My opinion on bonemeal:
Wheat should indeed take 2 or 3 applications to grow. This can be done by making the crop grow 2 stages per meal rather than one.
For trees, maybe 7-10 shorter growth stages hits the spot. Big mushrooms should have 5 stages since they don't grow by themselves. Grass growth may be given a random amount of plants spawned.
EDIT: Whoops, accidentally posted three times, internet went mad... not intentional, that's for sure, and I don't seem to be able to be able to delete myself... sorry.
- nicfer
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Member for 13 years, 5 months, and 22 days
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Jan 25, 2013nicfer posted a message on Snapshot 13w04a Available for Testing!My opinion on bonemeal:Posted in: News
Wheat should indeed take 2 or 3 applications to grow. This can be done by making the crop grow 2 stages per meal rather than one.
For trees, maybe 7-10 shorter growth stages hits the spot. Big mushrooms should have 5 stages since they don't grow by themselves. Grass growth may be given a random amount of plants spawned. -
Jan 3, 2013nicfer posted a message on Light Sensor Block?Seen as in the next update redstone devices output will have different outputs, I think this thing's reach will be the light level, eg if it's daytime (light level 15) this block will emit a redstone signal up to 15 blocks away; if it's night time (LL 4) this signal will only travel 4 blocks, and so on...Posted in: News
EDIT: D'oh, I just saw that on the wiki... Sorry, -
May 22, 2012nicfer posted a message on Testificates, You Are Minecraft & MoreI'd rather use lapis lazuli instead of adding rubies, since it being the most useless ore of all, althrough it doesn't look like valuable ore.Posted in: News
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Mar 6, 2012nicfer posted a message on Minecraft Exclusive to XBOX; Wins VideoGameGeek AwardMicrosoft should change their 'exclusivity' terms only apply to home console devices, at least until a portable xbox is released, since they don't compete on the mobile market. And aren't the Android / iOS versions breking the 'exclusivity' as they don't like MC for PS Vita?Posted in: News
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0. All of your PCs should have "Shared Resources" active, if not search how to do that. Also, make sure your saves folder and sharing options allow the clients to write as well as read.
0.5. Backup and delete all the saves directories
1. Create a network drive: File explorer → Connect to network drive (under Windows versions before 8 this might be under the Files menu) → Choose the host pc's users dir (\\[HostPcName]\users\[RemoteUsername]\) → OK → Write your password if asked for
2. Open an administrator mode command prompt and write the following:
mklink /d "c:\users\[ClientUsername]\AppData\Roaming\.minecraft\saves" "Z:\AppData\Roaming\.minecraft\saves"
(NOTE: replace the Z on the second directory to the asigned letter if the network drive got assigned to a different unit than Z)
And that's it! However, this tutorial is not easy for players with no knowledge of Windows networking, so anybody is invited to create a easier tutorial and for more OSes. Also, this requires that the host computer is powered on all the time that the clients play MC, so unless you have a NAS the Dropbox way is more convenient. Also, the latter method is slower than the LAN-based ones.
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The current Minecraft Realms implementation seems quite boring. Just a dedicated, paid server for you and your friends that could've been possible under the regular multiplayer menu.
What I was hoping was more like a MMO server, maybe not directly one world for everybody, but a world for each player, with some kind of special portal that you could build to join other people's worlds, maybe via a special 'Nether' that works as a group-wide dimension, with shops, taverns and the actual portals to your friend's worlds (too liberal usage of the world 'world' here, sorry).
The main issue is still server power, since the actual Minecraft Realms is actually subscription-based, the new Realms shall also be so, and that hopefully covers the mantainance costs and game masters salary.
Is this a better way?
P.S.: I imagine that a one world for all MMO would be similar to those overcrowded mob farms that are common on Minecraft.
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Wheat should indeed take 2 or 3 applications to grow. This can be done by making the crop grow 2 stages per meal rather than one.
