• 16

    posted a message on Links Awakening DX [JAVA 1.20.4] last updated [DEC/30/2023]


    A resource pack based on Links Awakening DX for the game boy color, some textures are taken from the Oracle games as well. the newest update for the pack removes most if not all hard black outlines for a more natural look for the wild update.

    pack is compatible and recommended for all Optifine features.


    Updated Link's Awakening DX - 1.20.4 Updated


    Season Add-on packs

    FALL | WINTER | SPRING | SAKURA | SUMMER | YEAR ROUND

    The pack now supports shader support using the SEUS/old PBR material option particularly tuned for BSL
    more screenshots in the spoiler tag below.

    BLS shader preview

    Added Seasonal add-ons that change the feel of the game to the given season, try using Spring and Sakura together.





    Year Round



    Fall



    Winter



    Spring



    Spring + Sakura



    Summer



    1.18 Screen shots with BSL shader add on

    BSL shader - addon pack disabled

    BSL shader - addon pack enabled

    BSL shader - addon pack enabled

    Night time path with BSL shader - addon pack enabled

    Storage room with BSL shader - addon pack enabled

    1.17 Screen shots
    Goats

    Axolotl

    Drip Leaves

    Amethyst

    Glow Squids

    And a bunch of other things


    1.12 screen shots
    glazed terracotta

    new crafting recipe book


    1.11
    llamas and stuff


    1.8 SCREEN SHOTS
    lake front property

    a calm evening on the roof

    my own little villa

    the neighbours corporation

    a haunting arena

    the cold wanderer

    new blocks that have been 3D'd before

    new blocks that have been 3D'd after

    main preview 3D'd before

    main preview 3D'd after

    new and modified wood

    randomized crafting tables

    new meat textures. old one are still available

    new carved stone brick CTM support

    muddy water in desert

    all new and touched up paintings. more available in alternate textures

    fashionable attire. fit for a hero



    hey look i made a video. now you can see a updated view of pack in motion
    also free style omg did a review of the pack at some point but i never could find it. until now that is, enjoy



    Posted in: Resource Packs
  • 1

    posted a message on Links Awakening DX [JAVA 1.20.4] last updated [DEC/30/2023]

    So two things. been playing with quark, chisels and bits, and the new snapshots lately.


    so firstly, Snapshot update preview


    Second Quark, and Chisels and bits support coming. if anyone cares.

    hoping to have a download for Q,C&B at the end of the week and put out the 1.11 support once that goes out proper.

    Posted in: Resource Packs
  • 1

    posted a message on Links Awakening DX [JAVA 1.20.4] last updated [DEC/30/2023]
    Quote from ShawnShyGuy»
    Hey, great pack! I use it all the time, Link's Awakening is one of my favorite games.

    I was wondering, though, if maybe the title card (Or whatever you'd call it, the Player Select) could be changed to the actual logo? And maybe the font could be changed? I was playing with the font, but it seems the letters from the ROM are a bit wide for Minecraft.
    I've ripped both the logo, and the font, though the color palette doesn't correspond to the game. :P

    anyway, here's the tiles, feel free to use them. (c) Nintendo and whatnot.

    hope these helped, btw. If you need me to rip anything else, whether it be mods, updates, etc. just msg me.

    Ii tried SOOOOOOOO many times to put the font into the font into Minecraft and it always looked awful. letters going of the edge of sings menu interfaces being completely illegible. so it will probably never happen. as for resources I've actually ripped every single texture from Links Awakening and the oracle games but thank you for asking.

    also i like using player select because that is what you are doing selecting between single-player and multi-player at that screen. using the logo kinda looks bad since the image file can only be so tall so instead of a nice big graphic you get a tiny little logo. thank you again for the advice and offer though

    also also i just updated the pack to use MCPatcher content again enjoy
    Posted in: Resource Packs
  • 1

    posted a message on Links Awakening DX [JAVA 1.20.4] last updated [DEC/30/2023]
    JUST A NOTE

    my secondary monitor and the monitor in my laptop , hell the whole damn thing are starting to go so just a warning that the new textures for flowers and stuff might be a little funky since my one monitor is all desaturated and bright and my other one is like SUPER YELLOW. so I've been trying to do a best guess as of how to make the textures but well to me at least (could be monitors) look kinda wonky. so here is what i got in some preview pics let me know what ya guys think

    ok so here is like everything



    OK and more specifics here is a comparison between the old and new hardened clay. as much as i like the old clay as a naturally forming block in mass it looks well dumb so i re did it to look better but now i feel it does not have that POP that other texture have. also i have recoloured the tall grass and old flowers to look better in bulk as well.

