Wow, I need to watch more Antvenom!
- ninjatwist321
- Registered Member
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Member for 10 years, 9 months, and 23 days
Last active Fri, Sep, 1 2017 20:38:13
- 6 Followers
- 854 Total Posts
- 72 Thanks
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Apr 16, 2015ninjatwist321 posted a message on How High Can You Launch (in Vanilla Minecraft)?Posted in: News
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Apr 1, 2015ninjatwist321 posted a message on Snapshot 15w14a Ready For Testing!Posted in: News
Happy April fool's day!
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Mar 2, 2015ninjatwist321 posted a message on Screenshot Sunday: A City by the WaterOh. My God. This thing is completely, 111% amazing.Posted in: News
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Dec 16, 2013ninjatwist321 posted a message on Saturday with Sach: Whats In a NameMy IGN:Posted in: News
I was 9. I was gearing a catchy song, and I was greatly inspired by it, like all other 9 year olds. I smashed a combo in my mind, and since I was inspired by video games and ninjas (like all other 9 year olds), and since as a 9 year old, I thought numbers were the coolest username trend back then. So, when the majestic combo had finished, it came out as "ninjatwist321". Now that i'm older, and things have changed, that i realize numbers are unoriginal, I'd change it to Ninjatwist or Ninjatwist_, but the downside is that my old friends, such as bmxer2001 or ARavinMadMonkey won't recognize me, which is why I'm forced to stay as ninjatwist321, a childish, unoriginal username. On any MMO with a medieval theme, you'll see me as Brutishace. However, on any other game, I am, as almost always, ninjatwist321 or Ninjatwist, since the name rang out in my head.
PS: If you see bmxer2001, or ARavinMadMonkey, tell them I have my greatest condolences. -
Aug 11, 2013ninjatwist321 posted a message on Community Creations: Epic Ghast Cannon Tower - Survival ModeHoly smokes!Posted in: News
Just walking along a road, and then... Hey, what's that tower in the distance?
No intended advertisment.
EDIT: Images, Y U No Upload? -
Jun 29, 2013ninjatwist321 posted a message on Community Creations - 1.6 Update, In a NutshellWonderfully derpy, that's all I can say.Posted in: News
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Hello everyone, important announcement! I will be going away for the weekend to celebrate Christmas with family. However, since I want to beef up the next post and don't want to abandon you guys when a post would be good, I'm giving you guys a third turn for this post only. You may charge, act, and do what you'd normally do, especially to do some extra damage to the Acolyte or bring down the Hunter Helicopter.
Enjoy the third turn, and wishing you a merry Christmas!
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You deal 4 damage to the Shielder Drone!
HK-47's next shot will perform a Mini-Crit! HK-47 will do as you say.
Also, I see this is likely incomplete, so I'll let you post something while I'm updating this to complete Nyarly's action and the Bloodstained King.
You deal 4 damage to the Shielder Drone!
No story-important boss lies here. At least to the main story.
You dig open the entrance to the snowy cave and prepare to enter!
Just in case, would you prefer a puzzle-oriented cave or a battle-oriented cave?
You gain a Blood Pack! This will halve your reduced HP when used.
You deal a bonus 6 damage Teamwork Bonus to the Shielder Drone!
You cause the Shielder Drone to malfunction and some parts of it explode! The Shielder Drone is now Wrecked.
========[End-of-Turn Events]========
The Shielder Drone is disabled! The Hunter Helicopter is vulnerable!
The Inferno Tower locks onto the Hunter Helicopter!
The Rabbit of Caerbannog has no targets to attack.
The Mook Hunter Helicopter opens fire on the Inferno Tower before it can build up damage! Its short burst goes wide and misses.
Ninjatwist_ fires his Crude Anti-Tank Tube at the Mook Hunter Helicopter, forcing it to take a Speed Value test on a d10! It fails the check and suffers 8 damage!
The Player Archers chrge up their shots.
