Wow, I need to watch more Antvenom!
- ninjatwist321
- Registered Member
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Member for 10 years, 9 months, and 19 days
Last active Fri, Sep, 1 2017 20:38:13
- 6 Followers
- 854 Total Posts
- 72 Thanks
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Apr 16, 2015ninjatwist321 posted a message on How High Can You Launch (in Vanilla Minecraft)?Posted in: News
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Apr 1, 2015ninjatwist321 posted a message on Snapshot 15w14a Ready For Testing!Posted in: News
Happy April fool's day!
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Mar 2, 2015ninjatwist321 posted a message on Screenshot Sunday: A City by the WaterOh. My God. This thing is completely, 111% amazing.Posted in: News
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Dec 16, 2013ninjatwist321 posted a message on Saturday with Sach: Whats In a NameMy IGN:Posted in: News
I was 9. I was gearing a catchy song, and I was greatly inspired by it, like all other 9 year olds. I smashed a combo in my mind, and since I was inspired by video games and ninjas (like all other 9 year olds), and since as a 9 year old, I thought numbers were the coolest username trend back then. So, when the majestic combo had finished, it came out as "ninjatwist321". Now that i'm older, and things have changed, that i realize numbers are unoriginal, I'd change it to Ninjatwist or Ninjatwist_, but the downside is that my old friends, such as bmxer2001 or ARavinMadMonkey won't recognize me, which is why I'm forced to stay as ninjatwist321, a childish, unoriginal username. On any MMO with a medieval theme, you'll see me as Brutishace. However, on any other game, I am, as almost always, ninjatwist321 or Ninjatwist, since the name rang out in my head.
PS: If you see bmxer2001, or ARavinMadMonkey, tell them I have my greatest condolences. -
Aug 11, 2013ninjatwist321 posted a message on Community Creations: Epic Ghast Cannon Tower - Survival ModeHoly smokes!Posted in: News
Just walking along a road, and then... Hey, what's that tower in the distance?
No intended advertisment.
EDIT: Images, Y U No Upload? -
Jun 29, 2013ninjatwist321 posted a message on Community Creations - 1.6 Update, In a NutshellWonderfully derpy, that's all I can say.Posted in: News
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0
I'm going to be dopping regardless of the low post content mostly because I likely won't be able to gather any more.
IMPORTANT! I'm going to the movies soon, so this update will be in two parts. Expect the second part to come later tonight!
The lowest Spawnling has 6 health. You fire two slugs off into it, which is enough to kill it! You get one Soul.
You deal 6 additional damage to the Burning Tentacle! However, you do not shock or stun it.
You deal 4 damage to the 30-health Tentacle! You also manage to Stun it!
You cut the 21-health tentacle for 16 damage, seriously injuring it! It's also down to red health!
========[End-of-Turn Events]========
Batman uses his Batarangs, finishing off the two 6-health Spawnlings!
kooldude42 slashes at a healthy Spawnling, dealing 6 damage!
winchestermw2 sprays spread shot into two Spawnlings, dealing 4 damage to them!
The four Spawnlings attack both Players for 4 damage each!
kooldude42 is on ORANGE HEALTH (40%)! He will not survive much longer!
The burning Tentacle fails its Speed Value test and cannot attack in melee!
The wounded Tentacle switches targets and disengages from Pricey12345. It attacks Batman instead for 6 damage! This lowers him down to RED HEALTH (20%)!
The healthy Tentacle is stunned and cannot attack!
The Dalek blasts into the healthiest Spawnling, dealing 8 damage to it!
The Burning Tentacle suffers Burning damage!
The Stunned Tentacle recovers from its stun!
Four Spawnlings emerge from the water.
Batman's HP bar has been struck harshly with the nerfing stick to compensate for his array of abilities!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 16/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 10/60.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 6/30, 14/30 Burning (1 damage over time, 3/3), 26/30 Stunned (Misses attacks, 0/1). Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[EOTE END]====
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Sadly, these will count as two actions, but since you didn't use your second post, I'll give you the benefit of the doubt and say that they're two posts.
One Scrambling Egg used! You kill the two injured Spawnlings and knock 4 HP off of
There aren't any low-health Spawnlings, so you just open fire into the weakest one (which is at 12 health). All three shots hit, dealing a devastating 15 damage! needless to say, one soul for you.
You deal 8 damage to the healthiest tentacle!
You deal 16 damage to the weakest tentacle, chopping it down to RED HEALTH (20%)!
The two healthiest Tentacles slam into each other, dealing 3 damage to each!
You deal 6 damage to the healthiest Tentacle! However, you do not Shock or Stun it.
You fire a single shot at the weakest Tentacle, which hits for 6 damage! It retreats back under water.
========[End-of-Turn Events]========
Batman uses his Batarangs, dealing 6 damage to two high-health Spawnlings!
kooldude42 slashes at the highest-health Spawnling, dealing 6 damage to it!
winchestermw2 sprays a lot of spread shot into the Spawnlings, dealing 4 damage to each!
All three living Spawnlings swarm winchestermw2 for 6 damage in total!
The first Tentacle fails its Speed Value test and cannot attack in melee!
