Wow, it was almost a shame that it ended. Certainly the most amazing experience in a while, most notably the air section.
Not much else to say. It was amazing.
Don't know how I feel about it.
It makes things less survival-y (more healing items) if you can keep getting more and more of an item, but it makes sense.
Yeah um... going underground with all the monsters spawning didn't make it challenging, just frustrating. I liked the more open spaces, such as the first time leaving the castle tower thing, but after having to struggle with enemies and do a jump quest, I didn't continue.
It's really good, lots of creative ideas with the half block. I can tell a lot of time was spent.
ps. Don't feel down, I have no idea why there are so few comments.
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Looked at your other stuff, you have a pretty good aesthetic sense! I love your buildings! Even the one on the trees with sand covering the top, wow.
I have a suggestion... change the red block after the water escape to a green one. I went through the level four times over before going a different direction underwater. It makes more sense, and you'll have players waste less time, because after the drop its essentially a no return because you already flooded the whole path. So basically the player can miss the key entirely and then be unable to continue, which is terrible game design.
Wow, this is amazing. I love how I can "skip" a lot of the puzzles if I already did them. Somehow your spawning is done really well (in fact it seems like you made the railings for the monsters moreso than the players).
Without a doubt the greatest minecraft experience is (SPOILERS?! ) the lava ceiling.
Also, after finishing this, I have only one complaint: the tower and the lava is the ugliest thing ever because of how much they contrast.
Really great map. Plenty of details and interesting eye-candy. Surprises and unique paths found everywhere. Color keys were used to actually aid the adventure rather than used as a crutch for poor directing. This is what game design is about, always a better return path rather than just backtracking. Even when the creepers blew up the wooden bridges, I didn't really worry since I could use the railings.
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Not much else to say. It was amazing.
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It makes things less survival-y (more healing items) if you can keep getting more and more of an item, but it makes sense.
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A bit lacking in actual puzzle, but its still really interesting anyway.
Keep it up.
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ps. Don't feel down, I have no idea why there are so few comments.
edit:
Looked at your other stuff, you have a pretty good aesthetic sense! I love your buildings! Even the one on the trees with sand covering the top, wow.
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I fixed it by changing my mouse's batteries, but I'm sure that's not the cause of the problem.
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http://www.minecraft.net/survivaltest/i ... 02000&id=0
but I can't be sure.
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Without a doubt the greatest minecraft experience is (SPOILERS?! ) the lava ceiling.
Also, after finishing this, I have only one complaint: the tower and the lava is the ugliest thing ever because of how much they contrast.
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More than generic! More than adventure!
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