One of the Red Shirts breaks out of their stun! The other Red Shirt fires their Mook Rocket Launcher at the Mook Hunter Helicopter, who also is required to take a Speed Value Test! It also fails, taking 5 damage as a result!
The Anti-Mook Turret launches two shots at the Hunter Helicopter, dealing 6 damage!
The Baby Zombies cannot find any targets.
The Snow Golem fires a snowball at the Hunter Helicopter, dealing 4 damage!
The Weeping Angel cannot find any targets.
The Acolyte launches another artillery shell at the Inferno Tower, dealing 14 damage!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires a Power Shot into the Large Ghost Archer, dealing a mini-crit boosted 16 damage!
The Large Ghost Archer attacks Revan and HK-47! Both take 4 damage!
The Tech Master creates an Attack Automaton to assist in the fight!
The Ghost King attacks the Technology Master for 4 damage!
// Man, ArcaneDreamer/Fanta seems offline. I really miss him/her as a player.
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 13/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 6/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Crude Anti-Tank Tube (Base Damage: 3, Rocket Launcher, no splash damage)
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 9/16 Stunned (Misses attacks, 0/1), 13/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 6/80. Locked on Hunter Helicopter!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 57/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 4/20. 25% Passive Dodge chance. Mini-Crit! (Deals 1.35x more damage, 0/1)
Inventory:
Technology Master [N] HP: 24/40. [Progress: IIIII]. Airburst Armgun: Unloaded.
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Attack Automaton [N] HP: 16/16. Base Damage: 5. | Speed Value: 4.
Large Ghost Archer [H] HP: 8/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:Ladder (Grants access to lower parts of the cave).
====[EOTE END]====
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The second part of the update has arrived!
Feel free to post, or re-post if you've already posted.
========[End-of-Turn Events]========
The Inferno Tower deals a reduced 1 damage to the Shielder Drone.
The Rabbit of Caerbannog has no targets to attack.
The remaining Mook Gunner Drone fires two high-damage shells at the Anti-Mook Turret! This deals 8 damage to it!
The Mook Shielder Drone blasts the Inferno Tower, dealing 8 damage!
The Mook Hunter Helicopter fires its Rocket Pod at the Red Shirts! This deals 7 damage to one of them and 3 damage to another! The one that suffered 7 damage is Stunned!
Ninjatwist_ equips himself with a Crude Anti-Tank Tube! He fires at the remaining Gunner drone, blasting the thing out of the sky with an 8-damage shot!
The Player Archers both loose arrows at the Shielder Drone, dealing 4 damage in total! This lowers the Shielder Drone to RED HEALTH (20%)!
The Red Shirt deals 1 damage to the Shielder Drone with its Mook Rocket Launcher!
The Anti-Mook Turret launches two shots at the Mook Shielder Drone, dealing 2 damage!
The Baby Zombies cannot find any targets.
The Weeping Angel cannot find any targets.
The Acolyte blasts the Inferno Tower with a missile, dealing 14 damage!
The Shielder Drone is no longer Solidified and can easily be brought down!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires double-taps the Medium Ghost Archer, dealing 6 damage to it!
The Medium Ghosts switch targets and shoot HK-47! This deals 8 damage to him!
The Tech Master fires his Airburst Armgun at the Medium Ghost Archers, killing both! One of them transforms into a Large Ghost Archer!
The Ghost King attacks the Technology Master for 4 damage!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 13/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 6/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Crude Anti-Tank Tube (Base Damage: 3, Rocket Launcher, no splash damage)
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 9/16 Stunned (Misses attacks, 1/1), 13/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 22/80. Locked on Shielder Drone!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Mook Gunner Drone [PA-boss] HP: 0/40 (x2).
Stats
Base Damage: 4
Speed Value: 5
Uses Sniper Rifle-based attacks.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II. Resistance (25% damage mitigation, 1/1)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 8/20. 25% Passive Dodge chance.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII]. Airburst Armgun: Unloaded.
