• 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    I'm going to be dopping regardless of the low post content mostly because I likely won't be able to gather any more.

    IMPORTANT! I'm going to the movies soon, so this update will be in two parts. Expect the second part to come later tonight!

    Quote from Blinky1001»

    I fire my Shotgun at the lowest health Spawnling


    The lowest Spawnling has 6 health. You fire two slugs off into it, which is enough to kill it! You get one Soul.

    Quote from auyeungyat»

    I continue my attack on the highest HP valued Tentacle by my sword.


    You deal 6 additional damage to the Burning Tentacle! However, you do not shock or stun it.

    Quote from Blinky1001»

    I Pogo Hammer the highest health Tentacle.


    You deal 4 damage to the 30-health Tentacle! You also manage to Stun it!

    Quote from Pricey12345»

    I chop the weaker tentacle using the Crimson Switchblade for hitting me like that.


    You cut the 21-health tentacle for 16 damage, seriously injuring it! It's also down to red health!

    ========[End-of-Turn Events]========


    Batman uses his Batarangs, finishing off the two 6-health Spawnlings!


    kooldude42 slashes at a healthy Spawnling, dealing 6 damage!

    winchestermw2 sprays spread shot into two Spawnlings, dealing 4 damage to them!


    The four Spawnlings attack both Players for 4 damage each!

    kooldude42 is on ORANGE HEALTH (40%)! He will not survive much longer!


    The burning Tentacle fails its Speed Value test and cannot attack in melee!

    The wounded Tentacle switches targets and disengages from Pricey12345. It attacks Batman instead for 6 damage! This lowers him down to RED HEALTH (20%)!

    The healthy Tentacle is stunned and cannot attack!


    The Dalek blasts into the healthiest Spawnling, dealing 8 damage to it!


    The Burning Tentacle suffers Burning damage!

    The Stunned Tentacle recovers from its stun!


    Four Spawnlings emerge from the water.


    Batman's HP bar has been struck harshly with the nerfing stick to compensate for his array of abilities!


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!



    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (11/16 Souls) (Shotgun, Base Damage: 5, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Can be used to allow a 50% dodge chance for the turn)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
    • Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 16/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Deals double damage (Sword))

    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x5) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Sterility (Prevents the creation of new charges)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 10/60.

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.

    kooldude42 [AA-P] HP: 8/20. Respawns: I.
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    winchestermw2 [AA-P] HP: 10/20. Respawns: I.
    Special: Fires six shots from his shotgun. Votes Needed: 2.
    Inventory: Lever-Action Shotgun (Base Damage: 4)

    Spawnling [BONUS] HP: 0/16 (x3), 8/16, 10/16, 12/16 (x2), 16/16 (x4). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.

    Tentacle [BONUS] HP: 6/30, 14/30 Burning (1 damage over time, 3/3), 26/30 Stunned (Misses attacks, 0/1). Base Damage: 6. | Speed Value: 2.


    ??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.


    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2


    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2


    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from Zyngard»

    I use the Scrambling Eggs on the Spawnlings, prioritizing the ones closest to death.


    Sadly, these will count as two actions, but since you didn't use your second post, I'll give you the benefit of the doubt and say that they're two posts.

    One Scrambling Egg used! You kill the two injured Spawnlings and knock 4 HP off of
    Quote from Blinky1001»

    I blast more low health Spawnlings with the Shotgun


    There aren't any low-health Spawnlings, so you just open fire into the weakest one (which is at 12 health). All three shots hit, dealing a devastating 15 damage! needless to say, one soul for you.

    Quote from Zyngard

    Then I stab a Tentacle

    You deal 8 damage to the healthiest tentacle!

    Quote from Pricey12345»

    Action: I spin my Crimson Switchblade on the weakest tentacle also I saw the sign of my switchblade which says For boss killing but only for Act 1.

    Assisting has been disabled until the end of the bonus boss.

    NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS + CHARGE OVERLOAD HAS BEEN DRAINED.


    You deal 16 damage to the weakest tentacle, chopping it down to RED HEALTH (20%)!
    Quote from Blinky1001»

    I attempt to get the Tentacles to hit each other through the age old method of "Stop hitting yourself!"