The second Tentacle slams into Pricey12345, but the damage is negated by his Plastic Party Cone Helm! 4 damage!
The Dalek must recharge its disintegration beam!
The last Tentacle and four Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Revan has not been heard from in a long time, so this sidequest will not continue to be updated. The last update to contain it was Page 133's second update.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 16/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 36/80.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 0/30 (x2), 21/30, 21/30 Burning (1 damage over time, 3/3), 30/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[EOTE END]====
0
Armor nominated!
You cut the 6-health Spawnling into two even pieces. Oh yeah, and a crowd-control option for melee weapons is in the works!
The Tentacle severs cleanly with your 16-damage strike!
Gotcha. You fire 3 shells into the group of Spawnlings, killing the group of 6-HP Spawnlings.
One eye on the HHHH's skull decal starts glowing, seemingly brimming with power.
You fire one shot into a single low-health spawnling, vaporizing it!
All of the Spawnlings are Dazed for the turn!
You stab into one of the high-health spawnlings for 8 damage, cutting its health bar cleanly in half!
========[End-of-Turn Events]========
Because Revan hasn't been active at all for a while, Nyarlthotep has disappeared. Command of the Shield Module has been re-tested, ending up in Zyngard's trust!
Batman activates his Grappling Hook, making himself more evasive!
kooldude42 slashes a 3-health Spawnling, cutting it into two pieces.
wincchestermw2 fires twice into the 8-health Spawnling, killing it with two accurate shells!
Both living Spawnlings pass their Dazed check. They strike kooldude42 for 4 damage!
Both Tentacles slam into the Dalek for 12 damage in total!
The Dalek seems to have gained a damage bonus from charging! It blasts through a full-health Spawnling, instantly lowering it to half health!
One Tentacle and four Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Revan has not been heard from in a long time, so this sidequest will not continue to be updated. The last update to contain it was Page 133's second update.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 20/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 36/80.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 0/30, 24/30, 30/30 (x2). Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[EOTE END]====
0
I plan to update tomorrow. I'm only delaying this because I want any stragglers to catch up.
Although knowing me, I should set up a reminder for myself.
0
Heads up: using the same item twice still isn't allowed. You should pay attention to some of your other weapons.
0
The update is complete! Game on!
I'm also removing the rule that prohibits you from posting while an update is in process, to let you get into the action faster. However, it will be up to you to watch the EOTE and predict which enemies will die- actions will auto-miss if their targets are dead! Going to the OP right now.
0
Well, I'm back! No one's posted again yet, so I'll just proceed with the post. However, the AP Euro exam that was today was much more taxing than I would have expected, leaving my willpower sapped. As such, this will be a half-update: the entity battle will come tomorrow.
Hopefully, these posts will increase once we move to Terraria. Or I put in some changes so that the game's less boring.
You slash into two Spawnlings, dealing 4 damage to the two healthiest ones!
You deal 16 damage to the Tentacle! It only had 6 health, so you deal a LOT of overkill damage.
Just a tip: You can fire your weapon more than once. Either declare the amount of shots you'll be shooting or use language that suggests your shooting behavior, then it'll be randomized!
You fire one shot at the weakest Spawnling, killing it! This adds one to your Soul counter.
The Fire Staff stays cool enough for you to wield it. You deal 6 damage to the Tentacle and inflict severe Burning on it!
Sadly, you cannot use the same item twice in one turn, so you just attack the weakest Spawnling instead. You kill it, regardless!
========[End-of-Turn Events]========
The Lightning Elemental strikes first, 5 damage to a mid-health Spawnling!
Batman activates his Sonic Screecher, but he fails to stun the Spawnlings!
kooldude42 slashes at one of the high-health Spawnlings, dealing 6 damage!
wincchestermw2 shoots once into the group of mid-health Spawnlings, chipping down their health by 2!
Two Spawnlings react and strike back at Zyngard, dealing 4 damage!
Two other Spawnlings crowd around and attack the Lightning Elemental for 4 damage! The Lightning Elemental dispels, having taken enough damage!
The other two Spawnlings attack Batman for 4 damage, but they cannot Paralyze him!
One Tentacle smashes Pricey12345, but the attack strikes his Anti-Acolyte armor which takes the 6-damage hit for him!
The other Tentacle slams into Batman, dealing 6 damage!
The Dalek is recharging its energy beam!
Batman is no longer Paralyze-locked!
One Tentacle and two Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 20/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 36/80. Paralyzed (Cannot dodge/negate attacks, 0/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: -10/30, 12/30 Burning (2 damage over time, 2/2), 24/30, 30/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 2 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[EOTE END]====
0
Hello everyone! I see that recent posting has arrived, but unfortunately, my schedule's been getting pretty cramped, as AP exams are coming up in the United States and I have to study. Thus, there will not be an update this week until Friday. However, since posting is already adequate, I will give everyone one extra post to make up for it. Alright, game on!
0
The RNG favors you, as the Evil Chickens are too slow to react to your combo!
You deal 8 damage to the Evil Chicken God, slicing and dicing it into 128 pieces with your combo!
Zyngard's attack has hit!
You do not waste your TNT Charge, as the Chicken God no longer exists!