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16. (x2) Base Damage: 4. | Speed Value: 3.
Large Ghost Archer [H] HP: 24/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Snowy Plateau.
Forward To: The Abandoned Site.
Back To: The Rocky Path.
Items of Interest: Cave!
====[EOTE END]====
0
Hello everyone! My homework issues (at least that I can see) have recently cleared themselves out. Now I've got my own personal issues to settle out, but those should clear themselves out as well. That being said, onward with the update- even if it is a 1/3-update. It should get finished later in the week!
This was posted before the update debuted, so this is nulled out!
A tip: If you were are specific in your attacks, they are more likely to succeed.
Also, no, no items can be made that store charges.
Amen, my porportions were questionable on the last picture.
Nyarlthotep deals 4 damage to one of the Gunner Drones, rendering it down to RED HEALTH (20%)!
The Tech Master has been healed for 4 HP!
HK-47 will do as you command.
You return to the Rocky Outcrop!
You just spend the charge to heal yourself for 12 HP.
You are currently in a sidequest and cannot interact with the main questline!
You deal an extra 4 damage to the weakest Gunner Drone and lower it into melee range!
You deal 4 damage to the weak Gunner Drone, which is lethal! The Gunner Drone collapses in a heap! This gives you a +10 Boss Damage bonus for vying for the Spoil of War.
Hardlight Shield created! The Cultists will be protected from one attack.
You fire a single shot at the Medium Ghost Archer, which unfortunately goes wide and misses.
You deal 4 damage to the other Gunner Drone to lower it into RED HEALTH (20%)!
You summon a Snow Golem! Due to the holiday season, it will actually deal damage, and any targets hit by it are forced to disengage from any melee fights.
====[The Conclusion]====
Well, that's that. You can expect the update to complete by Friday at the latest! Although watch out: any posts made during the update will be rendered null.
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Hello everyone! Just to warn you guys, there will not be an update today. My homework schedule has really been hounding me recently. However, if I can catch a break, I'll definitely try to work on an update!
There will not be an update today due to recent homework issues.
0
The update is complete!
Feel free to repost anything that was missed. Alright, posting time! Both bosses are wearing down.
0
Your attack deals a reduced 12 damage due to the Curse of RepetitivenessTM! However, this does succeed in reducing the Shielder Drone to ORANGE HEALTH (40%)!
Well, it would be useless on the Helicopter, but you do so anyway. The Hunter Helicopter gains a 25% damage resistance to any attacks made against it!
You deal 7 Infernal damage to the healthier Large Ghost Archer!
The Shielder Drone will take 50% more damage from Nyarlthotep's next attack!
HK-47 will do as you say.
Sorry, I probably missed something. Your Weeping Angel will be summoned this turn during the EOTE, and be able to act on its first turn as compensation.
You deal 4 damage to the Hammer Mook, slaying them! This is the 100th Mook Kill, so your kill counts twice.
You deal 6 damage to the second Gunner Drone with a single shot!
Sorry for missing that.
While you cannot assist Sunnyau, since he's in a sidequest, but you restore the Red Shirts, and the Anti-Mook Turret to full health! You get the Inferno Tower up to 48 health.
As for your held charge, you can't hold it just there. It has to take up another active charge slot, so you'll have to discard one of your charges.
It's not a tower, it's a support structure. There's nothing on it except that it's decorative as of now.
You deal 4 damage to the remaining Assault Rifle Mook, knocking them down to lethal damage!
You deal an additional 7 damage to the Large Ghost Archer!
Nyarly fires the Ballista to deal a boosted 18 damage to the Shielder Drone!
You deal an additional 4 damage to the Gunner Drone! It's not quite at red health just yet.
The tower is merely a symbol of the stark power the players have in this hostile environment (or lack thereof).
You heal yourself for 2 HP.
Also, my above rule for using Stored Charges still applies.
