 4 damage


    The Ghost King attacks the Technology Master for 4 damage!


    ====[sunnyau's sidequest]====

    With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 13/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.

    Zyngard [AA] HP: 20/20.

    Inventory: Zyngard's Sword (Base Damage: +4)


    UltraCraftGames [PA] HP: 20/20.

    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
      • Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
      • Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)

    Itinerary Objectives:


    Anti-Acolytes:

    Defeat the Hunter Helicopter's squadron!

    Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!

    Destroy the Gunner Drones! They can pump out a lot of damage together!

    Kill the Mooks! There are a limited number of them on the board now!


    Pro-Acolytes:

    Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!

    Extend the Mooks' lives! There are a limited number of them on the board now!

    Destroy the Player Fort's Front Wall and any defenses!


    Attack Clock: 0 turns left until the BOSS arrives!

    Mook Body Count: 101 (Total).

    NPCs: 28.

    Blinky1001: 13.

    Nyarlthotep: 24.

    Pricey12345: 13.

    ConsumerOfAll: 9.

    sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)

    Zyngard: 1.


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted.

    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 6/12.

    Rusty Fridge: 5/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.

    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.

    Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.

    Stats


    Contribute a single charge point each to rituals.

    Generate a single HP each to regenerate health.

    Red Shirt [AA] HP: 16/16, 16/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.


    Anti-Mook Turret [AA] HP: 80/80.

    Stats


    Base Damage: 3

    Speed Value: 3

    Attacks twice. Can stack on the same target.

    Inferno Tower [AA] HP: 44/80. Locked on Mook Infantry Fighting Vehicle!

    Stats


    Base Damage: 2

    Speed Value: 4

    Base Damage increases with turns of sustained damage.

    Burns through any damage reducing effects and attacks block healing as they are trained on enemies.

    Takes 1 turn to warm up and lock onto a target.

    Baby Zombies [AA] HP: 6/10 (x3), 10/10.

    Stats


    Base Damage: 4

    Speed Value: 3

    50% chance to dodge any attack.

    Rabbit of Caerbannog [AA] Hits: 3/3.

    Stats


    Base Damage: 10

    Speed Value: 5

    Requires explosive damage to kill.

    10% chance to attack allies.

    Weeping Angel [AA] Hits: 3/3.

    Stats


    Base Damage: 5
    Speed Value: 1
    The target must make a Speed Value test in order to not get hit.
    May only be attacked in retaliation.


    micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.


    Mooks:

    Hammer Mooks [PA] HP: 0/16.
    Assault Rifle Mooks [PA] HP: 0/16. Fear (50% chance to refuse to attack, 1/2)

    Mook Gunner Drone [PA-boss] HP: 10/40, 10/40.

    Stats


    Base Damage: 4

    Speed Value: 5

    Uses Sniper Rifle-based attacks.


    Mook Shielder Drone [PA-boss] HP: 26/120. Solidify: III. Bodyguarding Mook Hunter Helicopter. Shielded (75% damage mitigation, 1/1)

    Stats


    Base Damage: 8

    Speed Value: 4

    Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.


    Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II. Resistance (25% damage mitigation, 1/1)

    Stats


    Base Damage: 8

    Speed Value: 4
    Uses Submachine Gun-based attacks.

    Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.


    The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 20.

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Spire.

    Down To: The Atrium.

    Items of Interest:

    • Elevator Caller (Use this to call the elevator to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 20/20. Infernal (Deals 75% more damage, 1/1)
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.

    ArcaneDreamer/Fanta [N] HP: 20/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 16/20. 25% Passive Dodge chance.

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into a group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [PA] HP: 28/40. [Progress: IIIII]. Airburst Armgun: Loaded!

    Stats


    Base Damage: 4 (Technology Blade)

    Speed Value: 2

    Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.


    Medium Ghost Archer [H] HP: 6/16, 8/16. Base Damage: 4. | Speed Value: 3.


    Large Ghost Archer [H] HP: 0/24. Base Damage: 4 | Speed Value: 3. Attacks twice.

    Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, )

    Stats


    Base Damage: 4

    Speed Value: 1

    Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.

    Does not drop a Spoil of War.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: The Abandoned Site.

    Back To: The Snowy Plateau.

    Items of Interest: Zero (0) Unidentified.

    • Tool Chest (Container for Sturdy Shovel)
    • Wooden Support Structure (???)

    auyeungyat/sunnyau [AA] HP: 4/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    • Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
    • Luxhearterite Ingots (Crafting Ingredient?) (x3)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Sturdy Shovel (Useful for clearing obstructions)

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder 2: Operator!

    Well, the current canon thread, anyways. There are countless spinoffs in case you want more of the DTG experience.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Hello gamegoers! Sadly, I will not be posting today due to lack of time and procrastination. However, you guys should be expecting an update pretty soon, since you guys have been posting a lot more.


    There will not be a post today, but a post will most likely come tomorrow.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Hey guys, good news! I've got my groove back, and I'm putting out a full update because of this! Enjoy the update, and be sure to post.

    i protect the dang hunter chopper


    How so? You're going to need more detail in your posts to get far. Like, do you heal it or give it some damage resistance, or what?
    Quote from Blinky1001»

    I shoot my Ring of the Frost Lord at the upstart trying to protect the doomed helicopters (Ultra)

    Weeping Angel:14/15 +1 pricey

    Dalek:3/20 +1 pricey

    I help revan


    He has failed in his action due to lack of detail! However, because of this, you spend no ammo for the Ring.
    Quote from Pricey12345»

    Action: I jump and kick a Gunner Drone with magic.


    +1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 2/26


    GLWTC! Component C 22/25

    Cant stop making 25 post charges... 2/25

    RATIONZ 4 EVERY0N 25/25


    I generate the pile of magical dinners near the 3 living redshirts while I summon a pile of dead mooks near a shoggoth. I summon repair kits on the Inferno Tower and I send a drone holding a package full of healing potions for sunnyau.


