• 0

    posted a message on SnowBOMB Wars By EpicElite3 v.1.0

    Why didn't you use armor stands with execute commands for the team selection? It is more efficient, and easier to set up that way.

    Posted in: Maps
  • 1

    posted a message on CreepTech: New Machines, Viral Mobs, Awesome Weapons, Tools, Inventory Pets, Ores, Viral Dimensions!
    I think people would probably be interested in 1.7.10 more. Its what most mods are using now, but its fine whatever you do, I was just curious about a few of the tile entity connections.
    Posted in: Minecraft Mods
  • 0

    posted a message on CreepTech: Better than Copper!
    Thanks for the advice!

    FOR ANYONE ELSE READING THIS POST, IDEAS GO HERE:

    https://github.com/Team-Radicool/CreepTech/issues

    (Mark as suggestion)
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on CreepTech: New Machines, Viral Mobs, Awesome Weapons, Tools, Inventory Pets, Ores, Viral Dimensions!
    Looks Awesome! Why don't you release the source code?
    Posted in: Minecraft Mods
  • 0

    posted a message on CreepTech: Better than Copper!
    We are still planning on doing work on it, so we will probably just change the name. Sorry for unintentionally copying your name! :)
    BTW, your mod looks awesome! You should update to 1.7.10
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Little Blocks 1.7.2 Crash
    Quote from PikachuExtreme»
    And me too. geez. Removed all of chickenbones' stuff, still crashed.

     
    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!
    
    Time: 7/20/14 9:43 PM
    Description: Initializing game
    
    java.lang.NullPointerException: Initializing game
     at cpw.mods.fml.common.versioning.ComparableVersion.parseVersion(ComparableVersion.java:383)
     at cpw.mods.fml.common.versioning.ComparableVersion.<init>(ComparableVersion.java:374)
     at cpw.mods.fml.common.versioning.DefaultArtifactVersion.<init>(DefaultArtifactVersion.java:25)
     at cpw.mods.fml.common.versioning.DefaultArtifactVersion.<init>(DefaultArtifactVersion.java:36)
     at cpw.mods.fml.common.FMLModContainer.getProcessedVersion(FMLModContainer.java:527)
     at cpw.mods.fml.common.Loader.sortModList(Loader.java:204)
     at cpw.mods.fml.common.Loader.loadMods(Loader.java:471)
     at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
     at net.minecraft.client.main.Main.main(SourceFile:103)
     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
     at java.lang.reflect.Method.invoke(Unknown Source)
     at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- Head --
    Stacktrace:
     at cpw.mods.fml.common.versioning.ComparableVersion.parseVersion(ComparableVersion.java:383)
     at cpw.mods.fml.common.versioning.ComparableVersion.<init>(ComparableVersion.java:374)
     at cpw.mods.fml.common.versioning.DefaultArtifactVersion.<init>(DefaultArtifactVersion.java:25)
     at cpw.mods.fml.common.versioning.DefaultArtifactVersion.<init>(DefaultArtifactVersion.java:36)
     at cpw.mods.fml.common.FMLModContainer.getProcessedVersion(FMLModContainer.java:527)
     at cpw.mods.fml.common.Loader.sortModList(Loader.java:204)
     at cpw.mods.fml.common.Loader.loadMods(Loader.java:471)
     at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
    
    -- Initialization --
    Details:
    Stacktrace:
     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
     at net.minecraft.client.main.Main.main(SourceFile:103)
     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
     at java.lang.reflect.Method.invoke(Unknown Source)
     at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    
    -- System Details --
    Details:
     Minecraft Version: 1.7.2
     Operating System: Windows 7 (x86) version 6.1
     Java Version: 1.7.0_60, Oracle Corporation
     Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
     Memory: 47671072 bytes (45 MB) / 155193344 bytes (148 MB) up to 518979584 bytes (494 MB)
     JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
     FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 27 mods loaded, 27 mods active
     mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded
     FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded
     Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded
     TooManyItems{1.7.2} [TooManyItems] (minecraft.jar) Unloaded
     lucky{5.0.0} [Lucky Block] ([1-7-2]_Lucky_Block_v5-0-0.jar) Unloaded
     DamageIndicatorsMod{3.1.2} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.1.2.jar) Unloaded
     AnimationAPI{1.2.1} [AnimationAPI] (AnimationAPI-1.7.2-1.2.1.jar) Unloaded
     ArrowCamMod{2.0.0} [Arrow Cam Mod] (ArrowCamMod-1.7.2-2.0.0.jar) Unloaded
     Baubles{1.0.0.16} [Baubles] (Baubles-1.7.2-1.0.0.16.jar) Unloaded
     Botania{r1.1-83} [Botania] (Botania r1.1-83.jar) Unloaded
     CarpentersBlocks{3.2.4} [Carpenter's Blocks] (Carpenter's Blocks v3.2.4 - MC 1.7+.zip) Unloaded
     teamod{1.0.0} [Richard's Coffee & Tea Mod] (CoffeeAndTeaMod-1.0.0.jar) Unloaded
     cubeworld{3.1AF} [Cube World] (cubeworldv31afminecraftv172.zip) Unloaded
     exnihilo{1.33} [Ex Nihilo] (Ex-Nihilo-1.33.jar) Unloaded
     Hats{3.0.1} [Hats] (Hats-3.0.1.jar) Unloaded
     iChunUtil{3.3.0} [iChunUtil] (iChunUtil-3.3.0.jar) Unloaded
     IC2{2.1.484-experimental} [IndustrialCraft 2] (industrialcraft-2-2.1.484-experimental.jar) Unloaded
     eastonium_kirby{V0.42 1.7.2} [Kirby Enemies Mod!] (Kirby-1.7.2-0.44.jar) Unloaded
     LittleBlocks{null} [Little Blocks] (LittleBlocks-2.2.4.3.jar) Unloaded
     MobAmputation{3.0.1} [MobAmputation] (MobAmputation-3.0.1.jar) Unloaded
     MutantCreatures{1.4.5} [Mutant Creatures] (MutantCreatures-1.7.2-1.4.5.jar) Unloaded
     PetBat{1.3.5} [Pet Bat] (PetBat-1.7.2.jar) Unloaded
     gibby_pun{1.4} [The Pun Mod] (Puns) Unloaded
     quiverchevsky{b56} [QuiverBow] (QuiverBow_1.7.2_b56.zip) Unloaded
     Shatter{3.0.0} [Shatter] (Shatter-3.0.0.jar) Unloaded
     SlimevoidLib{2.0.4.6} [Slimevoid Library] (SlimevoidLibrary-2.0.4.6.jar) Unloaded
     TwilightForest{2.2.2} [The Twilight Forest] (twilightforest-1.7.2-2.2.2.jar) Unloaded
     Launched Version: 1.7.2-Forge10.12.2.1147
     LWJGL: 2.9.0
     OpenGL: AMD Radeon HD 8450G GL version 4.2.12198 Compatibility Profile Context 12.102.1.8000, ATI Technologies Inc.
     Is Modded: Definitely; Client brand changed to 'fml,forge'
     Type: Client (map_client.txt)
     Resource Packs: []
     Current Language: English (US)
     Profiler Position: N/A (disabled)
     Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
     Anisotropic Filtering: Off (1)