========[End-of-Turn Events]========
The Inferno Tower deals 4 damage to the Shielder Drone!
The Rabbit of Caerbannog slaughters the last Assault Rifle Mook!
The Mook Gunner Drones fire two shells at the Inferno Tower! This deals 4 damage, as one misses due to damage.
The Mook Shielder Drone activates Solidify! It will take only 75% of all damage against it until the next turn ends.
The Mook Hunter Helicopter blasts a 3-round burst at the Baby Zombies, which deals 4 damage to the group!
Ninjatwist_ runs back to the Player Fort to grab something useful against vehicles.
The Player Archers charge their shots.
The Red Shirts scavenge Rocket Launchers from their fallen enemy brethren!
The Anti-Mook Turret launches its shots at the Gunner Drone, dealing 6 damage!
The Baby Zombies cannot find any targets.
The Weeping Angel cannot find any targets.
The Acolyte charges his Dark Magic Meter back to full.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires a Power Shot into the Large Ghost Archer, dealing 12 damage! This dispels the Large Ghost Archer, thankfully not creating a Monstrous Ghost Archer.
The Medium Ghosts shoot the Technology Master, dealing 8 damage in total to him!
The Tech Master slashes at the healthy Large Ghost Archer for 4 damage
The Ghost King attacks the Technology Master for 4 damage!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 13/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 6/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 16/16, 16/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 44/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Mook Gunner Drone [PA-boss] HP: 10/40, 10/40.
Stats
Base Damage: 4
Speed Value: 5
Uses Sniper Rifle-based attacks.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II. Resistance (25% damage mitigation, 1/1)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 16/20. 25% Passive Dodge chance.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 6/16, 8/16. Base Damage: 4. | Speed Value: 3.
Large Ghost Archer [H] HP: 0/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To: The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
====[EOTE END]====
0
Well, the current canon thread, anyways. There are countless spinoffs in case you want more of the DTG experience.
0
Hello gamegoers! Sadly, I will not be posting today due to lack of time and procrastination. However, you guys should be expecting an update pretty soon, since you guys have been posting a lot more.
There will not be a post today, but a post will most likely come tomorrow.
0
How so? You're going to need more detail in your posts to get far. Like, do you heal it or give it some damage resistance, or what?
He has failed in his action due to lack of detail! However, because of this, you spend no ammo for the Ring.
You deal 4 damage to one of the Gunner Drones, dropping it down to ORANGE HEALTH (40%)!
HK-47 will do as you say.
You deal 4 damage to the Medium Ghost, killing it! However, it does morph into a Large Ghost!
Nyarlthotep deals 12 damage to the Shielder Drone!
Your summoned storm renders the Drones' and Hunter Helicopter's Crew Shaken! They will have an increased chance to miss!
You deal 4 damage to the weaker Hammer Mook!
The mining structure is dilapitated and made of aged wood, made brittle by the intense cold.
Your Ice Staff is getting created, but it will not be upgradeable to your degree because of your ridiculous charge boosting.
========[End-of-Turn Events]========
The Inferno Tower deals 2 damage to the Shielder Drone!
The Rabbit of Caerbannog violently disembowels one of the Spear Mooks for 10 damage!
The Mook Gunner Drones fire two shells at the Anti-Mook Turret for 8 damage!
The Mook Shielder Drone blasts the Rabbit of Caerbannog with an explosive shell, but the blast misses due to Crew Shaken!
The Mook Hunter Helicopter launches a flurry of shots at the Red Shirts, dealing 20 damage in total! This is reduced to 8 due to the shakiness of the crew! This does, however, kill one of the Red Shirts!
Ninjatwist_ blasts two bursts at the Powered SMG Mook, hitting it with both and dealing 18 damage! The Powered SMG Mook is shredded by the force of gunfire!
The Player Archers loose two arrows towards the injured Hammer Mook and the Spear Mook, killing both!