    All of those can heal loads of HP or all of it in 1 go.


    Random [AA] Player (or 2) 1/25


    Super Charge Storage: N/A = 0 Charge Points


    You deal 4 damage to one of the Gunner Drones, dropping it down to ORANGE HEALTH (40%)!
    Quote from OldSithRevan»

    Revan grabs the 2 HP Medium Ghost holding the ethereal being with her hands, it struggles, trying to break free of Revan's grip but is easily contained with some applied pressure. Revan starts to drain the Ghost as if she was a conduit, pouring its energy into a flow redirected into another target. The Medium Archer Ghost's form begins to fade and it starts to drip, falling apart, becoming less and less of itself. Its then simply stops being. She has the energy leap into another Medium Ghost. It's not any sort of healing energy. Its like the ghost equivalent of sticking your finger into an electrical socket. The Archer lets out a shriek of agony.


    HK-47 focuses fire on the damaged Medium Ghost.


    Nyarly fires the Ballista into the Shielder Drone.


    Assist

    Pricey


    HK-47 will do as you say.
    You deal 4 damage to the Medium Ghost, killing it! However, it does morph into a Large Ghost!

    Nyarlthotep deals 12 damage to the Shielder Drone!
    Quote from Blinky1001»

    I summon an Elemental of Wind from my staff which will summon a storm; hopefully crippling the helicopters targeting capabilities.

    Weeping Angel:15/15 (Locks onto a random target on the enemy side. When targeted, the enemy unit has to make constant saves in order to keep looking at it (save 11; save 13; save 15 etc). When a save is failed, the unit takes 3 damage. Un-targetable except by the unit it is attacking when the angel attacks.)

    Dalek:5/20

    I help pricey.


    Your summoned storm renders the Drones' and Hunter Helicopter's Crew Shaken! They will have an increased chance to miss!
    Quote from Pricey12345»

    Action: I kick a Hammer Mook in the face.


    +1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 3/26


    GLWTC! Component C 25/25 +1 from Blinky and Revan/Nyarly


    3 Down, 23 to go.


    GLWTC! Component D 1/25


    Cant stop making 25 post charges... 5/25 +1 from Blinky and Revan/Nyarly


    Random [AA] Player (or 2) 4/25 +1 from Blinky and Revan/Nyarly


    Super Charge Storage: N/A = 0 Charge Points


    You deal 4 damage to the weaker Hammer Mook!
    Quote from auyeungyat»

    -IC-

    I inspects the tower. #whysomanythings


    -Expending Frost Bolt-

    I then somehow get a staff. It shoots ice bolts. Maybe refining it will give it better stats?

    Acquired Item: A Indifferentable Staff (Ice, +2 Base Damage, Crafting Ingredient, When crafted with another Ingredient, enhance itself with a free +7 charge)


    (+1d by Pricey)

    Space Mode 15/15 HOLD
    Energy Bolt 2/6

    Health 4/10


    Frost Bolt 16/15 Expending


    The mining structure is dilapitated and made of aged wood, made brittle by the intense cold.


    Your Ice Staff is getting created, but it will not be upgradeable to your degree because of your ridiculous charge boosting.



    ========[End-of-Turn Events]========


    The Inferno Tower deals 2 damage to the Shielder Drone!

    The Rabbit of Caerbannog violently disembowels one of the Spear Mooks for 10 damage!


    The Mook Gunner Drones fire two shells at the Anti-Mook Turret for 8 damage!


    The Mook Shielder Drone blasts the Rabbit of Caerbannog with an explosive shell, but the blast misses due to Crew Shaken!

    The Mook Hunter Helicopter launches a flurry of shots at the Red Shirts, dealing 20 damage in total! This is reduced to 8 due to the shakiness of the crew! This does, however, kill one of the Red Shirts!


    Ninjatwist_ blasts two bursts at the Powered SMG Mook, hitting it with both and dealing 18 damage! The Powered SMG Mook is shredded by the force of gunfire!

    The Player Archers loose two arrows towards the injured Hammer Mook and the Spear Mook, killing both!

    The Anti-Mook Turret launches its shots at the Shielder Drone, dealing 6 damage!

    The Baby Zombies deal 8 damage to the Hammer Mook!


    The Hammer Mook smashes the Shoggoth, dealing an additional 2 damage!

    The Assault Rifle Mook fails its Fear test and cowers, unable to attack!

    The Shoggoth lashes towards the Assault Rifle Mook, dealing 6 damage!

    The Nyarlthotep Cultists regenerate 3 health to 1 member.


    The Acolyte grabs a Sniper Rifle from one of his fallen Mooks and overcharges it with dark energy. He fires a shot with it into the Shoggoth, dealing 7 damage and ending the beast!



    The crew of the Drones and Hunter Helicopter regain their footing!



    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    HK-47 double-taps the Medium Ghost, dealing 6 damage!

    The Battle AIs deal 4 damage to each Medium Ghost!


    The Medium Ghosts fire into the Battle AIs, dealing 4 damage to both! This destroys one!


    The Tech Master reloads his Airburst Armgun!


    The Ghost King cuts down the final Battle AI with a 4-damage slash!



    Revan's second Rage mark procs! She gains a 75% damage increase!



    ====[sunnyau's sidequest]====

    With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 13/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.

    Zyngard [AA] HP: 20/20.

    Inventory: Zyngard's Sword (Base Damage: +4)


    UltraCraftGames [PA] HP: 20/20.

    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
      • Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
      • Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)

    Itinerary Objectives:


    Anti-Acolytes:

    Defeat the Hunter Helicopter's squadron!

    Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!

    Destroy the Gunner Drones! They can pump out a lot of damage together!

    Kill the Mooks! There are a limited number of them on the board now!


    Pro-Acolytes:

    Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!

    Extend the Mooks' lives! There are a limited number of them on the board now!