    The two healthiest Tentacles slam into each other, dealing 3 damage to each!
    Quote from auyeungyat»

    I use my Sword to hit the highest HP-value tentacles.


    You deal 6 damage to the healthiest Tentacle! However, you do not Shock or Stun it.
    Quote from Pricey12345»

    Shooting an weakest tentacle with my Life Force Drain Pistol again.


    You fire a single shot at the weakest Tentacle, which hits for 6 damage! It retreats back under water.


    ========[End-of-Turn Events]========


    Batman uses his Batarangs, dealing 6 damage to two high-health Spawnlings!


    kooldude42 slashes at the highest-health Spawnling, dealing 6 damage to it!

    winchestermw2 sprays a lot of spread shot into the Spawnlings, dealing 4 damage to each!


    All three living Spawnlings swarm winchestermw2 for 6 damage in total!


    The first Tentacle fails its Speed Value test and cannot attack in melee!

    The second Tentacle slams into Pricey12345, but the damage is negated by his Plastic Party Cone Helm! 4 damage!


    The Dalek must recharge its disintegration beam!


    The last Tentacle and four Spawnlings emerge from the water.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    Revan has not been heard from in a long time, so this sidequest will not continue to be updated. The last update to contain it was Page 133's second update.


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (10/16 Souls) (Shotgun, Base Damage: 5, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 16/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Deals double damage (Sword))

    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x5) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Sterility (Prevents the creation of new charges)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 36/80.

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
    kooldude42 [AA-P] HP: 12/20. Respawns: I.
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    winchestermw2 [AA-P] HP: 14/20. Respawns: I.
    Special: Fires six shots from his shotgun. Votes Needed: 2.
    Inventory: Lever-Action Shotgun (Base Damage: 4)

    Spawnling [BONUS] HP: 0/16 (x3), 6/16 (x3) 16/16 (x4). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.

    Tentacle [BONUS] HP: 0/30 (x2), 21/30, 21/30 Burning (1 damage over time, 3/3), 30/30. Base Damage: 6. | Speed Value: 2.


    ??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.


    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from auyeungyat»

    I elect to use Electro-Armor as my armor of choice.

    I then use the Sword to instagib the 6 hp Spawnling.



    Armor nominated!

    You cut the 6-health Spawnling into two even pieces. Oh yeah, and a crowd-control option for melee weapons is in the works!

    Quote from Pricey12345»

    Action: I use my Crimson Switchblade to cut that 12 HP tentacle in half.

    Assisting has been disabled until the end of the bonus boss.

    NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS + CHARGE OVERLOAD HAS BEEN DRAINED.



    The Tentacle severs cleanly with your 16-damage strike!

    Quote from Blinky1001»

    I Shotgun as many Spawnlings as possible



    Gotcha. You fire 3 shells into the group of Spawnlings, killing the group of 6-HP Spawnlings.

    One eye on the HHHH's skull decal starts glowing, seemingly brimming with power.

    Quote from Pricey12345»

    Action: I use my Life Force Drain Pistol to shoot a spawnling.

    Assisting has been disabled until the end of the bonus boss.

    NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS + CHARGE OVERLOAD HAS BEEN DRAINED.


    You fire one shot into a single low-health spawnling, vaporizing it!

    Quote from Blinky1001»

    I create a mini earthquake to stun some Spawnlinngs


    All of the Spawnlings are Dazed for the turn!

    Quote from Zyngard»

    I stab a Spawnling. Eh


    You stab into one of the high-health spawnlings for 8 damage, cutting its health bar cleanly in half!

    ========[End-of-Turn Events]========


    Because Revan hasn't been active at all for a while, Nyarlthotep has disappeared. Command of the Shield Module has been re-tested, ending up in Zyngard's trust!


    Batman activates his Grappling Hook, making himself more evasive!


    kooldude42 slashes a 3-health Spawnling, cutting it into two pieces.

    wincchestermw2 fires twice into the 8-health Spawnling, killing it with two accurate shells!


    Both living Spawnlings pass their Dazed check. They strike kooldude42 for 4 damage!


    Both Tentacles slam into the Dalek for 12 damage in total!


    The Dalek seems to have gained a damage bonus from charging! It blasts through a full-health Spawnling, instantly lowering it to half health!


