Hi, maybe I didn't read the whole forum but, I downloaded this mod, and it's amazing, the only thing I don't know is how to plant the "Ghost Seed," I tried using a hoe on netherack next to lava on the surface but it didn't work.
I found a bug, when autoswitch is enabled and you try to attack an animal/mob, it doesn't switch to your sword, My iron sword is in my hotbar for anyone wondering, I tried putting it on fast standard and fast nonstandard, it still doesn't work.
Sorry, I posted this before I read the info about the the 4.1.0 version of autoswitch, I apologize.
I found a bug, when autoswitch is enabled and you try to attack an animal/mob, it doesn't switch to your sword, My iron sword is in my hotbar for anyone wondering, I tried putting it on fast standard and fast nonstandard, it still doesn't work.
[/spoiler]---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 8/10/13 1:28 AM
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
Attached fragment shader is not compiled.
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 83812576 bytes (79 MB) / 159711232 bytes (152 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Water_Config, Shader]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: ModReviews
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics 2500 GL version 4.0.0 - Build 9.17.10.2932, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[spoiler]
I'll help you with Camtasia studio. NOW BEFORE YOU LOOK OFF, Do this.
Ok. So open up camtasia recorder. Open Tools, then click options. Then, first thing, set the screen capture rate to 30. Then, open video settings, then click configure, then, go to compression control, and put it down do the bottom, or a little still, depends on your computer. Then ok everything. And record. Then you should have
LITTLE TO NO LAG, YAY. Thanks, bye.
BTW: I have windows 7 aswell
Thanks! This helped me soo much, I got no frame loss what-so-ever, it was like I wasn't recording!
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Ok awesome! I'll be sure to post it on the thread! (sorry for getting back to u so late)
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This mod is in VERY early ALPHA stages. Pretty basic for now hoping to get more elaborate in the future!
FUTURE PLANS *Open to ideas*
RECENTLY ADDED
CRAFTING RECIPES
SCREENSHOTS
BUGS
DOWNLOAD
*There are still bugs that I am trying to fix*
http://mir.cr/0BQNHEHG *Link Updated*
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This mod is in VERY early ALPHA stages. Pretty basic for now hoping to get more elaborate in the future!
FUTURE PLANS *Open to ideas*
RECENTLY ADDED
CRAFTING RECIPES
SCREENSHOTS
BUGS
DOWNLOAD
*There are still bugs that I am trying to fix*
http://mir.cr/0BQNHEHG *Link Updated*
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This mod is genius!
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Sorry, I posted this before I read the info about the the 4.1.0 version of autoswitch, I apologize.
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// Uh... Did I do that?
Time: 8/10/13 1:28 AM
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
Attached fragment shader is not compiled.
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 83812576 bytes (79 MB) / 159711232 bytes (152 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Water_Config, Shader]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: ModReviews
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics 2500 GL version 4.0.0 - Build 9.17.10.2932, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[spoiler]
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