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  • neoncube123
  • Registered Member
  • Member for 9 years, 8 months, and 7 days
    Last active Sat, Jan, 24 2015 16:50:07
  • 1 Follower
  • 687 Total Posts
  • 62 Thanks
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  • View neoncube123's Profile

    1

    Dec 26, 2012
    neoncube123 posted a message on Texture Artists' Union
    Quote from peytonisgreat

    I have a feeling nobody saw this since it was put on the page before this one, so I guess it won't hurt to put it here again:

    I have made a little blog on PMC that is a preview of this pack, go check it out. Link below.
    http://www.planetmin...nd-neoncube123/
    HEY peyton you did a great job and thanks for using the 8 bit skull i made haha it fits very nicely you completed our mission so thankyou :)
    Quote from cirpons

    I saw it.
    The tnt is so original i decided to put in my private mix pack.

    Aaaaaaaaaaaand i have it saved as a texture-pack too.
    hehe thats my the tnt i made haha thanks :)
    Posted in: Resource Pack Discussion
  • View neoncube123's Profile

    1

    Dec 24, 2012
    neoncube123 posted a message on Texture Artists' Union
    Hey :)
    Posted in: Resource Pack Discussion
  • View neoncube123's Profile

    4

    Oct 5, 2012
    neoncube123 posted a message on Simple Pack Showdown!
    progress screenshots

    Posted in: Resource Pack Discussion
  • View neoncube123's Profile

    2

    Oct 3, 2012
    neoncube123 posted a message on Simple Pack Showdown!
    here is some progress on my simple pack
    Posted in: Resource Pack Discussion
  • View neoncube123's Profile

    1

    Sep 25, 2012
    neoncube123 posted a message on Texture Artists' Union
    i think i am going crazy i can't find my own style !!!!!!!!!!
    Posted in: Resource Pack Discussion
  • View neoncube123's Profile

    34

    Sep 22, 2012
    neoncube123 posted a message on 32x_SpringStones_WIP. 1.3.2
    COMING SOON ! WIP

    Mediafire download link : http://www.mediafire.com/?li5u4r3xy3nf2nk

    SpringStone's is a texture pack which is highly inspired by the texture packs summerfeilds , goodmorningcraft and jolicraft.

    This texture pack is in Heavy WIP so don't expect it to be done anytime soon. i will be posting all my progress of the pack onto this thread.

    This pack now has a download link ! for you all to use and admire :D Not all of the terrain is done so there will be quiet a few blocks which are just a dark brownish colour :D

    So do be kind and leave a reply or even follow this topic for future updates O.o

    That is all for now.

    BYE
    Posted in: WIP Resource Pack
  • View neoncube123's Profile

    1

    Sep 24, 2012
    neoncube123 posted a message on Texture Artists' Union
    BOOM crafting table
    Posted in: Resource Pack Discussion
  • View neoncube123's Profile

    1

    Sep 23, 2012
    neoncube123 posted a message on Texture Artists' Union
    PAGE GET . btw here is my palette
    Posted in: Resource Pack Discussion
  • View neoncube123's Profile

    2

    Sep 21, 2012
    neoncube123 posted a message on Texture Artists' Union
    here you go lilyo hows this palette i whipped up for you :)

    Posted in: Resource Pack Discussion
  • View neoncube123's Profile

    3

    Sep 11, 2012
    neoncube123 posted a message on Texture Artists' Union
    great news guys lithium gave me permission to post my pack springstone's !

    and also i was making this pagoda cus that the only thing i am good at building and when it was done i stood back and was like.

    WOW this is looking like a great texture pack :3

    pics


    Posted in: Resource Pack Discussion
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  • View SMP's Profile

    66

    Jul 26, 2012
    SMP posted a message on [16x][1.4.6] SMP's 2263: A Sci-Fi Texture Pack - [01/05] - Website launched! New stuff.
    IMPORTANT!
    Ok, so sorry for the lack of a follow up on my cryptic updates on 2263's status. 1.5 caused some roadbumps that delayed the news a little longer than I had hoped for. I'll go into detail much later with an official announcement with media and stuff, but I feel I should get the word out there that:

    2263 is becoming a mod and will no longer be a texture pack.