    One Tentacle and four Spawnlings emerge from the water.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    Revan has not been heard from in a long time, so this sidequest will not continue to be updated. The last update to contain it was Page 133's second update.


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (9/16 Souls) (Shotgun, Base Damage: 5, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 20/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Deals double damage (Sword))

    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x6) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Sterility (Prevents the creation of new charges)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 36/80.

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
    kooldude42 [AA-P] HP: 12/20. Respawns: I.
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    winchestermw2 [AA-P] HP: 20/20. Respawns: I.
    Special: Fires six shots from his shotgun. Votes Needed: 2.
    Inventory: Lever-Action Shotgun (Base Damage: 4)

    Spawnling [BONUS] HP: 0/16 (x6), 8/16, 12/16, 16/16 (x4) Dazed (40% chance to miss attacks, 0/1) Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.

    Tentacle [BONUS] HP: 0/30, 24/30, 30/30 (x2). Base Damage: 6. | Speed Value: 2.


    ??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.


    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    I plan to update tomorrow. I'm only delaying this because I want any stragglers to catch up.


    Although knowing me, I should set up a reminder for myself.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from Pricey12345»

    Action: I use my Crimson Switchblade to destroy some spawnlings which are around 6 HP (by the time who are damaged).

    Assisting has been disabled until the end of the bonus boss.

    NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS + CHARGE OVERLOAD HAS BEEN DRAINED.



    Heads up: using the same item twice still isn't allowed. You should pay attention to some of your other weapons.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The update is complete! Game on!


    I'm also removing the rule that prohibits you from posting while an update is in process, to let you get into the action faster. However, it will be up to you to watch the EOTE and predict which enemies will die- actions will auto-miss if their targets are dead! Going to the OP right now.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Well, I'm back! No one's posted again yet, so I'll just proceed with the post. However, the AP Euro exam that was today was much more taxing than I would have expected, leaving my willpower sapped. As such, this will be a half-update: the entity battle will come tomorrow.


    Hopefully, these posts will increase once we move to Terraria. Or I put in some changes so that the game's less boring.

    Quote from Zyngard»

    I laugh and charge into the midst of the Spawnlings and sword a few of them



    You slash into two Spawnlings, dealing 4 damage to the two healthiest ones!

    Quote from Pricey12345»

    Action: I activate Crimson Switchblade's Sword mode then I spin before cutting the weakest tentacle in half.

    Assisting has been disabled until the end of the bonus boss.

    NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS + CHARGE OVERLOAD DRAINED.



    You deal 16 damage to the Tentacle! It only had 6 health, so you deal a LOT of overkill damage.

    Quote from Blinky1001»

    I Shotgun the weakest Spawnling



    Just a tip: You can fire your weapon more than once. Either declare the amount of shots you'll be shooting or use language that suggests your shooting behavior, then it'll be randomized!

    You fire one shot at the weakest Spawnling, killing it! This adds one to your Soul counter.

    Quote from auyeungyat»

    I shoot the 18 health Tentacle with my Fire staff.



    The Fire Staff stays cool enough for you to wield it. You deal 6 damage to the Tentacle and inflict severe Burning on it!

    Quote from Blinky1001»

    I Shotgun the weakest enemy left.



    Sadly, you cannot use the same item twice in one turn, so you just attack the weakest Spawnling instead. You kill it, regardless!


    ========[End-of-Turn Events]========



    The Lightning Elemental strikes first, 5 damage to a mid-health Spawnling!


    Batman activates his Sonic Screecher, but he fails to stun the Spawnlings!


    kooldude42 slashes at one of the high-health Spawnlings, dealing 6 damage!

    wincchestermw2 shoots once into the group of mid-health Spawnlings, chipping down their health by 2!


    Two Spawnlings react and strike back at Zyngard, dealing 4 damage!
    Two other Spawnlings crowd around and attack the Lightning Elemental for 4 damage! The Lightning Elemental dispels, having taken enough damage!

    The other two Spawnlings attack Batman for 4 damage, but they cannot Paralyze him!


    One Tentacle smashes Pricey12345, but the attack strikes his Anti-Acolyte armor which takes the 6-damage hit for him!

    The other Tentacle slams into Batman, dealing 6 damage!