    I don't really know how to fix this (Yet), but whats happening is that Locale.ENGLISH is not being initialized and when they try to use it, its throwing a NullPointerExeption, this might be a mod problem, but other mods might be tampering with the load events of forge. As of the moment, I don't believe you can do anything about it.
    Posted in: Java Edition Support
  • 0

    posted a message on Help errors in my MCP
    Try redownloading?
    Posted in: Modification Development
  • 0

    posted a message on how to make custom items?
    *facepalm* I thought when you said mcpe that you were talking about MCPC+ or the minecraft forge integrated pc multiplayer server. It didn't occur to me that you were talking about pocket edition. Sorry about that
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on how to make custom items?
    If you want the full massive tutorial, just look it up, but here is a brief version (Assuming You want to use forge)


    Ok, First you want to use gradle to set up a forge environment, (Note, You have to have JetBrains idea, or Eclipse installed on your computer)



    Download the recommended forge version (MAKE SURE TO GET THE ONE THAT SAYS SRC) and extract the files into a folder.

    Then open a cmd prompt window by shift clicking on empty space in the folder and clicking open command prompt here.



    Run "gradlew setupDecompWorkspace", and then "gradlew idea" or "gradlew eclipse" depending on what IDE you have.

    Then change your build script to fit your mod, and then create the same package in your src/main/java directory.

    After that, create a base mod class like this one:



    import cpw.mods.fml.common.event.FMLPreInitializationEvent;

    import cpw.mods.fml.common.registry.GameRegistry;

    import cpw.mods.fml.common.Mod;

    import com.AbdMoazen.CustomItemMod.CustomItem;



    @Mod(modid = "CustomItem", version = "1.0", name = "Custom Item")

    public class CustomItemMod{

    @Mod.EventHandler

    public void preinit(FMLPreInitializationEvent){

    GameRegistry.registerItem(new CustomItem(), "Custom Item Name");

    }

    }



    And Then Make a Main Item Class:



    import net.minecraft.entity.player.EntityPlayer;

    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;

    import java.util.List;

    public class CustomItem extends Item {

    public CustomItem(){

    super();
    this.setUnlocalizedName("Again With the name");
    this.setTextureName("Texture Name in your src\man\resources\assets\customitemmod\textures\items directory");

    }
    @Override
    public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4)
    {
    list.add("Text Under Item");
    }

    @Override
    public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player)
    {
    //You Want to do stuff here when they right click the item

    //This kills them

    player.setDead();

    return itemStack;
    }

    }



    And Your'e Done :) ! Just run gradlew build and put the jar that is in the build\libs directory into your mods folder

    Hope it Helps!

    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on mouseMovedOrUp not triggering on mouse move
    Put this in your item class (Sorry, No Indentation):


    @Override
    public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4)
    {
    list.add("Tooltip stuff goes here");
    }



    Hope It Helps!
    Posted in: Modification Development
  • 0

    posted a message on New to modding, have a few questions
    Did you do gradlew setupDevWorkspace or gradlew setupDecompWorkspace?

    If you did the decomp one, then you should have a dependency called ForgeSrc####. Also remember that you shouldn't edit base minecraft classes, because that will make your mod hard to install and non-compatible with other mods.

    Hope This Helps!
    Posted in: Modification Development
  • 0

    posted a message on CreepTech: Better than Copper!
    ...
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on CreepTech: Better than Copper!
    Cool! The Radicool team has a nice ring to it. I basically have the core done (https://github.com/GamingAndStuffs/CreepTech) so could you compile a list of things you want in the mod? Like machines, mechanics, etc.
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on CreepTech: Better than Copper!
    Also, Would you want the source code to be public on GitHub, or just private?
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on CreepTech: Better than Copper!
    I'll Choose Blue. I'll start working on the core of the mod now, so what do you want the shortened name to be? Maybe CT?
    Posted in: Requests / Ideas For Mods
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