    Downloads
    Current Version: Website
    Misc: Texture Guide | Mushroom Block Guide

    This texture pack absolutely requires the CTM feature from MCPatcher (recommended) or Optifine. Why? Quick answer: click here. I also highly recommend the use of TooManyItems or NotEnoughItems as well. In single player they will allow you to easily add the mushroom blocks to your inventory. See the FAQ below to find out more.

    Notice
    You have permission to use this texture pack in maps, projects, servers, videos, whatever you want! In fact, I highly encourage it as it gets the texture pack out there more.

    Regarding use of my work..

    I get a lot of PMs about using my work so I thought I'd clarify some things. You're free to use my work in any video, server, map or project* as long as I get full and clear credit with a link to my thread. This means you can do what you want with it, as long as it is only distributed with that project*. I just ask that you don't use it in any public texture pack mix, edited or not. Please don't PM me about permission for things, because I'll tell you the same thing you just read.

    * Project meaning any sort of Minecraft product, like a build or adventure map. NOT any modding, indie game or other project.


    SMP's 2263 Texture Pack by SMP is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

    About
    What is 2263? Simply put, it's a sci-fi themed texture pack. It's also a "Minecraft total conversion mod" in a sense. It's a creative suite of textures made for the construction of sci-fi builds and adventure maps. Made specifically for creative mode, you'll be able to make amazing adventure maps with it. Whether you want to build a grimdark space colony like in Aliens, a colorful planet filled with weird wildlife or a sprawling space station, 2263 has got you covered.

    I could go on and on about this, so here's a concise feature list that will hopefully entice you.
    • Total conversion texture pack; a full creative and adventure mode suite.
    • 6+ distinct planet (biome) types, to accomdate any kind of planet you can imagine (note: not really, but it should cover most ideas!).
    • 28 new blocks added! Thanks to CTM magic I am able to retexture all the extra mushroom blocks.
    • A wide variety of blocks allowing you to build any sci-fi project you've ever wanted to make.
    • Extensive CTM support (9 .pngs and 131 .properties)!
    Items, armor and GUI retextures will be coming in future updates, don't worry! What fun would sci-fi adventure maps be if you had to use an iron sword? For now I just wanted to get the pack out and let people play with it and familiarize themselves first.

    The popularity of this pack rests in your hands! Post builds, screenshots, maps, videos or whatever. Get the word out to all your friends, family and pets.

    Pictures

    Gallery

    Builds:










    CTM Demonstration:


    Planet (Biome) Types:








    How to use this pack
    So you've just installed Optifine/MCPatcher and TMI/NEI; you're probably wondering how you use all these neat features. Don't worry, I'll try and explain them as best I can.


    CTM
    For those who aren't aware, CTM stands for Connected Textures Mod". It allows me to have textures connect in interesting ways, or even just randomize them. It lets me make computer screens with random displays and ventilation ducts that don't have to tile.

    The only thing you'll need to "do" is get familiar with what block CTMs into what. For example, vent ducts only CTM in a snake-like pattern (1 wide at all times), but when placing the microwave block on it's own (1x1) it's a coffee maker. Computer screens randomize and gun racks only CTM 2 vertical blocks (2x1). It's not as bad as it sounds, trust me.

    Planets and Biomes
    You're free to use the blocks and biomes in any way you want; but for the sake of simplicity, I grouped them up by what looks good together (on the texture guide). I have example pics using the blocks with the intended biomes. You can set custom biomes using an external program (like biome painter) or by using //setbiome with WorldEdit.

    New blocks (mushrooms)
    In vanilla Minecraft, huge mushrooms are made up of 16 different blocks. That's a lot of block IDs just sitting there being unused. I retextured them all and 'added' 28 'new' blocks to the game in the process. However, players aren't normally able to acquire them which is why TooManyItems is required. In single player, the mushroom blocks (99:x and 100:x) show up on TMI's lists. In multiplayer they won't show up and you'll have to use /give ID:metadata.

    F.A.Q.
    Q: Why do I have to use MCpatcher/Optifine?
    A: Because it has a neat feature called “CTM” that lets me do amazing things with textures. This pack will not look good without it. Please note that Optifine is still pretty buggy in comparison, and that MCPatcher is recommended instead. EXAMPLE.