    The Dalek is recharging its energy beam!


    Batman is no longer Paralyze-locked!


    One Tentacle and two Spawnlings emerge from the water.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    Currently in stasis.


    HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!


    The Soul Master deals 2 damage to HK-47 and the Tech Master!


    The Tech Master uses his Techno-Shield to defend himself from the Ghost King!


    The Ghost King's attack is blocked by the Techno-Shield!

    ====[sunnyau's sidequest]====


    You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (7/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 20/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Deals double damage (Sword))

    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x6) (Deals 4 damage 6 times to an enemy or group of enemies when used)

    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 24/20.

    Inventory:

      • Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
      • Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
      • Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
      • Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
      • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)

    Itinerary Objectives:

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Sterility (Prevents the creation of new charges)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 36/80. Paralyzed (Cannot dodge/negate attacks, 0/1)

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
    Lightning Elemental [AA] HP: 0/20. Base Damage: 5. | Speed Value: 4.

    kooldude42 [AA-P] HP: 16/20. Respawns: I.
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    winchestermw2 [AA-P] HP: 20/20. Respawns: I.
    Special: Fires six shots from his shotgun. Votes Needed: 2.
    Inventory: Lever-Action Shotgun (Base Damage: 4)

    Spawnling [BONUS] HP: 0/16 (x1), 3/16 (x2), 6/16 (x3), 12/16, 16/16 (x2). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.

    Tentacle [BONUS] HP: -10/30, 12/30 Burning (2 damage over time, 2/2), 24/30, 30/30. Base Damage: 6. | Speed Value: 2.


    ??????? ?????? [BONUS-BOSS]: Summons up to 2 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.


    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Spire.

    Down To: The Atrium.

    Items of Interest:

    • Elevator Caller (Use this to call the elevator to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 16/20.
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.

    ArcaneDreamer/Fanta [N] HP: 20/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 17/24. 25% Passive Dodge chance.

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
      • Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into a group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!

    Stats


    Base Damage: 4 (Technology Blade)

    Speed Value: 2

    Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.

    Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.


    Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.

    Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, )

    Stats


    Base Damage: 2

    Speed Value: 1

    Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.

    Does not drop a Spoil of War.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Hello everyone! I see that recent posting has arrived, but unfortunately, my schedule's been getting pretty cramped, as AP exams are coming up in the United States and I have to study. Thus, there will not be an update this week until Friday. However, since posting is already adequate, I will give everyone one extra post to make up for it. Alright, game on!

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    I realized far too late that there wasn't much more to do here, since the Evil Chicken God was on his last legs. I also updated far too late! The Chicken God sidequest will end this turn (and wow it's already May 1st! That took way too darn long).
    Quote from Zyngard»

    DIBS ON THE FINAL HIT!

    I activate Legend, using an 8 hit combo on the Evil Chicken God


    The RNG favors you, as the Evil Chickens are too slow to react to your combo!

    You deal 8 damage to the Evil Chicken God, slicing and dicing it into 128 pieces with your combo!
    Quote from Blinky1001»

    Presuming at least one of Zyngards attacks miss; I cherry tap the Evil Chicken God into HELL!


    Zyngard's attack has hit!
    Quote from auyeungyat»

    I use a TNT Charge to blow away the Chicken God if it still exists.


    You do not waste your TNT Charge, as the Chicken God no longer exists!
    Quote from Blinky1001»

    I murder more chickens


    You kill the other two Evil Chickens effortlessly!

    There are no more entities on the board that can be attacked!
    Quote from Pricey12345»

    Action: i beat up an evil chicken god.

    Assisting has been disabled until the end of the bonus boss


    The possible super weapon of the First Act 5/5 (USING ALSO 5 CHARGES WORTH OF 25 POST CHARGE = 125 POST CHARGE)


    I use the power of the 125 post charge again via the Discord post from 5 charges worth of 25 posts to get the Crimson Switchblade from the skies.


    Here's how it works, It can deal loads of damage per use (Especially it might deal 14+ damage per use) also it can switch from the Blade form to an high hit rate Minigun+Blaster form which it has 15 shots, dealing 2 damage each but has a 25%~65% of bullets spreading on the other enemy or nothing due to how strong it is and it has Soulbound+Permanent of this monster. That took way too much time to make this



    NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS


    The Evil Chicken God is dead!

