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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I think I have an idea but I don't no if it can happen,I was thinking mabe there could be a geyser and springs biome with all sort of geyser that shot water up into the air and do trees and trees and plants to go along With it.oh and has there been any talk about maybe making some trees and plants to get rid of and replace the default jungle biome,snow biomes with more realist trees with icicle hanging from them.oh and when it snow the clouds could turn gray.maybe add freezing rain to.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Hi Annysia I was wondering if all the plants in FN will be add as well.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    OK Annysia I have a idea what about Spanish moss on trees? The most common trees for it to grow on are souther live oak and bald cypress.
    http://en.wikipedia.org/wiki/Spanish_moss
    
    Posted in: Minecraft Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I can't wait just one more day (not counting today) till he's done with exams !
    Posted in: WIP Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    OK thank's Annysia and is there plans to add palms and coconut tree in the future? Oh and I have some trees and plant ideas like,the Baobab,the Jackalberry,the Marula, and the Umbrella thorn.The plant's I like to see add would be the saguaro cactus other cacti flowering dsert plants,and some trees like this Desert Willow,and the ponderosa pine.[html]http://www.krugerpark.co.za/Kruger_Park_Reference_Guide-travel/african-tree-guide.html[/html] [html]http://www.desertusa.com/flora.html [/html] [html]http://www.nps.gov/orpi/naturescience/saguaro-cactus.htm[/html thanks as always.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    so Annysia will the bukkit tree ever be add? Just one of my favorites as well the angel oak,cherrys and all other tall trees. oh is there a plan to re texture the banana tree?
    http://imageshack.us/a/img26/7355/bigtree1.png
    
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Hi Annysia I was wondering if this would be add from FN?
    >Utilizing Features<
    LUMBERJACK:
    You MUST use a diamond axe or better for lumberjack to work. Unless you've taken advantage of some other config options...
    As a precautionary measure, you should use a wood or stone axe when cutting down logs if there are other logs nearby that you don't want to be cut down. Lumberjack may cut down ANY logs that are touching each other when initiated.

    In order to initiate Lumberjack, you must use a proper axe on a log block that has NO logs underneath it or beside it, but at least one log directly above it. Lumberjack will then cut down ANY log blocks that are, in any way, connected to the block that was directly above the initial log block.
    as well as this option
    If the "extraDamageToAxe" option in the configuration file is set to true, Lumberjack will deal damage to your axe equal to the number of logs that have been cut down, but the damage is capped in such a way to leave your axe with one use at least. An axe that has only one durability point left cannot initiate Lumberjack, but will break after cutting one more log as normal.

    The option "LumberjackPower" in the configuration file sets the maximum number of log blocks that can be cut down in a single initiation of Lumberjack. This is a configurable attribute because high numbers of items floating in the world can cause severe lag on most computers.
    thanks.
    Posted in: Minecraft Mods
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Ok so is this never going to get fully updated?
    Posted in: Resource Packs
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Hi everyone I was wondering what you might think about this idea I have.I have found it hard to make any sort of two way split.The problem at lest I think so is that the content switch's have ether to big of a curve radios or they don't line up correctly when they are place including but not limited to the left and right switch's,y-curved switch,S-curved switch and the x-curved switch.Also in order to complete the two way split I have to at lest do two S-curve track and one z-curve track and so far i have not found one combination for right and left curved track.so what I think would be beater would be some like Wye Track that Railcraft has.There is also a two way splinter track that I hope could be done as well as some curved and spite track.I was also wondering if there would be a way to destroy trains and cars as well as an easier way to get in the trains.The last thing I was wondering about if there maybe some way to have a grid that shows up when you place the track,Manuel pointer's,that turns red when there is not enough space and green when there is?


    Thank you all for reading this and enjoy the pic's!
    http://imgur.com/a/ePuMb
    



    Posted in: WIP Mods
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Hi I was wondering if anyone has the same problem I have.I was trying to Install the beta with FML and I couldn't get it to work.I got no crash report and I was wondering how others installed this?
    Posted in: Minecraft Mods
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