• 1

    posted a message on [1.5_01]Extra_Terrestrial&Terrestrial_Mobs_V26 (Modloader!)*
    Quote from begothprincess »
    -snip-


    Not that I want to help anyone to use this mod, but that error suggests you didn't install (or installed the wrong version of) GUI Api, which is a requirement for Mo' Creatures.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2] Timber! - Cut trees down in one swing
    Great job with the new C4 feature, TehKrush! :biggrin.gif:
    Looks delightfully destructive :3
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.3] The Bellthorn (flower mob) [V3]
    Quote from HeavensOfMinecraft »
    That's a pretty badass flower.
    Just one question, is this considered a mob? As in, can I spawn one with something like Single Player Commands.
    Or as it technically a block just like other flowers?
    Anyway, sounds amazing and I'm going to try this out :RFlower: <-- Man, that flower sucks, we totally need a Bellthorn icon now :tongue.gif:


    It's a mob. You can spawn one (or many :3) with SPC, by typing 'spawn bellthorn'.

    My test world is completely overrun with these wondrous flower monsters now :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] The Bellthorn (flower mob) [V3]
    Well, as I said when testing this mod early: wonderful! Everything about it is amazing! :biggrin.gif:

    Good to see you're back, Koda. We've missed your brilliant mods :3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Woot's Mods ...Miner Helmets[v4.2]
    Quote from zombiecow313 »
    2/4 of these are in simo's single player commands mod, but I have been looking for the mod which disables drops, if your getting rid of massive amounts of dirt it can be quite annoying :iapprove:


    The /drops command in SPC disables all drops.
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from kalenmiyan »
    has anyone even heard from Risu?


    Almost everyone on the #Risucraft IRC channel has, yes.

    You all just need to wait. He knows there's been an update, and he's working on updating his mods. Calm down and stop posting meaningless things.
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from badcc »
    What about Minecraft Beta 1.5, Will this work for it too? Or will be there be a different version?


    No, none of these mods will work for Beta 1.5. Risugami will have ModLoader (and the others, most likely) updated within the next couple of days.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Timber! - Cut trees down in one swing
    *Now that the GameKiller guy has been banned, I'ma edit this here post of mine :3*

    TehKrush! These mods are all fantastic! I can't believe I haven't really paid much attention to this thread before D:

    Congrats on having a nice collection of mods :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01] 8Bit's Mobs - Preview: Shy Guys! Tee hee~ [v1.5]
    Quote from soccerbrian7 »
    Thats exactly what i thought....... so you know the single commands mod right. So i try to spawn a parabuzzy with it and it doesnt work. All i see is a flash of it and it disappears. Are parabuzzies rare to find?


    Are you on Peaceful? Parabuzzies extends EntityMobs (in other words, they are considered monsters), so they will only spawn if the difficulty is Easy or higher.
    Not all of the Parabuzzies are rare, but the "least rare" of them, are still somewhat hard to find :S
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01] 8Bit's Mobs - Preview: Shy Guys! Tee hee~ [v1.5]
    Quote from soccerbrian7 »
    have any incompatibilities with this mod been spotted yet?


    There will not likely be any incompatibilities with this, since Ginno uses custom .class names.

    There are a few mods that are incompatible with ModLoader, though (and that is one of the requirements for this mod to work :3), so those will be cause this to not work. But no, no mod is directly incompatible with Ginno's mobs :biggrin.gif:

    Also, I can't think of a mod out there that's incompatible with AudioMod (the other requirement for 8Bit's Mobs), but any incompatibility with that, also breaks this mod.

    Don't worry, though. All of the important mods either use ModLoader, or don't need to, so they'll all work with this :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01] 8Bit's Mobs - Preview: Shy Guys! Tee hee~ [v1.5]
    Beautiful mobs, absolutely beautiful.
    I'm going to have to bug you in IRC for a little help with modelling my mobs :wink.gif:

    Great job, Ginno! :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from FaaalconPunch »
    THIS DOES NOT WORK!!!!! NO MATTER HOW MANY TIMES I FOLLOW THE INSTRUCTIONS TO THE LETTER, THERE IS NO CHANGE WHATSOEVER!!!


    For which mod? Risugami has several, be specific. Also, CAPSLOCK is cruise-control for cool, you so don't look like a jackass. Nice job.

    If you're saying that installing ModLoader doesn't change anything, you're probably doing it right. ModLoader changes nothing, it just makes compatibility between mods easier.
    Posted in: Minecraft Mods
  • 0

    posted a message on Final Fantasy 1: Cornelia
    ZOMG! I miss FF1! This is an excellent project, good luck on it! =D
    Posted in: Screenshots
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from d3x »
    anyone else not able to open their inventory with the "i" key after installing?! :@


    Perhaps your settings reverted? Default button for inventory is "E" now (since Beta 1.4, actually), so see if that works.
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from konner2011 »
    Hey does this work for Linux ?


    Yes. They all will.
    Posted in: Minecraft Mods
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