    Destroy the Player Fort's Front Wall and any defenses!


    Attack Clock: 0 turns left until the BOSS arrives!

    Mook Body Count: 99 (Total).

    NPCs: 28.

    Blinky1001: 10.

    Nyarlthotep: 24.

    Pricey12345: 13.

    ConsumerOfAll: 9.

    sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)

    Zyngard: 1.


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted.



    [PA-BOSS-ALL]: Crew Shaken (40% miss chance, 0/1)



    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 7/12.

    Rusty Fridge: 5/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.

    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.

    Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.

    Stats


    Contribute a single charge point each to rituals.

    Generate a single HP each to regenerate health.

    Red Shirt [AA] HP: 0/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.


    Anti-Mook Turret [AA] HP: 60/80.

    Stats


    Base Damage: 3

    Speed Value: 3

    Attacks twice. Can stack on the same target.

    Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!

    Stats


    Base Damage: 2

    Speed Value: 4

    Base Damage increases with turns of sustained damage.

    Burns through any damage reducing effects and attacks block healing as they are trained on enemies.

    Takes 1 turn to warm up and lock onto a target.

    Shoggoth [AA] HP: 0/30.

    Stats


    Base Damage: 6

    Speed Value: 1

    Recovers 6 HP on a kill.

    Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.

    Baby Zombies [AA] HP: 6/10 (x2), 10/10. (x2).

    Stats


    Base Damage: 4

    Speed Value: 3

    50% chance to dodge any attack.

    Rabbit of Caerbannog [AA] Hits: 3/3.

    Stats


    Base Damage: 10

    Speed Value: 5

    Requires explosive damage to kill.

    10% chance to attack allies.

    micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.


    Mooks:

    Powered SMG Mooks [PA] HP: 0/16.
    Spear Mooks [PA] HP: 0/16 (x2).
    Hammer Mooks [PA] HP: 0/16, 4/16.
    Assault Rifle Mooks [PA] HP: 6/16. Fear (50% chance to refuse to attack, 1/2)

    Mook Gunner Drone [PA-boss] HP: 16/40, 20/40.

    Stats


    Base Damage: 4

    Speed Value: 5

    Uses Sniper Rifle-based attacks.


    Mook Shielder Drone [PA-boss] HP: 60/120. Solidify: III. Bodyguarding Mook Hunter Helicopter.

    Stats


    Base Damage: 8

    Speed Value: 4

    Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.


    Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.

    Stats


    Base Damage: 8

    Speed Value: 4
    Uses Submachine Gun-based attacks.

    Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.


    The Acolyte [AC] HP: 92/100. Dark Magic Meter: 99%. Kills: 20.

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Spire.

    Down To: The Atrium.

    Items of Interest:

    • Elevator Caller (Use this to call the elevator to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 20/20. Infernal (Deals 75% more damage, 1/1)
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.

    ArcaneDreamer/Fanta [N] HP: 20/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 16/20. 25% Passive Dodge chance.

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into the group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Loaded!

    Stats


    Base Damage: 4 (Technology Blade)

    Speed Value: 2

    Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Battle AI [N] HP: 0/20 (x2).

    Stats


    Base Damage: 3

    Speed Value: 3

    Deals 1 more damage with each other Battle AI on the field.

    Medium Ghost Archer [H] HP: 0/16, 6/16, 12/16. Base Damage: 4. | Speed Value: 3.



    Large Ghost Archer [H] HP: 24/24. Base Damage: 4 | Speed Value: 3. Attacks twice.



    Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, )

    Stats


    Base Damage: 4

    Speed Value: 1

    Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.

    Does not drop a Spoil of War.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: The Abandoned Site.

    Back To: The Snowy Plateau.

    Items of Interest: Zero (0) Unidentified.

    • Tool Chest (Container for Sturdy Shovel)
    • Wooden Support Structure (???)

    auyeungyat/sunnyau [AA] HP: 2/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    • Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
    • Luxhearterite Ingots (Crafting Ingredient?) (x3)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Sturdy Shovel (Useful for clearing obstructions)

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Hello everyone! In all honesty, I'm kind of tired out from updating this forum game. Don't get me wrong, I know it's fun for you guys, and my plan is to make this something that defines me, but since this is still(!) the first Act, it's taking a while to get the ball rolling. I know I really should update, but I don't want to force myself to do something I that seems like a chore to me. Because of this, I will not be posting today, however, when I get back into the groove (which I'll be trying to do this week), you guys will be getting an update, which will (hopefully!) not be as long as the last. In the mean time, feel free to post your second post or re-post if you posted while the update was in progress (e.g. Zyngard).


    Because I'm tired out, there will not be an update today, but there should be one early next week.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The update is complete!


    Feel free to post, or re-post if you've posted prematurely. The bosses of both active quests have taken a heavy hit! Sorry this update took a few days to complete.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The next part of the update is here!


    Although unfortunately, it's unfinished thus far. I've logged down all your changes, but the EOTE is currently out of date. It's highly likely that I'll be able to finish the update tomorrow.


    Also, Zyngard, that's a yes.


    ========[End-of-Turn Events]========


    Firstly, the debris that was launched from Pricey12345's missiles rains down on the Mook Party! Each Mook squad will have between 1 and 4 8-damage debris pieces land on them.

    The Well-Armored Sword Mook has 4 pieces of debris dropped on them! Needless to say, the Mook is eliminated.

    The Powered SMG Mooks have 1 piece of debris dropped on them! One Mook takes 8 damage.

    The Spear Mooks have 2 pieces of debris dropped on them! The two Mooks on 8 HP are killed by the falling debris!

    The Hammer Mooks have 2 pieces of debris dropped on them! Two Mooks suffer 8 damage!

    The Assault Rifle Mooks have 2 pieces of debris dropped on them! The debris kills one of the Mooks and deals 8 damage to another!