    As I said before, you really should have used that for a more long-term item, but you're the charger. Crimson Switchblade SP created!

    Quote from Zyngard»

    I attack the Evil Chicken God again, this time using Starlight for 4 hits, but each at half normal power.


    You killed the Evil Chicken God already!
    Quote from Pricey12345»

    Action: i heal myself.

    Assisting has been disabled until the end of the bonus boss

    NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS


    You top off your health, healing for 2 HP!

    Also, your Charge Overload Meter has maxed out! Due to the circumstances, it should go down pretty quickly.


    ========[End-of-Turn Events]========



    Zyngard acquires a half-dozen Scrambling Eggs as a reward for killing the Evil Chicken God! These are potent consumable weapons, so use them!



    The Lightning Elemental deals 5 damage to the healthiest Spawnling!


    Batman activates his Batarangs! He deals 6 damage to two Spawnlings!


    The Dimensional Shambler kills the Spawnling on 4 HP!

    kooldude42 stabs one of the Spawnlings for 6 damage, killing it!

    wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!

    Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects.
    The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!


    The Tentacles smash the Lightning Elemental for 12 damage total!


    The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!


    The lone Spawnling shakes out of its stun!


    One Tentacle and two Spawnlings emerge from the water.



    Every entity emerges from Stasis! Play on!



    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    Currently in stasis.


    HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!


    The Soul Master deals 2 damage to HK-47 and the Tech Master!


    The Tech Master uses his Techno-Shield to defend himself from the Ghost King!


    The Ghost King's attack is blocked by the Techno-Shield!

    ====[sunnyau's sidequest]====


    You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (6/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 20/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Deals double damage (Sword))

    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 20/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x6) (Deals 4 damage 6 times to an enemy or group of enemies when used)

    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 24/20.

    Inventory:

      • Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
      • Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
      • Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
      • Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
      • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)

    Itinerary Objectives:

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Sterility (Prevents the creation of new charges)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.


    Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
    Lightning Elemental [AA] HP: 4/20. Base Damage: 5. | Speed Value: 4.

    kooldude42 [AA-P] HP: 16/20. Respawns: I.
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    winchestermw2 [AA-P] HP: 20/20. Respawns: I.
    Special: Fires six shots from his shotgun. Votes Needed: 2.
    Inventory: Lever-Action Shotgun (Base Damage: 4)

    Evil Chicken [?!?] HP: 1/1. (x0) Immune to Stasis. Has a 50% chance to block damage for the Evil Chicken God.

    Evil Chicken God[?!?-boss] HP: 0/40. Immune to Stasis.

    Spawnling [BONUS] HP: 3/16 (x2), 8/16 (x3), 16/16 (x2). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.

    Tentacle [BONUS] HP: 6/30, 18/30, 24/30. Base Damage: 6. | Speed Value: 2.


    ??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.


    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Spire.

    Down To: The Atrium.

    Items of Interest:

    • Elevator Caller (Use this to call the elevator to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 16/20.
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.

    ArcaneDreamer/Fanta [N] HP: 20/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 17/24. 25% Passive Dodge chance.

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
      • Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into a group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!

    Stats


    Base Damage: 4 (Technology Blade)

    Speed Value: 2

    Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.

    Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.


    Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.

    Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, )

    Stats


    Base Damage: 2

    Speed Value: 1

    Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.

    Does not drop a Spoil of War.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    This thread lives, it dies, it lives again!


    Just a reminder that I need at least 5 posts before I can post a good update, so please get your posts in!

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Hello everyone! I'm alive and well, and the post turnout was really great, probably since I gave an A-OK for 3 posts this turn. This will not carry over permanently, but it may if I need to.


    Also, your actions will receive up to a 50% effectiveness bonus depending on how descriptive, lengthy or creative they are after this post!


    IMPORTANT! The move to Terraria Community Forums is soon. Have your accounts there ready!

    Quote from Zyngard»

    I grin and continue slashing away at the Evil Chicken God



    You deal 8 damage to the Evil Chicken God!

    Quote from Blinky1001»

    I cover myself with seeds and walk among the chickens. They attempt to bite me to get them, but instead they peck my Wither Armour; withering the entire crowd!



