• 2

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    Is there any logical reason why there would be? But no there is no separate thread for 1.10.2.

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    I do apologize, yes I meant a grade crossing, Yes I was talking about 1.10.2 not 1.7.10, and to straight things out as I am sure that the last part I asked about was very confusing. I was wondering if that in a later update after the basic aspects have been fixed, that we could possibly see the grade crossing that DDC made (that Don implanted into his branch) put

    into the game with a option to, I guess mirror the texture of a block we put underneath it, and possibly have one for diagonal (and possibly curve now that I think about it).


    Now on the two varieties, I simply ment that Don has two versions on his grade crossing. One of them is a signal pice of track with a crossing over it. The second one are two separate pices that fit over the track (a middle and a side piece) and allow you to replace the standard wood texture with the texture of a block that you put under it, by right clicking.


    I apologize again, have a good day.

    Posted in: WIP Mods
  • 1

    posted a message on LB PhotoRealism Reload!
    Quote from euphoria4949»


    What is it??? No link or pics :huh:


    Here: https://m.facebook.com/1lots.official/
    not sure what he did but it's on his Facebook page, as his first video.
    Posted in: Resource Packs
  • 1

    posted a message on Road Stuff – 1.0.0 released for 1.7.10 - New thread in mod section
    Quote from KillerMapper»

    For now I have on 1.8.9:

    - basic block (ex: asphalt)

    - basic item, item with metadata

    - achievements

    - creative tab

    - traffic cones (block states)

    - ore generation

    - some crafts


    My current task is to understand more the block states feature 1.8 added, which replaces the old metadata system (which was easier to use for me). It may take a little time...

    After that, I'll just have to configure the blocks, then I'll try to get a chisel-like tool for line selection.


    Do you think you're do a back port to 1.7.10?
    Posted in: WIP Mods
  • 1

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10

    Ok it's been far to long since I or anyone for that matter has posted here. I was wondering though since this is happening now "Hm, a little birdie told me that the mod owner is making an official update to 1.7.10 as we speak.

    Not sure how reliable that source is though. I'll leave all of you to decide.
    It might help if the mod owner himself made this post >.>"- Nightshade_Proleath. Will this make Forgotten Nature easy to implement in ExtraBiomesXL?

    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    I do belive everyone needs to see this.


    "My problem is I have a wooden crossing on a 4 lane avenue, the crossings look great, no doubt, but I was wondering if you could add a crossing the works like the station edge, it changes according to what block is under it." - Dumboldoor5


    "Will this do it for you?" - Don_Bruce

    Posted in: WIP Mods
  • 1

    posted a message on ROWAM (Rails of War Automation Module) [OBSOLETE]
    Quote from don_bruce»

    Will this do it for you?


    That is just Amazing! Is this in the current realse of ROWAM?

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Dumboldoor5»

    English please?

    I believe he was trying say " I cry every time" but since his post count is 2 I would have never responded, but since you did Dumboldoor I guess I can respond to your post. Lol, but honestly we should do as Don has suggested and not comment on " these " types of post. So this is my last on of these.
    Posted in: WIP Mods
  • 2

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Armand18»

    Hello,

    naiten,


    he could give news,
    to reveal necessarily everything as regards the next update,
    or of what he plans to make for the next update,
    but I would wish at least once a month,
    who informs us advanced concerning his(her,its) mod,
    of these difficulties or by a month,
    that he did not drop the projects and the updates concerning his mod.

    car I would like to use his(her,its) mod in the next update and the following ones, on my waiter(server) Rp in 1.8 moddées
    with several islands, each joined by the railroads of "Row" towards the main city,
    with the mod " UniversalCoins " as an economy, with the system of complex job(business), the construction of cities, communities, any facts by the fruit of the work of the players.

    Still

    I am rather of the patient,
    but knowing kind(genre) having no many of these news(short stories) concerning his(her,its) progress,
    or that he(it) is under development,
    but I look forward to seeing taking(bringing) out the next update.


    With as mod: the only ones in 1.8 at present.
    "SecurityCraft"
    "ArchitectureCraft"
    "fairylights"
    "hopperducts"
    "ironchest"
    "latticemod"
    "MrCrayfishFurniture"
    "Paintball"
    "colorfularmor"



    Cordially Armand Didier.


    What THE HELL are you trying to say/ask Armand18?

    Posted in: WIP Mods
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