Most of us know what the quiver item is, was, or probably never will be- a removed item that stored arrows in it. While it may not seem very useful, it can cut down on inventory space for arrows, leaving you with an extra few slots. How would you craft this item?
So there you have it. A quiver that can store arrows in it. The quiver can carry up to 5 stacks of arrows, and it alternates betwen each stack- that is, first, it fires an arrow from the first stack, then one from the second, and so on. The settings for it can be configurable to how you want your arrows to shoot, be it one from each stack, one stack at a time, etc. When you add arrows to the quiver, it goes through different gfx stages. First, it is a quiver empty. When any amount of arrows are added to it from one-full, it says quiver (amount of arrows [one, two, full, etc.] ). This also changes the graphic. With one arrow, your quiver will look as though one arrow sits in it. Fewer than a stack sows a couple arrows, a stack-3 stacks shows many, and 4-full stacks shows a full quiver. That's not all I hve for you, however- what use is the quiver if it cannot hold more kinds of arrows?? Well, there is a balanced quiver, but hey- we want some fun.
Don't be all mad here, like ZOMG THIS GUY WANNA ADD MORE OP ARROWS LIKE TNT ARROW DIAMOND ARROW ARGHHHH because I don't. None of the new arrows, save for one, will do any more amount of damage than another. They all will have different effects though.
1. Slime Arrow. Crafted using an arrow and slimeball, duh. When fired, the slime arrow sinks into its victim and leaves it trapped in one spot. The victim is not trapped forever, though. It can free itself by continuously pressing the forward key. It has a 40% chance of poison for a few seconds, and a 50% chance of slowing the victim once it escpaes the gooey mess.
Too op. No poison, please, and slow the player for 10% that stacks up to 3 times, maybe.
2. Fire Arrow. Now I know this is useless with the flames enchantment, but hear me out. Crafted using coal in place of the flint on an arrow. When fired, it lights victims on fire, but also creates light and can set fire to blocks. This arrow cannot be picked up, unike the enchanted version. When paired up with the enchantment, fire arrows drop trails of fire sparks which can harm the player. Yes, this arrow can harm the player when it contacts him/her. A good, but deadly, alternative to the enchantment.
5. Undead Arrow. Crafted using a bone in place of the stick on an arrow. When fired at mobs, has a 3% chance of casting wither for 3 seconds. On undead mobs, this arrow does less damage, but has a 10% chance of casting regeneration for 6 seconds.
Interesting, but it seems too complicated.
6. Gold Arrow. Crafted using gold nugget in place of the flint. Deals a weak amount of damage to every mob in game and cannot be retrieved when accidentally fired at the ground- it drops a stick and feather. However, when used on boss mobs, it has a 50% chance of doing extra damage. Has a 1% chance of dropping again when used, both by accident or when it hits a mob. WIP ARROW
Same as above
7. Razebomb Arrow. Crafted using gunpowder and an arrow. When it hits anything, it creates a minor explosion that does not destroy blocks.
I like this arrow
8. Blitz Arrow. Crafted using gold and iron ingots along with an arrow. 100% chance of striking victims with lightning. Watch out for the pigmen
Far too op
9. Diamond Arrow. The only arrow that causes more damage to its victim. Cannot be stacked or retrieved. Crafted using A diamond and nether star along with an arrow. When fired, it can do any amount of damage from 1/2 hearts to 8 hearts. It also has a 5% chance of doing an insta-kill on anything except for ender-dragon and wither. On these bosses, the diamond arrow has a 5% chance of taking out 1/2 health. This arrow is subject to deletion and has been labelled as WIP.
Should be retrievable. I liked it better when it wasn't stackable but did more damage.
I apologize for not having any images or anything, hopefully I can make some soon.
Thanks to Nitrogen_Snow for his comments and ideas on how to make this better!
Click the support button if you like this idea and want more from it!
In the 1.8 update, cows and chickens dropped meat. Now, pigs are less valuable than cows and chickens. Evaluate:
Pigs:
- drop meat
- can be ridden (unique but not useful)
Cows:
- drop meat
- drop leather (unique)
Chickens:
- drop meat (hunger effect)
- drop eggs (can easily multiply chicken population)
- drop feathers (unique)
Doesn't it seem pigs are worthless compared to the others? My suggestion is that cow meat have a hunger effect similar to chickens so that pigs can then be the lone meat that don't hunger poison you and for once be useful in farms. I'm just throwing this one idea out here, not necessarily THE solution to fixing pig unbalance.
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OT: I like this a lot actually, but detail doesn't hurt.
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Just kidding. Quite the opposite of what I said, in fact.
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Pigs:
- drop meat
- can be ridden (unique but not useful)
Cows:
- drop meat
- drop leather (unique)
Chickens:
- drop meat (hunger effect)
- drop eggs (can easily multiply chicken population)
- drop feathers (unique)
Doesn't it seem pigs are worthless compared to the others? My suggestion is that cow meat have a hunger effect similar to chickens so that pigs can then be the lone meat that don't hunger poison you and for once be useful in farms. I'm just throwing this one idea out here, not necessarily THE solution to fixing pig unbalance.
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