- nerdboy64
- Registered Member
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Member for 13 years, 2 months, and 30 days
Last active Wed, Jul, 15 2015 19:43:09
- 2 Followers
- 1,064 Total Posts
- 103 Thanks
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May 2, 2013nerdboy64 posted a message on Snapshot 13w18a Ready For Testing; 1.5.2 Now LiveUsing the same saddle for pigs and horses? That makes sense. Removing the recipe? Not so much. Perhaps it was a little cheap for what it did, but having it only available in dungeons is silly. Everything else you find in dungeons is either A, available somewhere else (iron, wheat, etc.), or B, not massively important. Horses, on the other hand, would have become an integral part of the game. No reasonably advanced player would even think of traveling long distances without one, and new players would strive to get one. Looks like horses are going down on the ever-growing list of "things in Minecraft which would be awesome if not for that one part that ruins it."Posted in: News
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Jan 4, 2013nerdboy64 posted a message on Snapshot 13w01b Update ReleasedNot sure if this has been posted yet, but I found a bug with hoppers. If you throw an item onto the edge, it will take longer to be collected and the item will be cloned. With minecarts and possible some other things, it won't be collected at all but will continuously clone the item until the hopper/chest is full.Posted in: News
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Jan 3, 2013nerdboy64 posted a message on Snapshot 13w01a Available for Testing!Tried it, and everything is awesome except one thing: The hopper only collects items that land perfectly in its center. If something lands on the edge, it isn't affected. I'm aware of the fact that it's a work in progress, but at the moment it makes them nearly unusable. Even if this is an attempt at some sort of "realism," I'd still rather it work properly.Posted in: News
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Feb 29, 2012nerdboy64 posted a message on The Forum Has Been Upgraded!I like the new aesthetic, haven't done enough here to judge the actual features. Everythig seems solid though.Posted in: News
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Aug 6, 2011nerdboy64 posted a message on Bethesda, Mojang & "Scrolls"Screw you, Bethesda. I never bothered to try the Elder Scrolls series, and after this I don't think I ever will.Posted in: News
SCROLLS!
Oops. I seems I have uttered the dreaded s-word. Looks like I'd better go hire me some lawyers. - To post a comment, please login.
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Is there some sort of method that is called when a file is opened with the program? The program uses swing and is wrapped in a .EXE.
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Any suggestions, oh magnificent collective mind of the Internet?
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In theory, yes, but everything I tried seemed to screw up somehow. It might have been my rather rusty trigonometry, or it could have been Minecraft just being an ****. Either way, the problem is gone now.
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The old textures are already in the download. In the simpleguns folder, there should be a file called "old textures.png." Rename it to "simpleguns.png" to use it.
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The original problem was that I couldn't convert the pitch/yaw data into a vec3. I got it to a point where the horizontal aiming worked, but it would only fire at things on the same vertical level.
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Anyway, I just posted this to say that I've sorted my problems. Also, that glass emblem looks pretty nice if I do say so myself. I think I'll keep my gold one, personally, but the image looks good.
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That used to happen when I used bullets, but now it's something like the Enderman code, damaging the closest entity in a straight line given a slightly-randomized angle to simulate accuracy spread. That works fine for the player, since it's firing at your crosshair, but not so well when you have a block that doesn't point the exact same direction as your body.
In short, yes. Some code would be lovely.
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Thanks. I'm working on making it actually shoot, however, and it turns out that it's very hard to convert pitch/yaw to x/y/z. At the moment, it will hit things, but only occasionally and never in the right direction.
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A WWI-style water-cooled machine gun! When right-clicked, it follows the player's movement as long as you stay within a 3-block radius. It doesn't fire yet, but it's progress.
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Just hit with them, like a sword.
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Put them in the crafting grid like this:
G
B
Where "G" is the gun and "B" is the bayonet. Only some guns can use them.
At the moment, what you see is what you get. When I get the gun-making API working, I'm sure someone will make some more modern ones.
Technically it's not that you can't shoot so much as the gun is super inaccurate when not crouched. Crouching in this mod is like iron sights in an FPS game, except that I don't have an animation for it yet.
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EDIT: Random sidenode: does anyone else read the abbreviation "MU" as "Moo" in their heads?