    You inflict Wither to 4 Evil Chickens, causing them to die this turn due to their pitiful health pool!

    Quote from Pricey12345»

    Action: i smash some chickens in submission

    Assisting has been disabled until the end of the bonus boss


    The possible super weapon of the First Act 5/5 (USING ALSO 5 CHARGES WORTH OF 25 POST CHARGE = 125 POST CHARGE)


    I use the power of the 125 post charge from 5 charges worth of 25 posts to get the Crimson Switchblade from the skies.


    Here's how it works, It can deal loads of damage per use (Especially it might deal 14+ damage per use) also it can switch from the Blade form to an high hit rate Minigun+Blaster form which it has 15 shots, dealing 2 damage each but has a 25%~65% of bullets spreading on the other enemy or nothing due to how strong it is and it has Soulbound+Permanent of this monster. That took way too much time to make this


    GLWTC! Component F 0/25 (SCRAPPED)


    NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS



    You defeat 2 Evil Chickens!

    Also, are you 100% sure you want to do that? Remember what I told you on the Discord.

    Quote from Zyngard»

    I attempt to go behind the Evil Chicken God and loudly announce my intentions, while jumping and swinging my sword forward "BACK SLASH!"



    An Evil Chicken clucks in front of your view, resulting in you slicing it into quarters.

    Quote from Pricey12345»

    Action: i punch some chickens unless if it all died (if all of them are dead, i punch the evil god chicken)

    Assisting has been disabled until the end of the bonus boss


    NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS



    You kill 2 more Evil Chickens.

    Quote from Blinky1001»

    I shotgun blast the Chicken God in the face.



    You deal 4 damage to the Evil Chicken God with the HHHH!

    Quote from Pricey12345»

    Action: i tell some evil chickens some depressing stories until all of them killed themselves due to depression.

    Assisting has been disabled until the end of the bonus boss


    NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS



    This brings 2 Evil Chickens back to life because depression is a serious issue!

    Quote from Blinky1001»

    I karate chop the Evil Chicken God on the face! (again)



    You smash one Evil Chicken into oblivion! It appeared to have gotten in your way.

    Quote from Zyngard»

    I move over to the side of the Evil Chicken God and cut off its wing



    You deal 8 damage to the Evil Chicken God!


    ========[End-of-Turn Events]========

    No entity can act due to the influence of the Evil Chickens!


    The Lightning Elemental deals 5 damage to the healthiest Spawnling!


    Batman activates his Batarangs! He deals 6 damage to two Spawnlings!


    The Dimensional Shambler kills the Spawnling on 4 HP!

    kooldude42 stabs one of the Spawnlings for 6 damage, killing it!

    wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!

    Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects.
    The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!


    The Tentacles smash the Lightning Elemental for 12 damage total!


    The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!


    The lone Spawnling shakes out of its stun!


    One Tentacle and two Spawnlings emerge from the water.


    4 Evil Chickens wither away due to their poor health pool!


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    Currently in stasis.


    HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!


    The Soul Master deals 2 damage to HK-47 and the Tech Master!


    The Tech Master uses his Techno-Shield to defend himself from the Ghost King!


    The Ghost King's attack is blocked by the Techno-Shield!

    ====[sunnyau's sidequest]====


    You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (6/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 18/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)

    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 20/20.

    Inventory: Zyngard's Sword (Base Damage: +4)


    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 24/20.

    Inventory:

      • Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
      • Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
      • Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
      • Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
      • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)

    Itinerary Objectives:

    KILL THE EVIL CHICKEN GOD! He'll reward the first player to take him down!

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Sterility (Prevents the creation of new charges)

    [ALL]Stasis (Cannot act, immune to damage)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.


    Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
    Lightning Elemental [AA] HP: 4/20. Base Damage: 5. | Speed Value: 4.

    kooldude42 [AA-P] HP: 16/20. Respawns: I.
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    winchestermw2 [AA-P] HP: 20/20. Respawns: I.
    Special: Fires six shots from his shotgun. Votes Needed: 2.
    Inventory: Lever-Action Shotgun (Base Damage: 4)

    Evil Chicken [?!?] HP: 1/1. (x2) Immune to Stasis. Has a 50% chance to block damage for the Evil Chicken God.