The Anti-Mook Turret launches its shots at the Shielder Drone, dealing 6 damage!
The Baby Zombies deal 8 damage to the Hammer Mook!
The Hammer Mook smashes the Shoggoth, dealing an additional 2 damage!
The Assault Rifle Mook fails its Fear test and cowers, unable to attack!
The Shoggoth lashes towards the Assault Rifle Mook, dealing 6 damage!
The Nyarlthotep Cultists regenerate 3 health to 1 member.
The Acolyte grabs a Sniper Rifle from one of his fallen Mooks and overcharges it with dark energy. He fires a shot with it into the Shoggoth, dealing 7 damage and ending the beast!
The crew of the Drones and Hunter Helicopter regain their footing!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 double-taps the Medium Ghost, dealing 6 damage!
The Battle AIs deal 4 damage to each Medium Ghost!
The Medium Ghosts fire into the Battle AIs, dealing 4 damage to both! This destroys one!
The Tech Master reloads his Airburst Armgun!
The Ghost King cuts down the final Battle AI with a 4-damage slash!
Revan's second Rage mark procs! She gains a 75% damage increase!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 13/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 99 (Total).
NPCs: 28.
Blinky1001: 10.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[PA-BOSS-ALL]: Crew Shaken (40% miss chance, 0/1)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 7/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 0/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 60/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 0/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Baby Zombies [AA] HP: 6/10 (x2), 10/10. (x2).
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Stats
Base Damage: 4
Speed Value: 5
Uses Sniper Rifle-based attacks.
Mook Shielder Drone [PA-boss] HP: 60/120. Solidify: III. Bodyguarding Mook Hunter Helicopter.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 16/20. 25% Passive Dodge chance.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 0/20 (x2).
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Medium Ghost Archer [H] HP: 0/16, 6/16, 12/16. Base Damage: 4. | Speed Value: 3.
Large Ghost Archer [H] HP: 24/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To: The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
====[EOTE END]====
0
Hello everyone! In all honesty, I'm kind of tired out from updating this forum game. Don't get me wrong, I know it's fun for you guys, and my plan is to make this something that defines me, but since this is still(!) the first Act, it's taking a while to get the ball rolling. I know I really should update, but I don't want to force myself to do something I that seems like a chore to me. Because of this, I will not be posting today, however, when I get back into the groove (which I'll be trying to do this week), you guys will be getting an update, which will (hopefully!) not be as long as the last. In the mean time, feel free to post your second post or re-post if you posted while the update was in progress (e.g. Zyngard).
Because I'm tired out, there will not be an update today, but there should be one early next week.
0
The update is complete!
Feel free to post, or re-post if you've posted prematurely. The bosses of both active quests have taken a heavy hit! Sorry this update took a few days to complete.
0
The next part of the update is here!
Although unfortunately, it's unfinished thus far. I've logged down all your changes, but the EOTE is currently out of date. It's highly likely that I'll be able to finish the update tomorrow.
Also, Zyngard, that's a yes.
========[End-of-Turn Events]========
Firstly, the debris that was launched from Pricey12345's missiles rains down on the Mook Party! Each Mook squad will have between 1 and 4 8-damage debris pieces land on them.
The Well-Armored Sword Mook has 4 pieces of debris dropped on them! Needless to say, the Mook is eliminated.
The Powered SMG Mooks have 1 piece of debris dropped on them! One Mook takes 8 damage.
The Spear Mooks have 2 pieces of debris dropped on them! The two Mooks on 8 HP are killed by the falling debris!
The Hammer Mooks have 2 pieces of debris dropped on them! Two Mooks suffer 8 damage!
The Assault Rifle Mooks have 2 pieces of debris dropped on them! The debris kills one of the Mooks and deals 8 damage to another!
The Sniper Rifle Mooks have 4 pieces of debris dropped on them! Both Mooks are eliminated!
The Powered Sword Mook have 4 pieces of debris dropped on them! They are very much eliminated.