    The Sniper Rifle Mooks have 4 pieces of debris dropped on them! Both Mooks are eliminated!

    The Powered Sword Mook have 4 pieces of debris dropped on them! They are very much eliminated.


    The Inferno Tower locks onto the Shielder Drone!


    The Mook Gunner Drones fire two single perfectly accurate shots at the Anti-Mook Turret! This deals 8 damage to it!


    The Mook Shielder Drone fires an anti-fortification shell at Nyarlthotep's Barrier! This deals 8 damage!

    The Mook Hunter Helicopter fires a short burst at the Anti-Mook Turret, dealing 4 damage to it!


    Ninjatwist_ explains that he and the other entities will relegate themselves to anti-infantry work. He double-taps the Powered SMG Mooks for 6 damage!

    The Player Archers charge up their shots.

    The Red Shirts charge the Hammer Mooks with their swords, dealing 4 damage to one and killing 2 others!

    The Anti-Mook Turret deals 3 damage to the 2 Powered SMG Mooks, killing one of them!

    The Baby Zombies deal 8 damage to the two surviving Spear Mooks!


    The Powered SMG Mook fires a short burst, aiming at the Baby Zombies, but they miraculously dodge every single shot!

    The Spear Mooks strike back at the Baby Zombies, dealing 2 damage to 2!

    The Hammer Mooks assault the Shoggoth, dealing 4 damage to the beast!

    The Assault Rifle Mooks give fire support to the Hammer Mooks, dealing another 2 damage!

    The Shoggoth continues plowing through the Assault Rifle Mooks, dealing 6 damage to the weakest one! The Shoggoth devours its prey and gains 6 health! The lone Assault Rifle Mook fails their Fear test!

    The Nyarlthotep Cultists regenerate 3 health to 1 member.


    The Acolyte fires a dark mana bolt at the Shoggoth for 14 damage!


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    HK-47 blasts another Flurry Shot into the Small Ghosts, killing one Small Ghost and dealing 3 damage to another! Fortunately, the Small Ghost does not turn into a Medium Ghost.

    The Battle AIs deal 8 damage to the Medium Ghost!

    The Small Ghosts fire their arrows at the Battle AIs, dealing 4 damage to one and 2 damage to the other!

    The Medium Ghost looses an arrow into the less injured Battle AI, dealing 4 damage to it!


    The Tech Master blasts the Small Ghosts with his Airburst Armgun, clearing the entire squad! Two of the slain Small Ghosts become Medium Ghosts!


    The Ghost King changes targets and attacks a Battle AI, dealing 4 damage!


    ====[sunnyau's sidequest]====

    With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 13/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.

    Zyngard [AA] HP: 20/20.

    Inventory: Zyngard's Sword (Base Damage: +4)


    UltraCraftGames [PA] HP: 20/20.

    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
      • Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
      • Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)

    Itinerary Objectives:


    Anti-Acolytes:

    Defeat the Hunter Helicopter's squadron!

    Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!

    Destroy the Gunner Drones! They can pump out a lot of damage together!

    Kill the Mooks! There are a limited number of them on the board now!


    Pro-Acolytes:

    Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!

    Extend the Mooks' lives! There are a limited number of them on the board now!

    Destroy the Player Fort's Front Wall and any defenses!


    Attack Clock: 0 turns left until the BOSS arrives!

    Mook Body Count: 95 (Total).

    NPCs: 25.

    Blinky1001: 10.

    Nyarlthotep: 24.

    Pricey12345: 12.

    ConsumerOfAll: 9.

    sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)

    Zyngard: 1.


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted.


    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 8/12.

    Rusty Fridge: 5/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.

    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.


    Nyarlthotep Cultists [AA] HP: 18/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.

    Stats


    Contribute a single charge point each to rituals.

    Generate a single HP each to regenerate health.


    Red Shirt [AA] HP: 4/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.


    Anti-Mook Turret [AA] HP: 68/80.

    Stats


    Base Damage: 3

    Speed Value: 3

    Attacks twice. Can stack on the same target.

    Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!

    Stats


    Base Damage: 1

    Speed Value: 4

    Base Damage increases with turns of sustained damage.

    Burns through any damage reducing effects and attacks block healing as they are trained on enemies.

    Takes 1 turn to warm up and lock onto a target.

    Shoggoth [AA] HP: 8/30.

    Stats


    Base Damage: 6

    Speed Value: 1

    Recovers 6 HP on a kill.

    Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.

    Baby Zombies [AA] HP: 6/10 (x2), 10/10. (x2).

    Stats


    Base Damage: 4

    Speed Value: 3

    50% chance to dodge any attack.


    Rabbit of Caerbannog [AA] Hits: 3/3.

    Stats


    Base Damage: 10

    Speed Value: 5

    Requires explosive damage to kill.

    10% chance to attack allies.


    micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.


    Mooks:

    Well-Armored Sword Mooks [PA] HP: 0/16.
    Powered SMG Mooks [PA] HP: 0/16, 13/16.
    Spear Mooks [PA] HP: 0/16 (x2), 5/16. (x2)
    Hammer Mooks [PA] HP: 0/16 (x2), 8/16, 12/16.
    Assault Rifle Mooks [PA] HP: 0/16 (x2), 12/16. Fear (50% chance to refuse to attack, 2/2)

    Sniper Rifle Mooks [PA] HP: 0/16. (x2)

    Powered Sword Mooks [PA] HP: 0/16.


    Mook Gunner Drone [PA-boss] HP: 20/40 (x2).

    Stats


    Base Damage: 4

    Speed Value: 5

    Uses Sniper Rifle-based attacks.


    Mook Shielder Drone [PA-boss] HP: 80/120. Solidify: III. Bodyguarding Mook Hunter Helicopter.

    Stats


    Base Damage: 8

    Speed Value: 4

    Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.


    Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.

    Stats


    Base Damage: 8

    Speed Value: 4
    Uses Submachine Gun-based attacks.

    Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.


    The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 19.

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Spire.

    Down To: The Atrium.

    Items of Interest:

    • Elevator Caller (Use this to call the elevator to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 20/20.
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.

    ArcaneDreamer/Fanta [N] HP: 20/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 16/20. 25% Passive Dodge chance.

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into the group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Unloaded.

    Stats


    Base Damage: 4 (Technology Blade)

    Speed Value: 2

    Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Battle AI [N] HP: 4/20, 6/20.

    Stats


    Base Damage: 3

    Speed Value: 3

    Deals 1 more damage with each other Battle AI on the field.

    Small Ghost Archer [H] HP: 0/12 (x4). Base Damage: 2. | Speed Value: 3.


    Medium Ghost Archer [H] HP: 2/16, 16/16 (x2). Base Damage: 4. | Speed Value: 3.


    Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, )

    Stats


    Base Damage: 4

    Speed Value: 1

    Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.

    Does not drop a Spoil of War.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: The Abandoned Site.

    Back To: The Snowy Plateau.

    Items of Interest: Zero (0) Unidentified.

    • Tool Chest (Container for Sturdy Shovel)
    • Wooden Support Structure (???)

    auyeungyat/sunnyau [AA] HP: 2/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    • Luxhearterite Ingots (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Sturdy Shovel (Useful for clearing obstructions)

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from Zyngard»

    I charge the skill to 7/7 and activate

    Throwing Your Sword Always Works, throwing my sword insanely high at the Hunter Helicoptor, using the charge from my sword to activate the Frost part of the sword, freezing the Hunter and hopefully making it fall to the ground



    Just wondering, did you come from the TV Tropes Destroy the Godmodder?

    I'm not sure what your Sword charge was meant to do, so I'll be using that to give you a +4 Base Damage sword. If you wanted to use it for anything else, feel free to let me know.

    Regardless, the Hunter Chopper is currently shielded by the Shielder Drone, who takes the hit from your thrown sword! You deal 20 damage to the Shielder Drone with your charge, which is a pretty large amount.

    Quote from Blinky1001»

    This was a great time to summon a rabbit.....

    I order the Inferno Tower to target the Shielder Drone whilst I start firing the Howitzer at the Mook Hunter Helicopter

    Weeping Angel:12/15

    Dalek:1/20



    Oh yeah, the Killer Rabbit! Sorry I forgot, it'll be in next update.

    The Inferno Tower will do as you say and lock onto the Shielder Drone.
    Speaking of which, the Shielder Drone takes the hit for the Mook Hunter Helicopter! You deal 4 damage to it.

    Quote from OldSithRevan»

    Revan uses the Healing Ring on HK-47 allowing him to survive a bit longer than usual.


    HK-47 does another Flurry Shot to the Small Archer Ghosts in an attempt to kill them all.


    Nyarly hops on the Ballista and fires a shot into the Mook Shielder Drone, cripple that and the Mook Offesive becomes slim pickings.


    The Nyarlathotep Cultists, to fit into their charge based mechanics regenerate 3 HP per turn, but it can be assigned to where the HP goes. So, I can funnel HP into one Cultist or have it divided between all the Cultists, or say a one Cultist gets 2 and one just gets the standard +1.


    So to start if off the damaged Cultist gets all 3 HP.


    Charge
    (+1 by Blinky)
    Upgrades 24/25
    Monstrous 13/25
    Clockwork 7/25

    Assist

    Blinky



    You heal HK-47 by 4 HP, saving him from another hit from the Ghost King!
    HK-47 will do as you command.

    Nyarlthotep deals 12 damage to the Mook Shielder Drone!
    The Cultists will be allowed to regenerate health!

    Quote from auyeungyat»

    -IC-

    I open the chest. #notime.


    (+1d by Pricey)

    Space Mode 13/15
    Frost Bolt 16/15 HELD

    Health 2/10



    You gain a Sturdy Shovel! That should be useful to remove the snow blocking the cave earlier.

    Quote from Pricey12345»

    Action: I shoot one of the Mook Gunner Drones with my Life Force Drain Pistol.


    +1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 2/26


    GLWTC! Component C 14/25 +1 from Revan/Nyarly


    Anti-Mook Scheme 19/25 +1 from Revan/Nyarly


    Something... 18/25 +1 from Revan/Nyarly


    Super Charge Storage: +5 from Eating 5 units of food from the Rusty Fridge = 5 Charge Points



    Your single shot goes wide and misses!

    Quote from OldSithRevan»

    (I'm not the GM but you should be allowed to join, just make an opening post and let the fun begin.)

    Revan's fury temporarily held back allows her to focus for a bit. She pulls out her pistol and fires a few shots into the Medium Archer Ghost. She needs this one to go down quick

    Nyarly hums a tune and summons a small anti-aircraft missle turret, he pats it affectionately as it fires several missles which soar into the air and rupture the Shielder Drone's defenses.


    Charge
    Upgrades 25/25

    HK-47 now has innate 25% dodge chance, he also gains the ability Evade which brings his Dodge chance up to 50% for two turns and has a cooldown of 3 turns. His blaster also now gains 100% accuracy. I suppose I should upgrade Sniper Shot and make it more useful next time.


    Monstrous 14/25
    Clockwork 8/25

    Assist

    Pricey



    You will save your rage until it hits 75%. HK-47 now gains a passive dodge chance! HK-47's first shot will now be 100% accurate.
    You double-tap the Medium Ghost, dealing 6 damage to it!

    Nyarlthotep deals 4 damage to the Shielder Drone!

    <massive discussion>


    fine then i will join i know you dont need to make a char but im making one anyways and ill be editing it quite alot for it to not be op



    my character is ccapac apu a pro acolyte hes an crazy shadow player entity who has dark power and turns bigger for each enemy it kills its special is that he becomes fully big for 15 seconds he starts by coming out of a hole in the room the acolyte is in


    (is that good)



    Welcome to the forum game!