You kill the other two Evil Chickens effortlessly!
There are no more entities on the board that can be attacked!
The Evil Chicken God is dead!
As I said before, you really should have used that for a more long-term item, but you're the charger. Crimson Switchblade SP created!
You killed the Evil Chicken God already!
You top off your health, healing for 2 HP!
Also, your Charge Overload Meter has maxed out! Due to the circumstances, it should go down pretty quickly.
========[End-of-Turn Events]========
Zyngard acquires a half-dozen Scrambling Eggs as a reward for killing the Evil Chicken God! These are potent consumable weapons, so use them!
The Lightning Elemental deals 5 damage to the healthiest Spawnling!Batman activates his Batarangs! He deals 6 damage to two Spawnlings!The Dimensional Shambler kills the Spawnling on 4 HP!kooldude42 stabs one of the Spawnlings for 6 damage, killing it!wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects.The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!The Tentacles smash the Lightning Elemental for 12 damage total!The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!The lone Spawnling shakes out of its stun!One Tentacle and two Spawnlings emerge from the water.Every entity emerges from Stasis! Play on!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 20/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory:
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 6/30, 18/30, 24/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[EOTE END]====
0
This thread lives, it dies, it lives again!
Just a reminder that I need at least 5 posts before I can post a good update, so please get your posts in!
0
Hello everyone! I'm alive and well, and the post turnout was really great, probably since I gave an A-OK for 3 posts this turn. This will not carry over permanently, but it may if I need to.
Also, your actions will receive up to a 50% effectiveness bonus depending on how descriptive, lengthy or creative they are after this post!
IMPORTANT! The move to Terraria Community Forums is soon. Have your accounts there ready!
You deal 8 damage to the Evil Chicken God!
You inflict Wither to 4 Evil Chickens, causing them to die this turn due to their pitiful health pool!
You defeat 2 Evil Chickens!
Also, are you 100% sure you want to do that? Remember what I told you on the Discord.
An Evil Chicken clucks in front of your view, resulting in you slicing it into quarters.
You kill 2 more Evil Chickens.
You deal 4 damage to the Evil Chicken God with the HHHH!
This brings 2 Evil Chickens back to life because depression is a serious issue!
You smash one Evil Chicken into oblivion! It appeared to have gotten in your way.
You deal 8 damage to the Evil Chicken God!
========[End-of-Turn Events]========
No entity can act due to the influence of the Evil Chickens!
The Lightning Elemental deals 5 damage to the healthiest Spawnling!Batman activates his Batarangs! He deals 6 damage to two Spawnlings!The Dimensional Shambler kills the Spawnling on 4 HP!kooldude42 stabs one of the Spawnlings for 6 damage, killing it!wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects.The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!The Tentacles smash the Lightning Elemental for 12 damage total!The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!The lone Spawnling shakes out of its stun!One Tentacle and two Spawnlings emerge from the water.4 Evil Chickens wither away due to their poor health pool!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 18/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
KILL THE EVIL CHICKEN GOD! He'll reward the first player to take him down!
Defeat the Tentacles! They'll make the boss need to surface!Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
[ALL]Stasis (Cannot act, immune to damage)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 6/30, 18/30, 24/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[EOTE END]====
0
It's been quite a while. Please post soon, I want to hit the ground running so that we can move on to TCF.
0
Posts have suddenly run dry, I'm not sure what the reason for that is. This is just a heads up that I'm alive and I'm back from Hawaii! Hopefully we can get some posts up to that the sailing's smoother from here.
You can still post three times this turn, so use them!
0
You kill 2 Evil Chickens!
Your Incinistaff stays cool enough for you to wield it without taking damage.
You roast a single Evil Chicken with your Incinistaff!
You fire twice with your shotgun, blasting four Evil Chickens into oblivion! You earn 4 FREE SOULS!
Oh yeah, you're right. 6 HP retroactively healed!
You kill two more Evil Chickens!
The Evil Chicken God takes 4 damage from your choke!
You deal 8 damage to the Evil Chicken God!
You do an extremely nice job instagibbing one Evil Chicken with your Laser Gunblade. This gets me thinking about crowd control for melee weapons, too...
========[End-of-Turn Events]========
No entity can act due to the influence of the Evil Chickens!
The Lightning Elemental deals 5 damage to the healthiest Spawnling!Batman activates his Batarangs! He deals 6 damage to two Spawnlings!The Dimensional Shambler kills the Spawnling on 4 HP!kooldude42 stabs one of the Spawnlings for 6 damage, killing it!wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects.The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!The Tentacles smash the Lightning Elemental for 12 damage total!The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!The lone Spawnling shakes out of its stun!One Tentacle and two Spawnlings emerge from the water.====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 18/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
KILL THE EVIL CHICKEN GOD! He'll reward the first player to take him down!
Defeat the Tentacles! They'll make the boss need to surface!Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
[ALL] Stasis (Cannot act, immune to damage)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 6/30, 18/30, 24/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
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I'm going to wait for Zyngard to post and notify him on Discord. Also, I'll have an announcement to make next update, which should be coming soon.
Keep up with the activity, guys!