    Evil Chicken God[?!?-boss] HP: 8/40. Immune to Stasis.

    Spawnling [BONUS] HP: 3/16 (x2), 8/16 (x3), 16/16 (x2). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.

    Tentacle [BONUS] HP: 6/30, 18/30, 24/30. Base Damage: 6. | Speed Value: 2.


    ??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.


    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Spire.

    Down To: The Atrium.

    Items of Interest:

    • Elevator Caller (Use this to call the elevator to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 16/20.
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.

    ArcaneDreamer/Fanta [N] HP: 20/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 17/24. 25% Passive Dodge chance.

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
      • Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into a group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!

    Stats


    Base Damage: 4 (Technology Blade)

    Speed Value: 2

    Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.

    Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.


    Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.

    Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, )

    Stats


    Base Damage: 2

    Speed Value: 1

    Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.

    Does not drop a Spoil of War.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from Pricey12345»

    Might gonna post that later so I will try tomorrow


    It's been quite a while. Please post soon, I want to hit the ground running so that we can move on to TCF.
    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Posts have suddenly run dry, I'm not sure what the reason for that is. This is just a heads up that I'm alive and I'm back from Hawaii! Hopefully we can get some posts up to that the sailing's smoother from here.


    You can still post three times this turn, so use them!

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    IMPORTANT! I will be in Hawaii for all of next week due to my spring vacation coming up. You should not expect a post next week! If I post, it'll only be a matter of convenience and an abundance of free time. However, to make up for this, you may all post three times the next turn only.
    Quote from Pricey12345»

    Action: I toss some rocks at some Evil Chickens.

    Assisting has been disabled until the end of the bonus boss


    GLWTC Progress 5/26 (Only counts up by one of a component is finished)


    GLWTC! Component E 25/25


    GLWTC! Component F 0/25 (DELAYED UNTIL THE END OF THE BONUS BOSS)


    You kill 2 Evil Chickens!
    Quote from auyeungyat»

    Ok. I am now at the Battlefield.

    Hmm.....I need my TNT Charge for later. It is not well spent on this Evil whatever.

    But if I don't use my TNT Charge, I need to clear the Evil Chickens.

    Anyway, it is on my Staff and my Sword. The Chickens somehow cannot do any damage, according to the EOTE.

    Hmmm..... It is further strange that these chicken are near the Evil Chicken God.

    Anyway, I use my Infernomite Incinestaff.

    I hold my staff, and waved in the air. A big ball of pure fire appear.

    I direct the ball of fire into the horde of Evil Chickens and Evil Chicken God. The fireball booms them.


    No entity can attack me in this turn, but I still wear Electro-Armor to protect me.


    Your Incinistaff stays cool enough for you to wield it without taking damage.

    You roast a single Evil Chicken with your Incinistaff!
    Quote from Blinky1001»

    I fire my Shotgun into the mass of evil chickens.

    FREE SOULS!


    You fire twice with your shotgun, blasting four Evil Chickens into oblivion! You earn 4 FREE SOULS!
    Quote from Pricey12345»

    Action: wait, how i didn't healed myself after dealing 12 damage worth with my sapping weapon? i pummel some evil chickens then.

    Assisting has been disabled until the end of the bonus boss


    GLWTC Progress 5/26 (Only counts up by one of a component is finished)



    GLWTC! Component F 0/25 (DELAYED UNTIL THE END OF THE BONUS BOSS)


    Oh yeah, you're right. 6 HP retroactively healed!

    You kill two more Evil Chickens!
    Quote from Blinky1001»

    I throw a pineapple at the Evil Chicken God, which hopefully goes in his mouth and chokes him.


    The Evil Chicken God takes 4 damage from your choke!
    Quote from Zyngard»

    I take out my sword and begin slashing at the Evil Chicken God, emulating Cloud and using Omnislash


    You deal 8 damage to the Evil Chicken God!
    Quote from auyeungyat»

    I activate my Laser Gunblade, and jump into the horde slashing them into everywhere crashing into everywhere.


    You do an extremely nice job instagibbing one Evil Chicken with your Laser Gunblade. This gets me thinking about crowd control for melee weapons, too...


    ========[End-of-Turn Events]========

    No entity can act due to the influence of the Evil Chickens!


