- nerdboy64
- Registered Member
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Member for 13 years, 2 months, and 30 days
Last active Wed, Jul, 15 2015 19:43:09
- 2 Followers
- 1,064 Total Posts
- 103 Thanks
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May 2, 2013nerdboy64 posted a message on Snapshot 13w18a Ready For Testing; 1.5.2 Now LiveUsing the same saddle for pigs and horses? That makes sense. Removing the recipe? Not so much. Perhaps it was a little cheap for what it did, but having it only available in dungeons is silly. Everything else you find in dungeons is either A, available somewhere else (iron, wheat, etc.), or B, not massively important. Horses, on the other hand, would have become an integral part of the game. No reasonably advanced player would even think of traveling long distances without one, and new players would strive to get one. Looks like horses are going down on the ever-growing list of "things in Minecraft which would be awesome if not for that one part that ruins it."Posted in: News
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Jan 4, 2013nerdboy64 posted a message on Snapshot 13w01b Update ReleasedNot sure if this has been posted yet, but I found a bug with hoppers. If you throw an item onto the edge, it will take longer to be collected and the item will be cloned. With minecarts and possible some other things, it won't be collected at all but will continuously clone the item until the hopper/chest is full.Posted in: News
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Jan 3, 2013nerdboy64 posted a message on Snapshot 13w01a Available for Testing!Tried it, and everything is awesome except one thing: The hopper only collects items that land perfectly in its center. If something lands on the edge, it isn't affected. I'm aware of the fact that it's a work in progress, but at the moment it makes them nearly unusable. Even if this is an attempt at some sort of "realism," I'd still rather it work properly.Posted in: News
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Feb 29, 2012nerdboy64 posted a message on The Forum Has Been Upgraded!I like the new aesthetic, haven't done enough here to judge the actual features. Everythig seems solid though.Posted in: News
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Aug 6, 2011nerdboy64 posted a message on Bethesda, Mojang & "Scrolls"Screw you, Bethesda. I never bothered to try the Elder Scrolls series, and after this I don't think I ever will.Posted in: News
SCROLLS!
Oops. I seems I have uttered the dreaded s-word. Looks like I'd better go hire me some lawyers. - To post a comment, please login.
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If you don't want any archive-opening programs, there are Minecraft-specific mod installers that you can get. I've never tried them, however, so I can't speak for their stability.
What I use is a program called Magic Launcher, made by the same guy who created Optifine. It replaces the game launcher and allows you to manage mods and have multiple .minecraft folders without touching the jar files. It takes some figuring-out at first, but once you get used to it, it's very easy to use.
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BACON!
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I'm aware that going back to the old style would mess things up; that part was more, "If I worked at Mojang, I would have done it this way first." I'm just hoping there is a way of using my own folder structure that we simply haven't discovered yet. I don't like all the items being grouped together without any further organization.
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If I were Mojang, I'd have kept the 256x256 sprite sheets, but use something Forge's setTextureFile() method to determine which file each block gets its texture from. It still solves the limited sprite problem, but doesn't create anywhere near as much work for modders and texture artists.
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I don't know if he has personally disabled private messages or if it's the work of a moderator, but for whatever reason it seems he is completely cut off from communication. This poses an interesting question: Would anyone care if someone defied the license and updated it anyway, or do you think they would get flak from the community for doing something technically illegal? As it stands, it's perfectly legal to decompile and modify the code privately, but we aren't supposed to publicly distribute it.
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As of 6:17 PM PST, my website has gone down. This is not my doing, and it appears that other users on the same hosting service are experiencing similar problems. Since it's the host service that is down, I have no idea when it will be back up. Because of this, all of the downloads on this page are broken. If you want to download my mods, the pages on Planet Minecraft are still up. You can find them through my profile by clicking here.
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As for file structure, the name and location of the MCP folder don't matter as long as the folders and files inside it aren't messed with.
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What I do is put the image files in a .zip file, then put it in jars/mods. Even though there are no class files, the game still finds it and loads the images in. That way, they won't be deleted unless you run the cleanup script.
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Odd... in the current version, guns should only be affecting entities. The fact that they crash when shooting a block is rather strange. Glad you like the controls, though the resemblance to MaB is just a coincidence.
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One idea for balancing the mod: Have "engine" blocks that can move a certain number of other blocks in a vessel. If you don't have enough engines, your craft won't move. If you have more than enough, you can get more speed out of it. For example, let's say your ship is made of a total of 500 blocks, and each engine can handle 100 blocks. Five engines will get you minimum velocity, six or more will make it faster.
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ItemStacks don't have NBTs by default, so you need to create one if it doesn't exist. Otherwise, trying to access it will cause a nullPointerException and crash the game. The code would be something like this:
Also, in order for an item to be NBT-compatible, it can't be stackable. In the constructor for your item, put this if you don't already have it:
EDIT: Also, as integerArray already pointed out, you don't need to get the getCurrentEquippedItem part, since the argument "itemstack" is already the player's current item.
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ItemStacks have a variable called stackTagCompound. To get or set values, the code would look like this:
You can also use setBoolean, setLong, setDouble, etc. and their corresponding get methods. In vanilla, it's mostly used to store enchantments, but I use them for all sorts of things.