    Q: How do I setup this CTM stuff?
    A: If using MCPatcher, enable it in the options when patching your .jar. If using Optifine, just enable it (Video Settings > Quality)

    Q: Fair enough, but what about Too Many Items and Not Enough Items?
    A: I added textures to a lot of blocks (namely the big mushroom blocks) that aren’t available through creative mode’s inventory screen. Also since so many blocks changed, the default inventory won’t sort them in any helpful way.

    Q: The mushroom blocks aren’t showing up in TMI or NEI. Help!
    A: For reasons unknown, they don’t show up on the lists when in multiplayer. I don’t know how to fix this; you’ll have to use a /give or /i command to give yourself the blocks.

    Q: All this mushroom business is confusing!
    A: Here’s a picture guide in case the written guide below isn’t enough. (Image also included in texture pack .zip).

    Q: Why don’t the blocks look right in my inventory?
    A: CTM textures are applied only when the blocks are placed. In your inventory they will use whatever texture is on terrain.png

    Q: What the hell is Westenberg-Molotov?!
    A: Just a dumb in-joke based fake company I made up. Change the painting to whatever suits your build the best.

    Changelog
    Now at SMPtextures!

    To-Do
    * Items
    * Mobs
    * Armors
    * GUI & Misc


    Links
    Here's a few sigs since so many people like them!

    [url=http://bit.ly/LTyXwR][IMG]http://i.imgur.com/dCuj5.png[/IMG][/url]



    [url=http://bit.ly/LTyXwR][IMG]http://i.imgur.com/zZoPM.png[/IMG][/url]



    [url=http://bit.ly/LTyXwR][IMG]http://i.imgur.com/6zX2e.png[/IMG][/url]
    • If you like my work, but find yourself more interested in medieval fantasy, you can check out my medievial fantasy texture pack here.
    • You can follow me on twitter here, but I never tweet and I'm not interesting.
    • If you're looking for a good server host, check out Akliz.
    • Thanks to ClassicFascist and Mr_Waff1es for helping me come up with this pack, making test builds and telling me when my work is utter ­.
    • I will never charge for my texture pack or use any ad-based link referrals, but if you're feeling extra generous, donations would be very much appreciated :) .

    Posted in: Resource Packs
  • View peytonisgreat's Profile

    7

    Jul 30, 2012
    peytonisgreat posted a message on [5x] [1.4.6] Miniscule [Free to use!]
    So, this is now discontinued.
    You may use the textures from this as you please.
    Just a few rules.
    Make sure you do not make money off of the textures.
    And make sure you credit me.

    Gold: A strict level of security. Having this on your pack indicates that your textures can only be used after written permission is obtained from the creator of the pack. It also indicates that adfly links on remixes are never acceptable, under any circumstances.
    Hello :)
    This is a revamped version of my old pack Miniscule. I discontinued the old one because it was hard to tell blocks apart, the colors were bad, and the shading was off. Now that I have more experience in texturing, I have made this pack into something that is actually worth looking at.

    Here are some screenshots.
























    Do you like it? Well, here is the download link.
    Or download at PMC.

    Please leave a comment on what you do and don't like, it really helps a lot.

    Also, if you like my texture style, I have other packs, feel free to check them out.

    Credits
    NorthenerSouth, for making Ot, the pack that inspired me to make this.
    MopyDream44, for encouraging me to revamp this.
    Everyone in the Texture Artists' Union, for providing support and allowing me to post screenshots of this as a WIP.
    And everyone who has commented for your feedback.
    Posted in: Resource Packs
  • View Danori's Profile

    79

    May 7, 2012
    Danori posted a message on [16x][1.5] Rustica V0.7 [50K Downloads!] [WIP] [Updated 3-26-13 (26-3-13 EU)(1.5 Compatible!)]

    Use MCPatcher for the best experince! (Be sure to use custom colors and custm water/lava!)

    This is Rustica. This is what I would consider to be my epitome of texture packs. I've spent well over six months on this little guy, and I felt it was time release it to the public and give you guys another option on how to experience your Minecraft world. So sit back as the purple and yellow hues take your Minecraft world and give it a realistic twist. Get ready for Rustica.


    Direct

    Below are some ways that you can support this texture pack and myself :) These are all optional, I only offer these to those that would like to help!