    The Lightning Elemental deals 5 damage to the healthiest Spawnling!


    Batman activates his Batarangs! He deals 6 damage to two Spawnlings!


    The Dimensional Shambler kills the Spawnling on 4 HP!

    kooldude42 stabs one of the Spawnlings for 6 damage, killing it!

    wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!

    Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects.
    The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!


    The Tentacles smash the Lightning Elemental for 12 damage total!


    The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!


    The lone Spawnling shakes out of its stun!


    One Tentacle and two Spawnlings emerge from the water.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Revan's Sidequest]====

    Currently in stasis.


    HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!


    The Soul Master deals 2 damage to HK-47 and the Tech Master!


    The Tech Master uses his Techno-Shield to defend himself from the Ghost King!


    The Ghost King's attack is blocked by the Techno-Shield!

    ====[sunnyau's sidequest]====


    You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (6/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
    • Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 18/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)

    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 20/20.

    Inventory: Zyngard's Sword (Base Damage: +4)


    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Nyarlthotep [AA-N?] Presence: 24/20.

    Inventory:

      • Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
      • Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
        • Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
        • Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
        • Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
      • Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
      • Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
      • Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
      • Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
      • Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
      • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)

    Itinerary Objectives:

    KILL THE EVIL CHICKEN GOD! He'll reward the first player to take him down!

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Sterility (Prevents the creation of new charges)

    [ALL] Stasis (Cannot act, immune to damage)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.


    Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
    Lightning Elemental [AA] HP: 4/20. Base Damage: 5. | Speed Value: 4.

    kooldude42 [AA-P] HP: 16/20. Respawns: I.
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    winchestermw2 [AA-P] HP: 20/20. Respawns: I.
    Special: Fires six shots from his shotgun. Votes Needed: 2.
    Inventory: Lever-Action Shotgun (Base Damage: 4)

    Evil Chicken [?!?] HP: 1/1. (x10) Immune to Stasis. Has a 50% chance to block damage for the Evil Chicken God.

    Evil Chicken God [?!?-boss] HP: 28/40. Immune to Stasis.

    Spawnling [BONUS] HP: 0/16 (x2),3/16 (x2), 8/16 (x3), 16/16 (x2). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.

    Tentacle [BONUS] HP: 6/30, 18/30, 24/30. Base Damage: 6. | Speed Value: 2.


    ??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.


    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.


    ====[The Taiga Castle]====

    A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.


    Currently In: The Spire.

    Down To: The Atrium.

    Items of Interest:

    • Elevator Caller (Use this to call the elevator to the Atrium)
    OldSithRevan/The Revanchist [N] HP: 16/20.
    Inventory:
    • Small Red Crystal (Crafting Ingredient)
    • Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
    • Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
    • Cobblestone (Crafting Ingredient) (x58)
    • Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
    • Healing Ring (Heals the target for 4 HP when used)
    • Colt M1911 Pistol (Base Damage: 4)
    • Antiquated Health Potion (Heals 20 HP when used)
    • Copper Coin (Token Item, could be useful as currency or copper units) (x64)
    • Pouch of Metallic Knobs (Crafting Ingredient)
    Battle Techniques (Sidequest-Specific!):

    Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.

    Mind Trick: Coerce another entity into attacking for you.

    Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.

    Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.

    ArcaneDreamer/Fanta [N] HP: 20/20.

    Inventory:

    • Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
    • Light Crystal (Can light up dark areas)
    • Invigorating Health Potion (Heals 10 HP when used)

    HK-47 [N] HP: 17/24. 25% Passive Dodge chance.

    Inventory:

      • Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
      • Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
      • Self-Repair Node (Heals 4 HP to the user when used)
      • Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
        • Flurry: Fires 4 bullets randomly into a group of enemies.
        • Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
        • Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.

    Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!

    Stats


    Base Damage: 4 (Technology Blade)

    Speed Value: 2

    Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.

    Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.

    When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.

    Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.


    Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.

    Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, )

    Stats


    Base Damage: 2

    Speed Value: 1

    Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.

    Does not drop a Spoil of War.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    I'm going to wait for Zyngard to post and notify him on Discord. Also, I'll have an announcement to make next update, which should be coming soon.
    Keep up with the activity, guys!

    Posted in: Forum Games
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