    Umm... no, that's not good. All PC's are created equal. However, I will note down that you're registering as a Pro-Acolyte and your PC will be made after the update.

    Also, I'd recommend familiarizing yourself with the links stated in the OP.

    Quote from Pricey12345»

    Check the rules if you get stumped.

    Action: I distribute 4 HP to Ninjatwist_ via my Health Switch Staff.


    +1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 2/26


    GLWTC! Component C 21/25 +1 from Revan/Nyarly +5 from Eating 5 units of food from the Rusty Fridge


    Anti-Mooks and Drones Scheme 25/25 +1 from Revan/Nyarly +5 from Eating 5 units of food from the Rusty Fridge



    2 missiles flying straight at the Mook Gunner Drones making big explosions and the rest of the debris fell on the weaker Mooks for some clearage.

    Something... 1/25

    Something... 25/25 +1 from Revan/Nyarly +5 from Eating 5 units of food from the Rusty Fridge (HOLDING BACK UNTIL NEXT TURN)


    Super Charge Storage: +5 from Eating 5 units of food from the Rusty Fridge (Using up 5 of them) = 5 Charge Points



    Only 3 HP has been distributed to Ninjatwist_, as needed.

    Both Gunner Drones take 20 damage from your missile attacks! Bosses have a contractual damage reduction from charge attacks. Debris damage will be randomly distributed to the Mook Squadrons below during the update!

    ====[The Conclusion]====

    This is going to be a 1/3-update, so stay tuned for the update to complete later this week.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Hello everyone! As planned, an update is going out today. Most importantly, it is shipping with a BOSS BATTLE! Enjoy this recent update.

    Quote from Zyngard»

    I call dibs on the next weapon in the looting table, and charge charges

    Sword: 25/25 Level up!

    I throw my spare charges at Blinky

    (ability 6/7 from auyeun)



    There are no preemptive dibs.

    Your Sword charges up to full! You may use it on what you wish, such as a sword that does more damage (as indicated by your charge, I guess?)

    Quote from auyeungyat»

    -IC-

    Dragging my cold body around, I see my need to do something to solve the hole up. But I had to kill this monster quick. So I power my sword again, and slice it mercilessly. I don't have time.


    +1 Zyn

    (+1d by Revan)

    Space Mode 9/15
    Frost Bolt 12/15
    The difference in entropy 18/20



    You deal 6 damage to the Yeti Silverback and force it to take a Speed Value test!

    Quote from OldSithRevan»

    Revan holds a low health Small Ghost with the Force leaps towards it while dragging the Ghost towards her with the Force meeting each other in the middle. She delivers several quick blows in succession with the Small Ghost trapped in her grip.


    Nyarly teleports the Nyarlathotep Cultists behind the Fortress's Walls protecting them from the horrible onslaught of the Mook Assault.


    The Cultists finish Baby's First Ritual. The Occult Energy gathers around the weakest Mook on the Battlefield. It's blood red and gathers in a pool around the Mook. The Mook rapidly sinks within the Pool screaming for help but is silenced as the Energy consumed them whole.


    Next Charge for the Cultists: Bloodstained King 1/15 Entity


    Charge

    (+1 by sunnyau)
    Upgrades 20/25
    Monstrous 9/25
    Clockwork 3/25


    Assist

    sunnyau




    Revan deals 4 damage to the Small Ghost!

    The Cultists will now be placed closer to the Walls and will now be covered by them! They will also do as Nyarlthotep commands.
    Oh yeah, if you imagined the Cultists with some self-defense capability, feel free to let me know.
    The Cultists' next charge is Bloodstained King.

    I'm guessing you're withholding that rage chip until you hit 75% more damage.

    Quote from Pricey12345»

    Action: I send roughly 4 HP to Ninjatwist_ (This guy is important) via my Health switching Staff.


    +1 to Blinky/Zyngard/Revanchist/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 2/26


    GLWTC! Component C 11/25 +1 from sunnyau


    Anti-Mook Scheme 16/25 +1 from sunnyau


    Something... 15/25 +1 from sunnyau


    Super Charge Storage: +5 from Eating 5 units of food from the Rusty Fridge = 5 Charge Points




    4 HP exchanged! This thins Ninjatwist_'s Plot Armor.

    Quote from Blinky1001»

    I tell the Red Shirts to jump in the Bacta Tanks. I then summon a massive lightning elemental out of my hat... right next to the Mook Leader!!

    Killer Rabbit of Caerbannog: 24/25


    Weeping Angel:10/15




    The Underground Base has been destroyed, so the Bacta Tanks have gone with it.

    Your attack hits successfully! The Mook Leader flash-fries due to your lightning strike. The Powered Sword Mook in the Command Squad, with no one around to protect, is now a regular old Powered Sword Mook from here onward!

    Quote from Pricey12345»

    Action: I punch a 9 HP A.R. mook and write a note saying This is for Shoggoth then I put a large pin on the note and I stab the A.R. mook.


    +1 to Blinky/Zyngard/Revanchist/sunnyau (Bold is I give one Assist.)


    GLWTC Progress 2/26


    GLWTC! Component C 12/25


    Anti-Mook Scheme 17/25


    Something... 16/25


    Super Charge Storage: +5 from Eating 5 units of food from the Rusty Fridge = 5 Charge Points




    You deal 4 damage to one of the wounded Assault Rifle Mooks!

    Quote from OldSithRevan»

    Revan waves her hand at one of the Small Ghost Archer and forces it to disperse. It vaporizes and fades into a fine mist. She roars in rage trying to calm herself down. The Mist is then blown away in the ensuing outburst.


    HK-47 fires a flurry shot into the Mob of Archer Ghosts.


