• 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Foamer99»

    the best way to experiment with the mod is in creative mode on a superflat! that way you can get a feel for it! the best thing to do is experiment!


    Although I learned from accidentally messing up the tracks, in numerous places, on the first map Doffen released.

    Posted in: WIP Mods
  • 1

    posted a message on LB PhotoRealism Reload!
    Quote from IMblueN4»
    allright folks i got some news for you

    since scuttles is away soooo long the original thread is been closed by my own request and also by the agreement of the forum admins



    so this means the original lb photo realism is officialy abandoned by the creator and so it will be considered not copyrighted so if 1Lots want to bundle the textures from the original with his own he can do it now without worrying about anything



    so in theory he can make his own pack now and continue scuttles his work but be sure to credit scuttles to honor him and his work



    have a nice day

    BeblueN4 (aka Sedawan)

    Well this is the saddest post I could write for my 300 post. It's a sad day because of the locking of the original LBPR thread,even tho I new this was coming thanks to IMblueN4 (aka Sedawan) I'am still sad as this along with TM where the first too things I used when I first joined Minecraft on August 18,2011. Even tho I'am sad I can't wait to see what 1LotS will do with goodbey Scuttles you will be missed😥.
    Posted in: Resource Packs
  • 1

    posted a message on LB PhotoRealism Reload!
    Hey 1LotS just thought that me and Sedawn are closeing the Lb Photo Realisom thread,so now you are the only one that is actively working on it now.If you want to see our post here is the link.😥 http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1223855-lb-photo-realism-1-6-convert-7-16-2013-rpg-realism?page=567
    Posted in: Resource Packs
  • 1

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Hey Annysia you might want to renew the ExtrabiomesXl blog. http://www.extrabiomes.net/
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from roncow»
    This mod has no progress! No updates! No use!

    Where on earth did you come up with this conclusion Roncow? RoW has had lots of progress in the past few months, and if look at page 156 you will see Naiten has posted saying the next update is about 40% complet. Then you will see on page 157 DAYdiecast has post a pic of a new train.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from StevenManea

    As an start station what do you think?


    Looks nice StevenManea.
    Posted in: WIP Mods
  • 1

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from ScottKillen

    This:
    at com.google.common.io.ByteStreams$ByteArrayDataInputStream.readInt(ByteStreams.java:377)
    at src.train.common.core.handlers.PacketHandler.onPacketData(PacketHandler.java:98)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255)

    means that something went wrong with TrainCraft.



    Of course! What was I thinking?!?



    Sorry, Nick. The reason it took so long is because your logs show you are not using this mod.
    I know I wasn't using exterbiomiesxl because with The Lord of the rings mod installed I was never in the spawn world and didn't whant to mess up The Lord of the rings terrain. Thanks Scott for the help anyways I know I can always get great advice from you and you're team including the wonderful help from Annyisa.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Naiten



    That's not essential.
    Could this be coupling I see? :)
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from WolfenVic

    So a while back I posted a bunch of photos of what I was doing with Rails or War. Glimpses of a railways twisting and moving with the landscape. Since then I threw in the GLSL Shaders Mod, using the Slidurs Pre 1.7 shader, I created the below photos of the progress as well as just a few photos showing off the mods.







































    The next few are actually from the 1.6.4 snapshot, and don't include any mods other than just Rails of War.






















    Next up in my builds is a bridge crossing an ocean at one end of the line, at the other I'm planning to connect it to a "main line" and start building with two tracks rather than just one. I'm excited to see where I go next with my railway.
    These pictures are amazing.I wish I could get the shader to work. Hey Naiten I thought of something that as far as I can remember shouldn't take for ever to do.The thing that I think is missing is a realistic sound when you lay track(like driving a spike into the ground).
    Posted in: WIP Mods
  • 1

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I will miss you as well I have got to know this mod after Annyisa post her first post on the forgotten nature forum page.I've following this mod ever since and have loved what has happen to the content as well as the incredible people that work on this mod.The thing I like the most about this mod is that other mod developers trust you'r team to combine there content with your mod,and that Annyisa in general I believe is a valuable member of you'r team she has always taken the time to answer my question to not only this mod but anything els I might have had a qustion about.I will contend you to follow this mod and can't wait to see what content will be add from FN and MJT as well as the next wave of new teammates.I hope we can still see post from you at some future time.

    Best wishes MrFiber-Nicholas C. Walter
    Posted in: Minecraft Mods
  • To post a comment, please .