The Inferno Tower locks onto the Shielder Drone!
The Mook Gunner Drones fire two single perfectly accurate shots at the Anti-Mook Turret! This deals 8 damage to it!
The Mook Shielder Drone fires an anti-fortification shell at Nyarlthotep's Barrier! This deals 8 damage!
The Mook Hunter Helicopter fires a short burst at the Anti-Mook Turret, dealing 4 damage to it!
Ninjatwist_ explains that he and the other entities will relegate themselves to anti-infantry work. He double-taps the Powered SMG Mooks for 6 damage!
The Player Archers charge up their shots.
The Red Shirts charge the Hammer Mooks with their swords, dealing 4 damage to one and killing 2 others!
The Anti-Mook Turret deals 3 damage to the 2 Powered SMG Mooks, killing one of them!
The Baby Zombies deal 8 damage to the two surviving Spear Mooks!
The Powered SMG Mook fires a short burst, aiming at the Baby Zombies, but they miraculously dodge every single shot!
The Spear Mooks strike back at the Baby Zombies, dealing 2 damage to 2!
The Hammer Mooks assault the Shoggoth, dealing 4 damage to the beast!
The Assault Rifle Mooks give fire support to the Hammer Mooks, dealing another 2 damage!
The Shoggoth continues plowing through the Assault Rifle Mooks, dealing 6 damage to the weakest one! The Shoggoth devours its prey and gains 6 health! The lone Assault Rifle Mook fails their Fear test!
The Nyarlthotep Cultists regenerate 3 health to 1 member.
The Acolyte fires a dark mana bolt at the Shoggoth for 14 damage!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 blasts another Flurry Shot into the Small Ghosts, killing one Small Ghost and dealing 3 damage to another! Fortunately, the Small Ghost does not turn into a Medium Ghost.
The Battle AIs deal 8 damage to the Medium Ghost!
The Small Ghosts fire their arrows at the Battle AIs, dealing 4 damage to one and 2 damage to the other!
The Medium Ghost looses an arrow into the less injured Battle AI, dealing 4 damage to it!
The Tech Master blasts the Small Ghosts with his Airburst Armgun, clearing the entire squad! Two of the slain Small Ghosts become Medium Ghosts!
The Ghost King changes targets and attacks a Battle AI, dealing 4 damage!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 13/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 95 (Total).
NPCs: 25.
Blinky1001: 10.
Nyarlthotep: 24.
Pricey12345: 12.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 8/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 18/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 4/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 68/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 8/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Baby Zombies [AA] HP: 6/10 (x2), 10/10. (x2).
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Sniper Rifle Mooks [PA] HP: 0/16. (x2)
Powered Sword Mooks [PA] HP: 0/16.
Mook Gunner Drone [PA-boss] HP: 20/40 (x2).
Stats
Base Damage: 4
Speed Value: 5
Uses Sniper Rifle-based attacks.
Mook Shielder Drone [PA-boss] HP: 80/120. Solidify: III. Bodyguarding Mook Hunter Helicopter.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 16/20. 25% Passive Dodge chance.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Unloaded.
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 4/20, 6/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 0/12 (x4). Base Damage: 2. | Speed Value: 3.
Medium Ghost Archer [H] HP: 2/16, 16/16 (x2). Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To: The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
====[EOTE END]====
0
Just wondering, did you come from the TV Tropes Destroy the Godmodder?
I'm not sure what your Sword charge was meant to do, so I'll be using that to give you a +4 Base Damage sword. If you wanted to use it for anything else, feel free to let me know.
Regardless, the Hunter Chopper is currently shielded by the Shielder Drone, who takes the hit from your thrown sword! You deal 20 damage to the Shielder Drone with your charge, which is a pretty large amount.
Oh yeah, the Killer Rabbit! Sorry I forgot, it'll be in next update.
The Inferno Tower will do as you say and lock onto the Shielder Drone.