    The easiest way to support me is when you download be sure to use he "download" link. It directs you to adf.ly where you see a couple ads for a few seconds, and I get a little more change in my pocket. I appreciate every person that uses the top download :)

    -----------------------------------------------------------------------------------------------

    Help me spread Rustica around by putting the Rustica banner in your signature! The code for the banner can be found below:

    [center][url=http://www.minecraftforum.net/topic/1212856-16x13-ready-rustica-new-release-wip/][img]http://i.imgur.com/kILRd.png[/img][/url][/center]


    An example of what will be in your signature:

    -----------------------------------------------------------------------------------------------

    I do enjoy playing LoL, and if you've ever thought of trying it out please use the link below! Basically, if you get to level 5/10 I get some bonuses for referring you to their game. You get to play a fun game, I get free stuff :D

    http://signup.league...44e99d010223195

    ----------------------------------------------------------------------------------------------

    And the most direct way to support me is to donate! It motivates me and helps me with buying a new computer because I drastically need one. I hope to get it at the end of December.






    V0.1 - Release!
    V0.2 - Completed Tools & Chests.
    V0.3 - Reworked Tools and Small Teaks.
    V0.4 - Small Bugfix Update.
    V0.5 - Big Update! "Completed" items. Some items will be left unfinished until I do their representative items. (IE I wont do the armor icons until I do the armor textures themselves, same with minecarts.) Most recent snapshot compatability!
    V0.6 - Updated some textures on the terrain.png to my liking. Compatible with 13W01B. Tweaks to items. Moon and sun finished. Next up GUI!
    V0.7 - Compatible with 1.5.







    This section will be for media made by users of the texture pack, and will be updated accordingly :)



    This is actually a lets play that was started as soon as Rustica came out. As you watch the series, you slowly will see my pack evolve, and its a nice way to see it from beginning to end! :)

    Addition Screenshots courteous of Dack105!

    Screenshots courtesy of Stronghold257!





    This texture pack is protected by a TAU gold emblem. The gold emblem is a high level of security, and states that anyone can make personal edits to my pack but cannot distribute said edits commercially. Downloading this pack then distributing it at all is unlawful.


    A thank you to all those that posted on my WIP thread and gave me feedback before the release, to those that I talked with on skype and told me the goods and bads of my textures (especially #4, Levaunt, and iiPod :D ) and finally, a thank you to Grar for taking screenshots for me. If you want the world ask him about it on his thread for his texture pack Willpack!

    Copyright William "Danori" Horn 2012 - 2013
    Posted in: WIP Resource Pack
  • View peytonisgreat's Profile

    10

    Dec 27, 2012
    peytonisgreat posted a message on [16x][1.4.6] Rica! Collaborative Effort Between peytonisgreat, NorthenerSouth, and neoncube123 [Images Work Now!] [WIP]
    Gold: A strict level of security. Having this on your pack indicates that your textures can only be used after written permission is obtained from the creator of the pack. It also indicates that adfly links on remixes are never acceptable, under any circumstances.
    A collaborative effort between peytonisgreat, NorthenerSouth, and neoncube123.

    Background info:
    around mid July, 2012, my good friend and fellow texturer neoncube123 asked me if I would like to do a collab with him. Naturally, I jumped at the oppurtunity to work with a such a tlented texturer like him, and we began to work. the first textures we did were some 32x semi simplistic ones, they were odd in style and didn't have much of a theme apparent. The collab sort of died out for a while, until one day in mid August, neon messaged me with some textures he has just made. They were the beginning of this pack. Neon also said when he showed the new textures that we were going to try to get the texturing legend NorthenerSouth to als participate in the pack. When North came in and began to help, I was ecstatic. North had been one of my favorite texturers for a long time, and it was great to work with him. Unfortunately, North left texturing in the middle of the collab, and it was just neon and I working on it. But then, later on, Neon left also. So, I was the only one left working on the pack, and I vowed to finish it no matter what. And though it took a while, it was eventually completed, and is the pack that sits before you right now.

    Download V1.0 at PMC
    No alt. link available yet.





    More screenshots:















    Support the thread with this banner!


    F.A.Q.:

    Q: Can I use textures from this pack in my own pack?
    A: No, these textures are only allowed to be found in this pack.

    Q: Can I make a video of this pack?
    A: Absolutely! Please do.

    Q: Can I make fan banners or subit screenshots of this pack?
    A: Yes!

    Q: Can I make suggestions to help inprove the pack?
    A: Please do, though some may not be listened to due to the fact that I want all of North and Neons original textures to be in the pack.