    Nyarly then sighs saddened by the fact the Spear Moons aren't quivering in fear. He quickly teleports over to a 4 HP Spear Mook. Let's see how a Mook can take true terror. Nyarlathotep grabs the Mook and teleports away into the Forest. Nothing can be heard nor seen from within the trees,the distance is too great and the Forest is too thick. The time is long and it stretches out into infinity. Nyarly emerges from the Forest, he walks minus the Mook. He appears to be adjusting the porcelain mask, locking it back into place. The red eye glares as he walks back onto the Battlefield, as soon as he nearly reaches the Mook Commander he teleports back into the Fort. This should teach them a bit of respect.


    Charge
    (+1 by Pricey)
    Upgrades 22/25
    Monstrous 11/25
    Clockwork 5/25

    Assist

    Pricey




    You deal 4 damage to the Small Ghost Archer, causing it to disperse!

    Nyarlthotep instantly kills a single Spear Mook from the first squad!

    Quote from Blinky1001»

    I smash the Pogo Hammer down on the Acolyte's head!

    Killer Rabbit of Caerbannog: 25/25 (Unkillable except by the Holy Hand Grenade of Antioch; 10BD and a 10% chance to target AA units every time it attacks)

    Weeping Angel:11/15

    I help revan




    The Acolyte produces a cake and AUTO-PASTRIES your attack with the Pogo Hammer! Because the attack did not succeed, no durability is spent.

    Quote from auyeungyat»

    -IC-

    I then sense that I can end the Yeti with a fireblast from the Staff. I then do that promptly.


    -Activating Charge: The Difference in Entropy-

    I then drag my battle-scared body around, being heart-froze in the battle. Suddenly, a blue orb came into the field of existence. Am I dreaming? Or is it real? I then capture it and sense my frozen heart melting. Is it true? I guess it is a crafting ingredient. Needed more inspection, but I need to do so back in the base.

    Items acquired: A Frozen Memory Orb(Crafting Ingredient)


    +1 Zyn

    (+1d by Revan)

    Space Mode 11/15
    Frost Bolt 14/15
    The difference in entropy 20/20




    You deal 6 damage to the Yeti Silverback, burning them to a cinder! Thankfully, too, its retaliation would have been severe otherwise.

    You gain your Frozen Memory Orb as a crafting ingredient.


    ========[End-of-Turn Events]========


    The Inferno Tower prepares to lock onto a target, seeing no high value targets in play.


    Ninjatwist_ blasts the Assault Rifle Mooks, dealing 6 damage to the most injured! The Assault Rifle Mook is slain.

    The Player Archers skewer two of the Spear Mooks from the second squad, dealing 8 damage!

    The Red Shirts deal the 4-damage finishing blows to the Spear Mooks from the first squad! The entire squad is eliminated.

    The Anti-Mook Turret deals 3 damage to 2 Spear Mooks from the second squad!

    The Lesser Elementals target the Well-Armored Sword Mooks, dealing 5 damage to one of them!

    The Underground Base Droids target the other Well-Armored Sword Mook, dealing 10 damage!

    The Baby Zombies deal 4 damage each to the Hammer Mooks!


    The Powered SMG Mooks blast down the Underground Base Droids, dealing 13 damage in total! This wipes out the group.

    The Spear Mooks chase down the Lesser Elementals and finish them off with 2-damage pokes.

    The Hammer Mooks smash the Baby Zombies, dealing 2 damage to 2 of them!

    The Assault Rifle Mooks open fire on the Cultists, dealing 9 damage to them! The cover provided by the Walls reduces this to 5 damage.

    The Sniper Rifle Mooks continue to suppress the Shoggoth, dealing 4 damage to the abomination!

    The Powered Sword Mook charges the Shoggoth, dealing a further 4 damage to it!


    The Shoggoth charges the Assault Rifle Mooks and engulfs the most wounded one for 6 damage! The Shoggoth eagerly consumes the Mook, but unfortunately, the Assault Rifle Mooks are Fearless (for now).

    The Nyarlthotep Cultists unleash Baby's First Ritual, creating a portal that deals 12 damage to the Well-Armored Sword Mook! The Mook is devoured by the portal.


    The Acolyte snaps his fingers and signals the arrival of this Episode's BOSS BATTLE!


    Four menacing aircraft emerge from the woods and hover their way towards the party!



    One of the healthiest Red Shirts glances upon the incoming squadron.


    The Mooks have decided to put forth the last of their reinforcements, although certainly not the least. At the head of the squadron lies a Hunter Helicopter, armed with weapons. To protect the fragile helicopter from harm, a Shielder Drone appears in the lead to take point. At the flanks, two Gunner Drones provide fire support, ready to punch a hole through the Anti-Acolyte battle line. However, this is the last of the Mook assault- no more reinforcements will arrive from the Woods.


    You will have to crush these machines to end the Mooks' offensive.


    Thus begins the BOSS BATTLE!


    The Mooks are no longer Fearless.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    HK-47 opens up with a Flurry Shot, dealing 9 damage to one of the Small Ghosts and 3 damage to another!

    The Battle AIs deal 4 damage to of the healthiest Small Ghosts!

    The Small Ghosts fire their arrows at the Battle AIs, dealing 6 damage to one and 4 damage to the other!


    The Tech Master slashes at the 1HP Small Ghost with his Technology Blade, slaying them! They turn into a Medium Ghost, who will become active next turn.


    The Ghost King attacks HK-47 again for 4 damage!


    ====[sunnyau's sidequest]====

    The Yeti Silverback is now a smoldering carcass. You have won the battle, and you may claim your prize.


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.

    Attack Clock: 0 turns left until the BOSS arrives!

    Mook Body Count: 85 (Total).

    NPCs: 22.

    Blinky1001: 10.

    Nyarlthotep: 23.

    Pricey12345: 5.

    ConsumerOfAll: 9.

    sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)

    Zyngard: 1.


    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 20/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
    • Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 16/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    XSlayer300 [AA] HP: 20/20. Long since idle.