    OLD

    NEW

    OLD IN BULK

    NEW IN BULK



    also new packed ice. looks really crystallized i find.

    and finally the newly redesigned tall grass in bulk i find it much nicer on the eyes as much as i liked the thick black outline but plains biome were very hard on the eyes.






    ALSO

    i might make a sound pack as a separate thing in the future BUT I am just starting my final year of college so time is spares.
    Posted in: Resource Packs
  • 1

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    I'm not sure if I'm doing something wrong or its a bug but my spider skins and spider eyes are not syncing up like they used to it just seems to be choosing the eye texture at random.
    Posted in: Resource Packs
  • 1

    posted a message on Links Awakening DX [JAVA 1.20.4] last updated [DEC/30/2023]
    PREVIEW PICTURES
    so many dang textures for horses. But I'm getting there, here is a preview

    i have been working on a update on my off time but now that the semester is over i can get back to the pack and do a full update to the weekly snapshots. Hopefully on a weekly basis but i make no promises. I'm currently trying to get all of the horse related textures done but they are very complicated and time consuming. I am done with the base textures and currently working on the armour. Here are some preview pictures to hold every one over hopefully. Once i have everything for the current snapshot done i will put out a update.

    Here is a picture of all the horses. Since they all have the base textures done. But are subject to change just like all the other current textures.




    here are a few pictures of horse with attachments. Aka armour saddles and chests. I am trying to make the horse armour look as much like the player armour as i can





    this is a donkey wearing a saddle and chest. the diamond armour can be seen in the background as well.




    i tired to make the one breed of horse look as much like Epona from ocarina of time as a could while staying in the colour pallet and aesthetics of link's awakening / the oracle games.




    i have revamped the old saddle for pigs to use the new colour scheme. Which i should have done when i re-did a lot of the older textures. Also little booties and a leather helmet. Because battle pigs :P




    and finally the new blocks and item textures. Shown in the picture is hardened clay, hay bales, carpet, and all the new items. As shown not all the item textures are done but im getting there.




    i also re did the last stage/ harvested wheat textures so they were a lighter and more muted colour. Primarily so the hay bales could use the same colour palette and not be do dark and gross looking.



    i think the new hardened clay works good for building.


    I tried to make this horse different from the rest so i made him into a ender horse. There are 5 main horse skins. The ender horse, Epona, donkey mule. Then the basic texture. The basic one is used for all other horse skins but with its palette changed to match the default.




    I am not sure if this was in the last released build or not but i re did the armour fixing any errors as well as redoing the helmets so you can actually see player faces because whats the point of having a skin if the face gets covered. It removes visual identification. That and solid face plates is not practical :P



    Leather (unchanged just here for completeness)


    Front

    Back


    Chain-mail


    Front

    Back


    Iron


    Front

    Back


    Gold


    Front

    Back


    Diamond


    Front

    Back

    Posted in: Resource Packs
  • 1

    posted a message on Links Awakening DX [JAVA 1.20.4] last updated [DEC/30/2023]
    here are some preview pics for the next update. mainly just torches but there are as always slight lighting tweaks











    new nether lighting











    [EDIT]
    id like to make a few more animated textures before releasing a update. as well as a possible resigned of a certain block/item
    Posted in: Resource Packs
  • 1

    posted a message on Links Awakening DX [JAVA 1.20.4] last updated [DEC/30/2023]
    UPDATE
    1.2 V3 tweaks 12w18a
    what’s new
    any missing textures up to this snapshot including books. And the new interface.

    Links pocket is also updated to the current version of minecraft pocket edition.

    What’s different
    The sandstone and mycelium textures have been edited. The old sand stone texture has had its green replaces with the same brown from the new sand stone. Moved the top of the old sandstone texture to the bottom and made the top match the new sandstone better. The mycelium has had the grey replaced with a green colour so the contrast is not so hard on the eye. I will hopefully be working on more alternate sandstone textures in the future as well as making the customizer up to date.

    Posted in: Resource Packs
  • 1

    posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)
    god i love the washed out theme of this pack. very artistic
    Posted in: Resource Packs
  • 7

    posted a message on 1.8 Updates: Changing the Chests
    looks like theres something behind the one cactus
    Posted in: Minecraft News
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