Speaking of which, the Shielder Drone takes the hit for the Mook Hunter Helicopter! You deal 4 damage to it.
You heal HK-47 by 4 HP, saving him from another hit from the Ghost King!
HK-47 will do as you command.
Nyarlthotep deals 12 damage to the Mook Shielder Drone!
The Cultists will be allowed to regenerate health!
You gain a Sturdy Shovel! That should be useful to remove the snow blocking the cave earlier.
Your single shot goes wide and misses!
You will save your rage until it hits 75%. HK-47 now gains a passive dodge chance! HK-47's first shot will now be 100% accurate.
You double-tap the Medium Ghost, dealing 6 damage to it!
Nyarlthotep deals 4 damage to the Shielder Drone!
<massive discussion>
Welcome to the forum game!
Umm... no, that's not good. All PC's are created equal. However, I will note down that you're registering as a Pro-Acolyte and your PC will be made after the update.
Also, I'd recommend familiarizing yourself with the links stated in the OP.
Only 3 HP has been distributed to Ninjatwist_, as needed.
Both Gunner Drones take 20 damage from your missile attacks! Bosses have a contractual damage reduction from charge attacks. Debris damage will be randomly distributed to the Mook Squadrons below during the update!
====[The Conclusion]====
This is going to be a 1/3-update, so stay tuned for the update to complete later this week.
0
Hello everyone! As planned, an update is going out today. Most importantly, it is shipping with a BOSS BATTLE! Enjoy this recent update.
There are no preemptive dibs.
Your Sword charges up to full! You may use it on what you wish, such as a sword that does more damage (as indicated by your charge, I guess?)
You deal 6 damage to the Yeti Silverback and force it to take a Speed Value test!
Revan deals 4 damage to the Small Ghost!
The Cultists will now be placed closer to the Walls and will now be covered by them! They will also do as Nyarlthotep commands.
Oh yeah, if you imagined the Cultists with some self-defense capability, feel free to let me know.
The Cultists' next charge is Bloodstained King.
I'm guessing you're withholding that rage chip until you hit 75% more damage.
4 HP exchanged! This thins Ninjatwist_'s Plot Armor.
The Underground Base has been destroyed, so the Bacta Tanks have gone with it.
Your attack hits successfully! The Mook Leader flash-fries due to your lightning strike. The Powered Sword Mook in the Command Squad, with no one around to protect, is now a regular old Powered Sword Mook from here onward!
You deal 4 damage to one of the wounded Assault Rifle Mooks!
You deal 4 damage to the Small Ghost Archer, causing it to disperse!
Nyarlthotep instantly kills a single Spear Mook from the first squad!
The Acolyte produces a cake and AUTO-PASTRIES your attack with the Pogo Hammer! Because the attack did not succeed, no durability is spent.
You deal 6 damage to the Yeti Silverback, burning them to a cinder! Thankfully, too, its retaliation would have been severe otherwise.
You gain your Frozen Memory Orb as a crafting ingredient.
========[End-of-Turn Events]========
The Inferno Tower prepares to lock onto a target, seeing no high value targets in play.
Ninjatwist_ blasts the Assault Rifle Mooks, dealing 6 damage to the most injured! The Assault Rifle Mook is slain.
The Player Archers skewer two of the Spear Mooks from the second squad, dealing 8 damage!
The Red Shirts deal the 4-damage finishing blows to the Spear Mooks from the first squad! The entire squad is eliminated.
The Anti-Mook Turret deals 3 damage to 2 Spear Mooks from the second squad!
The Lesser Elementals target the Well-Armored Sword Mooks, dealing 5 damage to one of them!
The Underground Base Droids target the other Well-Armored Sword Mook, dealing 10 damage!
The Baby Zombies deal 4 damage each to the Hammer Mooks!
The Powered SMG Mooks blast down the Underground Base Droids, dealing 13 damage in total! This wipes out the group.
