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    posted a message on So what kind of techy stuff did you get for Christmas?
    I got an Anted 300 case and a Corsair HX750 PSU. I also got $100 spending money from my grandparents, which is going towards a new motherboard and RAM.
    Posted in: Computer Science and Technology
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    posted a message on [Java] double click to open a file with java program
    I have a java program that saves things with a certain file extension. I want to make it so that if one of these files is double-clicked, it will open it with my program. I understand how to use Open with >> Set default program..., but I'm wondering how to make my application know what to do with it.

    Is there some sort of method that is called when a file is opened with the program? The program uses swing and is wrapped in a .EXE.
    Posted in: Computer Science and Technology
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    posted a message on Good motherboard for $100?
    I'm looking for a motherboard to replace my aging ASUS M4something, with an upper limit of $100. It doesn't need to be super fancy; it just needs to be good enough for most modern games. Since I couldn't find one that didn't have an unsettling number of DOAs in the reviews, I decided to ask around. My other parts are as follows:
    • CPU: AMD Phenom II x4 965
    • Graphics: NVidia GeForce GTX 560Ti
    • RAM: 2 sticks DDR3
    • PSU: Corsair HX750
    Preferably, it should have at least two PCIE x16 sockets in case I want to add a second GPU down the line. Two 3-pin fan connectors would be nice as well, but adapters are pretty chap so this isn't a priority.

    Any suggestions, oh magnificent collective mind of the Internet?
    Posted in: Hardware & Software Support
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    posted a message on The Modders' Union - Partners with the TAU!
    Quote from Kovu

    Ah.
    Couldn't you just get the values, same them as a List of ints, then loop through the values and convert the values into the Vec3?

    In theory, yes, but everything I tried seemed to screw up somehow. It might have been my rather rusty trigonometry, or it could have been Minecraft just being an ****. Either way, the problem is gone now.
    Posted in: Mods Discussion
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    posted a message on [1.4.6 - 1.5.2][FORGE][LIST] nerdboy64's Mods - SimpleGuns and Adventure Kit now for 1.5.2!
    Quote from ThatDoughnut

    Awsome mods, I love Simpleguns. Is there any way you could put the old textures somewhere in the download, because i'm not too sure I like the new ones. Just make a new folder called oldtextures and include the old simpleguns PNG in it. Thanks.

    The old textures are already in the download. In the simpleguns folder, there should be a file called "old textures.png." Rename it to "simpleguns.png" to use it.
    Posted in: Minecraft Mods
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    posted a message on The Modders' Union - Partners with the TAU!
    Quote from Kovu

    What was your previous problem? Did you figure out the cause of it?
    Also, nerd-boy, you can add it to the OP if you want. If you don't have the credentials, I'll give them to you again.

    The original problem was that I couldn't convert the pitch/yaw data into a vec3. I got it to a point where the horizontal aiming worked, but it would only fire at things on the same vertical level.
    Posted in: Mods Discussion
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    posted a message on The Modders' Union - Partners with the TAU!
    I've sort of fixed my problem with pitch/yaw in the mounted machine gun. Well, not fixed so much as changed to a completely different system. Now, instead of aiming based on your angle relative to the block, the gun simply points in the same direction as your eyes. When it fires, it actually uses your crosshair to aim, the gun's rotation being purely visual. Not a perfect solution, but it does make it easier to aim. Now to figure out firing, since the block isn't technically "attached" to the player like an item is...


    Anyway, I just posted this to say that I've sorted my problems. Also, that glass emblem looks pretty nice if I do say so myself. I think I'll keep my gold one, personally, but the image looks good.
    Posted in: Mods Discussion
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    posted a message on The Modders' Union - Partners with the TAU!
    Quote from nerd-boy

    Could it be a speed issue? If the "bullet" is moving fast enough that it passes through the target in a single tick it may not register as being hit. If so would you even need a "bullet"? Could you just do a raytrace youself? (I can provide code if you want)

    That used to happen when I used bullets, but now it's something like the Enderman code, damaging the closest entity in a straight line given a slightly-randomized angle to simulate accuracy spread. That works fine for the player, since it's firing at your crosshair, but not so well when you have a block that doesn't point the exact same direction as your body.

    In short, yes. Some code would be lovely.
    Posted in: Mods Discussion
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    posted a message on The Modders' Union - Partners with the TAU!
    Quote from Jaryt23

    Yeah, it looks nice :)



    Looks pretty awesome :D

    Thanks. I'm working on making it actually shoot, however, and it turns out that it's very hard to convert pitch/yaw to x/y/z. At the moment, it will hit things, but only occasionally and never in the right direction.
    Posted in: Mods Discussion
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    posted a message on The Modders' Union - Partners with the TAU!
    I've decided to teach myself block modeling, and after my first model (an incredibly dull four-legged table) proved to be a success, I started working on this:


    A WWI-style water-cooled machine gun! When right-clicked, it follows the player's movement as long as you stay within a 3-block radius. It doesn't fire yet, but it's progress.
    Posted in: Mods Discussion
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    posted a message on [1.4.7][Forge](19/2/13) Ducky's Modding Tutorials! Make Your Blocks NICE!
    Thanks for the block render tutorial. Aside from some slight adjustments for Forge, everything works great!
    Posted in: Tutorials
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    posted a message on [1.4.6 - 1.5.2][FORGE][LIST] nerdboy64's Mods - SimpleGuns and Adventure Kit now for 1.5.2!
    I'm working on some new textures for SimpleGuns, and I'm wondering how you all like them. You can download them here, as well as vote on which ones you think should be the defaults.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6 - 1.5.2][FORGE][LIST] nerdboy64's Mods - SimpleGuns and Adventure Kit now for 1.5.2!
    Quote from Angelman180

    Naw, i meant "What button to use the bayonets?"

    Just hit with them, like a sword.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6 - 1.5.2][FORGE][LIST] nerdboy64's Mods - SimpleGuns and Adventure Kit now for 1.5.2!
    Sorry it took so long for me to reply to these. MC Forums, unbeknownst to me, stopped sending me emails when I get replies and I had no idea the thread was still active.

    Quote from Angelman180

    Hello. I tried this mod, and it is PERFECT. Just one question, though. How do you use bayonets?

    Put them in the crafting grid like this:
    G
    B
    Where "G" is the gun and "B" is the bayonet. Only some guns can use them.
    Quote from supra107

    Maybe SimpleGuns+, where you can find guns from higher era?

    At the moment, what you see is what you get. When I get the gun-making API working, I'm sure someone will make some more modern ones.
    Quote from ssupdawg

    btw is it just me or I can't shoot mobs with the bolt action rifle with scope unless I zoom with shift?

    wait...is it intended?

    Technically it's not that you can't shoot so much as the gun is super inaccurate when not crouched. Crouching in this mod is like iron sights in an FPS game, except that I don't have an animation for it yet.
    Posted in: Minecraft Mods
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    posted a message on The Modders' Union - Partners with the TAU!
    Wow, all this stuff makes my mods look like "DIRT 2 DIAMONDS LOL YAYAYAYAY!!!!!!!11!!1!!" Anyway, glad to know the MU is still going. For a while I thought it was completely dead.

    EDIT: Random sidenode: does anyone else read the abbreviation "MU" as "Moo" in their heads?
    Posted in: Mods Discussion
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