For trees, maybe 7-10 shorter growth stages hits the spot. Big mushrooms should have 5 stages since they don't grow by themselves. Grass growth may be given a random amount of plants spawned.
EDIT: Whoops, accidentally posted three times, internet went mad... not intentional, that's for sure, and I don't seem to be able to be able to delete myself... sorry.
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Wheat should indeed take 2 or 3 applications to grow. This can be done by making the crop grow 2 stages per meal rather than one.
For trees, maybe 7-10 shorter growth stages hits the spot. Big mushrooms should have 5 stages since they don't grow by themselves. Grass growth may be given a random amount of plants spawned.
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EDIT: D'oh, I just saw that on the wiki... Sorry,
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Yes, you just missed that 32/64 bits is exponencial - 32 bits means 2^32 memory addresses (>4 Billion), while 64 bits is 2^64, which is vastly bigger (higher than 18 'quintillons' - equivalent to the square of the previous 4 billion number). Not a good explanation, but the point is that 64 bits isn't 2x32 bits, but 2^32.
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I've seen lots of topics like this, they usually get lots of dislikes, but it's not something I want to be in the game right now, maybe a mod is more likely.
My issues with current ores are not critical, they're just fine but not quite convencing. I've read opinions like diamonds shouldn't be meant to make tools or armor, or that we need a intermediate tier between iron and diamond, so I started tinkering and brought this little remake:
- Wooden pickaxes mine stone at a rate similar to punching wood, however they have infinite uses and every player starts with one of those, as well as an wood axe.
- Stone pickaxe act as nowadays wooden pickaxes, but they can also mine copper and tin.
- Coal is untouched.
- Copper replaces the appearance places of iron, pickaxes made of this mine stuff as fast and with same durability than actual stone picks, but they only can mine lapis in addition to what stone can.
- Tin appears replacing copper 1/3 of the time. They can't make tools directly, but can be alloyed with copper to make bronze. (1)
- Bronze pickaxes mine as fast as copper, but has ~50% more durability and can mine the same minerals as an iron pick used to. (1)
- Iron is as abundant as it is now, but it only generates at diamond height. Tools of this material have double efficacy and are allowed to mine the next tier ore [not yet named].
- Due to iron being now harder to obtain, items like shears and buckets should change their recipes to use tin instead. Rails maybe should still require iron, but they are crafted in stacks of 32 instead of 16 (maybe even more)
- Similarly, Iron golems must go and be replaced with others made of tin. Zombie's rare drops will degrade to copper also.
- Alloying one iron block with one coal produces one steel block, craftable into 4 steel ingots (this means that you need 9 iron to make 4 steel) (1)
- A new ore is introduced to replace diamond tools, maybe cobalt since being closest in color (and also as a reference to the mojang-published game, but it's not actually developed by them, so not quite good) or maybe another fictional metal like mithril or ones that aren't that hard but often marketed as such like titanium. Works exactly like diamond tools.
- Diamonds, amongst other new gems, can't be used to make tools now, but can be used to upgrade tools, for example:
- Only one gem can be applied to each tool and once applied they can't be retrieved or replaced.
(1) Requires alloy furnaces to be implemented, the one from redpower seems a good implementation with a 3x3 inventory.
This is just only a basic idea and I'll tweak it later on. Meanwhile, suggest improvements if you like to.
Goodbye.
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Climate on the Nether. Like on the overworld, but it rains lava instead! If you're not wearing diamond or gold armor you start to take half a heart per half second (1 per second) and each tick has a 5% to set you (if not wearing armor other than leather) or flammable blocks on fire! Each exposed block has a extremely rare to turn into a lava source block, beware! Also, zombie pigmen are hostile while raining, ghasts should shoot twice as fast, magma cubes can heal and grow bigger, blaze can spawn anywhere and shoot fireballs non-stop. Nether wart getting precipitation grows four times faster but if left at full size without harvesting it explodes after 1-2 minutes.
Lava placed in The End should instantly turn into obsidian, as an opposite of the nether. Oh wait it's not the Aether...
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