    Inventory: Mediocre Machine Gun (4 base damage)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Solar_San/R [AA] HP: 20/20.

    Inventory:

    • Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
    • Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
    • Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Cheap Gold Coin (Crafting Ingredient) (x4)

    robby214tv [AA] HP: 20/20.

    Zyngard [AA] HP: 20/20.

    Mikoto Misaka 10032 [AA] HP: 20/20.


    nullitor [PA] HP: 9/20. Long since idle.
    Inventory:
    • Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    • Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
    • Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
    • Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
    • Completely Awesome Chaingun
    • (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
    • Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
    battlefury13 [PA] HP: 20/20.

    FeatheredDragon [N] HP: 20/20. Long since idle.
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 20/20.

    Inventory:

      • Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
      • Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
      • Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
      • Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)

    Itinerary Objectives:


    Defeat the Hunter Helicopter's squadron!

    Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!

    Destroy the Gunner Drones! They can pump out a lot of damage together!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    All dropped items have been looted.


    [PA-ALL]: Fearless (Immune to psychologically-based debuffs such as Fear, 0/1)


    Player Fort [AA] Walls HP: 200/200.

    Nyarlthotep's Barrier: 64/100 HP. Insanity: 6/10 Afflictions.

    Red Shirts: 0/4 Available.

    Ballista: 20/20 HP. Arrows: 9/12.

    Rusty Fridge: 5/10 [IIIIIIIIII] Food.

    Services


    • Entities can retreat back into the player fort to recover from attacks.
    • Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
    • An Apprentice's Crafting Table provides creating items up to Generation +2.
    • The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
    • The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
    • Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.

    Ninjatwist_ [AA] HP: 17/20. Plot Armor: 0% Reduction.
    Weaponry:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.

    Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.


    Base Damage: 4

    Speed Value: 3

    Use Bow-style attacks.


    Nyarlthotep Cultists [AA] HP: 15/20, 20/20. (x2). Baby's First Ritual: III. Contribute a single charge point each to rituals. Covered by Fortress Walls.


    Red Shirt [AA] HP: 4/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.


    Anti-Mook Turret [AA] HP: 80/80.

    Stats


    Base Damage: 3

    Speed Value: 3

    Attacks twice. Can stack on the same target.

    Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!

    Stats


    Base Damage: 1

    Speed Value: 4

    Base Damage increases with turns of sustained damage.

    Burns through any damage reducing effects and attacks block healing as they are trained on enemies.

    Takes 1 turn to warm up and lock onto a target.

    Shoggoth [AA] HP: 22/30.

    Stats


    Base Damage: 6

    Speed Value: 1

    Recovers 6 HP on a kill.

    Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.

    Baby Zombies [AA] HP: 8/10 (x2), 10/10. (x2).

    Stats


    Base Damage: 4

    Speed Value: 3

    50% chance to dodge any attack.

    Lesser Elementals [AA] HP: 0/4. (x3). Base Damage: 2. | Speed Value: 3.


    Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.


    micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.


    Mooks:

    Well-Armored Sword Mooks [PA] HP: 0/16, 6/16.
    Powered SMG Mooks [PA] HP: 16/16. (x2)
    Spear Mooks [PA] HP: 0/16 (x3). Fear (50% chance to refuse to attack, 1/2)
    Spear Mooks [PA] HP: 8/16 (x2), 13/16. (x2)
    Hammer Mooks [PA] HP: 12/16. (x4)
    Assault Rifle Mooks [PA] HP: 0/16, 5/16, 12/16. (x2)

    Sniper Rifle Mooks [PA] HP: 10/16. (x2)

    Command Squad:

    Mook Leader [PA] HP: 0/16.

    Powered Sword Mooks [PA] HP: 11/16.


    Mook Gunner Drone [PA-boss] HP: 40/40 (x2).

    Stats


    Base Damage: 4

    Speed Value: 5

    Uses Sniper Rifle-based attacks.


    Mook Shielder Drone [PA-boss] HP: 120/120. Solidify: IIII. Bodyguarding Mook Hunter Helicopter.

    Stats


    Base Damage: 8

    Speed Value: 4

    Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.


    Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.

    Stats


    Base Damage: 8

    Speed Value: 4
    Uses Submachine Gun-based attacks.

    Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.


    The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 19.

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Spire.

    Up To: The Spire.

    Down To: The Atrium.

    Items of Interest:

    • Elevator Caller (Use this to call the elevator to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 20/20. Evasive (40% dodge chance, 0/1)
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.

    ArcaneDreamer/Fanta [N] HP: 20/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 12/20.

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into the group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Loaded!

    Stats


    Base Damage: 4 (Technology Blade)

    Speed Value: 2

    Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Battle AI [N] HP: 10/20, 14/20.

    Stats


    Base Damage: 3

    Speed Value: 3

    Deals 1 more damage with each other Battle AI on the field.

    Small Ghost Archer [H] HP: 0/12 (x2), 6/12 (x3), 7/12. Base Damage: 2. | Speed Value: 3. Stumbled (40% miss chance, 0/1)


    Medium Ghost Archer [H] HP: 16/16. Base Damage: 4. | Speed Value: 3.


    Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, )

    Stats


    Base Damage: 4

    Speed Value: 1

    Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.

    Does not drop a Spoil of War.


    ====[The Frosty Mountain]====


    A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.


    Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.


    Currently In: The Abandoned Site.

    Back To:The Snowy Plateau.

    Items of Interest: Zero (0) Unidentified.

    • Tool Chest (Contains a useful item!)
    • Wooden Support Structure (???)

    auyeungyat/sunnyau [AA] HP: 2/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
    • Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
    • Luxhearterite Ingots (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)

    Yeti Silverback [H] HP: 0/32. Burning (2 damage over time, 3/3)

    Stats


    Base Damage: 5

    Speed Value: 2

    Uses Club-based attacks.


    ====[EOTE END]====

    Posted in: Forum Games
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