The Spear Mooks chase down the Lesser Elementals and finish them off with 2-damage pokes.
The Hammer Mooks smash the Baby Zombies, dealing 2 damage to 2 of them!
The Assault Rifle Mooks open fire on the Cultists, dealing 9 damage to them! The cover provided by the Walls reduces this to 5 damage.
The Sniper Rifle Mooks continue to suppress the Shoggoth, dealing 4 damage to the abomination!
The Powered Sword Mook charges the Shoggoth, dealing a further 4 damage to it!
The Shoggoth charges the Assault Rifle Mooks and engulfs the most wounded one for 6 damage! The Shoggoth eagerly consumes the Mook, but unfortunately, the Assault Rifle Mooks are Fearless (for now).
The Nyarlthotep Cultists unleash Baby's First Ritual, creating a portal that deals 12 damage to the Well-Armored Sword Mook! The Mook is devoured by the portal.
The Acolyte snaps his fingers and signals the arrival of this Episode's BOSS BATTLE!
Four menacing aircraft emerge from the woods and hover their way towards the party!
One of the healthiest Red Shirts glances upon the incoming squadron.
The Mooks have decided to put forth the last of their reinforcements, although certainly not the least. At the head of the squadron lies a Hunter Helicopter, armed with weapons. To protect the fragile helicopter from harm, a Shielder Drone appears in the lead to take point. At the flanks, two Gunner Drones provide fire support, ready to punch a hole through the Anti-Acolyte battle line. However, this is the last of the Mook assault- no more reinforcements will arrive from the Woods.
You will have to crush these machines to end the Mooks' offensive.
Thus begins the BOSS BATTLE!
The Mooks are no longer Fearless.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 opens up with a Flurry Shot, dealing 9 damage to one of the Small Ghosts and 3 damage to another!
The Battle AIs deal 4 damage to of the healthiest Small Ghosts!
The Small Ghosts fire their arrows at the Battle AIs, dealing 6 damage to one and 4 damage to the other!
The Tech Master slashes at the 1HP Small Ghost with his Technology Blade, slaying them! They turn into a Medium Ghost, who will become active next turn.
The Ghost King attacks HK-47 again for 4 damage!
====[sunnyau's sidequest]====
The Yeti Silverback is now a smoldering carcass. You have won the battle, and you may claim your prize.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 85 (Total).
NPCs: 22.
Blinky1001: 10.
Nyarlthotep: 23.
Pricey12345: 5.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 16/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[PA-ALL]: Fearless (Immune to psychologically-based debuffs such as Fear, 0/1)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 64/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 9/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 15/20, 20/20. (x2). Baby's First Ritual: III. Contribute a single charge point each to rituals. Covered by Fortress Walls.
Red Shirt [AA] HP: 4/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 22/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Baby Zombies [AA] HP: 8/10 (x2), 10/10. (x2).
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Lesser Elementals [AA] HP: 0/4. (x3). Base Damage: 2. | Speed Value: 3.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Sniper Rifle Mooks [PA] HP: 10/16. (x2)
Command Squad:
Mook Leader [PA] HP: 0/16.
Powered Sword Mooks [PA] HP: 11/16.
Mook Gunner Drone [PA-boss] HP: 40/40 (x2).
Stats
Base Damage: 4
Speed Value: 5
Uses Sniper Rifle-based attacks.
Mook Shielder Drone [PA-boss] HP: 120/120. Solidify: IIII. Bodyguarding Mook Hunter Helicopter.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 12/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 10/20, 14/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 0/12 (x2), 6/12 (x3), 7/12. Base Damage: 2. | Speed Value: 3. Stumbled (40% miss chance, 0/1)
Medium Ghost Archer [H] HP: 16/16. Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Yeti Silverback [H] HP: 0/32. Burning (2 damage over time, 3/3)
Stats
Base Damage: 5
Speed Value: 2
Uses Club-based attacks.
====[EOTE END]====