    Q: Is this stolen?
    A: No, and we have PM logs to prove it :P

    Q: Can I post this on a different site?
    A: PM me first, tell me the site name, and I will provide you a specific download link to use on the site.

    Q: Why such strict rules?
    A: Because I want to protect our hard work.


    Please leave all comments and feedback below! And give the thread a +1 if you like the pack.
    Posted in: Resource Packs
  • View peytonisgreat's Profile

    2

    Feb 2, 2013
    peytonisgreat posted a message on Texture Artists' Union
    New crap for Lumino......
    Posted in: Resource Pack Discussion
  • View 13thMurder's Profile

    3

    Jan 28, 2013
    13thMurder posted a message on Texture Artists' Union
    ive completely overhauled grass and dirt.

    have a look...

    tons of varients!
    new grass with patches of discolored/dead grass, giving it that unhealthy, but still clinging to life look that all post-apocalyptic plants need! patches of toxic fungi, because mushrooms will thrive anywhere. rusty things, including the obligatory gear because it's a steampunk themed pack! (lets say it's a piece of a long forgotten machine...)

    new dirt with all manner of junk mixed in!

    new side grass with randomized strands and roots that tile perfectly no matter what order they appear in!


    (hopefully this huge amount of varients helps smash out any tiling errors)

    before and after pictures to compare it with the old:

    old:

    new:



    old:

    new:


    note: not all variants are shown in those images, some are quite rare. weights still need editing.

    so, is the new better than the old?

    also, i notice that ingame my textures appear a lot darker than i intend them to... is there something i can do to make all of the light output in the game, be it from torches, glowstone, the sun, fire, anything... brighter? or should i just make the textures lighter?

    when i make the textures i make them as i expect them to appear ingame in full light (as in daylight) but they always come out a lot darker...
    Posted in: Resource Pack Discussion
  • View peytonisgreat's Profile

    1

    Dec 27, 2012
    peytonisgreat posted a message on Texture Artists' Union
    Quote from thecrazydudesrd

    Peyton, your skins are to dye for! (yes I wrote it as I meant XD)

    (Go for Austin Powers and Dr. Evil and I'll have a great laugh)

    Thanks :D

    Just made a thread for Rica! Click the banner below.


    And some progress on my 16x RPG pack:

    I will probably release a Beta download link soon, along with a WIP thread.
    Posted in: Resource Pack Discussion
  • View peytonisgreat's Profile

    1

    Dec 2, 2012
    peytonisgreat posted a message on 32x_SpringStones_WIP. 1.3.2
    Seeing this again makes me realize how much I miss you Neon. I have a plan now though.
    Finish Bluebird, finish our collab with North, hopefully finish Aavernis, and then continue this for a while.
    Posted in: WIP Resource Pack
  • View peytonisgreat's Profile

    23

    Jun 18, 2012
    peytonisgreat posted a message on Minecraft Texturing Comics [HOLY CRAP! NEW COMIC 11/30.]
    Mods! Read this before you go further! This thread is related to minecraft texturing, because all of the comics posted here are about the creation and posting of texture packs. The comics also give people a sense of what not to post when it comes to texturing. Please do not move to annother section, thank you.


    Hello everyone! I got bored and started making comics. I couldn't think of any good ideas, so I went to the forums. After browsing for a bit, I realized, "Hey, there are a lot of texturers, so why not make comics that are about texturing. A lot of people will be able to relate to them, and we will all get a good laugh." So I made a few comics, and posted them here. That is how this whole mess came into existence.

    Check back often, the newest three comics will be posted below, the rest will be put into a spoiler, to save loading time.

    Most recent comics:







    Old comics







    Spread the word, and leave a comment telling me whether you like the comics or not.
    Posted in: Resource Pack Discussion
  • View Levaunt's Profile

    12

    Oct 1, 2012
    Levaunt posted a message on Texture Artists' Union
    While working on the simple challenge I got some inspiration and an idea for a pack. And since I already have a 16x and 32x I decided to follow Steel's lead and make a 64x pixel art pack. I'm going to try and go a more detailed route though. How do these look?



    Wood still has some jaggies; and I am using Jimmy's palette from the challenge for now, but I will likely change the colors later.
    Posted in: Resource Pack Discussion
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